Overwatch Tier List - Offense
There isnâ€™t a damage dealer that safely secures a position in the top tier, and in truth there are drawbacks to Soldier: 76 that nearly made us drop him a level. But since the nerf to McCree heâ€™s been a solid pick that can provide a great deal of uses to any team, especially on offense. In truth he doesnâ€™t really excel in any particular avenue, but his persistent and easy damage at all ranges from his rifle and his extra burst of damage from his helix rockets means heâ€™s never truly insignificant. Itâ€™s his sustainability that makes him most viable, though. Combine his sprint ability - both to escape damage and to reposition himself - with his heal and he becomes a hero that doesnâ€™t need to hide behind a Reinhardt or backed by a Mercy to survive. His self-sufficient ability to ambush or flank away from the main fight makes Soldier: 76 a safe pick in most any situation.
Now that Widowmaker and McCree have been hit by nerfs, Pharah is free to claim the skies - and now sheâ€™s a bit more of a threat. This is thanks primarily to her aerial ability, keeping her mobile in 3D space not only across the ground. Thanks to this sheâ€™s a great choice for overcoming great defense, or sneaking behind an assaulting force. Her poke is one of the greatest in the roster, too, her rockets giving her the option to deal damage from a great range with relative safety - at least now thanks to the decreased strength of Widowmaker. The release of Orisa has brought with it a new way of creating defensive blockades, a facet that Pharah's unique toolset - her ability to fly over barriers or destroy them with relative safety from afar - could help to see her rise in the coming weeks. A strong pick who could find much more use as we see the meta shift thanks to Orisa.
Itâ€™s Genjiâ€™s high-damage, high-mobility functionality that gives him a great reason to be played. In truth heâ€™s far more situational than it might first seem - clearing large, open distances arenâ€™t easy for Genji - which is why heâ€™s placed a little lower down. His ability to deflect attacks back at the opposing team can really help turn the tide for any fight, and thatâ€™s what keeps him in the roster selection of most any competitive team. He does require a high level of skill for him to be of noticeable benefit, but his single-target damage can be unparalleled in the right hands. Genji has just enough kit value to make him a key member to any team.
She might be an irritant however you look at it, but Tracer just doesnâ€™t have the strength to stand out like she did during the beta. In fact thatâ€™s the best way of describing her: a nuisance. Sheâ€™s quick, nippy and useful for objective control, but if sheâ€™s not able to do much without the support of her team then sheâ€™s not really able to offer much by herself. She can offer just enough to stand out and make a difference, but competitively many players can predict what would have been an otherwise erratic hero to play against. There are better options, simply put, but Tracer still manages to hold her own on the likes of King Of The Hill.
It's tough to place Sombra, but a skilled player can make great use of her toolkit and there's no denying that pro teams have used her very well at times. It's her hack ability that makes her most useful - especially a well-timed group EMP - since it opens up opportunities for her team to find their way through a particularly strong defense. But she has to get into the thick of it to actually make this happen, and that often leaves her exposed and without smart use of her translocator can find her crushed. She recently had a few subtle tweaks to her abilities that make her harder to detect and her translocator available more often, so we've chosen to place her a little higher up the list. A good pro team will find Sombra useful primarily for her hack ability. Outside of that, there are definitely safer choices.
Alongside Widowmaker, McCreeâ€™s nerf had a significant change on just how often he was picked. His damage output is much weaker than it was before, and this makes him a hard choice against other more consistent choices. The problem is that heâ€™s no longer able to shred tanks at close range like he once was, while his long-range damage is not something youâ€™d want to employ him for. His flashbang grenade at least brings in enough utility to make him useful in close-range team fights, but the cowboyâ€™s time in the sun has dropped. A good player can great a lot of use out of McCree, but not the consistent performer he once was.
Gabriel Reyes, or Reaper as he is now known, is a tough hero to place. Without any major influence from Blizzard heâ€™ll likely fit in any number of spots with ease. Part of this is his kit, which provides just enough strategy and utility to make him a tough challenge to deal with. His ability to teleport behind enemy lines and use his unending array of shotguns to obliterate targets at close range is a considerable threat to any team. While previously he was overshadowed by McCree in terms of consistent damage, now the cowboy has been slapped down a little (perhaps too aggressively, weâ€™d argue) thereâ€™s more room for the likes of Reaper and Soldier: 76. He is a situational pick, admittedly, but when the moment calls for it Reaper is still a strong threat to any defence. Perhaps most viable on tighter, close-range maps, Reaperâ€™s kit can still make him useful against a variety of situations.
Overwatch Tier List - Defense
Everyone knows the pain that Bastion used to be, but the nature-loving robot has seen a few tweaks that has helped him move back up the tier lists and into regular play. He's still very much a glass-cannon in Sentry Mode and therefore an easy threat for pro teams to deal with, but with his recent tweaks he's now a little more valuable in Scout Mode too. Its his specific purpose that means he still seems some play at a competitive level - namely utterly blocking off choke points - but those are few and far between, and even then a co-ordinated assault from a team can bring him down without much consideration. There aren't many must-have defense picks, but Bastion - in his current form - is the strongest option. Useful for one very specific reason and still sees regular play, but recent tweaks have changed his attack options somewhat.
There is actually a lot of utility that makes Mei a hero worth picking in most any situation, though admittedly sheâ€™s perhaps better suited to defense than anything else. Her crowd controlling slow is a threat on either side of the battle, making it tough for opposing players to escape. Her wall of ice is especially important, though, blocking off entire routes, creating immediate defenses or blocking view to set up an escape or even trapping an enemy in the clutches of an allied team. She requires a good amount of situational awareness to work and a team ready to capitalise on the moments where her abilities really come off, but sheâ€™s a good addition to any team. More useful for her crowd control than her damage dealing abilities, sheâ€™s great if a team can synergise together.
Hanzo is a character that rely shines with a good player, and has a toolset to enable the team as much as halt the enemy. His ultimate can be a huge gamechanger given the right situation, though few teams will ever find themselves falling en-masse to its destruction any more. The problem is the speed of his damage output - or, rather, lack of. He might be able to achieve some mightily impressive shots at great distances, but to match the likes of Soldier: 76 would take more skill and time, and that's why he's placed lower down the list. His mobility and a useful ultimate - albeit in specific situations - don't do enough to make up for Hanzo's slow damage potential.
After her nerf Widowmaker might have dropped considerably more since her damage output is much less consistent now, but she's still very much viable in the right hands. But remember this is a competitive level tier list, and we should take that into account. Widowmaker relies on headshots to perform to a level that makes her especially useful, but many pros who regularly use her should have no issue with this. Add in her map mobility - that can get her to interesting and easily overlooked vantage points - and her ultimate that can provide integral map vision (and therefore control) to her allies makes her a very strong candidate to have on the team. Her frequency of play belies her place in the tier list, but a skilled player can make Widowmaker a significant part of the team.
Thereâ€™s no real outstanding element to Junkrat, and while itâ€™s true that he can be useful in the right hands heâ€™s far more situational than he ought to be. Heâ€™s perhaps best utilised on defense character which might be obvious thanks to his trap-based kit, especially in tighter maps. Heâ€™s good at halting an advance, even solo, but isnâ€™t capable of dealing quite enough damage to make him a considerable threat. His low damage - both direct and AOE - is his major downfall, but can still be a nuisance if used properly. Itâ€™s tough for him to individually take down characters, which often isnâ€™t enough especially if the enemy team is running a good healing composition. Situational, but still handy if a good player can combine his abilities with his team-mates well enough.
A big threat to new players, for sure, but TorbjÃ¶rn is just too easily defeated by a purposeful assault. His turrets are a pain to encounter, sure, but itâ€™ll likely only ever catch a single player off-guard before itâ€™s promptly turned to scrap. And as a warrior himself TorbjÃ¶rn is insignificant. Outside of that there isnâ€™t much value to TorbjÃ¶rnâ€™s kit and itâ€™s hard to see how the deflated engineer will climb back up the ranks without an huge intervention from Blizzard. Weak not only in potential damage, but far too easy to defeat for any team to even consider his presence in a game.