{"id":12467,"date":"2021-02-09T12:08:36","date_gmt":"2021-02-09T12:08:36","guid":{"rendered":"https:\/\/www.ginx.tv\/little-nightmares-2-review-minor-horror-classic"},"modified":"2024-07-19T09:18:20","modified_gmt":"2024-07-19T09:18:20","slug":"little-nightmares-2-review-minor-horror-classic","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/little-nightmares-2-review-minor-horror-classic","title":{"rendered":"Little Nightmares 2 review: A minor horror classic"},"content":{"rendered":"
While it nailed creepy atmospherics, the original Little Nightmares stumbled when it came to actually navigating through the horror show. The imprecise, clunky platforming often led to unnecessary deaths which held the game back from classic status, despite the stellar designs and production elsewhere.<\/p>\n
A sequel then is a no-brainer. Developed by Swedish developer Tarsier Studios, Little Nightmares 2 is an opportunity to tighten and dial up the scares. While it doesn’t eradicate all the gameplay annoyances, it’s impressive how widespread the improvements are – offering better level variety, new mechanics, more responsive controls, and creepier ghouls who linger in your mind’s dark recesses long after the credits roll.<\/p>\n
This is a compelling extension of the first game’s story too. Little Nightmares 2 sees you control new protagonist Mono, who wakes up in desolate woodland surrounded by chunky, retro television sets. As shown in the demo released last month<\/a>, you’re reunited with Six from the first title in a creepy house basement. This time around, Six is an unplayable companion relegated to puzzle assistant, flinging you to higher ledges or operating levers so you can cross chasms.<\/p>\n