{"id":10843,"date":"2020-12-11T11:03:05","date_gmt":"2020-12-11T11:03:05","guid":{"rendered":"https:\/\/www.ginx.tv\/genshin-impact-traveller-geo-guide-weapons-artifacts-and-more"},"modified":"2024-07-19T09:07:25","modified_gmt":"2024-07-19T09:07:25","slug":"genshin-impact-traveller-geo-guide-weapons-artifacts-and-more","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/genshin-impact\/genshin-impact-traveller-geo-guide-weapons-artifacts-and-more","title":{"rendered":"Genshin Impact Traveller (Geo) guide: weapons, artifacts, and more"},"content":{"rendered":"
The Traveller may be a 5* character, but their Geo variant is sadly a little maligned. No major reactions and terrain creating abilities that can prove more hindrance than help put them in an awkward spot.<\/p>\n
That said, if you are willing to put the time in – or just want to use your main character – there is a lot of creativity and power hidden within their kit. Here are the firm foundations you’ll want to start out.<\/p>\n
There’s an argument for most high-end Swords on the Traveller, but here are a few of the front runners:<\/p>\n
Sword of Descension<\/strong><\/p>\n It’s hard not to talk about the Sword of Descension in regards to a Traveller build. Yes, it’s got good stats, but having a unique ability activatable only when it’s equipped by the Traveller will always make this Sword a high-priority choice for your main character. Generally speaking, it favours a damage-heavy build, but it’ll work for most playstyles.<\/p>\n Skyward Blade<\/strong><\/p>\n If you do want to push for a more supportive build – which is generally easier to accomplish than a DPS build for the Geo Traveller – then Skyward Blade should be top of the priority list. Energy Recharge means more Wake of Earths, which means more battlefield terrain and more Crit Rate amps courtesy of Constellation Level 1. Use your burst, then get wailing on opponents with Sky-piercing Fang’s damage boosts, before switching out.<\/p>\n The Flute<\/strong><\/p>\n A jack-of-all-trades weapon that works well for either a DPS or support build. Chord means either a nice damage blast at the end of a burst combo for a supportive\/quick-swap style of play or another source of damage if you want the Traveller to be more consistent DPS.<\/p>\n Favonius Sword<\/strong><\/p>\n Another good option for a build that wants to prioritise terrain control. Energy Recharge means Wake of Earth is up more often, and Windfall doubles down on that. While you can run Sacrificial Sword<\/strong> in a similar mindset, Wake of Earth is largely more valuable to get off cooldown, so Favonius Sword edges it out slightly.<\/p>\n A DPS focus for the Geo Traveller largely revolves around Gladiator’s Finale<\/strong> in various permutations. As always, a full 4-piece<\/strong> is very effective, but it’s a set in high demand. To get around that, going for 2-piece Noblesse Oblige<\/strong> to fill in the gaps, and add on to the wide-ranging AoE of the Traveller’s Elemental Burst can be a good choice, as can running 2-piece Archaic Petra<\/strong> for the added Geo DMG.<\/p>\n On the other end of the spectrum, a supportive Geo Traveller wants to look towards Full Archaic Petra<\/strong> for the potential 35% DMG bonus off crystalised shards (you’ll want to pre-apply elements for that crystalise), or full Noblesse Oblige<\/strong> to get even more value out of Wake of Earth. You can even run a 2\/2 split<\/strong> between the two for more individual power, favouring a Burst Carry playstyle.<\/p>\n If you’re finding it difficult to gather enough of these upper-end artifacts, 2-piece Berserker<\/strong> plus a +18% ATK<\/strong> set is a good fallback for DPS, while full The Exile<\/strong> makes a good option for a more supportive focus.<\/p>\n Artifact Stats<\/strong><\/p>\n With what artifacts you want in mind, here are the stats you want to be looking for on them:<\/p>\n DPS Stat Priority<\/strong><\/p>\n Support Stat Priority<\/strong><\/p>\n The Geo Traveller isn’t the easiest character to play, partly because it’s only too easy to get in your own way.<\/p>\n Both their strength and their weakness is to create a lot of new battlefield terrain, quickly. Used creatively you can block off archers from firing with the walls of their Elemental Burst, and use their Elemental Skill to gain a height advantage and attack larger enemies while safe from their melee attacks.<\/p>\n At their worst, they just get in the way, plain and simple. You suddenly find yourself cut off from your key target, or more irritatingly suddenly stuck climbing a meteorite you just summoned. It’s partly why the Geo Traveller isn’t that highly regarded.<\/p>\n If you have Constellation Level 1 (which is easy to acquire via progressing through the game) then being within the walls created by Wake of Earth ups your team’s Crit Rate, which is always a potent buff, and provides easier utility to play around than unpredictable terrain.<\/p>\n<\/strong>(Picture: miHoYo)<\/span><\/p>\n
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Artifacts<\/h3>\n
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Play Patterns<\/h3>\n
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