(Picture: Riot Games)<\/span><\/p>\nAdd to that issues of a smaller player base to scout players from, a much-maligned solo queue environment, and what is considered to be a less competitive league, and the LCS clearly has a number of perceived issues.<\/p>\n
The question then becomes, would removing import restrictions actually help the region resolve these issues, or otherwise circumvent them? If your player base is too small, then acquiring talented players from other regions makes sense on the surface.<\/p>\n
To take the argument further, if players from EU are now hesitant to make the jump to NA, and Korean players are favouring similarly lucrative but vastly more competitive LPL offers over LCS ones, then removing import restrictions in order to create even more competitive rosters to entice otherwise reticent talent is that argument taken to its logical extreme.<\/p>\n
A history lesson: LMQ, Starcraft and the birth of import restrictions<\/strong><\/p>\n
<\/strong>Formerly a sister team to the LPL’s Royal Club, LMQ made waves on their move to NA. (Picture: Riot Games)<\/span><\/p>\nOf course, such an experiment has been done before – in NA, no less. In 2014, Chinese organisation LMQ upped and left China and speed-ran the NA Challenger scene to enter the LCS in the days before import restrictions and franchising, becoming NA’s 3rd seed at Worlds that same year. The restrictions on player eligibility came in shortly after.<\/p>\n
Take a step back and look at the wider esports scene, and Starcraft also comes to mind. For a long time, regions were unlocked and NA and other regions were flooded with Korean players. Good, competitive players for sure, but most of the local talent was choked out of a chance to either grow or compete in their home region. It was only after a soft lock was brought in that international talent was given space to develop and contest at the upper echelons of the esport – look at Joona “Serral” Sotala.<\/p>\n
Of course, these are two different esports at two very different points in their histories with very different requirements. That said, comparisons can and should be drawn. Valid fears over teams and rosters coming to the LCS to avoid or circumvent the intense competition in their home regions should definitely raise concern, especially if it stifles existing NA talent. Moreover, historically such rosters coming into a region and then being considered a “local” team despite limited investment into the region or system, heavily impacts fan engagement and interest.<\/p>\n
Both Mark “MarkZ” Zimmerman and Barento “Razleplasm” Mohammed raised their own concerns about fan engagement on that point. Viewers who want to see the best of the best, regardless of region, are far more likely to watch players whatever region they are in – consider the international followings of T1’s Faker, iG’s Rookie, or FPX’s Doinb – whereas viewers who are invested in teams and leagues are far more likely to be driven away if their own region’s talent is completely subsumed by imports who aren’t invested in NA or the LCS.<\/p>\n

New look, new rules? With their rebrand, could the LCS also be changing their import restrictions (Picture: Riot Games)<\/span><\/p>\nTo clarify, that is not to say that imports are inherently bad (nor is it what the Hotline League pundits were implying), but imports who have little to no investment in the region or league don’t build viewership or fanbases. Would North American fans really consider a team of full imports turning up for a split, and going on to win Worlds actually an NA team? Compare that to CoreJJ, Bjergsen, Jensen or any other number of long-term imports who have earned their residencies. Granted, CoreJJ isn’t a resident yet, but the point stands – outside of inter-regional heckling, few would truly argue that these players haven’t bought into the LCS system regardless of what their passports say.<\/p>\n
Crippling the local scene: how imports are set to undercut the strides forward made in the NA amateur scene<\/h3>\n
Fanbase and engagement aside, even from a competitive perspective removing the import cap poses systematic issues. As has already been alluded to, many LCS team owners are rightly unhappy with the lack of success NA has had considering the level of investment in the league. If one were to disregard viewers as extraneous to success, especially considering the limited competitive dividends teams have seen despite heavy investment, then immediate imports to increase those dividends might make sense.<\/p>\n
More alarming still is that it seems Cloud9 and Team Liquid are at the forefront of this push against import rules – two of the teams that are most invested in the amateur scene in NA. Etienne even stated that when Cloud9 acquired Vulcan, it was him or “no-one” since there was such a dearth of high-end regional talent.<\/p>\n

Vulcan or quits. (Picture: Riot Games)<\/span><\/p>\nIf Cloud9 and Team Liquid are stating this, despite their regional success and grassroots investment, then where does the rest of the league sit? Would they even stick around, or would they try to sell off to LPL and LCK teams looking to make an impact outside of their saturated home leagues as some community rumours suggest?<\/p>\n