{"id":15409,"date":"2021-04-22T04:12:15","date_gmt":"2021-04-22T04:12:15","guid":{"rendered":"https:\/\/www.ginx.tv\/warzone-season-3-patch-notes-roze-skin-nerf-mac-10-nerf-new-operators-and-more"},"modified":"2024-07-19T07:17:03","modified_gmt":"2024-07-19T07:17:03","slug":"warzone-season-3-patch-notes-roze-skin-nerf-mac-10-nerf-new-operators-and-more","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-3-patch-notes-roze-skin-nerf-mac-10-nerf-new-operators-and-more","title":{"rendered":"Warzone Season 3 patch notes: Roze skin nerf, MAC-10 nerf, new operators, and more"},"content":{"rendered":"<p>It finally happened, after months of complaining by both fans and influencers alike, such as <a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/courage-s-roze-warzone-skin-complaints-reignites-desire-to-get-cosmetic-banned\">Jack &#8220;CouRage&#8221; Dunlop<\/a>, the infamous Roze skin has been nerfed with the Season 3 patch notes.<\/p>\n<p>The skin has been touted as a &#8220;pay to win&#8221; cosmetic as using a completely black outfit gives users an unfair advantage as it blends into Verdansk&#8217;s environment with ease.<\/p>\n<p>That wasn&#8217;t the only thing nerfed, as the <a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty-black-ops-cold-war\/best-mac-10-loadout-warzone-season-2\">MAC-10<\/a> received yet another downgrade that could potentially make the submachine gun less reliable than before.<\/p>\n<ul>\n<li><strong>Read more: <a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/hunt-for-adler-warzone-event-start-time-rewards-challenges-more\">Hunt for Adler Warzone event: Start time, rewards, challenges, more<\/a><br \/><\/strong><\/li>\n<\/ul>\n<p>Without further ado, let&#8217;s get down to everything in the Warzone Season 3 patch notes.<\/p>\n<h2>Warzone Season 3 patch notes&nbsp;<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/DYet0F5bb43fFYzAAPSwcZvXXI8yMT0URGYFLUNyxY4\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9XYXJ6b25lL3dhcnpvbmVfZ3VuLnBuZw\" alt=\"warzone season 3 patch notes\" width=\"600\" height=\"250\" loading=\"lazy\"><br \/><span style=\"font-size: 8pt;\">(Picture: Activision)<\/span><\/p>\n<h3><span data-preserver-spaces=\"true\">MAP<\/span><\/h3>\n<ul>\n<li><span data-preserver-spaces=\"true\">The situation in Verdansk has hit a critical level. Armistice Central Command will be communicating directly to all Operators with further instructions.<\/span><\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">GENERAL<\/span><\/h3>\n<ul>\n<li><span data-preserver-spaces=\"true\">NVIDIA DLSS is now available in Call of Duty&reg;: Warzone on PC<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Players with NVIDIA GeForce RTX graphics cards can enable NVIDIA DLSS to boost performance and play at higher resolutions and graphics settings.<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">End of game open mic has been turned off for modes with infinite respawn mechanics.<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Player rank will now display the correct rank icons in the After-Action Report.<\/span><\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">GAMEPLAY<\/span><\/h3>\n<ul>\n<li><span data-preserver-spaces=\"true\">Loot that spawns across Verdansk has once again been updated&#8230;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Now exclusively consists of Black Ops Cold War Weapons including the new Swiss K31 Sniper Rifle and PPSh-41 SMG<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Only Legendary Weapons will spawn as Blueprints<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Players no longer take armor-bypassing damage when using a riot shield and facing an active thermite grenade.<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Sticking a player with Semtex will now always down them.<\/span><\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">ACCESSIBILITY<\/span><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Added Mono Audio to the Volume settings in Audio Options<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Disabled (Default): Audio is split between left and right audio channels to provide directional sound.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Enabled: Left and right audio channels are combined into one channel&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">BUG FIXES<\/span><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed a bug with most Cold War barrels where Hip Spread and ADS Idle Sway were being increased when they should not have been.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed a bug with some ZRG 20mm optics that disabled the ability to hold breath.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed a bug where some loot would drop in close proximity on death.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed a bug where if the player is downed while switching to a gunner seat, they would become invisible and\/or invulnerable.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed a bug causing the random Operator select option to only select Coalition Operators from Modern Warfare.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed a bug causing Baker&rsquo;s fourth Operator Mission Objective to not track properly (eliminate 15 enemies using a weapon with an attached 2x magnified scope or greater).&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed a bug causing certain Operator models to appear headless while using the FFAR 1.<\/span><\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">WEAPONS<\/span><\/h3>\n<p><span data-preserver-spaces=\"true\"><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/2opJJQRN-VeWSBT30UwIdv9LEvzrYgsNW0p0S8A0z9c\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9XYXJ6b25lL1MzLnBuZw\" alt=\"WARZONE S3 NERFS\" width=\"600\" height=\"250\" loading=\"lazy\"><\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Cold War weapons have had their ammo names updated.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The FFAR 1 crosshair has been updated to match other Assault Rifles.<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">New Weapons<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">PPSh-41: SMG (Launch Week)<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Tier 15 of the Battle Pass.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Swiss K31: Sniper Rifle (Launch Week)<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Tier 31 of the Battle Pass<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Two New Weapon Unlock Challenges<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">LC-10<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Using SMGs, get 3 kills without dying in 15 different matches.<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">FARA 83<\/span><\/p>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Using Assault Rifles, get 2 headshot kills in 15 different matches.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">&nbsp;<\/span><strong><span data-preserver-spaces=\"true\">Assault Rifles<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">Cold War AK-47<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Recoil pattern has been adjusted<\/span><\/li>\n<\/ul>\n<p><em><span data-preserver-spaces=\"true\">The recoil pattern on the Cold War AK-47 had made its downsides far more apparent than its upsides. We have smoothed out its recoil to make it easier to control. If you are accurate, or skilled at recoil control you will now find the Cold War AK-47 quite effective at most ranges.<\/span><\/em><\/p>\n<p><span data-preserver-spaces=\"true\">FARA 83<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Minimum damage increased from 25 to 26<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Maximum damage decreased from 33 to 31<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Maximum damage range increased by 17%<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Recoil pattern has been adjusted<\/span><\/li>\n<\/ul>\n<p><em><span data-preserver-spaces=\"true\">As a fast-firing AR with relatively strong recoil, we felt there was too much of an identity overlap between the FARA 83 and the FFAR 1. We have smoothed out its recoil and pushed its damage profile out to be a more viable mid-long range AR option.<\/span><\/em><\/p>\n<p><span data-preserver-spaces=\"true\">FFAR 1<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Maximum damage decreased from 30 to 27<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Maximum damage range decreased by 15%<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Neck damage multiplier changed from 1.1 to 1<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Upper torso damage multiplier changed from 1.1 to 1<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS speed decreased slightly<\/span><\/li>\n<\/ul>\n<p><em><span data-preserver-spaces=\"true\">With high damage, rate of fire, and a competitive mag size, the FFAR 1 has enjoyed a lengthy reign of terror on the short-to-mid range engagement space. When a weapon is so ruthlessly efficient that it pushes the entirety of a weapon category out of viability, it needs to be addressed. The FFAR 1 will remain a respectable option following this change, but it should now be a playstyle preference rather than a loadout necessity.&nbsp;<\/span><\/em><\/p>\n<p><span data-preserver-spaces=\"true\">Groza<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Recoil increased slightly<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS speed decreased slightly<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Upper torso damage multiplier changed from 1.3 to 1.1<\/span><\/li>\n<\/ul>\n<p><em><span data-preserver-spaces=\"true\">This change is more of a precaution. We expect in the absence of the FFAR 1, that the Groza would rise to take its place. While there will always be a &lsquo;meta&rsquo;, we want the meta to exist in a TTK range that is a bit higher than where we are currently. In that regard, we believe the Groza was a bit of an outlier that, much like the FFAR 1, could have been detrimental to weapon diversity. Bringing the Groza down a notch should allow for some healthy competition in this weapon category.<\/span><\/em><\/p>\n<p><span data-preserver-spaces=\"true\">Krig 6<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Head damage multiplier changed from 1.4 to 1.5<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Neck damage multiplier changed from 1 to 1.3<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Upper torso damage multiplier changed from 1 to 1.1<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lower torso damage multiplier changed from 1 to 1.1<\/span><\/li>\n<\/ul>\n<p><em><span data-preserver-spaces=\"true\">The Krig 6 has long been overshadowed by other all-stars in the AR category. We believe this change will allow for a more competitive Time to Kill given the shots are well placed.<\/span><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><span data-preserver-spaces=\"true\">QBZ-83<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Move speed increased<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS move speed increased<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Neck damage multiplier changed from 1 to 1.2<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Upper torso damage multiplier changed from 1 to 1.1<\/span><\/li>\n<\/ul>\n<p><em><span data-preserver-spaces=\"true\">The QBZ-83 is a unique weapon that trades overall lethality for mobility. We aim to provide players with the tools to support a multitude of interesting playstyle options. Our goal is that with the right attachments, skillful maneuvering and rotations will be a hallmark of the QBZ playstyle. We have also given it a much-needed nudge in lethality if you can manage aiming and moving simultaneously.&#8221;<\/span><\/em><\/p>\n<p><strong><span data-preserver-spaces=\"true\">Submachine Guns<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">LC10<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Bullet velocity increased slightly<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Mac-10<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Maximum damage decreased by 1<\/span><\/li>\n<\/ul>\n<p><em><span data-preserver-spaces=\"true\">This is another precautionary change to promote diversity. The Mac-10 is both popular and fun to use. Part of what makes the Mac-10 feel fair to play against is that its upside feels comparative to its downside. That is where player skill comes in. Knowing when and what weapon to swap to during an engagement is a facet of skill expression we want to highlight whenever possible. While this change only brings the Mac-10&#8217;s Time to Kill up by about 10%, we think this is a good place to start to encourage exploration in the SMG category.<\/span><\/em><\/p>\n<p><strong><span data-preserver-spaces=\"true\">Sniper Rifles<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">Pelington 703<\/span><\/p>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS speed increased<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Raise time increased slightly<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Tactical Rifles<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">Cold War Tactical Rifle Charlie<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Time between bursts increased by 33%<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Neck damage multiplier changed from 1.8 to 1.3<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">M16<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Time between bursts increased by 10%<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Neck damage multiplier changed from 1.8 to 1.1<\/span><\/li>\n<\/ul>\n<p><em><span data-preserver-spaces=\"true\">The Cold War Tactical Rifle Charlie and the M16 were able to reach rates of fire that allowed the wielder to negate a requisite identity pillar of burst rifles&mdash;accuracy. With their extreme rates of fire and generous burst pattern, shots were not required to be well placed. You would inherit the high damage profile and range of burst rifles with minimal downside. With this change, and the change to Fire Rate barrels noted below, you will now need to aim deliberately if you intend to kill quickly.<\/span><\/em><\/p>\n<h3><span data-preserver-spaces=\"true\">ATTACHMENTS&nbsp;<\/span><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Position Concealment&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Position Concealment will reduce the time your position is visible on the compass and minimap after firing. This effect has been added as a pro on both the Flashguard and SOCOM\/KGB Eliminator.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Barrels<\/span><\/strong><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">16.3&rdquo; Rapid Fire (M16)&nbsp;<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increase to rate of fire reduced by 58%&nbsp;<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">18&rdquo; Rapid Fire (Tactical Rifle Charlie)&nbsp;<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increase to rate of fire reduced by 56%&nbsp;&nbsp;<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">15.9&rdquo; Strike Team (M16)&nbsp;<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increase to rate of fire reduced by 66%&nbsp;<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">18.2&rdquo; Strike Team (Tactical Rifle Charlie)&nbsp;<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increase to rate of fire reduced by 64%&nbsp;<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">16.3&rdquo; Titanium (M16)&nbsp;<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increase to rate of fire reduced by 61%&nbsp;<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">17&rdquo; Titanium (Tactical Rifle Charlie)&nbsp;<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increase to rate of fire reduced by 59%&nbsp;<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Sorokin 140mm Auto (Sykov)&nbsp;<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Minimum damage reduced from 23 to 19&nbsp;&nbsp;<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Sorokin 140mm Auto AND Akimbo (Sykov)&nbsp;<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Minimum damage reduced from 19 to 14&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">This only affects the weapon when both the Sorokin 140mm Auto and the Akimbo attachment are equipped simultaneously.&nbsp;<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">&nbsp;<\/span><em><span data-preserver-spaces=\"true\">The Sykov, when equipped with any permutation of the Sorokin 140mm Auto has been far more lethal at range than we would prefer. When secondary weapons can go toe-to-toe with, or even best a primary weapon consistently, we risk streamlining access to one of the most powerful Perks in the game&mdash;Ghost. While we continue to examine the impact that Ghost has on gameplay, providing easier access to it with negligible downside is not something we want to enable.&nbsp;<\/span><\/em><\/p>\n<p><em><span data-preserver-spaces=\"true\">&nbsp;<\/span><\/em><strong><span data-preserver-spaces=\"true\">Lasers&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Ember Sighting Point&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS speed penalty reduced by 20%&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">SOF Target Designator&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Flashlight is now visible during hip-fire and ADS&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Magazines&nbsp;<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">Salvo\/VDV Fast Mag&nbsp;<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS speed penalty reduced by 20%&nbsp;<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Speed Mag&nbsp;<\/span><\/p>\n<p><span data-preserver-spaces=\"true\">Pistols&nbsp;<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS speed penalty reduced by 40%&nbsp;<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">SMGs&nbsp;<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS speed penalty reduced by 30%&nbsp;<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Snipers&nbsp;<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS speed penalty reduced by 20%<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Muzzles&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Flashguard&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Added Position Concealment pro&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">SOCOM\/KGB Eliminator&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Added Position Concealment pro&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Optics&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">SUSAT MultiZoom&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS speed penalty reduced by 10%<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Ultrazoom Custom&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS speed penalty reduced by 20%&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Vulture Custom Zoom&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS speed penalty reduced by 20%<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Rear Grips&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increases to ADS speed reduced by roughly 10%&nbsp;<\/span><\/li>\n<\/ul>\n<p><em><span data-preserver-spaces=\"true\">We have begun the iterative process of tweaking values on attachments. We would like the diminution of weapon downside to be a build direction rather than a single attachment choice. As it stands, we feel most attachments need to have their values addressed in some regard to achieve this. We are hoping to make some previously nonviable options less so in addition to widening overall build variety. This may include increasing upsides or downsides on existing attachments. We are also actively looking at how we can create more compelling choices within the confines of attachment categories&mdash;chiefly, muzzles like the Monolithic and Agency Suppressor.<\/span><\/em><\/p>\n<p><em><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/8s4FhxOT6tw4LPih6YSWH28ya1R9rxbMcKhytcoNRBs\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9XYXJ6b25lL1JPWkVfTkVSRi5wbmc\" alt=\"ROZE NERF\" width=\"600\" height=\"250\" loading=\"lazy\"><\/em><\/p>\n<h3>OPERATORS<\/h3>\n<ul style=\"list-style-type: disc;\">\n<li>Roze\n<ul style=\"list-style-type: circle;\">\n<li><em>We&rsquo;ve adjusted Roze in order to improve the Operators readability\/visibility where sources of light are available.&nbsp;<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>New Operators added:<\/p>\n<ul>\n<li>Wraith: Warsaw Pact (Launch Week)&nbsp;&nbsp;\n<ul>\n<li>Unlocked via Battle Pass&nbsp;<\/li>\n<\/ul>\n<\/li>\n<li>Knight: Warsaw Pact (In-Season)&nbsp;\n<ul>\n<li>Unlocked via Store Bundle&nbsp;<\/li>\n<\/ul>\n<\/li>\n<li>Antonov: Warsaw Pact (In-Season)&nbsp;&nbsp;\n<ul>\n<li>Unlocked via Store Bundle&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3>Warzone Season 3 Download size&nbsp;<\/h3>\n<p>The Season Three update will be available for Warzone&nbsp;on&nbsp;April 21st&nbsp;at 9 PM PT.&nbsp;Remember, the&nbsp;Black Ops Cold War&nbsp;download is not necessary if you are only playing&nbsp;Warzone, and vice versa.&nbsp;<br \/>Warzone Update Sizes<\/p>\n<ul>\n<li>PlayStation 5: 22.6&nbsp;GB&nbsp;<\/li>\n<li>PlayStation 4: 22.6&nbsp;GB&nbsp;<\/li>\n<li>Xbox Series X \/ Xbox Series S: 25.9&nbsp;GB&nbsp;<\/li>\n<li>Xbox One: 25.9&nbsp;GB&nbsp;<\/li>\n<li>PC: 25.2&nbsp;GB&nbsp;<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It finally happened, after months of complaining by both fans and influencers alike, such as Jack &#8220;CouRage&#8221; Dunlop, the infamous Roze skin has been nerfed&#8230;<\/p>\n","protected":false},"author":1973,"featured_media":15410,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-15409","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-call-of-duty","genre-battle-royal","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - 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