{"id":14264,"date":"2021-03-27T02:50:03","date_gmt":"2021-03-27T02:50:03","guid":{"rendered":"https:\/\/www.ginx.tv\/wild-rift-balance-framework-how-riot-handles-champion-updates"},"modified":"2024-07-19T07:36:24","modified_gmt":"2024-07-19T07:36:24","slug":"wild-rift-balance-framework-how-riot-handles-champion-updates","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/wild-rift-balance-framework-how-riot-handles-champion-updates","title":{"rendered":"Wild Rift Balance Framework: How Riot handles champion updates"},"content":{"rendered":"
Since its initial announcement several months ago, Riot Games has been committed to making Wild Rift one of the most complete experiences in terms of competitiveness, availability and matchmaking, compared to other mobile MOBAs such as Arena of Valor or Mobile Legends.<\/p>\n
For this, the development team led by Jonathan “JCM1117” Chao, Gameplay and Balance Lead on Wild Rift, has been in charge of creating and perfecting a balance framework, based on the data that Riot has collected since the alpha and beta tests of the game.<\/p>\n
Wild Rift Balance Framework: Handling the balance according to skill and position<\/h2>\n