{"id":11071,"date":"2020-12-18T06:32:39","date_gmt":"2020-12-18T06:32:39","guid":{"rendered":"https:\/\/www.ginx.tv\/black-ops-cold-war-warzone-patch-notes-bug-fixes-attack-helicopters-zed-398-error"},"modified":"2024-07-20T05:43:34","modified_gmt":"2024-07-20T05:43:34","slug":"black-ops-cold-war-warzone-patch-notes-bug-fixes-attack-helicopters-zed-398-error","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/call-of-duty-black-ops-cold-war\/black-ops-cold-war-warzone-patch-notes-bug-fixes-attack-helicopters-zed-398-error","title":{"rendered":"Black Ops Cold War and Warzone patch notes: Bug fixes, attack helicopters, Zed 398 error and more"},"content":{"rendered":"<p>The <a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty-black-ops-cold-war\/black-ops-cold-war-and-warzone-season-1-patch-notes-new-weapons-operator-maps-modes-more\">first season of Black Ops Cold War with Warzone integration<\/a> brought a tonne of content to the Battle Royale, and the latest FPS from Treyarch. However, it also brought with it some serious issues, such as the <a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-invisible-player-exploit-is-game-breaking\">game-breaking invisibility exploit\/glitch<\/a>, the Zed 398 Swift Clover error and some additional bugs.&nbsp;<\/p>\n<p>On 17th December, Treyarch released a new update, and shared the Black Ops Cold War and Warzone patch notes, focusing mostly on fixing issues in both titles.&nbsp;<\/p>\n<h2>Warzone &amp; Cold War: Biggest fixes explained<\/h2>\n<p>Since the release of Black Ops Cold War and Warzone Season One, PC gamers have been experiencing the Zed 398 Swift Clover error, which prevented them from loading into Season One maps. With the latest patch, this issue has now been resolved.<\/p>\n<p>Shortly after the release of Season One, we reported about a game-breaking <a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-invisible-player-exploit-is-game-breaking\">exploit turning players invisible<\/a>. This involved the new Attack Helicopters, which have been <a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty-black-ops-cold-war\/attack-helicopter-removed-from-warzone-due-to-invisibility-exploit\">temporarily removed<\/a> from both Verdansk and <a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-rebirth-island-best-drop-locations-guide\">Rebirth Island<\/a>.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/18F2LmVtd1AnQQhI_eYw1bxX4jAWDZFbkycz2yqTf0g\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL2F0dGFja19oZWxpY29wdGVyX3dhcnpvbmVfaW52aXNpYmxlX2V4cGxvaXQuanBnP190PTE2MDgyMjc0ODE\" alt=\"Warzone Black Ops Cold War patch notes bug fixes Zed 398 Swift Clover error attack helicopters\" width=\"600\" height=\"315\" loading=\"lazy\"><br \/><span style=\"font-size: 8pt;\">(Picture: Activision)<\/span><\/p>\n<p>Further, the developer has fixed the Spawn Logic on all versions of Nuketown. The Prop Hunt mode also get several tweaks, and Props will not have health regeneration going further. In this mode, Steel Chair has also been removed from Checkmate, as it was a bit overpowered.<\/p>\n<ul>\n<li><strong>Read more: <a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty-black-ops-cold-war\/warzone-rebirth-island-where-to-find-code-to-open-yellow-door\">Warzone: where to find code to open yellow door on Rebirth Island<\/a><\/strong><\/li>\n<\/ul>\n<p>Finally, there are several bug fixes and crashes across all game modes, including zombies.&nbsp;<\/p>\n<div class=\"cke_pagebreak\" style=\"page-break-after: always;\" title=\"Page Break\" contenteditable=\"false\" aria-label=\"Page Break\" data-cke-display-name=\"pagebreak\" data-cke-pagebreak=\"1\">&nbsp;<\/div>\n<h2>Black Ops Cold War &amp; Warzone patch notes<\/h2>\n<p>Check out the full Black Ops Cold War and Warzone patch notes <a href=\"https:\/\/www.treyarch.com\/game-intel\/2020\/12\/Season_One_is_Here\" target=\"_blank\" rel=\"noopener nofollow\">as per Treyarch<\/a> for the latest update released on 17th December below.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/jA2K35xEYK9kwkJuNRK9Sr3eYdMlkAzM9uX1HhcfNGU\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL2JsYWNrX29wc19jb2xkX3dhcl9tdWx0aXBsYXllcl9uZXcuanBnP190PTE1OTk2NzY3MzA\" alt=\"black_ops_cold_war_multiplayer_new.jpg?_t=1599676730\" width=\"600\" height=\"337\" loading=\"lazy\"><br \/><span style=\"font-size: 8pt;\">(Picture: Activision)<\/span><\/p>\n<h3><span style=\"box-sizing: border-box; border: 0px solid #e2e8f0;\">General:<\/span><\/h3>\n<ul style=\"list-style-type: disc;\">\n<li><em>Resolved &ldquo;Zed 398 Swift Clover&rdquo; error that temporarily prevented PC players from loading into Season One maps at the start of the season.<\/em><\/li>\n<li><em>Resolved an issue with occasional hitching during gameplay on PS5.<\/em><\/li>\n<\/ul>\n<h3><span style=\"box-sizing: border-box; border: 0px solid #e2e8f0;\">Multiplayer:<\/span><\/h3>\n<p><strong>Stability<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li><em><strong>Scorestreaks<\/strong><\/em>\n<ul style=\"list-style-type: disc;\">\n<li><em>Fixed a rare crash related to the Sentry Turret.<\/em><\/li>\n<li><em>Fixed a rare crash related to the Spy Plane.<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em><strong>Field Upgrades<\/strong><\/em>\n<ul style=\"list-style-type: disc;\">\n<li><em>Fixed a rare crash related to the SAM Turret.<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em><strong>General<\/strong><\/em>\n<ul style=\"list-style-type: disc;\">\n<li><em>Fixed a crash related to Woods voiceover audio.<\/em><\/li>\n<li><em>Fixed a crash related to Score Events.<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Maps<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li><em><strong>Nuketown &rsquo;84 \/ Nuketown &rsquo;84 Holiday<\/strong><\/em>\n<ul style=\"list-style-type: disc;\">\n<li><em>Adjusted spawn logic.<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em><strong>Raid<\/strong><\/em>\n<ul style=\"list-style-type: disc;\">\n<li><em>Addressed an issue where players could capture the first Hardpoint zone outside of the intended boundary.<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Modes<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li><em><strong>Prop Hunt<\/strong><\/em>\n<ul style=\"list-style-type: disc;\">\n<li><em>Disabled automatic health regen for Props.<\/em><\/li>\n<li><em>Removed the Steel Chair from the Prop list on Checkmate. Steel Chair OP.<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em><strong>Combined Arms: Assault<\/strong><\/em>\n<ul style=\"list-style-type: disc;\">\n<li><em>20 seconds will now be added to the game clock when a zone is captured to reduce the frequency of a game ending in a Draw due to lack of time when transitioning to a new zone.<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Challenges<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li><em><strong>&ldquo;Behind Cover&rdquo; Weapon Camo Challenge<\/strong><\/em>\n<ul style=\"list-style-type: disc;\">\n<li><em>Increased the distance check.<\/em><\/li>\n<li><em>Removed the requirement for the victim to face a certain direction.<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><span style=\"box-sizing: border-box; border: 0px solid #e2e8f0;\">Zombies:<\/span><\/h3>\n<p><strong>Stability<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li><em>Addressed an issue that could cause instability during Plaguehound rounds.<\/em><\/li>\n<li><em>Added various stability fixes.<\/em><\/li>\n<\/ul>\n<p><strong>Die Maschine<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li><em>Addressed a rare issue that could cause interact prompts to incorrectly appear around the map.<\/em><\/li>\n<\/ul>\n<h3><span style=\"box-sizing: border-box; border: 0px solid #e2e8f0;\">Global:<\/span><\/h3>\n<p><strong>UI<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li><em>Improved breadcrumb (green dot) user experience when unlocking attachments.<\/em><\/li>\n<li><em>Addressed an issue that could cause long wait times going into the After Action Report.<\/em><\/li>\n<\/ul>\n<h3><span style=\"box-sizing: border-box; border: 0px solid #e2e8f0;\">Warzone<\/span><\/h3>\n<p><strong>Vehicles<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li><em>Temporarily removed the Attack Helicopter from Verdansk and Rebirth Island maps to resolve an issue that could cause players to appear invisible.<\/em><\/li>\n<\/ul>\n<p>So there you have it, the full patch notes for the latest Warzone and Black Ops Cold War update.<\/p>\n<ul>\n<li><strong>Read more: <a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty-black-ops-cold-war\/warzone-season-1-secret-map-change-verdansk-gets-massive-new-bunker\">Warzone Season 1 secret map change: Verdansk gets massive new bunker<\/a><\/strong><\/li>\n<\/ul>\n<p>It remains to be seen when the Attack Helicopters will return to Verdansk and Rebirth Island, and it is good to see the developer quickly removing the vehicle which caused the invisibility bug.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The first season of Black Ops Cold War with Warzone integration brought a tonne of content to the Battle Royale, and the latest FPS from&#8230;<\/p>\n","protected":false},"author":1327,"featured_media":11072,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-11071","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-call-of-duty-black-ops-cold-war","genre-fps","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - 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