{"id":15585,"date":"2021-04-25T18:42:03","date_gmt":"2021-04-25T18:42:03","guid":{"rendered":"https:\/\/www.ginx.tv\/guilty-gear-strive-japan-beta-test-showcases-bo5-matches-cinematic-supers"},"modified":"2024-07-19T07:03:23","modified_gmt":"2024-07-19T07:03:23","slug":"guilty-gear-strive-japan-beta-test-showcases-bo5-matches-cinematic-supers","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/video-games\/guilty-gear-strive-japan-beta-test-showcases-bo5-matches-cinematic-supers","title":{"rendered":"Guilty Gear Strive Japan beta test showcases Bo5 matches, cinematic supers"},"content":{"rendered":"<p dir=\"ltr\">Legendary fighting game developers Arc System Works have put on a local beta test for <a href=\"https:\/\/www.ginx.tv\/en\/guilty-gear\">Guilty Gear Strive<\/a>. The test is only available at select Japanese arcades, but gameplay footage has made its way onto social media.<\/p>\n<p dir=\"ltr\">In addition to dozens of character changes, a handful of game mechanics have been altered or improved from the beta.<\/p>\n<h2 dir=\"ltr\">Best-of-five matches<\/h2>\n<p dir=\"ltr\">At the local beta tests, all cabinets were set to best-of-five. Extremely high combo and command grab damage has been a prominent concern since the first beta. Instead of lowering damage, Arc System Works may have opted to turn Guilty Gear from best-of-three to best-of-five. This would allow for higher damage while still giving players enough opportunities to adapt.<\/p>\n<p dir=\"ltr\"><span style=\"font-size: 8pt;\"><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/SppN0SgEP6gCk06ZohPO0tDQpEY2LS692xllAaNYeow\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9HdWlsdHlfR2Vhcl9TdHJpdmUvZ3VpbGl0eV9nZWFyXzIucG5n\" alt=\"Guility gear best of five\" width=\"1024\" height=\"579\" loading=\"lazy\">A solid corner combo from cyborg vampire samurai Nagoriyuki gets him halfway to victory. (Picture: Arc System Works, Gamespot)&nbsp;<\/span><\/p>\n<p dir=\"ltr\">It&#8217;s possible that the game was purposefully set to best-of-five for the local beta test, a common practice among arcades to give players more bang for their buck. Arcsys might still plan on best-of-three being the default mode, but changing to five-game sets would gracefully address damage concerns without requiring game-wide rebalances.<\/p>\n<h2 dir=\"ltr\">Cinematic Supers<\/h2>\n<p dir=\"ltr\">Guilty Gear is known for eschewing long cinematic Super moves in favour of fast-paced and extremely elaborate Instant Kills. With Instant Kills seemingly removed, Arcsys is moving the flashy cinematics to Supers that end the round.<\/p>\n<p dir=\"ltr\"><span style=\"font-size: 8pt;\"><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/_610X7JFs8iyJoPql1I1jvg73xGJq_uKGI3MqqwYNMQ\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9HdWlsdHlfR2Vhcl9TdHJpdmUvZ3VpbGl0eV9nZWFyXzMucG5n\" alt=\"Guility gear strive supers\" width=\"1008\" height=\"616\" loading=\"lazy\">(Picture: Arc System Works)<\/span><\/p>\n<p dir=\"ltr\">All of the cinematic Supers appear to feature heavenly clouds and new camera angles to show off the characters&rsquo; expression. It&rsquo;s not clear if all Supers become cinematic on kill, but Chipp&rsquo;s Zansei Rouga and Nagoriyuki&rsquo;s Wasureyuki are both confirmed to change.<\/p>\n<h2 dir=\"ltr\">Wallbreak kills<\/h2>\n<p dir=\"ltr\">Wallbreaks are a controversial new feature. They allow for extremely punishing combos but grant the opponent some clemency by returning them to mid-screen. The bonus damage from a wallbreak is now lethal. In the first beta, characters would reset to the mid-screen with a pixel of life; prime positioning for a comeback.<\/p>\n<p dir=\"ltr\"><span style=\"font-size: 8pt;\"><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/QJ2EA4iCqrCH9ppdM_8g82zv5Dm_8xS62ObmMIA20bM\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9HdWlsdHlfR2Vhcl9TdHJpdmUvZ3VpbGl0eV9nZWFyXzQucG5n\" alt=\"guility gear wallbreak kills\" width=\"1024\" height=\"576\" loading=\"lazy\">(Picture: Arc System Works)<\/span><\/p>\n<p dir=\"ltr\">Characters like Millia Rage and Zato-1 have gameplans built around forcing the opponent to the corner. Having access to potentially lethal wall break combos make corner offence much stronger than before.<\/p>\n<h2 dir=\"ltr\">Character rebalances<\/h2>\n<p dir=\"ltr\">With scare footage, it&#8217;s difficult to tell exactly what changes Arcsys has made to individual characters. However, there are two major changes that fans have discovered.<\/p>\n<p dir=\"ltr\">The first is related to Ramlethal. Her swords no longer cause a wallsplat when thrown out in a combo. Instead, they bounce the opponent off the wall. Ramlethal was an extremely popular and powerful character in the beta, so this seems like a natural nerf.<\/p>\n<p dir=\"ltr\"><span style=\"font-size: 8pt;\"><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/ziJPAp5hNT34EvLJZScBiOwC89zwRKRZSsNwq2-qN7E\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9HdWlsdHlfR2Vhcl9TdHJpdmUvZ3VpbGl0eV9nZWFyXzUucG5n\" alt=\"Guility gear character rebalances\" width=\"1024\" height=\"576\" loading=\"lazy\">(Picture: Arc System Works)<\/span><\/p>\n<p dir=\"ltr\">Leo Whitefang also received a slap on the wrist. Zweites Kaltes Gest&ouml;ber (his grounded cross-up sword slash) no longer leads to a combo on a normal hit. This was a widely questioned design change from Leo&rsquo;s debut in Xrd. Combos out of ZKG might still be possible with a counter hit or Roman Cancel. Of course, Leo still has plenty of mixup options afterwards between his command grab and standing overhead.<\/p>\n<ul>\n<li dir=\"ltr\"><strong>Read more: <a href=\"https:\/\/www.ginx.tv\/en\/guilty-gear\/all-game-modes-in-guilty-gear-strive-story-online-arcade-and-more\">All game modes in Guilty Gear Strive: Story, online, arcade, and more<\/a><\/strong><\/li>\n<\/ul>\n<p dir=\"ltr\">There are dozens of more character changes to discover when Guilty Gear Strive releases 11th June.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Legendary fighting game developers Arc System Works have put on a local beta test for Guilty Gear Strive. The test is only available at select&#8230;<\/p>\n","protected":false},"author":10821,"featured_media":15586,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-15585","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-video-games","genre-fighting-games","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Guilty Gear Strive Japan beta test showcases Bo5 matches, cinematic supers - GINX TV<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/15585\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Guilty Gear Strive Japan beta test showcases Bo5 matches, cinematic supers - GINX TV\" \/>\n<meta property=\"og:description\" content=\"Legendary fighting game developers Arc System Works have put on a local beta test for Guilty Gear Strive. 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