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ESO Fighters Guild: Locations, How To Join, Skill Line

If you want to build a strong stamina-based build, you must find and unlock the Fighters Guild detailed in this guide for The Elder Scrolls Online.
ESO Fighters Guild: Locations, How To Join, Skill Line

The ongoing conflict between the three main Alliances in The Elder Scrolls Online requires you to join at the start of the game. Nevertheless, you can become a member of several joinable factions or Guilds, irrespective of your chosen Alliance.

The Fighters Guild, along with the Mages Guild, Psijic Order, Dark Brotherhood, and Thieves Guild, is one of the factions you can join and, as a member, gain access to their Skill Line for its unique abilities. We've explored everything about the Fighters Guild, including its locations, how to join, and its Skill Line in ESO.

Where To Find The Fighters Guild In Elder Scrolls Online?

Joining the Fighters Guild will occur when starting in Tamriel, depending on your Alliance selected, as your initial location will differ. If you're with the Aldmeri Dominion, locate the Fighters Guild southwest of the Vulkhel Guard Wayshrine in Auridon, while the Daggerfall Fighters Guild is south of the Daggerfall Wayshrine in Glenumbra.

elder scrolls online guild guide fighters guild locations davons watch daggerfall vulkhel guard
You can join the Fighters Guild regardless of your Alliance in ESO. (Picture: ZeniMax Online Studios)

Lastly, for the Ebonheart Pact, the Fighters Guild is in eastern Stonefalls at Davon's Watch, west of the Fish Stink Tavern near the docks. These locations are the earliest you can find the Fighters Guild, which you'll need to unlock first by completing its Guild-related quest.

Once completed, more Fighters Guilds will be located throughout Tamriel, including one found deep within Necrom City. Nevertheless, they do have their headquarters situated in each of the Alliance cities, which can be accessed later during the Main Story Quest as they can be found in Elden Root, Grahtwood (Aldmeri Dominion), Wayrest, Stormhaven (Daggerfall Covenant) and Mournhold, Deshaan (Ebonheart Pact).

The easiest way to locate the Fighter Guild is by bringing up your in-game map, zooming in over an area, and looking for a sword icon. This is where you'll be able to find the Fighters Guild, which you can enter the building to complete the bounty and daily quests; however, if you have yet to join, you'll need to find an NPC to start its questline.

How To Join The Fighters Guild In Elder Scrolls Online?

If you wish to join the Fighter's Guild, you'll need to locate an NPC, which, depending on your Alliance, is found in the three starting locations. Aicessar can be found at the Fighters Guidehall in Vulkhel Guard, Basile is seen at its Guildhall in Daggerfall and chat with Hilan in Davon's Watch.

elder scrolls online guild guide fighters guild how to join daggerfall guidehall
The Daggerfal Guildhall is situated near the docks in Glenumbra. (Picture: ZeniMax Online Studios)

Speaking to either NPC triggers their Invitation quest, where they'll welcome you into the Guild, and you'll need to locate their Guildmaster, Sees-All-Colors. This Guildmaster can be found at the Guildhall in either Alliance city: Vulkhel Guard, Daggerfall, or Davon's Watch, where you can continue the Fighters Guild questline by doing these quests:

  • Anchors from the Harbor
  • The Dangerous Past
  • The Prismatic Core
  • Proving the Dead
  • Will of the Council

Once the Fighters Guild questline is completed, collect your rewards; by then, you will have access to its adjacent Skill Line. If you wish to build a Stamina-dependant build in ESO, the Fighters Guild Skill Line will be useful, which works great with the Dragonknight class.

ESO Fighters Guild: The Fighters Guild Skill Line Explained

With the Fighters Guild Skill Line unlocked, you can determine how to level up this skill tree and acquire its respective abilities. This can be done by defeating specific monsters (Daedra and Undead) and destroying Dark Anchors or Dolmens.

The best location to find Daedra and Undead is the Skyreach Catacombs dungeon in Upper Craiglorn, Hammerfall, which can be done solo or in groups. Regarding Dark Anchors or Dolmens, there are 15 known locations where you can destroy these Dark Anchors or Dolmens, and you'll need to destroy three anchors within a specific area.

elder scrolls online guild guide fighters guild skill line explained alikr desert
The best location for destroying Dark Anchors is the three anchors located in the Alik'r Desert. (Picture: ZeniMax Online Studios)

If you're starting, you can find Dark Anchors in Auridon, Glenumbra, and Stonefalls, with other notable locations in Grahtwood, Stormhaven, and Deshaan. However, the best repeatable location to destroy these anchors is at Alik'r Desert, which can be found near the Aswala Stables, Myrkwasa, and Tigonus Wayshrines.

How you level up the skills within this Skill Line depends on how much experience you'll earn from defeating Daedra and Undead and destroying Dark Anchors or Dolmens. Nevertheless, the prerequisite for defeating Daedra and Undead contributes to leveling the Skill Line and not the abilities.

The Fighters Guild Skill Line features three groups of abilities, namely Ultimate, Active and Passive Abilities which are unlocked as you increase your Skill Line overall. Below, we've listed all the abilities to unlock within the Fighters Guild Skill Line in ESO:

Ultimate Abilities:

  • Dawnbreaker: Armed with Meridia's Sacred Sword allows you to unleash her retribution dealing Physical Damage to enemies ahead of you with a bonus Physical Damage dealt for six seconds
  • Flawless Dawnbreaker (morphed ability): gain increase of Spell and Weapon Damage for 20 seconds
  • Dawnbreaker of Smiting (morphed ability): stun enemies for two seconds
elder scrolls online guild guide fighters guild skill line levelling unlock abilties
The experience earned from defeating Undead and Daedra enemies will help you level your Fighters Guild Skill Line. (Picture: ZeniMax Online Studios)

Active Abilities:

  • Circle of Protection: Scorch the area of effect with a protection sigil for 20 seconds as you and your teammates gain Minor Protection and Minor Endurance buffs, which decreases damage taken by 5% while boosting Stamina Recovery by 15%.
    • Turn Evil (morphed ability): inflict fear buff onto enemies for four seconds
    • Ring of Preservation (morphed ability): gain the protection sigil for ten seconds and get a healing buff of 435 each second
  • Expert Hunter: Summon expertise in human anatomy and animalistic behavior to uncover invisible and stealth enemies for five seconds, as visible enemies can't go invisible or steal for four seconds. If equipped, you'll receive Major Savagery and Prophecy buffs, increasing Spell Crit and Weapon ratings.
    • Evil Hunter (morphed ability): boost the damage dealt to all stamina-cost abilities by 25%
    • Camouflaged Hunter (morphed ability): receive the Minor Berserk buff after dealing a Critical Damage hit from either side for five seconds.
  • Silver Bolts: Launch a Dawnguard Vampire Hunter's crossbow bolt, hitting an enemy which deals Physical Damage.
    • Silver Shards (morphed ability): launches a modified Dawnguard Vampire Hunter's crossbow bolt and fires additional shots at enemies nearby the intended target for 22% less damage
    • Silver Leash (morphed ability): launch a Dawnhunter crossbow hook to bring an enemy towards you, dealing Physical Damage while taunting for 15 seconds which decreases their Movement Speed for four seconds by 30%.
  • Trap Beast: Place a sharpened trap at your current location, lasting 20 seconds, dealing Bleed Damage when activated and a follow-up Bleed Damage to enemies caught over 20 seconds as they're stuck in the trap for two seconds. This grants you the Minor Force buff that boosts your Crit Damage by 10%.
    • Barbed Trap (morphed ability): an increased chance of a Hemorrhaging status effect applied
    • Lightweight Best Trap (morphed ability): increases its range up to 28 meters

Passive Abilities:

  • Banish the Wicked: The player produces three Ultimates when defeating an enemy.
  • Bounty Hunter: Lets you accept any Bounty Quests from the Cyrodiil Fighters Guild.
  • Intimidation Presence: You can scare NPCs when conversing with them and reduce your cost of Stamina for all Fighters Guild abilities by 15%.
  • Skilled Tracker: All Fighters Guild abilities can inflict 10% bonus damage which can be doubled against vampires and werewolves.
  • Slayer: Gain an increase to Spell and Weapon Damage by 3% for every Fighters Guild ability equipped.