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Dead By Daylight Patch Notes (2023): Updates & Latest PTB News

Wondering what's new in Dead by Daylight? Here are the most recently updated patch notes.
Dead By Daylight Patch Notes (2023): Updates & Latest PTB News

Dead by Daylight releases new updates regularly. Every few months, the horror game releases a new chapter with a new killer and survivor, often including a new map in the mix, too. Sometimes, the team also releases patches to fix up bugs, add new features they've promised, or touch up graphics.

In this article, we'll go over the most recent Dead by Daylight patch notes, so you can stay up to date with what's going on in your favorite game.

January 2023 Update - Checked for the latest news, updates and Dead By Daylight hotfixes.

Latest News

4 January 2023 - New 6.5.0 PTB Update Out Now 
15 December - Patch 6.4.3 Is Now Available To Download

Patch 6.4.3 is here, with a number of bug fixes, including correcting Inner Healing and adjusting Killer interactions when entering and leaving a snowman.

We've listed the full patch notes, just below.


6.4.3 | Bugfix Patch Notes

Bug Fixes - 

THE KNIGHT 

  • The Knight no longer encounters issues entering a chase while a Guard is active.  

BONE CHILL 

  • Killers no longer occasionally turn invisible upon leaving a Snowman.  
  • Killers entering a snowman should no longer get stuck in collision terrain.

SURVIVOR PERKS 

  • The Killer’s Aura no longer fails to display while using Kindred. 
  • Inner Healing now operates as intended, where cleansing a Totem and entering a Locker for a duration heals 1 Health State.  

MAPS 

  • The Game is no longer haunted by an invisible collision zone.

MISC 

  • Undetectable Killers no longer experience unintended Aura reveals.

Known Issues -

Nowhere To Hide’s Aura reveal zone currently remains centred on the Generator instead of the Killer.  

Nowhere To Hide does not reveal the Aura of Survivors who were out of range when the Perk was triggered, but enter the detection zone while it’s still activated.  

The Knight’s feet have no animation when looking down during an Attack. 

 

December 13 - Matchmaking Incentives have been re-enabled
December 9 - Bone Chill Event

The Bone Chill Event began on 8th December 2022, with brand new cosmetics for players to earn this year! Both killers and survivors can jump into Snowmen, making winter gameplay more fun than ever before.


December 7 - New 6.4.2 Bugfix Released

December is here, and Behaviour Interactive has lots of gifts in store for fans - from the new Bone Chill event to a bugfix patch!

Bugfix 6.4.2 goes live in Dead by Daylight today.


November 30 - New 6.4.1 Bugfix Released

Bugfix 6.4.1 is live in Dead by Daylight today!

This bugfix offers solutions for issues with the Decimated Borgo map, The Knight, and the new survivor's and killer's perks.

November 28 - Map removed from rotation

Behaviour Interactive has identified an issue with the new Decimated Borgo realm from the Forged in Fog chapter.

Beef Tallow Mixture, the map offering for Decimated Borgo, has been temporarily disabled.

The chances of the map appearing in the regular rotation have also been reduced.

Behavior says that the issues will be resolved in the next chapter hotfix, Hotfix 2:

November 24 - Issue with PlayStation Identified

Behavior Interactive is investigating an issue affecting PlayStation players which causes a cursor to appear during the match, preventing you from controlling your character.

There's no hotfix for the issue just yet, but the team does appear to have found a workaround (Below):

Dead By Daylight Update 6.4.0 Patch Notes

The most recent Dead by Daylight patch, which went live on 22nd November 2022, featured the release of the new killer, The Knight, and new survivor, Vittorio Toscano.

Both new characters are from and are inspired by the For Honor universe, though they were created specifically for Dead by Daylight and have not appeared in For Honor.

The patch also introduces six new perks, a new map, and a long-awaited feature: bots. Read on for all of the details provided by Behaviour Interactive.

Features

  • New Killer - The Knight
    • New Perk - Nowhere to Hide
      • Whenever you damage a generator, reveal the aura of all survivors standing within 24 meters of your position for 3/4/5 seconds.
    • New Perk - Hex: Face the Darkness
      • Injuring a Survivor by any means lights a Dull Totem, activating the Hex. While the Hex is active, all other Survivors outside of your Terror Radius will scream every 35/30/25 seconds, revealing their positions and auras for 2 seconds. When the Survivor enters the dying state or becomes healthy, the Hex totem becomes dull again and this perk deactivates. If the Hex totem is cleansed, this perk is permanently disabled.
    • New Perk - Hubris
      • Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed status effect for 10/15/20 seconds. Hubris has a cooldown of 20 seconds.
  • New Survivor - Vittorio Toscano
    • New Perk - Potential Energy
      • After working on a generator for 12/10/8 uninterrupted seconds, press the Active Ability Button 2 to activate this perk. When this perk is active, repairing the generator will charge this perk instead of making the generator progress. For each 1.5% of generator repair, the perk will gain one token, up to 20 tokens. While this perk has at least one token and you are working on a generator, you can press the Active Ability Button 2 to consume all the tokens and instantly make the generator progress by 1% for each token. This perk then deactivates. If you lose a health state while this perk has at least 1 tokens, the perk will lose all tokens and deactivate. Missing a skill check will also result in some charges lost.
    • New Perk - Fogwise
      • Hitting a great Skill Check while repairing a generator reveals the aura of the Killer to you for 4/5/6 seconds.
    • New Perk - Quick Gambit
      • When you are chased within 24 meters of any generator, any other Survivor working on that generator receives a 6/7/8% speed boost to the repair action.
  • Flashlight update
    • Flashlight blinds that occur within the last 0.4 seconds of the Survivor pickup animation will now stun the Killer once the animation has completed.
      • Dev note: We've increased the duration of the buffer from its PTB value of 0.25 to account for latency.
    • Killers are now immune to blindness while grabbing a Survivor out of a locker.
  • Bots in Custom Matches
    • The host of a Custom Match can add Survivor bots to the game.
  • (PS5 Only!) Added Haptic Feedback & a pop-up informing players.
  • Rancor Perk - updated the conditions on which the obsession becomes exposed to include closing the hatch

Content

  • New map - The Shattered Square
  • Updated Basement
    • Wider stairs to address body-blocking issues
  • Updated visuals for Pallets and Breakable doors

Changes From PTB

  • Decreased the spawn time of the guards to 1.5s from 2.0s.
  • Guard Detection Radius interpolation speed now 1.0 instead of 1.5 sec.
  • Guard traveling to detection location decreased to 2.5 sec instead of 3.0 sec.
  • Flag activation on Carnifex is now 10.0 sec. instead of 8.0 sec.
  • Flag activation on Assassin is now 5.0 sec. instead of 2.0 sec.
  • Flag activation on Jailer is now 5.0 sec. instead of 2.0 sec.
  • The Killer is now able to cancel/destroy a patrolling Guard by hitting them with their base attack.
  • Addon Map of the Realm: is now +4M instead of +6M.
  • Addon Flint and Steel: now only works on dropped/unbroken pallets.
  • Addon Healing Poultice: Effect has been inverted to within 24M instead of over 36M.
  • Addon Knight’s Contract: Extended the effect to 12M instead of 8M. Addon text now specifies the Guard spawn trigger.
  • Perk Hex: Face the Darkness has updated functionality and timing.
  • Flashlight blind buffer increased from 0.25 seconds to 0.4 seconds.
  • Dev note: we've increased the duration of the buffer from its PTB value of 0.25 to account for latency.
  • The fog on the Shattered Square has been modified to reduce the amount of red and added a grey fog effect as a replacement.
  • The pallet textures and hooks on The Shattered Square have been modified to improve visibility.
  • When a survivor picks up a flag, there is now a VFX for the duration of the bonus effect.

Bug Fixes

  • Fixed an issue that caused error 109 after a trial.
  • Fixed an issue that caused the wrong prestige level to be displayed on the tally screen
  • Fixed an issue that sometimes left survivors in the dying state, unable to be able to be healed whilst on a stairway or slope
  • Fixed an issue that caused letter casing in chat on WinGDK.
  • Fixed an issue that allowed the Killer to bodyblock a hook on Racoon City Police Station map 
  • Fixed an issue that enabled a Survivor to pass through a visible gap but not the Killer in Dead Dawg Saloon map. 
  • Fixed an issue that caused a placeholder in Pale Rose.
  • Fixed an issue that caused the Survivor getting stuck between a hook and a rack in Racoon City Police Station map. 
  • Fixed an issue in the Archives where the progression was duplicated between some tomes
  • Fixed a possible crash when closing the Game
  • Fixed invitations not received when visiting the Archives or Onboarding menus
  • Fixed an issue that caused the survivor to be stuck in the animation loop after failing a skillcheck.
  • Fixed an issue that caused Jeff Johansen face to be distorted When performing action..
  • Fixed an issue that caused The Knight snuffing animation to emits a metallic SFX.
  • Fixed an issue that caused The Knight to plays 2 kicks sounds when breaking doors despite only kicking the door once.
  • Fixed an issue on Switch that caused the Onryo project power's SFX to be corrupted.
  • Fixed an issue that caused the Survivor's escape animation to be incorrect when escaping while using a flashlight.
  • Fixed an issue with the Object of Obsession perk icon appears in red when the Survivor is not the obsession.
  • Fixed an issue that caused Survivors to be able to avoid dying with a Reverse Beartrap by using a Flashlight at the Exit Gate
  • Fixed an issue that caused Survivors to be able to avoid getting caught in a Beartrap by using a flashlight
  • Fixed an issue that caused For The People to not trigger We're Gonna Live Forever when used too quickly
  • Fixed an issue that caused Killers to be able to bypass the Decisive Strike stun if the survivor is dropped before the skill check
  • Fixed an issue that caused kills and sacrifices not being properly tracked in emblems, challenges and achievements. 
  • Fixed an issue that caused female Survivors to not grunt when falling from heights.

Bug Fixes From PTB

  • Fixed an issue which caused flashlight blinds from any point of the Survivor pickup animation to blind the Killer once the animation was completed.
  • Fixed some issues in the Lobby where the PlayerTag option menus could overlap with other PlayerTags
  • Fixed an issue where the character is unable to move after visiting the Compendium section in the Archives
  • Fixed an issue that caused the Blight's VFX to be missing during his mori
  • Fixed an issue that caused the active flag VFX to be visible when a survivor is hit by a guard, before it get activated.
  • Fixed an issue that caused the flags for the Knight to dissolve inconsistently when a Guard despawns.
  • Fixed an issue that caused the loud noise notification to be misaligned with the Exit Gate Switch Panel.
  • Fixed an issue that caused the VFX for the Potential Energy perk to be misaligned depending of the orientation of the survivor when triggered.
  • Fixed an issue that caused the flag to remain for the hunted survivor even if the guard disappeared.
  • Fixed an issue that caused some Tier 1 perks from The Knight and Vittorio Toscano to be brown instead of yellow
  • Fixed an issue that caused The Knight's Flint and Steel addon to not remove a token from the perk Distortion when triggered
  • Fixed an issue that caused The Knight's Knight Contract addon to affect a smaller than intended radius
  • Fixed an issue that caused The Knight's Chain Mail Fragment addon to not apply the Hemorrhage Status effect to survivors when hit by the guards
  • Fixed an issue that caused The Knight's Broken Hilt addon to not apply the Mangled Status effect to survivors when hit by the guards
  • Fixed an issue that caused The Knight's perk Nowhere To Hide to reveal the Aura of Survivors when cancelling the damage action on Generators
  • Fixed an issue that caused The Knight's Guards to place a flag in mid-air if the hunted survivor is detected while falling
  • Fixed an issue that caused survivors to be unable to pallet stun The Knight creating a Patrol Path
  • Fixed an issue that caused the Decimated Borgo map icon to appear in the wrong place in the Custom Games match management selection menu
  • Fixed an issue that caused The Knight's aura not to be visible to survivors when performing Guardia Compagnia
  • Fixed an issue that caused The Knight's power hud icon to incorrectly display a button prompt during the guard patrol
  • Fixed an issue that caused survivors in a locker hit by a Guard to keep the Blindness status effect indefinitely
  • Fixed an issue that caused The Knight's cohorts not to hunt Survivors who are downed, unhooked or get themselves up after a cohort is spawned
  • Fixed an issue that caused The Knight's guards to sometimes be unable to reach a survivor hiding in a locker during a hunt
  • Fixed an issue that caused The Knight's Guards to not grant Chaser Emblem points when damaging a survivor
  • Fixed an issue that caused The Knight's Guards to not detect survivors making loud noises within their hunt detection radius
  • Fixed an issue that caused The Knight's Healing Poultice Addon to reveal Survivors in a larger area than intended
  • Fixed an issue that caused The Knight's Guard order VFX to not be visible on breakable objects until The Knight uses his power once
  • Fixed an issue that caused Survivors hit by a Guard in a locker to play an extra reaction animation
  • Fixed an issue that caused the Killer Basement lighting to be used throughout the map after The Knight performs a Guardia Compagnia in the Killer Basement
  • Fixed an issue that caused players not to receive receive brutality score events for hitting Survivors or breaking objects with The Knight's Guards
  • Fixed an issue that caused Survivors to be able to blind The Knight's Path of Creation Wisp
  • Fixed an issue that caused The Knight's Guards to get stuck when making sharp turns around thin walls
  • Fixed an issue that caused the the VFX for Potential Energy and Refined Serum to be visible to The Knight while Path Creating Mode and and Spirit while Phase walking.
  • Fixed an issue that caused the The Knight's Guardia Compagnia to be unable to Summon a guard to break certain pallets
  • Fixed an issue that caused a green line at the bottom of the screen during the Knight's Trailer on certain platforms
  • Fixed an issue that caused The Knight's Carnifex guard to be unable to move after hitting a hunted survivor in a locker
  • Fixed an issue that caused Survivors to become able to get stuck in or on top of a locker if The Knight hits the Survivor during the guard locker attack animation
  • Fixed an issue that caused The Knight's Guards to sometimes walk around vault locations or pallets instead of walking through them during a hunt
  • Fixed an issue that caused The Knight to be able to Order his Guards to kick Generator through walls
  • Fixed an issue that caused The Knight's Guard to incorrectly change elevation during a hunt
  • Fixed an issue that caused the Oni's model to be distorted during a Mori when in Blood Fury.
  • Fixed an issue that caused the wiggle UI to remain on screen after escaping the Killer's grasp.
  • Fixed an issue that caused the camera and animation to be incorrect when a survivor escapes through an exit gate.
  • Fixed an issue that caused a repaired generator not to count towards the escape requirement when a perk causes an explosion/regression at the same time as the repair completion
  • Fixed an issue that allowed Flashbangs and Firecrackers to blind the killer at any point during the pick up animation
  • Fixed an issue that caused escaping by the Hatch to prevent progress through the Survivor Tutorial
  • Fixed an issue that caused the Survivor Tutorial objective "Vault the Pallet" to be impossible to complete, preventing players from progressing further in the tutorial.
  • Fixed an issue that caused bots to be able to automatically wiggle out of a Virulent Bound grab
  • Fixed an issue that caused the Object of Obsession perk to remain active when the Survivor is in the dying state or being carried by the killer.
  • Fixed an issue that caused Freddy's dream pallets to have incorrect textures in The Shattered Square map.
  • Fixed an issue that caused bots to sometimes fail to escape the trial when passing through the Exit Gates at the same time.
  • Fixed an issue that caused Killers to be able to vault on elevated vault locations.
  • Fixed an issue that caused The Mastermind to not receive brutality Score Events for damaging Survivors with Virulent Bound.
  • Fixed an issue that caused The Artist to not receive brutality score events for damaging Survivors with Crows
  • Fixed an issue that caused the survivors' animation transition from holding to solving the Lament Configuration to not be triggered.
  • Fixed an issue that caused the Deep Wound status bar to remain visible on other players' HUDs after the Survivor had escaped the trial.
  • Fixed an issue that caused survivors to get stuck inside a locker if The Dredge teleports away during the animation where the survivor gets pulled inside the locker.
  • Fixed an issue that caused spamming any gesture while screaming to cause the screaming animation to repeat constantly.

Known Issues

  • (Stadia Only) The Shattered Square is not available to be selected in Custom Games on Stadia.
  • In French, in several descriptions The Knights Power is incorrectly written as Compagnia d'Arme rather than the proper name Guardia Compagnia.
  • Some Playstation players are unable to invite or join friends in the lobby.
  • Hex: Face the Darkness has an incorrect description.

These patch notes are pretty exciting, introducing two new characters, a new map, and six new perks into The Fog. The changes since the PTB are sure to be positive for the game, too, with The Knight's power growing stronger.


For more Dead by Daylight news be sure to check out our dedicated section, or some of our Guides & Tutorials, just below:

DBD Guides - Dead By Daylight Killers Tier List | Best Dead By Daylight Survivor Builds | Dead By Daylight Codes | Shrine of Secrets Perks This Week | Best Dead By Daylight Survivor Perks| Best Dead By Daylight Killer Perks | When Is Dead By Daylight Rank Reset | How To Get Bloodpoints Fast | How To Get Bloody Clothes | Does Dead By Daylight Have Bots | Dead By Daylight Roadmap | Dead By Daylight CrossProgression Explained | How To Track Dead By Daylight Stats

DBD Best Builds – The Artist | The Blight | The Cannibal | The Cenobite | The Clown | The Deathslinger | The Demogorgon | The Doctor | The Dredge | The Executioner | The Ghost Face | The Hag | The Hillbilly | The Huntress | The Legion | The Mastermind | The Nemesis | The Nightmare | The Nurse | The Oni | The Onryō | The Pig | The Plague | The Shape| The Spirit| The Trapper| The Trickster| The Twins | The Wraith

Featured image courtesy of Behaviour Interactive.