{"id":11441,"date":"2021-01-11T19:03:17","date_gmt":"2021-01-11T19:03:17","guid":{"rendered":"https:\/\/www.ginx.tv\/cyberpunk-2077-multiplayer-first-details-leaked"},"modified":"2024-07-19T09:46:41","modified_gmt":"2024-07-19T09:46:41","slug":"cyberpunk-2077-multiplayer-first-details-leaked","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/cyberpunk-2077\/cyberpunk-2077-multiplayer-first-details-leaked","title":{"rendered":"Cyberpunk 2077 multiplayer first details leaked"},"content":{"rendered":"<p>It&#8217;s been a month since the release of Cyberpunk 2077, but with everything that has happened since the game&#8217;s release, it seems like at least several months have passed since then.<\/p>\n<p>From the game&#8217;s <a href=\"https:\/\/www.ginx.tv\/en\/cyberpunk-2077\/cyberpunk-2077-game-crashing-solution-how-to-fix\" target=\"_blank\" rel=\"noopener\">disastrous launch<\/a> with myriads of issues to Cyberpunk 2077 being completely <a href=\"https:\/\/www.ginx.tv\/en\/cyberpunk-2077\/cyberpunk-2077-removed-from-playstation-store-official-channel-for-refund-open\" target=\"_blank\" rel=\"noopener\">removed from PlayStation Store<\/a>, to say that the game had a rough start would be an understatement.<\/p>\n<p>The game saw several smaller <a href=\"https:\/\/www.ginx.tv\/en\/cyberpunk-2077\/cyberpunk-2077-v1-06-patch-notes-8mb-save-file-limit-removed-crash-fixes-more\" target=\"_blank\" rel=\"noopener\">hotfix patches<\/a> in the meantime, but the fans are still awaiting <a href=\"https:\/\/www.ginx.tv\/en\/cyberpunk-2077\/cyberpunk-2077-devs-offer-refunds-promise-to-fix-bugs-and-performance\" target=\"_blank\" rel=\"noopener\">promised big patches<\/a> expected to come in January and February (Patch #1 and Patch #2).<\/p>\n<p>For the fans of <a href=\"https:\/\/www.ginx.tv\/en\/cyberpunk-2077\/cyberpunk-2077-multiplayer-competitive-online-pvp\" target=\"_blank\" rel=\"noopener\">Cyberpunk 2077 multiplayer<\/a>, this, unfortunately, means that they will probably have to wait even longer for a PvP mode, which was already expected to come not before late 2021.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/z60QWOjYCyfTUrcMmWAUZoSCXDsG7Cd4racWbA1S0dQ\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL0N5YmVycHVua18yMDc3L0N5YmVycHVua19HYW5nXzEucG5n\" alt=\"Cyberpunk 2077 multiplayer details\" width=\"512\" height=\"228\" loading=\"lazy\"><br \/><span style=\"font-size: 8pt;\">(Picture: CD Projekt)<\/span><\/p>\n<p>Still, it seems that some details about the multiplayer were already here, hidden in the game&#8217;s code.<\/p>\n<p>As reported by <a href=\"https:\/\/www.dsogaming.com\/news\/first-cyberpunk-2077-multiplayer-details-leaked-dataminers\/\" target=\"_blank\" rel=\"noopener\">DSOGaming<\/a>, dataminers have discovered information directly from the game&rsquo;s executable file which shows some details about possible multiplayer modes.<\/p>\n<p>According to what has been found in the game&rsquo;s executable file, that game will feature at least two multiplayer game modes.<\/p>\n<p>The first one is named Heists (just like in GTA Online) and it seems to be similar to single-player missions, where a group of players will be accepting various jobs and cooperate to complete those missions.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/D51D6rFZQOv486J037RcfDPo6pl2MEVuDAMIyri3Kdo\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL0N5YmVycHVua18yMDc3L1dyYWl0aHNfMS5wbmc\" alt=\"Cyberpunk 2077 multiplayer details\" width=\"1024\" height=\"554\" loading=\"lazy\"><br \/><span style=\"font-size: 8pt;\">(Picture: CD Projekt)<\/span><\/p>\n<p>The other discovered mode is a deathmatch mode, and it&#8217;s a standard deathmatch that you can expect to see in other multiplayer games.<\/p>\n<p>Other than these two modes, it dataminers reveal that the game&#8217;s PvP connection might be based on P2P connections and that it won&#8217;t have dedicated servers.<\/p>\n<p>As explained by dataminers, &#8220;the game targets purely Peer 2 Peer connections with some host authority&#8221;, but that might just be outdated information, because, obviously, the game&#8217;s multiplayer as far from ready to be released.<\/p>\n<p>Below, you can see everything extracted from the game&rsquo;s executable files and shared by dataminers via DSOGaming.<\/p>\n<p>&nbsp;<\/p>\n<h2>Cyberpunk 2077 Multiplayer Heists Functions<\/h2>\n<ul style=\"list-style-type: disc;\">\n<li>MP.Heist.DebugMessageNameChanged<\/li>\n<li>MP.Heist.MessagePlayerReady<\/li>\n<li>MP.Heist.SetPlayerCharacterClass (may imply multiplayer is focused on more strict character class selection system)MP_PlayerReady<\/li>\n<li>++ %s joined the heist<\/li>\n<li>&mdash; %s left the heist<\/li>\n<li>Character.Cpo_Muppet_Solo<\/li>\n<li>Character.Cpo_Muppet_Assassin<\/li>\n<li>Character.Cpo_Muppet_Netrunner<\/li>\n<li>Character.Cpo_Muppet_Techie<\/li>\n<li>lobby<\/li>\n<li>cpo_heist_started<\/li>\n<li>Character.Cpo_Muppet_Default<\/li>\n<li>Character.<\/li>\n<li>Character.Cpo_Default_Player<\/li>\n<\/ul>\n<blockquote>\n<p>Waiting for players<br \/>Waiting for additional players&hellip; %u<br \/>&gt; Match starts in %u &lt;<br \/>Respawn in %u seconds<br \/>&gt; Match ends in %u &lt;<br \/>GAME FINISHED<\/p>\n<p>Waiting for players&hellip;<br \/>&gt; Heist starts in %u &lt;<br \/>Waiting for players to get ready&hellip;<br \/>Duplicate characters detected<br \/>Respawning player&hellip;<br \/>Waiting for other players to get ready&hellip;<br \/>PRESS D-Pad Down \/ &lsquo;X&rsquo; WHEN READY<br \/>use the debug menu to switch your character<br \/>Player is dead<br \/>&gt; Heist ends in %u &lt;<br \/>VICTORY<\/p>\n<p>players in the Gather Area<br \/>Waiting for other players&hellip;<br \/>Go to the gather area (Seems to imply that players spawn either in free-roam or away from location where Heist actually begins and need to group there to begin)<\/p>\n<\/blockquote>\n<p>Possible scoreboard details:<\/p>\n<ul style=\"list-style-type: disc;\">\n<li>PLAYER NAME | KILLS | DEATHS | STATUS | PING | ID<\/li>\n<li>PLAYER NAME |<\/li>\n<li>KILLS |<\/li>\n<li>DEATHS |<\/li>\n<li>STATUS |<\/li>\n<li>PING |<\/li>\n<li>PLAYER NAME<\/li>\n<li>DEAD<\/li>\n<li>ALIVE<\/li>\n<li>P L A Y E R S<\/li>\n<\/ul>\n<h2>Cyberpunk 2077 Multiplayer Deathmatch Functions<\/h2>\n<ul style=\"list-style-type: disc;\">\n<li>++ %s joined the match<\/li>\n<li>&gt;&gt; %s killed %s<\/li>\n<li>You sent yourself directly to hell! Please don&rsquo;t come back<\/li>\n<li>Wow! You killed yourself&hellip; Bravo.<\/li>\n<li>Your bullet was stronger than your self-esteem<\/li>\n<li>Your shot destroyed your own body and soul. Duh<\/li>\n<li>You sent %s directly to hell!<\/li>\n<li>Wow! You killed %s without compassion<\/li>\n<li>Your bullet was stronger than %s&rsquo;s head<\/li>\n<li>Your shot destroyed %s&rsquo;s body and soul<\/li>\n<li>%s sent you directly to hell!<\/li>\n<li>Wow! %s killed you without compassion<\/li>\n<li>%s&rsquo;s bullet was stronger than your head<\/li>\n<li>%s&rsquo;s shot destroyed your body and soul<\/li>\n<li>AllowJoinInProgressDM<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s been a month since the release of Cyberpunk 2077, but with everything that has happened since the game&#8217;s release, it seems like at least&#8230;<\/p>\n","protected":false},"author":1832,"featured_media":11442,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-11441","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-cyberpunk-2077","genre-rpg","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - 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