{"id":10663,"date":"2020-12-07T23:36:46","date_gmt":"2020-12-07T23:36:46","guid":{"rendered":"https:\/\/www.ginx.tv\/black-ops-cold-war-dec-7-update-patch-notes-free-bundles-camos-weapons-fixes-and-more"},"modified":"2024-07-22T01:37:24","modified_gmt":"2024-07-22T01:37:24","slug":"black-ops-cold-war-dec-7-update-patch-notes-free-bundles-camos-weapons-fixes-and-more","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/call-of-duty-black-ops-cold-war\/black-ops-cold-war-dec-7-update-patch-notes-free-bundles-camos-weapons-fixes-and-more","title":{"rendered":"Black Ops Cold War Dec 7 update patch notes: Free Bundles, camos &#038; weapons fixes, and more"},"content":{"rendered":"<p>Black Ops Cold War Season 1 is imminent, and developers of the game, Treyarch, are slowly starting preparations for the launch.<\/p>\n<p>On the 7th December, Activision has officially released details of Call of Duty Black Ops Cold War Season 1, <a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/call-of-duty-warzone-map-rebirth-island-confirmed-black-ops-cold-war-season-1-trailer\" target=\"_blank\" rel=\"noopener\">confirming new Warzone map Rebirth Island,<\/a> and now the first of three planned updates is here.<\/p>\n<p>This update brings a new playlist called Motherland Moshpit, featuring TDM, Domination, Kill Confirmed, and Hardpoint on Moscow and Crossroads Strike, with Hardcore Motherland Moshpit being available in Quick Play.<\/p>\n<p>Other than that, &ldquo;Field Research&rdquo; and &ldquo;Certified&rdquo; free bundles are now available for anyone who log in between 10 am PT 8th December and the start of Season One.<\/p>\n<p>Black Ops Cold War 7th December update also brings numerous bug fixes, a much-needed improvement given <a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty-black-ops-cold-war\/black-ops-cold-war-is-plagued-with-stability-issues-players-are-losing-patience\" target=\"_blank\" rel=\"noopener\">the current unstable state of the game.<\/a><\/p>\n<p>This update will go live on 7th December at 11 pm PT \/ 8 pm ET \/ 2 am CET (8th December).<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/Cura8m2Jla6Png0eNrPPrST10aUV1ZjaeIDxBzhRNyc\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL05ld0ZvbGRlci9zZWFzb25fMS5QTkc\" alt=\"Black Ops Cold War 7th December update full patch notes\" width=\"1024\" height=\"578\" loading=\"lazy\"><br \/><span style=\"font-size: 8pt;\">(Picture: Activision)<\/span><\/p>\n<h2>Black Ops Cold War 7th December update full patch notes<\/h2>\n<p>Source: <a href=\"https:\/\/www.treyarch.com\/game-intel\/2020\/12\/Dec_8_Update_Prepare_for_Season_One\" target=\"_blank\" rel=\"noopener\">Treyarch<\/a><\/p>\n<p>It&rsquo;s almost here! In preparation for Season One&rsquo;s arrival in&nbsp;Black Ops Cold War&nbsp;and&nbsp;Warzone&nbsp;on December 16th, today&rsquo;s incoming&nbsp;Black Ops Cold War&nbsp;update will include several quality-of-life improvements, stability and bug fixes, game mode updates, weapon and Scorestreak adjustments, and plenty more. As a reminder, you can also check out some of the issues we&rsquo;re currently tracking at our&nbsp;<a href=\"https:\/\/trello.com\/b\/jLwmgJbt\/treyarch\">Trello board<\/a>.<\/p>\n<p>This is our first major game update in the lead-up period before Season One drops. You can expect additional gameplay improvements, bug fixes, and more in our next major update in&nbsp;Black Ops Cold War&nbsp;on Dec. 15th, and in&nbsp;Warzone&nbsp;on Dec. 16th when Season One launches for all players.<\/p>\n<p>In addition to a host of gameplay improvements and fixes in Zombies, this update also adds new Season One Intel to &ldquo;Die Maschine&rdquo; and Onslaught as a sneak peek of what&rsquo;s to come for Zombies players. Happy hunting!<\/p>\n<p><strong>Free Bundles Available Dec. 8th<\/strong><\/p>\n<p>To thank everyone for their patience as we make the final preparations for Season One, we&rsquo;re gifting free personalization items to all Black Ops Cold War players in one Pre-Season offer! Simply log in between 10 AM PT Dec. 8th and the start of Season One to claim your items, including:<\/p>\n<p><span style=\"box-sizing: border-box; border: 0px solid #e2e8f0; text-decoration: underline;\">&ldquo;Field Research&rdquo; Bundle<\/span><\/p>\n<ul style=\"list-style-type: disc;\">\n<li>1 Epic Operator Skin (Park)<\/li>\n<li>1 Epic SMG Weapon Blueprint<\/li>\n<li>1 Epic Reticle<\/li>\n<li>1 Epic Calling Card<\/li>\n<li>1 Rare Weapon Charm<\/li>\n<\/ul>\n<p><span style=\"box-sizing: border-box; border: 0px solid #e2e8f0; text-decoration: underline;\">&ldquo;Certified&rdquo; Bundle<\/span><\/p>\n<ul style=\"list-style-type: disc;\">\n<li>1 Epic Operator Skin (Garcia)<\/li>\n<li>1 Rare Assault Rifle Weapon Blueprint<\/li>\n<li>1 Epic Reticle<\/li>\n<li>1 Epic Weapon Charm<\/li>\n<\/ul>\n<p><strong>Motherland Moshpit and 2XP + 2WXP Weekend Incoming<\/strong><\/p>\n<p>As part of this update, we&rsquo;re introducing our new&nbsp;<strong>Motherland Moshpit<\/strong>&nbsp;playlist featuring TDM, Domination, Kill Confirmed, and Hardpoint on Moscow and Crossroads Strike. Hardcore Motherland Moshpit will also be available in Quick Play, featuring Hardcore TDM, Domination, and Kill Confirmed.<\/p>\n<p>Jump in starting tomorrow &ndash; and no worries, Nuketown fans: Nuketown &rsquo;84 is still available in Core and Hardcore map lists, and the Nuketown 24\/7 playlist will return with a special twist in Season One.<\/p>\n<p>We&rsquo;re also bringing an extended&nbsp;<strong>2XP + 2WXP Weekend&nbsp;<\/strong>to everyone in MP and Zombies this Saturday, Dec. 12 until the start of Season One! Here&rsquo;s your last chance to reach Prestige 3 and earn those Prestige Keys before Season One begins.<\/p>\n<p>Here&rsquo;s what to expect when this update goes live at approximately&nbsp;<strong>11PM PT tonight, Dec. 7th<\/strong>:<\/p>\n<p><strong>GLOBAL<\/strong><\/p>\n<p><strong>Stability<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li>Added crash fixes related to ray tracing on next-gen consoles.<\/li>\n<li>General stability improvements.<\/li>\n<\/ul>\n<p><strong>Progression<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue where Prestige Levels and Prestige Icons could display inaccurately in lobby menus.<\/li>\n<li>Addressed an issue where the Prestige 1 icon could display in place of the Commander rank icon in the After Action Report.<\/li>\n<\/ul>\n<p><strong>UI<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed multiple issues for breadcrumbs appearing incorrectly throughout lobby menus.<\/li>\n<li>Addressed an issue where the reward animation could sometimes appear corrupted in the After Action Report.<a id=\"multiplayer\"><\/a><\/li>\n<\/ul>\n<p><strong>MULTIPLAYER<\/strong><\/p>\n<p><strong>Playlists<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li><strong>Motherland Moshpit<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>TDM, Domination, Kill Confirmed, and Hardpoint on Moscow and Crossroads Strike.<\/li>\n<li>Hardcore Motherland Moshpit also available in Quick Play (TDM, Domination, Kill Confirmed).<\/li>\n<li>Available Dec. 8 until the launch of Season One.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Progression<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li><strong>Camos<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue where Mastery camos were not progressing properly for some players, despite being earned.<\/li>\n<li>Reduced the number of kills without dying from 3 to 2 for launcher and M79 camo Challenges.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Game Modes&nbsp;<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li><strong>Hardpoint<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li><strong>Checkmate<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Adjusted spawns for zones 1, 3, and 4.<\/li>\n<li>Resolved an issue where the Hardpoint could be captured behind a crate&nbsp;on&nbsp;zone 4.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Garrison<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Zone 1 adjusted to provide more balanced cover for both teams.<\/li>\n<li>Adjusted spawns for zones 2 and 3.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Crossroads Strike<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Adjusted spawns for all Hardpoint zones.<\/li>\n<li>Moved zone 4 to the adjacent tents to provide more opportunities for the attacking team.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Moscow<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Removed spawns near&nbsp;back&nbsp;statue for zone 3.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Control<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li><strong>Moscow<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Adjusted attacker spawns to reduce travel time to objectives.<\/li>\n<li>Additional attacker spawns added closer to mid-map when B has been captured.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Miami<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Adjusted attacker spawns to reduce travel time to objectives.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Checkmate<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Adjusted attacker spawns to reduce travel time to objectives.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Fireteam: Dirty Bomb&nbsp;<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li><strong>Gameplay<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Reduced spawn protection time to reduce frequency of protection nullifying explosives (e.g.&nbsp;War Machine) for extended periods of time.<\/li>\n<li>Addressed an issue where players could collide when redeploying from a Squad Wipe.<\/li>\n<li>Addressed an issue where&nbsp;players&nbsp;could&nbsp;land&nbsp;on each other and die if they waited until they were auto-deployed during&nbsp;Infil.&nbsp;<\/li>\n<li>Addressed an issue where players could get stuck by mantling in certain spots&nbsp;on&nbsp;Alpine.<\/li>\n<li>Addressed an issue where&nbsp;Containers&nbsp;could&nbsp;spawn inside objects.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Scorestreaks<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Reduced spawn rates of the Gunship, Chopper Gunner, and VTOL Escort.<\/li>\n<li>Addressed an issue where the Cruise Missile HUD effects could be seen in the Redeploy menu.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Vehicles<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue&nbsp;where the Hind could exit the playable space in Alpine.<\/li>\n<\/ul>\n<\/li>\n<li><strong>HUD<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue where dust and threat perception effects could display on the overhead camera.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Party Invites<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue with Party invites in Fireteam: Dirty Bomb.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Combined Arms<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Adjusted the interact radius on mounted turrets to be easier to get onto.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Custom Games<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Added options in Custom Games&nbsp;Scorestreaks&nbsp;settings for&nbsp;Score Reset&nbsp;On&nbsp;Death&nbsp;and&nbsp;Scorestreak&nbsp;Death Penalty, allowing players to set the percentage of score lost on death from 0% (Disabled) to 100% (all&nbsp;score&nbsp;lost on death).<\/li>\n<\/ul>\n<\/li>\n<li><strong>Round-Based Modes<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue where players could be kicked for inactivity while spectating in round-based modes.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Weapons<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li><strong>Visuals<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Added polish to visual kickback when&nbsp;hip-firing&nbsp;weapons.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Hauer 77<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an animation issue with the Hauer 77 when firing the last shot while aiming down sights.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Launchers<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue where&nbsp;launchers could lock onto&nbsp;Stationary&nbsp;Turrets in Combined Arms.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Optics<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue that could prevent thermal scopes from showing a thermal overlay when riding a vehicle.&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Scorestreaks&nbsp;<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li><strong>Care Package<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Care Package explosion will no longer damage&nbsp;teammates&nbsp;in&nbsp;Hardcore.<\/li>\n<li>Addressed an issue that could cause the Care Package to go through the roof in Checkmate.&nbsp;<\/li>\n<\/ul>\n<\/li>\n<li><strong>Combat Bow<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue where the Tactical&nbsp;Mask icon would incorrectly display when&nbsp;damaging enemies&nbsp;with the Combat Bow.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Cruise Missile<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue where&nbsp;damaging&nbsp;a Cruise Missile would not&nbsp;display a&nbsp;hit marker.&nbsp;<\/li>\n<\/ul>\n<\/li>\n<li><strong>VTOL Escort<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue with the&nbsp;VTOL Escort&nbsp;camera when it would be destroyed from going out of bounds.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Chopper Gunner<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>The Chopper Gunner will now follow its correct shorter path on Crossroads Strike instead of its wider path from Combined Arms.&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Maps<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li><strong>Crossroads<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Parachutes can now be activated where applicable in all modes in Crossroads.<\/li>\n<li>Added a unique 6v6 intermission camera on Crossroads Strike.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Armada<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Parachutes can now be activated where applicable in all modes in Armada.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Garrison<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue where one of the explosive barrels would never detonate in Garrison.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Field Upgrades<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li><strong>Trophy System<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>The Trophy System will now destroy incoming Trophy Systems.<\/li>\n<li>Addressed an issue where the Trophy System occasionally would not destroy incoming projectiles.<\/li>\n<li>Addressed an issue where shooting your own Trophy System could show enemy infantry&nbsp;hit markers.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Assault Pack<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>The Assault Pack will now be destroyed if an enemy uses it.&nbsp;<\/li>\n<\/ul>\n<\/li>\n<li><strong>Field Mic<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue where a player could earn double score events if two Field Mics were overlapping.&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Vehicles<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li><strong>General<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Added a new Helicopter Aiming Mode option.<\/li>\n<li>Addressed an issue where the camera could clip through the&nbsp;player&rsquo;s&nbsp;head when switching from driver to passenger while&nbsp;aiming down sights&nbsp;in a vehicle.<\/li>\n<li>Addressed an issue where players could spawn with&nbsp;corrupted&nbsp;animations if they squad-spawned onto a Dirt Bike as a passenger.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>General<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li><strong>Stability<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Fixed a rare crash that could occur when&nbsp;a player&nbsp;was dismembered by an explosive.&nbsp;<\/li>\n<\/ul>\n<\/li>\n<li><strong>Finishing Moves<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>General&nbsp;clean-up and bug fixes for Finishing Moves.<\/li>\n<li>Addressed an issue where performing Finishing Moves on&nbsp;enemies while being downed&nbsp;would not count toward the Stone Operator unlock challenge.&nbsp;<\/li>\n<\/ul>\n<\/li>\n<li><strong>Gestures<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Added voiceover to first-person Gestures.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Mouse and Keyboard<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue when Jump and Mantle were bound to the Mouse Wheel.<\/li>\n<li>Addressed an issue with mouse navigation in Theater.<\/li>\n<li>Addressed an issue with mic status icon not displaying properly in the Party tab.<\/li>\n<li>Addressed an issue with Voice Chat Volume setting functionality.<\/li>\n<li>Improved mouse rotation controls for Weapon Inspect.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Audio<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue where&nbsp;a character&rsquo;s&nbsp;exert audio for a weapon melee could be delayed.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Miscellaneous<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue where players were not immediately killed when being downed while in water.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>ZOMBIES<\/strong><\/p>\n<p><strong>General<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li><strong>Progression<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue causing progress on the Trapper Challenge to get stuck at 255.<\/li>\n<li>Addressed an issue that caused incorrect Mastery camo progression information to display.<\/li>\n<li>Addressed an issue where incorrect Prestige Icons could display in Zombies menus.<\/li>\n<li>Addressed an issue that sometimes caused the player&rsquo;s primary weapon camo to appear on a Knife equipped as a secondary weapon.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Combat Record<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue with incorrect Engagement Range data for some weapons for Zombies.<\/li>\n<li>Killing Blows will now register properly for Zombies in Combat Record.<\/li>\n<li>Elite Eliminations will now register properly for Zombies in Combat Record.<\/li>\n<\/ul>\n<\/li>\n<li><strong>UI<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed issues with text overlapping or extending outside the panel in the Intel menus.<\/li>\n<li>Addressed issues with 3D models not properly orienting in Intel menus.<\/li>\n<li>Addressed an issue where additional Create-a-Class slots were not appearing in the Zombies lobby on PlayStation platforms.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Die Maschine<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li><strong>Stability<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Added various stability fixes.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Intel<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Added new Season One Intel to discover in &ldquo;Die Maschine&rdquo;.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Gameplay<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Closed various exploit areas.<\/li>\n<li>Addressed an issue that sometimes caused zombies to get stuck inside a spawn location.<\/li>\n<li>Addressed an issue that caused zombies to incorrectly use their ranged attack in specific locations.<\/li>\n<li>Addressed an issue that caused zombies to path incorrectly when Decoys were used in specific locations.<\/li>\n<li>Addressed an issue that caused the incorrect floor of the mini-map from appearing after spectating.<\/li>\n<li>Addressed an issue that caused shadows to appear incorrectly on a quest character when viewed with the flashlight.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Weapons<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue that caused ammo to be incorrectly deducted from the D.I.E. Electrobolt while using Aether Shroud.<\/li>\n<li>Addressed an issue that caused the incorrect weapon rarity to appear for the player&rsquo;s weapon after respawning.<\/li>\n<li>Addressed an issue that caused the duplication of weapons using the Arsenal under specific circumstances.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Trials<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue that caused the Take Damage and Recover Health Trial from granting progress when recovering the bonus health granted by Jugger-Nog.<\/li>\n<li>Addressed an issue that prevented a specific Trial from granting a reward.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Mystery Box<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue that prevented some weapons from appearing in the cycle animation when using the Mystery Box.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Main Quest<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed a rare issue that could cause the Main Quest to stop progressing at the Decontamination step.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Ping<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue that caused incorrect icons to display when pinging certain weapons.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Audio<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue that could prevent certain voiceover lines from playing.<\/li>\n<\/ul>\n<\/li>\n<li><strong>UI<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue that could occur where the Pause menu couldn&rsquo;t be closed when interacting with the Arsenal.<\/li>\n<li>Addressed an issue that caused a mix of visual effects from different Ammo Mods to display when navigating the Skills menu.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Dead Ops Arcade<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li><strong>Stability<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Added various stability fixes.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Gameplay<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Added Room of Judgment event.<\/li>\n<li>Added various enemy AI tuning changes.<\/li>\n<li>Added various weapon tuning changes.<\/li>\n<\/ul>\n<\/li>\n<li><strong>General<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Added Host Migration to Dead Ops Arcade.<\/li>\n<li>Added options to turn off various UI elements and features.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Onslaught (PS4\/PS5)<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li><strong>Intel<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Added new Season One Intel to discover in Onslaught.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Gameplay<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Added various enemy pathing fixes.<\/li>\n<li>Addressed a rare issue that could cause a redundant Perk to be granted from power-ups.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>PC<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li><strong>Stability<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Added various stability fixes.<\/li>\n<\/ul>\n<\/li>\n<li><strong>General<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Addressed an issue with text wrapping in Windowed mode.<\/li>\n<li>Addressed an issue that could cause a blurry screen with NVIDIA Ansel when using a sniper scope.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Black Ops Cold War Season 1 is imminent, and developers of the game, Treyarch, are slowly starting preparations for the launch. On the 7th December,&#8230;<\/p>\n","protected":false},"author":1832,"featured_media":10664,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-10663","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-call-of-duty-black-ops-cold-war","genre-fps","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Black Ops Cold War Dec 7 update patch notes: Free Bundles, camos &amp; weapons fixes, and more - GINX TV<\/title>\n<meta name=\"description\" content=\"First Black Ops Cold War Dec 7 patch notes.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/10663\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Black Ops Cold War Dec 7 update patch notes: Free Bundles, camos &amp; 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