{"id":13934,"date":"2021-03-19T21:48:40","date_gmt":"2021-03-19T21:48:40","guid":{"rendered":"https:\/\/www.ginx.tv\/cyberpunk-2077-1-2-patch-promises-to-fix-police-and-better-driving-controls"},"modified":"2024-07-19T07:37:58","modified_gmt":"2024-07-19T07:37:58","slug":"cyberpunk-2077-1-2-patch-promises-to-fix-police-and-better-driving-controls","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/cyberpunk-2077\/cyberpunk-2077-1-2-patch-promises-to-fix-police-and-better-driving-controls","title":{"rendered":"Cyberpunk 2077 1.2 Patch promises to fix police and better driving controls"},"content":{"rendered":"<p>CD Projekt RED has posted a blog that gives us a first look at what can players expect from Patch 1.2, which <a href=\"https:\/\/www.ginx.tv\/en\/cyberpunk-2077\/cyberpunk-2077-february-patch-delayed-following-studio-cyber-attack\" target=\"_blank\" rel=\"noopener\">should have been released in February<\/a>, but got delayed due to a cyberattack.<\/p>\n<p>The blog post, which was written in the form of an in-universe news report, focuses on four aspects that should be improved with the release of Patch 1.2<\/p>\n<p>The first and the main thing it promises is to fix the issue with the police department of Night City (NCPD).<\/p>\n<p>Police behaviour, or lack thereof, is one of the most criticized aspects of the game since its release.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/fCdkmSXG7OCkAid8BlIiRPJk67ENU1cPr6LRZhC6YIw\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL0N5YmVycHVua18yMDc3L0N5YmVycHVua18yMDc3XzEuMl9QYXRjaC9DeWJlcnB1bmtfMjA3N19wb2xpY2UuanBn\" alt=\"Cyberpunk 2077 patch 1.2 police fix\" width=\"1024\" height=\"576\" loading=\"lazy\"><br \/><span style=\"font-size: 8pt;\">The lack of proper police AI has been heavily criticized (Picture: CD Projekt RED)<\/span><\/p>\n<p>In the game&#8217;s current state, it seems that police simply has no AI and when a crime happens, they just come out of thin air right behind the player, no matter where they are.<\/p>\n<p>With Patch 1.2, CD Projekt RED is aiming to make the first steps towards fixing this issue, by adding a recon drone unit that will appear before the police, while officers will appear after some time has passed.<\/p>\n<p>&ldquo;This is an important step in addressing the behaviour of the police in our game,&#8221; <a href=\"https:\/\/www.cyberpunk.net\/en\/news\/37768\/whats-new-in-night-city-patch-1-2-development-insight\" target=\"_blank\" rel=\"noopener\">says Patryk Fiutowski<\/a>, lead gameplay designer.&#8221;It should decrease the problem of NPCs spawning behind players&#8217; backs and create an impression that it takes some time for the police to arrive at the crime scene after the crime has been reported.&#8221;<\/p>\n<ul>\n<li><strong>Read more: <a href=\"https:\/\/www.ginx.tv\/en\/video-games\/ori-director-calls-cyberpunk-2077-devs-snake-oil-salesmen\" target=\"_blank\" rel=\"noopener\">Ori director calls Cyberpunk 2077 devs &#8220;snake oil salesmen&#8221;<\/a><\/strong><\/li>\n<\/ul>\n<p>Another issue this update will address is the problem with driving. Many players feel like the driving experience in Cyberpunk 2077 is generally poor and uncomfortable, so this patch is adding a few tweaks to help driving feels better.<\/p>\n<p>The game will now have a Steering Sensitivity slider, where players will be able to slow down the steering speed for all vehicles, regardless of the input device, which should help players to have better control while driving.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/vmrugErqOjYyEJo44rhF7X3WBcYubp-k7Vtu_CUxGtE\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL0N5YmVycHVua18yMDc3L0N5YmVycHVua18yMDc3XzEuMl9QYXRjaC9DeWJlcnB1bmtfMjA3N19kcml2aW5nX2ZpeC5qcGc\" alt=\"Cyberpunk 2077 patch 1.2 driving fix\" width=\"1024\" height=\"576\" loading=\"lazy\"><br \/><span style=\"font-size: 8pt;\">The clunkiness of driving in Cyberpunk 2077 was one of the big disappointments (Picture: CD Projekt RED)<\/span><\/p>\n<p>There was also some bad code that made driving problematic if the game had unstable or lower frame rates, but CD Projekt RED states that this has now been solved as well.<\/p>\n<p>The 3rd update they are adding for driving is the &#8220;an Unstuck feature&#8221; which will help players to gain friction and unstuck their cars if they are in a situation where they are accelerating but the car is not moving. You will no longer need to abandon your car if stuck.<\/p>\n<ul>\n<li><strong>Read more: <a href=\"https:\/\/www.ginx.tv\/en\/cyberpunk-2077\/cyberpunk-2077-vehicle-guide-all-types-and-models-manufacturers-theft-and-more\" target=\"_blank\" rel=\"noopener\">Cyberpunk 2077 Vehicle guide: All types and models, manufacturers, theft, and more<\/a><\/strong><\/li>\n<\/ul>\n<p>Finally, this update will add an option to turn off &#8220;dodge on double-tapping a movement key&#8221;, something which was frustrating for many players due to the sudden and unwanted movement this was creating when out of combat.<\/p>\n<p>As we&#8217;ve mentioned earlier, this patch should have been released in the second half of February, but CD Projekt RED didn&#8217;t give an update in regards to a new release date. Still, we expect Cyberpunk 2077 1.2 Patch to be released in the next two weeks.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CD Projekt RED has posted a blog that gives us a first look at what can players expect from Patch 1.2, which should have been&#8230;<\/p>\n","protected":false},"author":1832,"featured_media":13935,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-13934","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-cyberpunk-2077","genre-rpg","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Cyberpunk 2077 1.2 Patch promises to fix police and better driving controls - GINX TV<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/13934\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Cyberpunk 2077 1.2 Patch promises to fix police and better driving controls - GINX TV\" \/>\n<meta property=\"og:description\" content=\"CD Projekt RED has posted a blog that gives us a first look at what can players expect from Patch 1.2, which should have been...\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.ginx.tv\/en\/cyberpunk-2077\/cyberpunk-2077-1-2-patch-promises-to-fix-police-and-better-driving-controls\" \/>\n<meta property=\"og:site_name\" content=\"GINX TV\" \/>\n<meta property=\"article:published_time\" content=\"2021-03-19T21:48:40+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-07-19T07:37:58+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/Cyberpunk_2077_driving_patch.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1\" \/>\n\t<meta property=\"og:image:height\" content=\"1\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Nikola Savic\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@https:\/\/x.com\/sawovsky\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Nikola Savic\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.ginx.tv\/en\/cyberpunk-2077\/cyberpunk-2077-1-2-patch-promises-to-fix-police-and-better-driving-controls#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/cyberpunk-2077\/cyberpunk-2077-1-2-patch-promises-to-fix-police-and-better-driving-controls\"},\"author\":{\"name\":\"Nikola Savic\",\"@id\":\"https:\/\/www.ginx.tv\/en\/#\/schema\/person\/889ee336757820cc84e54bc1f0d03991\"},\"headline\":\"Cyberpunk 2077 1.2 Patch promises to fix police and better driving controls\",\"datePublished\":\"2021-03-19T21:48:40+00:00\",\"dateModified\":\"2024-07-19T07:37:58+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/cyberpunk-2077\/cyberpunk-2077-1-2-patch-promises-to-fix-police-and-better-driving-controls\"},\"wordCount\":534,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/#organization\"},\"image\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/cyberpunk-2077\/cyberpunk-2077-1-2-patch-promises-to-fix-police-and-better-driving-controls#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/Cyberpunk_2077_driving_patch.jpg\",\"articleSection\":[\"Cyberpunk 2077\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/www.ginx.tv\/en\/cyberpunk-2077\/cyberpunk-2077-1-2-patch-promises-to-fix-police-and-better-driving-controls#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.ginx.tv\/en\/cyberpunk-2077\/cyberpunk-2077-1-2-patch-promises-to-fix-police-and-better-driving-controls\",\"url\":\"https:\/\/www.ginx.tv\/en\/cyberpunk-2077\/cyberpunk-2077-1-2-patch-promises-to-fix-police-and-better-driving-controls\",\"name\":\"Cyberpunk 2077 1.2 Patch promises to fix police and better driving controls - 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