{"id":14394,"date":"2021-03-30T14:47:40","date_gmt":"2021-03-30T14:47:40","guid":{"rendered":"https:\/\/www.ginx.tv\/dead-by-daylight-all-kill-chapter-update-460-patch-notes"},"modified":"2024-07-19T07:25:29","modified_gmt":"2024-07-19T07:25:29","slug":"dead-by-daylight-all-kill-chapter-update-460-patch-notes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/video-games\/dead-by-daylight-all-kill-chapter-update-460-patch-notes","title":{"rendered":"Dead by Daylight All-Kill chapter update 4.6.0 patch notes released"},"content":{"rendered":"<p>Dead by Daylight&rsquo;s <a href=\"https:\/\/www.ginx.tv\/en\/video-games\/dead-by-daylight-all-kill-chapter-release-time-what-to-expect\" target=\"_blank\" rel=\"noopener\">All-Kill chapter<\/a> brings in a new K-pop inspired killer to torture survivors with, but an update also brings in some technical fixes.&nbsp;<\/p>\n<p>Released back in 2016, Dead by Daylight has become the go-to asymmetrical 4v1 multiplayer horror title, which is also celebrating its fifth anniversary this year.<\/p>\n<p>Along with new killer The Tricker and survivor Yun-Jin Lee, an update for Dead by Daylight gives a visual makeover to the main lobby, store, and tally. Colourblind modes have also been added.<\/p>\n<p>There&rsquo;s also adjustments to The Blight and The Wraith, with the latter&rsquo;s cloaked move speed receiving a buff, while nerfing his speed uncloaked.<\/p>\n<p>You can check out the <a href=\"https:\/\/forum.deadbydaylight.com\/en\/kb\/articles\/278-4-6-0-all-kill\" target=\"_blank\" rel=\"noopener nofollow\">full patch notes<\/a> below.&nbsp;<\/p>\n<ul>\n<li><strong>Read more:&nbsp;<a href=\"https:\/\/www.ginx.tv\/en\/video-games\/how-resident-evil-speedrunners-are-keeping-classics-alive-25-years-later\" target=\"_blank\" rel=\"noopener\">How Resident Evil speedrunners are keeping the classics alive 25 years later<\/a><\/strong><\/li>\n<\/ul>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/MNC9QfkZBBJOhWBSUAbcr0qUF2uTJ7xFcCBe58S7E_E\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL2RlYWRfYnlfZGF5bGlnaHRfdHJpY2tzdGUuanBn\" alt=\"dead_by_daylight_trickste\" width=\"1024\" height=\"493\" loading=\"lazy\"><br \/><span style=\"font-size: 8pt;\">The Trickster has arrived (Picture: Behaviour Interactive)&nbsp;<\/span><\/p>\n<h2>Dead by Daylight update 4.6.0 patch notes&nbsp;<\/h2>\n<h3>Features<\/h3>\n<ul>\n<li>Added a new Killer &#8211; The Trickster<\/li>\n<li>Added a new Survivor &#8211; Yun-Jin Lee<\/li>\n<li>Added Party Privacy options &#8211; You can now set your party privacy to automatically block join requests from strangers, allow friends to join without approval, etc.<\/li>\n<li>Added the Chat Filter feature<\/li>\n<li>Added an error message when a user fails to add a friend because he has too many friends<\/li>\n<\/ul>\n<h3><strong>Content<\/strong><\/h3>\n<p>The Blight<\/p>\n<ul>\n<li>Adjusted his first person animations and camera position to be higher up<\/li>\n<li>Reworked the collision detection for his power. It should now be consistent with basic attack obstruction and no longer result in sliding off various surfaces.<\/li>\n<\/ul>\n<p>The Wraith<\/p>\n<ul>\n<li>Increased his cloaked move speed<\/li>\n<li>Decreased his move speed while uncloaking<\/li>\n<li>Reduced the Windstorm addon move speed bonuses to compensate for the above speed changes<\/li>\n<li>Removed the uncloaking move speed penalties from the Windstorm addons<\/li>\n<\/ul>\n<p>Accessibility<\/p>\n<ul>\n<li>Colorblind modes have been added and can be accessed VIA the Options menu.&nbsp;<\/li>\n<\/ul>\n<p>Perks<\/p>\n<ul>\n<li>Decisive Strike &#8211; Now deactivates when performing certain actions that are not part of evading the Killer<\/li>\n<\/ul>\n<p>HUD<\/p>\n<ul>\n<li>Increased the visibility and size of the negative status effect timer fill.<\/li>\n<li>Made adjustments to the player status timer bar to be more accurate and added back the glows to indicate when the timer bar is paused or requires attention.<\/li>\n<li>Improved performance.<\/li>\n<\/ul>\n<p>Menus<\/p>\n<ul>\n<li>Updated the accept and cancel buttons on Friend and Group requests to have a greater visual difference.<\/li>\n<\/ul>\n<h3><strong>Audio<\/strong><\/h3>\n<ul>\n<li>The warning and max stingers for Laceration Meter (from Killer&#8217;s perspective) have been changed<\/li>\n<li>The bat swing attenuation was reduced for Survivors<\/li>\n<li>The 2D scream on the Mori was fixed<\/li>\n<li>Main Event cooldown now has SFX support<\/li>\n<li>New VO for The Trickster while in Chase mode<\/li>\n<\/ul>\n<h3><strong>Visual Update<\/strong><\/h3>\n<ul>\n<li>Visual Update for the main Lobby, Store, and Tally<\/li>\n<\/ul>\n<h3><strong>Bug Fixes<\/strong><\/h3>\n<ul>\n<li>Fixed a crash in the initial interaction screen.<\/li>\n<li>Fixed a crash in the Play as Killer lobby that could occur when repeatedly holding the Ready button to cancel the search.<\/li>\n<li>Fixed an issue that could cause lockers to play loud noise notifications when slowly entered<\/li>\n<li>Fixed an issue that prevented Killers to drop on top of the chairs in Ormond&#8217;s chalet.<\/li>\n<li>Fixed an issue that could cause a crash when using Victor to pounce on a survivor as they exit the trial.<\/li>\n<li>Fixed an issue that could cause Victor to stay stuck inside the hills unique to the Red Forest maps.<\/li>\n<li>Fixed an issue that caused the infected VFX behind the survivor icon to not be fully completed when the Survivor is affected by Broken status effect.<\/li>\n<li>Fixed an issue that could cause Survivors to remain standing until they move when downed from a Deep Wound status.<\/li>\n<li>Fixed an issue that caused Killers and Survivors to be seen floating in certain spots on hills in Asylum maps.<\/li>\n<li>Fixed an issue that caused the Survivor&rsquo;s health bar to no longer flash when the timer is paused.<\/li>\n<li>Fixed an issue that could cause the Trail of Punishment of the Damned sound effect to keep playing even if no trails were left behind.<\/li>\n<li>Fixed an issue that caused Survivor to not stay on the ground after dying status animation has occurred<\/li>\n<li>Fixed an issue that could cause players to spawn inside a collision (therefore not being able to move) when loading into the Dead Dawg Saloon map<\/li>\n<li>Fixed an issue that could prevent repairing a generator from the light post side in Grim Pantry<\/li>\n<li>Fixed an issue that could prevent Survivor health bars from being visually accurate (bar would appear empty before Survivor dies).<\/li>\n<li>Fixed an issue that caused the item&#8217;s icon on the ground to overlap with the progress bar when equipped with some specific items (only if the In-Game HUD scale is 85% or lower).<\/li>\n<li>Fixed an issue that would rarely cause the in-game UI to appear when entering spectator mode while the last survivor reaches the tally screen<\/li>\n<li>Fixed an issue that caused the Trapper&#8217;s bear trap to clip into doors<\/li>\n<li>Fixed an issue that caused a collision between statue and a hill on Sanctum of Wrath map<\/li>\n<li>Fixed an issue that caused the Nurse to blink out of bound in the killer shack<\/li>\n<li>Fixed perks appearing as Tier 1 in the Match result screen of a Custom Game<\/li>\n<li>Fixed an issue in Spectate mode where the player could see the remaining generators left instead of the Exit Gate objective when the hatch is closed<\/li>\n<li>Fixed an issue where a player could lose pips when leaving during loading<\/li>\n<li>Fixed an issue that could cause the server to crash If multiple Survivors spam the heal interaction while crouching<\/li>\n<li>Fixed an issue that could prevent the Killer from picking up Survivors along the edge of the Exit Gate<\/li>\n<li>Fixed an issue that could cause disconnected players not to count towards progress on the Devout emblem<\/li>\n<li>Fixed an issue that could cause lockers to become horizontal<\/li>\n<li>Fixed an issue that could cause two survivors to swap positions if they quickly took turns attempting to unhook the same survivor<\/li>\n<li>Fixed an issue that prevented Hex: Blood Favor from showing survivors the &#8220;cursed&#8217; status when activated<\/li>\n<li>Fixed an issue that could cause the Legion&#8217;s Feral Frenzy power to end incorrectly after hitting a second survivor<\/li>\n<li>Fixed an issue that could cause survivors hands to become misaligned when using the exit gate switch<\/li>\n<li>Fixed an issue that could cause survivors to gain interaction progress when successfully hitting a skill check from the perk Oppression<\/li>\n<li>Fixed an issue that could cause the Blight and the Demogorgon to stop moving while dashing if the menu is opened<\/li>\n<li>Fixed an issue that could cause hooked Survivors to float off the hook if the Killer downs an injured survivor attempting to unhook them.<\/li>\n<li>Fixed an issue that could cause Victor to remain suspended in the air if a Survivor disconnected while Victor was attached<\/li>\n<li>Fixed an issue that could cause the Blight&#8217;s rush to hit an invisible collision where a Hatch could later spawn<\/li>\n<li>Fixed an issue that could cause camera snapping when quickly starting and stopping generator repairs<\/li>\n<li>Fixed an issue that could cause the perk Tinkerer to activate when the last generator is completed<\/li>\n<li>Fixed an issue that could cause survivors to become stuck in lockers in network conditions with high packet loss<\/li>\n<li>Fixed an issue that could cause the Killer to completely block the access to a specific hook on Disturbed Ward, Lery&#8217;s Memorial Institute and Gideon maps.<\/li>\n<\/ul>\n<p><strong>Switch only:<\/strong><\/p>\n<ul>\n<li>Fixed an issue where selecting an Archive cinematic would briefly play a few frames of the last previously viewed cinematic.<\/li>\n<li>Fixed a crash that may occur when holding both buttons to switch between Survivors in Spectator Mode.<\/li>\n<li>Fixed an issue where the HUD could display the same buff icon twice<\/li>\n<\/ul>\n<p><strong>Stadia only:<\/strong><\/p>\n<ul>\n<li>Fixed an issue with the UI prompts showing for a wrong platform when using a keyboard and a controller.<\/li>\n<\/ul>\n<p><strong>PS4 and PS5 only:<\/strong><\/p>\n<ul>\n<li>Fixed an issue where if a player using a PS5 invites a player using a PS4 the invitee can&#8217;t accept the invitation.<\/li>\n<\/ul>\n<p><strong>Xbox Series X|S only:<\/strong><\/p>\n<ul>\n<li>Fixed an issue where the application would crash when accepting an invitation sent to a signed-in but inactive account.<\/li>\n<\/ul>\n<p><strong>Xbox One only:<\/strong><\/p>\n<ul>\n<li>Fixed an issue where Recently Played With XB1 players can enter a Public Lobby without requesting to join the Party<\/li>\n<li>Fixed an issue where the player could be soft-locked after disconnecting the Xbox Live profile while being in a Play as Survivor lobby.<\/li>\n<\/ul>\n<h3><strong>Known Issues<\/strong><\/h3>\n<p><strong>Stadia only:<\/strong><\/p>\n<ul>\n<li>Description of The Nightmare&#8217;s power states he can accumulate 5 Dream Tokens instead of 8.<\/li>\n<li>The DLC exclusive cosmetic for Chapter 19: All-Kill will not be awarded upon purchase. The cosmetic will be automatically applied to eligible players once this issue is fixed in an upcoming patch.<\/li>\n<li>(TENTATIVE) Missing string for Chapter name for DLC banner in in-game Store Featured page.<\/li>\n<\/ul>\n<p><strong>Windows Store only:<\/strong><\/p>\n<ul>\n<li>The game crashes when revoking consent on the Microsoft Store version of the game<\/li>\n<\/ul>\n<h3><strong>Changes from PTB to Live<\/strong><\/h3>\n<p><strong>The Trickster<\/strong><\/p>\n<ul>\n<li>When activating Main Event, The Trickster will automatically throw Blades<\/li>\n<li>It is now possible to cancel Main Event by pressing the Ability button<\/li>\n<li>While in Main Event, the ammo count no longer decreases. If The Trickster had 50 Blades when it was activated, he will have 50 Blades when it ends.<\/li>\n<li>Improved visual feedback for Showstopper&#8217;s cooldown after Main Event has ended<\/li>\n<li>Added additional states to The Trickster&#8217;s power icon when in Main Event and when in cooldown after Main Event.<\/li>\n<li>Improved the Laceration Meter UI readability around the Survivor portraits<\/li>\n<li>Updated the Trick Blades add-on: Blades will now ricochet twice. Ricochet hits will grant bonus Bloodpoints. Ricochet hits no longer deal double laceration.<\/li>\n<li>The Blight: Updated rush hitbox to be higher and narrower in order to reduce collisions with objects on the edge of the player&#8217;s screen or out of view<\/li>\n<\/ul>\n<p><strong>Perks<\/strong><\/p>\n<ul>\n<li>Smash Hit: Duration increased to 4 seconds<\/li>\n<li>Self Preservation: Now also hides pools of blood &amp; grunts of pain<\/li>\n<li>Starstruck: Exposed effect now refreshes any time the Survivor enters your Terror Radius, and the effect persists for 26\/28\/30 seconds after leaving it. Cooldown reduced to 60 seconds<\/li>\n<li>No Way Out: Now has a base time of 10 seconds, +4\/6\/8 seconds for each token<\/li>\n<\/ul>\n<p><em>Dead by Daylight is available on PlayStation, Xbox, Nintendo Switch, Stadia and PC.&nbsp;<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dead by Daylight&rsquo;s All-Kill chapter brings in a new K-pop inspired killer to torture survivors with, but an update also brings in some technical fixes.&nbsp;&#8230;<\/p>\n","protected":false},"author":601,"featured_media":14395,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-14394","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-video-games","genre-horror","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - 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