MULTIPLAYER<\/span><\/strong><\/h1>\nMaps<\/strong><\/p>\n\nExpress [NEW]<\/strong>\n\nExpress now available in map rotation in Core and Hardcore modes.<\/li>\n Express 24\/7 playlist now available.<\/li>\n<\/ul>\n<\/li>\n General<\/strong>\n\nAddressed an issue with uneven map distribution in non-map voting playlists.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n <\/p>\n
Modes<\/strong><\/p>\n\nEndurance (40 Players) [NEW]<\/strong>\n\nNew high-player count mode available on Sanatorium, Ruka, and Alpine.<\/li>\n After one bomb detonates, a new one comes online to take its place, so five bombs are always available instead of an initial set that gets reduced to a single bomb before the next wave.<\/li>\n Score limit doubled from 500 to 1,000.<\/li>\n<\/ul>\n<\/li>\n Prop Hunt<\/strong>\n\nAdded new maps to Prop Hunt rotation:\n\nExpress<\/li>\n Raid<\/li>\n Crossroads Strike<\/li>\n Armada Strike<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n Gunfight<\/strong>\n\nAdded Nuketown ’84 to Gunfight map rotation.<\/li>\n 2v2 and 3v3 Gunfight now available in Custom Games.<\/li>\n<\/ul>\n<\/li>\n Hardpoint<\/strong>\n\nUpdated Hardpoint Owned score event to increase in score the longer a player controls the Hardpoint. This score modifier will reset upon leaving the Hardpoint.<\/li>\n Reduced Hardpoint Secured score event from 50 to 25 score.<\/li>\n<\/ul>\n<\/li>\n Dropkick<\/strong>\n\nReduced how late players can join a match in progress.<\/li>\n<\/ul>\n<\/li>\n Control<\/strong>\n\nAdditional defender spawn points added and logic updated for the B capture point on Raid.<\/li>\n<\/ul>\n<\/li>\n CDL Custom Game Modes<\/strong>\n\nIncreased player count to allow for two Spectators in CDL Hardpoint, CDL Search & Destroy, and CDL Control.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n <\/p>\n
Featured Playlists<\/strong><\/p>\n\nExpress 24\/7 [NEW]<\/strong><\/li>\nEndurance FTDB (40 Players) [NEW]<\/strong><\/li>\nGunfight Blueprints (including Nuketown ’84)<\/li>\n Prop Hunt (4 maps added to rotation)<\/li>\n 3v3 Gunfight Snipers Only<\/li>\n Face Off (3v3)<\/li>\n Nuketown 24\/7<\/li>\n<\/ul>\n <\/p>\n
Weapons<\/strong><\/p>\n\nLaunchers<\/strong>\n\nIncreased minimum damage for the two Launcher class weapons.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n <\/p>\n
Equipment<\/strong><\/p>\n\nAddressed an issue where players inside smoke from a Smoke Grenade would gain aim assist against players outside the smoke.<\/li>\n Decreased hip-fire accuracy when priming a grenade while sprinting.<\/li>\n<\/ul>\n <\/p>\n
Music Player<\/strong><\/p>\n\nOriginal Treyarch music unlocked via War Tracks can now be played in the Music Player in the Barracks, including “Pentagon,” “Rooftops,” “115,” and “Damned.”<\/li>\n<\/ul>\n <\/h1>\nZOMBIES<\/span><\/strong><\/h1>\nMaps<\/strong><\/p>\n\nFirebase Z [NEW]<\/strong>\n\nNew “Firebase Z” map now available via Endless and Round 20 playlists for all players.<\/li>\n<\/ul>\n<\/li>\n Die Maschine<\/strong>\n\nPlayers can now complete the full Omega Intel collection in “Die Maschine.”<\/li>\n Addressed an issue on “Die Maschine” that rarely positioned players outside of the map when teleporting from the Dark Aether.<\/li>\n<\/ul>\n<\/li>\n Express (Onslaught – PS4\/PS5)<\/strong>\n\nExpress now available in Onslaught on PlayStation.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n <\/p>\n
Featured Playlists<\/strong><\/p>\n\nFirebase Z Endless [NEW]<\/strong><\/li>\nFirebase Z Round 20 [NEW]<\/strong><\/li>\nDead Ops Arcade Solo Advanced Start [NEW]<\/strong><\/li>\nOnslaught Express [NEW]<\/strong> (PS4\/PS5)<\/li>\n<\/ul>\n <\/p>\n
Perks<\/strong><\/p>\n\nTombstone Soda [NEW]<\/strong>\n\nTombstone Soda Perk now available in “Firebase Z” and via Der Wunderfizz in “Die Maschine.”<\/li>\n<\/ul>\n<\/li>\n Quick Revive<\/strong>\n\nAddressed an issue that prevented Quick Revive from reducing the time it takes to regenerate to full health.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n <\/p>\n
Support<\/strong><\/p>\n\nNapalm Strike [NEW]<\/strong>\n\nNapalm Strike now available as Support in Zombies.<\/li>\n<\/ul>\n<\/li>\n Artillery [NEW]<\/strong>\n\nArtillery now available as Support in Zombies.<\/li>\n<\/ul>\n<\/li>\n Self-Revive<\/strong>\n\nThe Self-Revive will now only drop if a player in the game can equip it.<\/li>\n Capped the maximum amount of Self-Revives that can drop in a game to the total number of players in the game.<\/li>\n<\/ul>\n<\/li>\n Sentry Turret<\/strong>\n\nAddressed an issue that allowed duplicating the Sentry Turret support item.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n <\/p>\n
Weapons<\/strong><\/p>\n\nAssault Rifles<\/strong>\n\nIncreased critical hit damage on all assault rifles.<\/li>\n Increased max ammo stock on all assault rifles.<\/li>\n<\/ul>\n<\/li>\n Submachine Guns<\/strong>\n\nIncreased critical hit damage on all SMGs.<\/li>\n Increased max ammo stock on all SMGs.<\/li>\n<\/ul>\n<\/li>\n Shotguns<\/strong>\n\nIncreased base damage on the Streetsweeper shotgun.<\/li>\n Increased range of the Streetsweeper shotgun.<\/li>\n<\/ul>\n<\/li>\n Blueprints<\/strong>\n\nAddressed an issue that prevented attachments from appearing on the “Western Justice” Weapon Blueprint.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n <\/p>\n
Armor<\/strong><\/p>\n\nLevel 1 Armor will now replace the first Armor Shard drop in a game when no players have Armor.<\/li>\n<\/ul>\n <\/p>\n
Ammo Mods<\/strong><\/p>\n\nCryofreeze<\/strong>\n\nReduced Cryofreeze cooldown from 3 seconds to 1 second to make it a more dependable method of slowing enemies.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n <\/p>\n
Challenges<\/strong><\/p>\n\nAdded new “Requiem Advancement” category of Challenges for future additions.<\/li>\n Added first set of six new Requiem Advancement Challenges: “Firebase Z Report.”<\/li>\n Added new Dark Ops Challenge for “Firebase Z.”<\/li>\n<\/ul>\n <\/p>\n
Dead Ops Arcade 3<\/strong><\/p>\n\nSolo Advanced Start [NEW]<\/strong>\n\nNew private playlist available for Solo players.<\/li>\n Allows players to start at their highest arena checkpoint reached in Solo mode. No stats or challenges are recorded, but achievements can be completed, including “Reunited with Fidolina.”<\/li>\n<\/ul>\n<\/li>\n Gameplay<\/strong>\n\nAdded new pickup item: Divine Shield Potion – Grants player Divine Shield buff that allows player to absorb one damage event (30 min. expiration).<\/li>\n Added new key spawn locations: Added to the high road tunnel route.<\/li>\n Added a 1.5-second damage shield on player while in First Person when damage occurs.<\/li>\n Made slight adjustment to multiplier progression.<\/li>\n Auto-life donation now begins automatically after Round 64. The player with the highest lives to spare will now donate to downed teammates with a cooldown of 120 seconds.<\/li>\n Addressed an issue where the player’s shield was active even though effect was not visible.<\/li>\n Addressed an issue that prevented extra lives from being awarded at expected score thresholds.<\/li>\n Various gameplay bug fixes related to Fated Chicken disappearance, control bindings when exiting vehicles, unwanted deaths associated with traps, invisible electrical poles, missile turrets killing players, etc.<\/li>\n<\/ul>\n<\/li>\n Enemies and Friendly AI<\/strong>\n\nGreatly reduced Spider melee range.<\/li>\n Removed Skeleton boss from arena spawning.<\/li>\n Removed Demons from arena spawning.<\/li>\n Reduced Megaton melee distance.<\/li>\n Reduced Megaton arena spawn rate after Round 64.<\/li>\n Reduced Megaton health in arena.<\/li>\n Megaton Orb weapon is no longer a one-hit kill in arena.<\/li>\n After Round 64, enemy target selection behavior is now weighted entirely toward proximity.<\/li>\n Increased friendly skeleton horde health, enemy quantity, time duration, and weapon damage.<\/li>\n Addressed an issue where melee damage caused by a friendly skeleton guardian was not registering against enemies.<\/li>\n Addressed an issue where zombies could speed up while under the clock time slowdown effect.<\/li>\n Addressed an issue where explosive damage vs. Spider \/ Meatball enemies did not register correctly.<\/li>\n Addressed an issue where Spider enemies would not show up on radar.<\/li>\n Addressed an issue that allowed the Gladiator “Marauder” enemy to melee kill the player when it wasn’t facing the appropriate direction.<\/li>\n Addressed an issue where the Margwa was not dropping loot when killed.<\/li>\n<\/ul>\n<\/li>\n Fates<\/strong>\n\nDivine Chalice fated players now earn extra life 37.5% faster than standard players at every 125,000 points.<\/li>\n Divine Chalice fated users now respawn with temporary vitality buff.<\/li>\n Divine Shield fated players now respawn with Divine Shield buff.<\/li>\n After Round 64, when a Divine Shield fated player picks up a nuke drop, all players will now be granted a nuke.<\/li>\n Friendship fated player chickens now last 25% longer.<\/li>\n The Golden Chicken associated with Friendship Fate now periodically produces eggs in arena.<\/li>\n After Round 64, the Golden Chicken associated with Friendship Fate will now have permanently upgraded weaponry.<\/li>\n Addressed an issue that could prevent players from collecting a Fate in the Room of Fate when the room timed out (i.e. grabbing a Fate Rock with less than 4 seconds before the room expired).<\/li>\n<\/ul>\n<\/li>\n Visuals<\/strong>\n\nAdded lighting in the Room of Fate above Fate Rock pedestals five and six.<\/li>\n Addressed an issue with various particle effects having visibility issues.<\/li>\n Addressed an issue that could prevent the player’s selected character skin from showing up correctly.<\/li>\n Weapons<\/strong><\/li>\nAddressed an issue with the shotgun pickup that could cause it to initially begin firing slowly before speeding up.<\/li>\n<\/ul>\n<\/li>\n Stability<\/strong>\n\nAdded various crash fixes.<\/li>\n<\/ul>\n<\/li>\n General<\/strong>\n\nAdded various exploit fixes.<\/li>\n Added new camera mode: Extra High.<\/li>\n Addressed an issue where the player was not able to use the flashlight in First Person.<\/li>\n Addressed an issue with some collision in the Water Temple arena.<\/li>\n Addressed an issue in splitscreen mode where players would enter The Wild in shared viewport mode.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n <\/p>\n
Onslaught (PS4\/PS5)<\/strong><\/p>\n\nOnslaught Express playlist now available on PlayStation. [NEW]<\/strong><\/li>\nSpaced out special enemy spawns.<\/li>\n Added additional enemies to the mode from “Firebase Z.”<\/li>\n<\/ul>\n <\/p>\n
Stability<\/strong><\/p>\n\nAdded various crash fixes.<\/li>\n<\/ul>\n <\/p>\n
General<\/strong><\/p>\n\nParty Leader is no longer required to have Dead Ops Arcade 3 installed for their party to join for other Zombies game modes.<\/li>\n Addressed an issue that caused zombies to maintain a slowdown debuff forever if it ended while they were mantling.<\/li>\n<\/ul>\n <\/p>\n
From Beenox:<\/p>\n
PC<\/span><\/strong><\/h1>\nStability<\/strong><\/p>\n\nAdded various crash fixes.<\/li>\n Fixed a crash that could occur when watching a replay in Theater.<\/li>\n Fixed a crash that could prevent the game from starting under some conditions on Windows 7.<\/li>\n<\/ul>\n <\/p>\n
General<\/strong><\/p>\n\nAddressed an issue that could result in loss of keyboard\/mouse functionality when opening and closing the Windows key + G capture menu.<\/li>\n Addressed an issue where players could get stuck in the pause menu under certain circumstances during a game.<\/li>\n<\/ul>\n <\/p>\n","protected":false},"excerpt":{"rendered":"
Another huge mid-season update has just arrived in Black Ops Cold War, as Treyarch continues to bring fresh content with Season One Reloaded. This one…<\/p>\n","protected":false},"author":1832,"featured_media":12270,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-12269","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-call-of-duty-black-ops-cold-war","genre-fps","content_type-news"],"acf":[],"yoast_head":"\n
Black Ops Cold War February 3rd patch notes: Firebase Z, Tombstone Soda Perk, Scorestreaks, Endurance Mode, more - GINX TV<\/title>\n \n \n \n \n \n \n \n \n \n \n \n\t \n\t \n\t \n \n \n \n \n\t \n\t \n\t \n