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Escape From Tarkov v0.12.4 patch notes: Overweight system, new armour, weapons & reworked Interchange

The latest update for Escape From Tarkov - v0.12.4 - has brought in a raft of new features, like the Overweight system, new armour and weapons and a reworked interchange.
Escape From Tarkov v0.12.4 patch notes: Overweight system, new armour, weapons & reworked Interchange

Escape From Tarkov, the realistic mil-sim survival game has been given one of its biggest updates ever with a new overweight system, a reworked Interchange map and a number of new weapons and armour to get your hands on.

The v0.12.4.6254 update is live now and you can download it through the game launcher.

 

 

The major addition is the brand new overweight mechanics. Your character will now suffer stat decreases while carrying too much equipment. 

As you load evermore gear on your character you will make more noise, have decreased movement speed and use up more of your stamina.

Your character will also have a stamina indicator for both their legs and arms. With your arm stamina being used up by throwing grenades, aiming and fighting with melee weapons. While your leg stamina will be depleted by running, jumping and changing stance.

You will also have to take heed of how often you are depleting your stamina, as the more you do it the more often your character will tire.

On the weapons and equipment side, there are two new hand grenades based on the Russian VOG-17 and VOG- 25 prototypes plus a grenade case to keep them nice and nice.

On top of that, there is new unspecified weapon mods and body armour, tactical vests, backpacks, helmets and active headsets.

The popular Interchange map has also been reworked, with a new lighting pass promising to make it look better than ever.

Escape From Tarkov - v0.12.4 Patch Notes

Added:

  • Interchange location has been reworked
  • Interchange location lighting has been updated
  • New interactive objects, new location exfils
  • Various problems with culling, physical colliders have been fixed
  • New mechanics, overweight. The character receives various debuffs while carrying a certain amount of weight (increased equipment noise, movement speed limits, increased stamina consumption, etc.)
  • Fatigue effect debuff has been added, which appears if the character keeps the stamina at a low level for a long time. Energy consumption increases with this effect.
  • Now The character's stamina indicator is divided into arms and legs. The arm's stamina is consumed when aiming, throwing grenades and fighting with melee weapons. The legs stamina is consumed during sprinting, jumping, changing body positions, etc. Also, the legs stamina starts to drain when the hand's stamina drops to zero.
  • The "trading "flea market", "inventory"  buttons have been added to the bottom panel of the interface for quick access.
  • New hand grenades based on the VOG-17 and VOG-25 prototypes.
  • The resolution of your screen is automatically determined and applied as standard settings, at the first start of the game.
  • New weapon mods
  • New sets of character customization and equipment
    • New BEAR top called “Telnik”
    • New BEAR pants called “Tiger”
    • New USEC top called “TIER2”
    • New USEC pants called “Commando”
    • New SCAV top “Olimpic shirt Russia”
  • New body armor, tactical vests, backpack, helmet, active headset
  • Grenade case
  • New barter loot and new trading schemas requiring this loot
  • New hideout crafting schemas           
  • New quests with new outfits as a reward

Optimization:

  • Minor lightning optimizations
  • Minor decals optimizations
  • Various server stability optimizations

Fixed:

  • Fixed a bug in which saving the weapons preset, all inventory, and trading operations could freeze
  • Fixed part of inventory display bugs at 2k (or 1440p) screen resolution
  • Fixed a bug where AI corpses could disappear during reconnect
  • Displaying of notifications while receiving weapons from a SCAV box has been fixed
  • Fixed a bug when the production timer might not be updated when the generator ran out of fuel
  • Fixed a bug when it was impossible to enter the hideout after transferring graphics cards from the Bitcoin farm
  • Fixed a bug when the context menu did not appear on items brought by SCAV
  • Fixed a bug when the item could remain unexamined after production
  • Fixed a bug when you, with a pistol or melee weapon, press the sprint button twice, the character runs in place
  • Now you won’t be kicked to the main menu, after receiving a “the stash is full” error
  • Fixed hideout bug  which allowed to appear a window for transferring items from the first-person view
  • Fixed pop-ups which can appear not in the center of the screen
  • A bug while the pop-up with a list of missing items appears beyond the screen       
  • Fixed a bug which caused errors at the flea market while there are barter offers
  • Another various bug fixes and corrections

Changed:

  • Stimulants parameters have been adjusted, debuffs became weaker
  • The weight of various items has been adjusted
  • The flea market is now available from the 15th PMC lvl (was lvl 5)
  • Small reflex sights marks were downscaled (aimpoint, romeo, trijicon)
  • Accuracy values in weapon characteristics are now displayed in Minutes Of Angle
  • We added a weapon name to the standard weapon presets, which they relate to
  • Strength and Endurance skills have been reset