{"id":15355,"date":"2021-04-21T05:42:41","date_gmt":"2021-04-21T05:42:41","guid":{"rendered":"https:\/\/www.ginx.tv\/wild-rift-2-2a-patch-notes-update-champion-balance-changes-aram"},"modified":"2024-07-19T07:11:44","modified_gmt":"2024-07-19T07:11:44","slug":"wild-rift-2-2a-patch-notes-update-champion-balance-changes-aram","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/wild-rift\/wild-rift-2-2a-patch-notes-update-champion-balance-changes-aram","title":{"rendered":"Wild Rift 2.2a patch notes update: Champion balance changes for ARAM"},"content":{"rendered":"<p>With the release of <a href=\"https:\/\/www.ginx.tv\/en\/wild-rift\">Wild Rift<\/a> v2.2, Riot Games finally added the highly-anticipated <a href=\"https:\/\/www.ginx.tv\/en\/wild-rift\/wild-rift-aram-guide-prepare-to-step-foot-on-the-howling-abyss\">All Random All Mid (ARAM) game mode<\/a> for testing, where players can battle it out in the Howling Abyss, a frantic single-lane arena. Now, based on feedback from the community, the developers have made some champion balance changes in the updated Wild Rift v2.2 patch notes, focusing just on the ARAM game mode.<\/p>\n<h2>Wild Rift v2.2a patch notes: ARAM balance changes<\/h2>\n<p>The updated chances in the <a href=\"https:\/\/wildrift.leagueoflegends.com\/en-us\/news\/game-updates\/wild-rift-patch-notes-2-2a\/\" target=\"_blank\" rel=\"noopener nofollow\">Wild Rift v2.2a patch notes<\/a> are for the second round of ARAM game mode testing. Riot announced the updated patch notes <a href=\"https:\/\/twitter.com\/wildrift\/status\/1384303300267319299\" target=\"_blank\" rel=\"noopener nofollow\">on Twitter<\/a>, following community feedback.<\/p>\n<p>First up, the champion selection screen timer was way too long in ARAM (previously 65 seconds), considering the mode assigns champions at random to players, as the name suggests. Riot has reduced this timer to 15 seconds, so you still have time to play or chat with your team but you can get into the game much faster.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/io2otmZM4CsWou_4WpxebKE4nzWU0aETUp6dvz0aMJQ\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9XaWxkX1JpZnQvV2lsZFJpZnRBUkFNaW5zaWRlLmpwZz9fdD0xNjE4OTgzNjg0\" alt=\"WildRiftARAMinside.jpg?_t=1618983684\" width=\"600\" height=\"337\" loading=\"lazy\"><span style=\"font-size: 8pt;\">(Picture: Riot Games)<\/span><\/p>\n<p>Apart from the quality-of-life change to the ARAM game mode for the second round of testing, Riot Games also made some champion balance changes. Essentially, the developers buffed the damage output of several champions.&nbsp;<\/p>\n<h3>Wild Rift ARAM champion balance changes<\/h3>\n<ul>\n<li><strong>Akali<\/strong> &#8211; Damage dealt: 0% &rarr; 10%<\/li>\n<li><strong>Camille<\/strong> &#8211; Damage dealt: 0% &rarr; 10%<\/li>\n<li><strong>Corki<\/strong> &#8211; Damage dealt: 0% &rarr; 10%<\/li>\n<li><strong>Evelynn<\/strong> &#8211; Damage dealt: 0% &rarr; 5%<\/li>\n<li><strong>Fiora<\/strong> &#8211; Damage dealt: 0% &rarr; 10%<\/li>\n<li><strong>Lux<\/strong> &#8211; Damage dealt: 0% &rarr; -10% \/ Damage received: 0% &rarr; 10%<\/li>\n<li><strong>Jax<\/strong> &#8211; Damage dealt: 0% &rarr; 5%<\/li>\n<li><strong>Kai&rsquo;sa<\/strong> &#8211; Damage dealt: 0% &rarr; 5%<\/li>\n<li><strong>Lee Sin<\/strong> &#8211; Damage dealt: 0% &rarr; 10%<\/li>\n<li><strong>Seraphine<\/strong> &#8211; Damage dealt: 0% &rarr; -10% \/ Damage received: 0% &rarr; 10%<\/li>\n<li><strong>Shyvana<\/strong> &#8211; Damage dealt: 0% &rarr; 10%<\/li>\n<li><strong>Sona <\/strong>&#8211; Damage dealt: 0% &rarr; -10% \/ Damage received: 0% &rarr; 10%<\/li>\n<li><strong>Tryndamere<\/strong> &#8211; Damage dealt: 0% &rarr; 10%<\/li>\n<li><strong>Vayne<\/strong> &#8211; Damage dealt: 0% &rarr; 5%<\/li>\n<li><strong>Vi<\/strong> &#8211; Damage dealt: 0% &rarr; 10%<\/li>\n<li><strong>Zed<\/strong> &#8211; Damage dealt: 0% &rarr; 5%<\/li>\n<li><strong>Ziggs<\/strong> &#8211; Damage dealt: 0% &rarr; -10% \/ Damage received: 0% &rarr; 10%<\/li>\n<\/ul>\n<p>So there you have it, the full Wild Rift v2.2a patch notes, filled with only changes to ARAM.&nbsp;<\/p>\n<ul>\n<li><strong>Read more: <a href=\"https:\/\/www.ginx.tv\/en\/wild-rift\/wild-rift-patch-2-2a-champion-and-items-changes-new-skins-and-more\">Wild Rift Patch 2.2a: Champion and items changes, new skins, and more<\/a><\/strong><\/li>\n<\/ul>\n<p>Keep in mind these ARAM changes were added to the Wild Rift v2.2a patch notes one week after the initial release of the update.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>With the release of Wild Rift v2.2, Riot Games finally added the highly-anticipated All Random All Mid (ARAM) game mode for testing, where players can&#8230;<\/p>\n","protected":false},"author":1327,"featured_media":15356,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-15355","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-wild-rift","genre-moba","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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