{"id":11539,"date":"2021-01-13T21:57:46","date_gmt":"2021-01-13T21:57:46","guid":{"rendered":"https:\/\/www.ginx.tv\/cyberpunk-2077-devs-apologize-and-reveal-updates-roadmap"},"modified":"2024-07-19T09:37:10","modified_gmt":"2024-07-19T09:37:10","slug":"cyberpunk-2077-devs-apologize-and-reveal-updates-roadmap","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/cyberpunk-2077\/cyberpunk-2077-devs-apologize-and-reveal-updates-roadmap","title":{"rendered":"Cyberpunk 2077 devs apologize and reveal updates roadmap"},"content":{"rendered":"
CD Projekt RED released an update in regards to the future patches and content planned for Cyberpunk 2077.<\/p>\n
The update, released on 13th December, was accompanied by a video named “Our Commitment to Quality” with CD Projekt’s CEO and co-founder Marcin Iwinski in the main role.<\/p>\n
In the video, Iwinski acknowledged that the studio “underestimated the task” of bringing Cyberpunk 2077 to previous-gen consoles and tried to explain where did things go wrong in the weeks prior to launch, while assuring fans that they didn’t have any bad intentions and that they will work hard to regain the trust they have lost.<\/p>\n According to him, the in-game streaming system, which feeds the engine with what players see on screen, was the main issue when it comes to the development of a previous-gen version of the game because Cyberpunk 2077 is densely packed with “a multitude of custom objects, interacting systems and mechanics.”<\/p>\n
Marcin Iwinski (Picture: CD Projekt RED)<\/span><\/p>\n