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What Does The Threat Trait Do In TFT Set 8

Threats are a new type of trait in TFT Set 8 and we are here to help you understand how you should use it.
What Does The Threat Trait Do In TFT Set 8

Teamfight Tactics Set 8 has fully launched, and players are now using brand-new units and traits to battle it out to come out on top. The team behind TFT has listened to its user base, and the game is much more straightforward than it used to be.

That being said, it is still an intense game with a lot going on that can confuse new users. For example, from understanding Hero Augments and traits like Threats is essential to being better at TFT. Here, we are going to go over what the Threat Trait is and how to use it in TFT Set 8.

How Does The Threat Trait Work In TFT Set 8?

TFT Set 8 Threat Units
Bel'Veth is a threat unit that you can use in TFT Set 8. (Picture: Riot Games)

Threat traits are a completely new kind of trait in Teamfight Tactics. Normally in TFT, each unit will have an origin and a class. Origins tell players where they came from, and examples are Anima Squad and Civilians in Set 8. Classes tell you what kind of units they are, and examples include Defender and Duelist.

Threat is an origin and it is in a class of its own. Normally when you field a few classes and origins together, you will gain a synergy bonus. Threats are different.

No matter how many Threats you put on your board, you will not receive any bonuses. That is because Threats are powerful solo units. So whether it is 1 or 8 threats, there are no bonuses to receive.

How Do I Use Threat Units In TFT?

TFT Set 8 Threats Rammus
Rammus is a good defensive tank to put in the frontline if you are missing frontline units. (Picture: Riot Games)

Now that you know that Threats receive no synergy bonuses, does that mean that they are bad to use? The answer is no; it is actually the opposite. Because Threats are not looking for synergy bonuses, they can fill any hole in your composition.

Let's say for example that you have a lot of damage units in the early game but no frontline tank. Normally, throwing in a random tank is fine, but not great. But if you throw in Rammus, who is a defensive tank that is a Threat unit, you will be in a much better spot than if you threw in an Allistar with no synergies.

On top of that, you can use Threats as good item holders for higher-cost units you are looking out for. Using Rammus again as an example, you can throw items on him while you wait for an Ekko to appear in your shop. Once Ekko has appeared, take the items off your Rammus and put them on the Ekko instead.

The one thing that you need to know about Threats is that they are very flexible. You can use them to fill gaps in your compositions, as item holders, or just use a team of threats. You should definitely use threats if you are offered one and your board is weak.