{"id":13354,"date":"2021-03-04T01:26:13","date_gmt":"2021-03-04T01:26:13","guid":{"rendered":"https:\/\/www.ginx.tv\/7-things-every-rocket-league-player-should-know"},"modified":"2024-07-19T12:12:34","modified_gmt":"2024-07-19T12:12:34","slug":"7-things-every-rocket-league-player-should-know","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/7-things-every-rocket-league-player-should-know","title":{"rendered":"7 things every Rocket League player should know"},"content":{"rendered":"

Rocket League has one complex community filled with trash talkers, professional athletes, content creators, tryhards and genuinely good-spirited players – the latter being a minority in and of itself.<\/p>\n

Therefore, a lot of work has to be put in by newcomers to try to fit in into any of these groups and without the knowledge gathered in a wiki of some sort, unspoken things will go unspoken until some mid-Diamond player decides to write about it.<\/p>\n

Some things you might’ve heard already whether when you were being yelled at by your lower rank teammate or spewed out by your favourite content creator\/RLCS caster. <\/p>\n

\"rocket(Picture: Psyonix)<\/span><\/p>\n

Whichever the case might be, right now is a great time to learn something new and\/or it wouldn’t hurt to hear them again.<\/p>\n

Without further ado, here are seven things every Rocket League player should know.<\/p>\n

Things every Rocket League player should know<\/h3>\n

1. Bind air roll to your controller<\/strong><\/h3>\n

If you are a player that joined the community after Rocket League went F2P<\/a> back in September 2020, you are excused if you hadn’t heard of this already, but if you have been around for longer than that, your world is about to be rocked.<\/p>\n

Have you ever wondered how higher ranks, freestylers or even professional players get to do all these crazy spins, flip-resets and such? There’s only so much you can do working with only a dodge and a left-stick, right? Well, wonder no more.<\/p>\n

If you go to Settings > Controls > View\/Change Bindings you will find their magical power: Air Roll.<\/p>\n

\"rocket(Image: u\/Bananas4Minion Reddit)<\/span><\/p>\n

There you will have two options: you can either bind Air Roll to a specific button that, when held, will make your left stick an omnidirectional controller or you can bind Air Roll left and Air Roll right specifically to one button each so you can have more control over your car.<\/p>\n

For some odd reason over at Psyonix HQ, they thought it would be a great idea to hide away one of the most important button commands when they assigned it empty in the Default control options. If you haven’t already, make the change and get used to it ASAP — it’ll do wonders for your aerials and recoveries.<\/p>\n

2. Your camera settings probably suck<\/strong><\/h3>\n

This is one a little more debated amongst the community. While everyone agrees that the default camera settings are just not it, chief, there is no answer to what the camera settings should be across the board.<\/p>\n

The default ones, though, are bad in comparison to anything else for many, many reasons. Your distance is limited, your height is behind your battle-car, the stiffness is too slow and the FOV too narrow.<\/p>\n

Since there are no specific camera settings to work off of, we recommend doing one of two things, A, experimenting with each setting in Free Play then getting used to the ones that work for you or, B, straight-up copying your favourite pro player or content creator’s camera settings. <\/p>\n

\"rocket(Picture: Psyonix)<\/span><\/p>\n

Go ahead and do it right after binding air roll, they are much more important than you think.<\/p>\n

Check out our Rocket League FOV and camera settings guide for some ideas<\/a>.<\/p>\n

3. Left Goes<\/strong><\/h3>\n

While we have already covered this topic in the Unspoken Rules of Rocket League<\/a> earlier in the season, it is worth getting the word out there some more.<\/p>\n

Without going too much into detail, ‘Left Goes’ means that whenever in a 2v2 or 3v3 situation there is always going to be an unspoken designated kickoff player because of how closer they are to the ball than the other team members. But, when two players of the same team are the same distance to the ball, the rule of thumb to follow is that the furthest player to the left of your side of the pitch goes — hence Left Goes.<\/p>\n

\"Rocket
(Picture: Psyonix)<\/span><\/p>\n

This is just to ensure communication is not needed, kickoffs are clear for everyone and the 3, 2, 1 countdown is not wasted as you collectively panic over who should go for the ball. Of course, avoiding double commits is helpful, but those will happen in your rank either way.<\/p>\n

4. Last-man-back jobs<\/h3>\n

If you know anything about rotations, you know double committing is bad. But there is something a little bit worse than a similar split-second bad decision and that is getting dusted as the Last Man Back.<\/p>\n

The Last Man Back has two jobs and two jobs only. Either, A, stop the ball from going in the net (duh) or, B, stall the opponents making time for your team to rotate.<\/p>\n