{"id":11541,"date":"2021-01-14T00:42:30","date_gmt":"2021-01-14T00:42:30","guid":{"rendered":"https:\/\/www.ginx.tv\/assassin-s-creed-valhalla-update-1-1-1-patch-notes-achievements-balance-changes-bug-fixes-and-more"},"modified":"2024-07-19T09:27:12","modified_gmt":"2024-07-19T09:27:12","slug":"assassin-s-creed-valhalla-update-1-1-1-patch-notes-achievements-balance-changes-bug-fixes-and-more","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/assassin-s-creed-valhalla\/assassin-s-creed-valhalla-update-1-1-1-patch-notes-achievements-balance-changes-bug-fixes-and-more","title":{"rendered":"Assassin\u2019s Creed Valhalla Update 1.1.1 patch notes: PC achievements, balance changes, bug fixes, and more"},"content":{"rendered":"<p>If you are one of those players who absolutely love to hunt achievements in games, but were disappointed with them not being present in the PC version of Assassin&rsquo;s Creed Valhalla, we have good news: they are finally here!<\/p>\n<p>In November last year, players noticed that Assassin&rsquo;s Creed Valhalla was missing an achievements page on then newly-launched Ubisoft Connect, and Ubisoft at first said that was intentional, but they have changed their minds after they faced a backlash from the community, and promised to deliver them at a later date.<\/p>\n<p>And with Assassin&rsquo;s Creed Valhalla Update 1.1.1, the achievements system for the PC version of the game has arrived.<\/p>\n<p>The patch adds in-game support for Ubisoft Connect achievements to the game.<\/p>\n<p>Once the update is live tomorrow, you will start to get in-game notifications about achievements, whenever you complete them.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/szKfDwQvs05kJ_wRexeXjYLUvgfhzkqcAj8uYsTYAAg\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL05ld0ZvbGRlci9Bc3Nhc3Npbl9zX0NyZWVkX1ZhbGhhbGxhX1VwZGF0ZV8xLjEuMV9wYXRjaF9ub3Rlcy53ZWJw\" alt=\"Assassin&rsquo;s Creed Valhalla Update 1.1.1 patch notes\" width=\"960\" height=\"540\" loading=\"lazy\"><br \/><span style=\"font-size: 8pt;\">(Picture: Ubisoft)<\/span><\/p>\n<p>While achievements are the highlight of the update, Update 1.1.1 brings a plethora of other improvements, fixes, and balance updates to the game, which you can read about further below.<\/p>\n<h2>Assassin&rsquo;s Creed Valhalla Update 1.1.1 release time<\/h2>\n<p>The 1.1.1 update will be deployed on 14th January for all platforms: the Xbox family of consoles, PlayStation 4 and PlayStation 5, Ubisoft Connect, Epic Games Store, Stadia, and Amazon Luna<\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><strong>Xbox Series X|S:<\/strong>&nbsp;1pm CET | 7am EDT | 4am PDT | 11pm AEDT<\/li>\n<li style=\"list-style-type: disc;\"><strong>Xbox One:<\/strong>&nbsp;1pm CET | 7am EDT | 4am PDT | 11pm AEDT<\/li>\n<li style=\"list-style-type: disc;\"><strong>PlayStation 5:<\/strong>&nbsp;1pm CET | 7am EDT | 4am PDT | 11pm AEDT<\/li>\n<li style=\"list-style-type: disc;\"><strong>PlayStation 4:<\/strong>&nbsp;1pm CET | 7am EDT | 4am PDT | 11pm AEDT<\/li>\n<li style=\"list-style-type: disc;\"><strong>PC:<\/strong>&nbsp;1pm CET | 7am EDT | 4am PDT | 11pm AEDT<\/li>\n<\/ul>\n<h2>Assassin&rsquo;s Creed Valhalla Update 1.1.1 patch file size<\/h2>\n<ul>\n<li><strong>Xbox Series X|S:<\/strong> &#8239;&#8239;&#8239;~7.5 GB<\/li>\n<li><strong>Xbox One:<\/strong>&#8239;&#8239;&#8239;&#8239;&#8239;~6.6 GB<\/li>\n<li><strong>PlayStation 5:<\/strong> &#8239;&#8239;~2 GB<\/li>\n<li><strong>PlayStation 4<\/strong>: &#8239;&#8239;2-3 GB (depending on region)&nbsp;<\/li>\n<li><strong>PC:<\/strong> ~6.45 GB<\/li>\n<\/ul>\n<h2>Assassin&rsquo;s Creed Valhalla Update 1.1.1 patch notes<\/h2>\n<ul>\n<li><strong>Read more: <a href=\"https:\/\/www.ginx.tv\/en\/assassin-s-creed-valhalla\/assassin-s-creed-valhalla-season-pass-will-let-you-conquer-paris-and-unearthed-mysteries-of-a-druidic-cult\" target=\"_blank\" rel=\"noopener\">Assassin&rsquo;s Creed Valhalla Season Pass will let you conquer Paris and unearth mysteries of a druidic cult<\/a><\/strong><\/li>\n<\/ul>\n<p>Added in-game support for&nbsp;Ubisoft Connect&nbsp;achievements to the game.&nbsp;<\/p>\n<ul style=\"list-style-type: none;\">\n<li><strong>Unlock conditions for Quest-related or not-repeatable achievements:&nbsp;<\/strong>\n<ul style=\"list-style-type: none;\">\n<li>Achievements where unlock conditions have been met will pop when the player completes a new quest.&nbsp;<\/li>\n<\/ul>\n<\/li>\n<li><strong>Unlock conditions for Countable\/repeatable achievements<\/strong>: &nbsp;&nbsp;\n<ul style=\"list-style-type: none;\">\n<li>Achievements will pop whenever the player performs an achievement-related action past the unlock condition.&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h4>MISCELLANEOUS&nbsp;&nbsp;<\/h4>\n<ul style=\"list-style-type: none;\">\n<li>The Animus Pulse will now highlight dead bodies for necessary situations only.&nbsp;<\/li>\n<li>Enemies can no longer be auto looted using the Throw Weapons perk.&nbsp;<\/li>\n<li>Tweaked AI&nbsp;detection&nbsp;when using disguise while dodging or while being in-air.&nbsp;&nbsp;<\/li>\n<li>Added a reward to the Death Stranding homage.&nbsp;&nbsp;<\/li>\n<li>Quivers and rations will now refill&nbsp;when upgrading them while they&nbsp;are depleted.&nbsp;<\/li>\n<li>White dots&nbsp;hinting at&nbsp;rations\/adrenaline\/arrow loot&nbsp;beyond interaction range&nbsp;will no longer be displayed when the player has max quantity already.&nbsp;&nbsp;<\/li>\n<li>Players will now be able to use &#8220;Wake up&#8221; at any time while in&nbsp;Asgard. Previously you had to complete the first quest.&nbsp;&nbsp;<\/li>\n<li>Daily quests will now reset whenever the game detects that it&#8217;s not possible to continue or restart the quest. The quest may then be reactivated at the informer.&nbsp;&nbsp;<\/li>\n<li>Added Text-to-speech to&nbsp;letters found in-game.&nbsp;<\/li>\n<li>Added previews to colour-blind and subtitle options.&nbsp;&nbsp;<\/li>\n<\/ul>\n<h4>BALANCING&nbsp;<\/h4>\n<ul style=\"list-style-type: none;\">\n<li>Tweaked&nbsp;damage dealt and received values for the&nbsp;Lost&nbsp;Wolf boss encounter to reduce friction when playing on&nbsp;Drengr&nbsp;difficulty.&nbsp;&nbsp;<\/li>\n<li>Rebalanced initial damage dealt with Harpoon Impalement&nbsp;Lvl&nbsp;1 \/ 2.&nbsp;&nbsp;<\/li>\n<\/ul>\n<h3>GAME IMPROVEMENTS<\/h3>\n<h4>PERFORMANCE AND STABILITY&nbsp;<\/h4>\n<ul style=\"list-style-type: none;\">\n<li>Improved performance and stability.&nbsp;&nbsp;<\/li>\n<\/ul>\n<h4>GRAPHICS, AUDIO, ANIMATION&nbsp;<\/h4>\n<ul style=\"list-style-type: none;\">\n<li>Addressed various graphics issues.&nbsp;&nbsp;<\/li>\n<li>Addressed various clipping issues.&nbsp;<\/li>\n<li>Addressed various NPC animation issues.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue that caused dummies to jitter when hit with a poison arrow.&nbsp;<strong>shake it off<\/strong><\/li>\n<li>(SPOILERS) Added some electricity to Mjolnir before picking it up.&nbsp;<\/li>\n<li>Addressed an issue where war cries would repeat or loop oddly.&nbsp;<\/li>\n<li>Addressed an issue where blowing the horn and starting to move with left foot forward could sometimes make Eivor&#8217;s feet glide.&nbsp;&nbsp;<\/li>\n<li>(Photo Mode) Addressed an issue where zooming in on children with the Photo Mode camera would distort their face.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue where some Raven skins could be low res.&nbsp;&nbsp;<\/li>\n<li>(PS4) Optimized some textures on PS4.&nbsp;<\/li>\n<li>Addressed a texture issue near the&nbsp;Cicestre&nbsp;Abbey that caused players to desync when walking&nbsp;over the texture.&nbsp;&nbsp;<\/li>\n<\/ul>\n<h4>QUESTS, WORLD EVENTS, SIDE ACTIVITIES&nbsp;<\/h4>\n<ul style=\"list-style-type: none;\">\n<li>Addressed an issue in Legend of Beowulf where the clue marker would remain after it was investigated.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue in A Sticky Situation where the NPC would sometimes not spawn.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue where the player could get stuck fishing in The Baker&#8217;s Plaint.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue in&nbsp;Fishing Lesson&nbsp;that&nbsp;under certain circumstances&nbsp;prevented players from completing the world event.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue where players are stuck after pledging to&nbsp;Lincolnscire&nbsp;after returning from Vinland.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue where players could get stuck in a boss fight during A Cruel Destiny.&nbsp;*<em>Ah yes, A Cruel Destiny, indeed.<\/em>&nbsp;*&nbsp;<\/li>\n<li>Addressed an issue where some treasures wouldn&#8217;t be at their location or couldn&#8217;t be looted. (Grandbridgescire,&nbsp;Hamptunscire,&nbsp;Oxenefordscire,&nbsp;Eurvicscire)&nbsp;<\/li>\n<li>Addressed an issue where players could receive an Online Service Error when trying to save.&nbsp;<\/li>\n<li>Addressed an issue where players got black screen after building the blacksmith.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue where players didn&#8217;t receive Storming the Walls after completing Severing the Lines.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue in To Serve the Light where&nbsp;Hytham&nbsp;would get stuck on the boat when randomly shooting arrows into the water.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue that prevented players from interacting with Settlement NPCs.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue that prevented players from completing Clues and Riddles.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue in the&nbsp;Absence of an Ealdorman&nbsp;that prevented players from completing the quest.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue where the quest objective marker was pointing to a wrong destination in&nbsp;The Devil Has All the Best Tunes.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue in War Weary that prevented players from completing the quest when&nbsp;Ceolbert&nbsp;was accidentally killed.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue that prevented players from starting the&nbsp;Daughters&nbsp;of&nbsp;Lerion&nbsp;encounter. (Goneril, Cordelia)&nbsp;&nbsp;<\/li>\n<li>Addressed an issue in Binding Fate that caused the boss to be stuck on a rock.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue where&nbsp;Estrid&nbsp;could get stuck in Taken.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue in Pluck the Quill where players would sometimes be unable to interact with&nbsp;Aelwyn.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue in Binding Fate that caused the boss to be stuck underground when using Dive of Valkyrie.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue in Price of Wisdom that prevented players from completing the quest.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue in The Boar with the Golden Nose where the boar would sometimes disappear under certain circumstances.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue in Bleeding the Leech where&nbsp;Erke&nbsp;would be at the wrong location.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue in Of Blood and Bonds where the players couldn&#8217;t complete the quest or couldn&#8217;t report back to&nbsp;Randvi.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue in The Prodigal Prince that prevented players from completing the quest.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue that prevented players from completing the Old Cellar mystery.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue in A Rivalry for the Ages that prevented players from completing the quest.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue where the Mari&nbsp;Lwyd&nbsp;disguise&nbsp;would not disappear after finishing the&nbsp;Glowecestrescire&nbsp;Arc.&nbsp;*<em>everyone liked that dot jpg<\/em>&nbsp;*&nbsp;<\/li>\n<li>Addressed an issue in Road to&nbsp;Harmatia&nbsp;that prevented players from completing the quest.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue where&nbsp;Knud&nbsp;could become stuck in A Little Problem.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue that prevented players from interacting with&nbsp;Ubba&nbsp;in Sons of Ragnar.&nbsp;<\/li>\n<li>Addressed an issue where&nbsp;Basim&nbsp;was in a fight with NPCs before the start of&nbsp;Puppets and Prisoners.&nbsp;&nbsp;&nbsp;<\/li>\n<li>Addressed an issue in Brewing Rebellion that prevented players from force-opening the door to the longhouse in Buckingham.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue in Bridges of Oppression that prevented players from completing the quest.&nbsp;&nbsp;<\/li>\n<li>(Spoiler)&nbsp;Addressed an issue in King Killer that prevented&nbsp;Ivarr&nbsp;to reach the door&nbsp;to Rhodri&#8217;s Room.&nbsp;<\/li>\n<li>Addressed an issue in A Fiend&nbsp;out&nbsp;of&nbsp;Hell that prevented players from examining one of the cows.&nbsp;&nbsp;<\/li>\n<\/ul>\n<h4>WORLD&nbsp;&nbsp;<\/h4>\n<ul style=\"list-style-type: none;\">\n<li>Addressed various misplaced textures or objects.&nbsp;&nbsp;<\/li>\n<li>Addressed several instances where the player could become stuck.&nbsp;<\/li>\n<li>Grounded a floating boat in Vinland.&nbsp;<\/li>\n<\/ul>\n<h4>GAMEPLAY, COMBAT, AI&nbsp;&nbsp;<\/h4>\n<ul style=\"list-style-type: none;\">\n<li>Addressed various NPC behaviour issues.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue where NPCs would sometimes return to a location they fled from that is still being raided.&nbsp;<\/li>\n<li>Addressed an issue where whales would sometimes start their fleeing behaviour mid-air.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue where Archery was blocked with M and K holding the SHIFT key.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue&nbsp;that caused&nbsp;players&#8217;&nbsp;line of sight&nbsp;to&nbsp;be blocked using incendiary or Poison traps with the predator bow.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue where guards would sometimes not react with hostility to watching&nbsp;Eivor&nbsp;burn members of their faction with oil jars.&nbsp;*<em>I- uh&nbsp;nevermind. Moving on.<\/em>&nbsp;*&nbsp;<\/li>\n<li>Addressed an issue where NPCs could be killed by throwing corpses at them&nbsp;in&nbsp;Vinland.&nbsp;&nbsp;&nbsp;<\/li>\n<li>Addressed an issue that removed Bjorn from the ship crew.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue with the Mentor&#8217;s Set where the gear perk sometimes didn&#8217;t activate even though 2-4&nbsp;set&nbsp;pieces were equipped.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue that prevented players from controlling the raven when Q or E buttons were assigned to one of the move actions.&nbsp;<\/li>\n<\/ul>\n<h4>ABILITIES, PERKS, SKILLS&nbsp;<\/h4>\n<ul style=\"list-style-type: none;\">\n<li>Addressed an issue where&nbsp;some ranged special abilities could incorrectly be used with&nbsp;guided&nbsp;arrows.&nbsp;<\/li>\n<li>Addressed an issue where one NPC would not leave&nbsp;Eivor&#8217;s&nbsp;side when Feign Death was used.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue where several&nbsp;abilities&nbsp;wouldn&#8217;t work against hostile dogs.&nbsp;<\/li>\n<li>Addressed an issue where Man&#8217;s Best Friend would not unlock after completing the quest A Little Problem.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue with the Mentor&#8217;s Set where the gear perk sometimes didn&#8217;t activate even though 2-4 pieces of the set were equipped.&nbsp;&nbsp;<\/li>\n<\/ul>\n<h4>USER INTERFACE \/ HUD&nbsp;&nbsp;<\/h4>\n<ul style=\"list-style-type: none;\">\n<li>Addressed various UI\/HUD issues.&nbsp;<\/li>\n<li>Addressed an issue where the arrow quantity could remain stuck at 12.&nbsp;<\/li>\n<li>Addressed an issue where UI language changes weren&#8217;t applied during combat.&nbsp;&nbsp;<\/li>\n<li>The camera will now be closer to&nbsp;the character when browsing tattoos in the Animus Store.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue where colour-blind previews would sometimes not be displayed in the menu.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue where colour-blind values weren&#8217;t applied to the Order of Ancient menu.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue where a blank box would appear in the Completed Quests list.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue where fall damage could be negated by opening the menu right before hitting the ground.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue where Auto Loot didn&#8217;t work when an enemy was stun finished.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue where the&nbsp;Raculf&nbsp;Monastery couldn&#8217;t be raided.&nbsp;<\/li>\n<li>Addressed an issue where some icons were missing for newly acquired God&nbsp;Favors.&nbsp;&nbsp;<\/li>\n<li>Addressed an issue where In-Game news sometimes&nbsp;wouldn&#8217;t load correctly.&nbsp;&nbsp;&nbsp;<\/li>\n<li>Addressed an issue that caused players to receive incorrect items when purchasing&nbsp;Vegvisir&nbsp;(Front)&nbsp;or&nbsp;Muninn&nbsp;(Front) schemes.&nbsp;<\/li>\n<li>Addressed an issue that allowed players to acquire duplicates of Asgardian ship schemes.&nbsp;&nbsp;<\/li>\n<\/ul>\n<h4>SYSTEM&nbsp;<\/h4>\n<ul style=\"list-style-type: none;\">\n<li>Added a respawn point just before the&nbsp;boss fight in Extended Family.&nbsp;&nbsp;&nbsp;<\/li>\n<li>Addressed an issue that prevented players from fast travelling after 1.0.4.&nbsp;<\/li>\n<li>Added force trigger feedback to bow shooting for Xbox\/PlayStation controllers.&nbsp;&nbsp;<\/li>\n<li>(Stadia) Addressed an issue that caused the time on the save not to reflect the local time.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>If you are one of those players who absolutely love to hunt achievements in games, but were disappointed with them not being present in the&#8230;<\/p>\n","protected":false},"author":1832,"featured_media":11542,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-11541","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-assassin-s-creed-valhalla","genre-action-adventure","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - 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