{"id":16226,"date":"2021-05-08T12:50:33","date_gmt":"2021-05-08T12:50:33","guid":{"rendered":"https:\/\/www.ginx.tv\/rogue-company-season-2-release-date-battle-pass-new-map-more"},"modified":"2024-07-19T15:58:19","modified_gmt":"2024-07-19T15:58:19","slug":"rogue-company-season-2-release-date-battle-pass-new-map-more","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/roguecompany\/rogue-company-season-2-release-date-battle-pass-new-map-more","title":{"rendered":"Rogue Company Season 2: Release date, patch notes, battle pass, Mack, more"},"content":{"rendered":"<p>Rogue Company <a href=\"https:\/\/www.ginx.tv\/en\/roguecompany\/rogue-company-season-1-release-date-patch-notes-battle-pass-more\">Season 1<\/a> is coming to an end in the next few days and the developers, Hi-Rez Studios, have been revealing all that we come to expect in the launch of Season 2.<\/p>\n<p>To that end, we have had a first look at the game&#8217;s newest rogue, Mack, as well as the new map, Breach, and the game&#8217;s second battle pass.<\/p>\n<div class=\"ephox-summary-card\" style=\"max-width: 650px;\" data-ephox-embed-iri=\"https:\/\/twitter.com\/RogueCompany\/status\/1392117652668227584\"><a class=\"ephox-summary-card-link-thumbnail\" href=\"https:\/\/twitter.com\/RogueCompany\/status\/1392117652668227584\"><img decoding=\"async\" class=\"ephox-summary-card-thumbnail\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/2krXiXXc8C8Shv4ya9yzPTqzJdKZTJshyw3ZlDQ16b8\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly9wYnMudHdpbWcuY29tL21lZGlhL0UxSExuMVNXUUFBRE4xTy5qcGc6bGFyZ2U\" alt=\"E1HLn1SWQAADN1O.jpg:large\" width=\"1920\" height=\"1080\" loading=\"lazy\"><\/a><a class=\"ephox-summary-card-link\" href=\"https:\/\/twitter.com\/RogueCompany\/status\/1392117652668227584\"><span class=\"ephox-summary-card-title\">Rogue Company on Twitter<\/span><span class=\"ephox-summary-card-description\">Our latest release for Rogue Company is live, kicking off Season Two &amp; the Mack Update!Read up on all the details about our new Rogue, Battle Pass, map, and more with our update notes &#8211; available now on https:\/\/t.co\/dMoA021lIP.&eth;&Yuml;&lsquo;&permil; https:\/\/t.co\/KQ750AevaT pic.twitter.com\/8A0cwiSQWF&mdash; Rogue Company (@RogueCompany) May 11, 2021<\/span><span class=\"ephox-summary-card-author\">Rogue Company<\/span><span class=\"ephox-summary-card-website\">Twitter<\/span><\/a><\/div>\n<p>The new season will also advance the story of <a href=\"https:\/\/www.ginx.tv\/en\/rogue-company\">Rogue Company<\/a>, with The Jackal, introduced in Season 1 as the enemies of Rogue Company, going on the attack.<\/p>\n<div class=\"ephox-summary-card\" style=\"max-width: 650px;\" data-ephox-embed-iri=\"https:\/\/twitter.com\/RogueCompany\/status\/1390335547558797314\"><a class=\"ephox-summary-card-link\" href=\"https:\/\/twitter.com\/RogueCompany\/status\/1390335547558797314\"><span class=\"ephox-summary-card-title\">Rogue Company on Twitter<\/span><span class=\"ephox-summary-card-description\">When Jackal attacks Rogue Company&#8217;s training facility, all bets are off. Join forces with Mack &amp; battle back any opposition on our new map Breach when the update launches next week! pic.twitter.com\/6u7csgerZQ&mdash; Rogue Company (@RogueCompany) May 6, 2021<\/span><span class=\"ephox-summary-card-author\">Rogue Company<\/span><span class=\"ephox-summary-card-website\">Twitter<\/span><\/a><\/div>\n<p>There will also be a number of buffs and nerfs to various rogues and weapons, much of what has already been playtested through the Public Test Server.<\/p>\n<h2><span style=\"font-family: 'PT Sans', sans-serif;\">Release date<\/span><\/h2>\n<p><span style=\"font-family: 'PT Sans', sans-serif;\">Rogue Company Season 2 will be released on <strong>Tuesday, 11th May<\/strong>, which will also mark the release of the Mack Update.<\/span><\/p>\n<h2>Battle pass<\/h2>\n<p>The Season 2 battle pass will feature over 50 rewards, rank up your battle pass levels and you can unlock the Wasteland Scavenger Phantom.<\/p>\n<p>Like the <a href=\"https:\/\/www.ginx.tv\/en\/roguecompany\/rogue-company-season-1-battle-pass-release-date-all-tiers-cost-more\">previous season<\/a>, there is a <strong>free and paid track<\/strong> with two battle pass bundles available:<\/p>\n<p><strong>Battle Pass Base Bundle (1000 RB (&pound;7.99\/US&#36;10))<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li>3 Instant Premium Rewards (Prison 625 Ronin Outfit,&nbsp;Crosswalk Primary Wrap, 1 Hour Account Boost)<\/li>\n<li>+20% Battle Pass Experience<\/li>\n<\/ul>\n<p><strong>Battle Pass Elite Bundle (2000 RB (&pound;16\/US&#36;20))<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li>+15 Battle Pass Tiers<\/li>\n<li>3 Instant Premium Rewards (Prison 625 Ronin Outfit,&nbsp;Crosswalk Primary Wrap, 1 Hour Account Boost)<\/li>\n<li>+20% Battle Pass Experience<\/li>\n<\/ul>\n<p>Season 2 also introduces new Seasonal Challenges and Daily Rewards which will allow you to earn XP, boosts, camo, and Rogue Bucks.<\/p>\n<p>For a complete look at the new battle pass, check out our <a href=\"https:\/\/www.ginx.tv\/en\/roguecompany\/rogue-company-season-2-battle-pass-release-date-all-tiers-cost-more\">Season 2 battle pass guide<\/a>.<\/p>\n<h2>New rogue &#8211; Mack<\/h2>\n<p><img decoding=\"async\" style=\"font-family: Nunito, sans-serif; font-size: 15px; width: 100%;\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/iXR5cPjVJsqNEHnmrEvK6d3AbFBB8K2qNzjofHRZhvQ\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9Sb2d1ZV9Db21wYW55L1JvZ3VlX01hY2suanBn\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" srcset=\"https:\/\/webcdn.hirezstudios.com\/rogue-company\/wp-content\/wp-content\/uploads\/2026\/01\/Mack_PTS_Notes-1568x882.png 1568w\" alt=\"Rogue Company Season 2 mack\" width=\"300\" height=\"170\" loading=\"lazy\"><br \/><span style=\"font-size: 8pt;\">(Picture: Hi-Rez Studio)<\/span><\/p>\n<p>Mack is the game&#8217;s newest rogue, this Scottish (honestly, I think it&#8217;s supposed to be a Scottish accent, I myself a Scotsmen believe Mack to be some approximation of a Scottish, Russian, and Afrikans accent) explosive expert.<\/p>\n<p>Thanks to the PTE we know how Mack is very likely to look come launch day (though take note, it could change).<\/p>\n<p>Heis two primaries are either the Conviction LMG or Objection SMG and his melee is a Claymore.<\/p>\n<p>His abilities are Lightbomb &#8211; think a huge flashbang &#8211; and Standard Issue which gives Mack 25 hp starting amour, while also replenishing it when he downs opponents.<\/p>\n<p>For Mack&#8217;s full stats, abilities and perks have a look at the patch notes below.<\/p>\n<h2>New map &#8211; Breach<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/5FGm-GLs_Gz2PBjjDjkmod_PxNMWmJ6y50rwZEji4IU\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9Sb2d1ZV9Db21wYW55L1JvZ3VlX0NvbXBhbnlfYnJlYWNoLmpwZw\" alt=\"Rogue Company breach map\" width=\"1024\" height=\"576\" loading=\"lazy\"><br \/><span style=\"font-size: 8pt;\">(Picture: Hi-Rez Studios)<\/span><\/p>\n<p>The newest map is Breach, and the location is Rogue Company&#8217;s training facility. Attacked by The Jackals, Rogue Company will have to fend off the pesky invaders.<\/p>\n<h2>Rogue Company Season 2 full patch notes<\/h2>\n<h3><strong>Mack<\/strong><\/h3>\n<p><strong>Primary: Conviction LMG<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li>Body Damage: 25<\/li>\n<li>Fire Rate: 7.14<\/li>\n<li>Range: 20<\/li>\n<li>Handling: 30<\/li>\n<li>Magazine Size: 50<\/li>\n<li>Reload Time: 3.2<\/li>\n<\/ul>\n<p><strong>Primary: Objection SMG<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li>Body Damage: 13<\/li>\n<li>Fire Rate: 16.67<\/li>\n<li>Range: 10<\/li>\n<li>Handling: 35<\/li>\n<li>Magazine Size: 30<\/li>\n<li>Reload Time: 1.35<\/li>\n<\/ul>\n<p><strong>Secondary: Warrant Pistol<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li>Body Damage: 21<\/li>\n<li>Fire Rate: 6.9<\/li>\n<li>Range: 13<\/li>\n<li>Handling: 28<\/li>\n<li>Magazine Size: 15<\/li>\n<li>Reload Time: 1.7<\/li>\n<\/ul>\n<p><strong>Melee: Claymore<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li>Body Damage: 50<\/li>\n<li>Throw Damage: 100<\/li>\n<li>Swing Rate: 1.52<\/li>\n<\/ul>\n<p><strong>Gadgets:<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li>Grenade<\/li>\n<li>Active Protection System<\/li>\n<\/ul>\n<p><strong>Perks:<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li>Berserker<\/li>\n<li>Toughen Up<\/li>\n<li>Bounce Back<\/li>\n<li>Stalker<\/li>\n<li>Replenish<\/li>\n<li>Resupply<\/li>\n<\/ul>\n<p><strong>Lightbomb<\/strong><\/p>\n<p>Plant a device that charges up, and launches a massive flashbang a short distance in the air.<\/p>\n<p><strong>Standard Issue<\/strong><\/p>\n<p>Start the game with 25 armour. Downing enemies instantly repairs this armor<\/p>\n<h3>Ranked Season 2<\/h3>\n<p>A new season of Ranked will be available with the update and introduce a new feature while providing updated rewards!<\/p>\n<p><strong>Rogue Ban<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li>During Rogue selection each team may select a Rogue to ban before selection begins.<\/li>\n<\/ul>\n<p><strong>Rewards:<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li>Gone Rogue Achievement (Play 30 Ranked Games)<\/li>\n<li>Rank 30 Award<\/li>\n<\/ul>\n<h3>Contracts<\/h3>\n<p><strong>Season Challenges&nbsp;<\/strong>&ndash; Now you can earn reputation and Battle Pass points with the new seasonal challenges.&nbsp; New Challenges unlock each week and you can progress through current weeks challenges as quickly as you are able!&nbsp;&nbsp;<\/p>\n<p><strong>Daily Contracts<\/strong>&nbsp;&ndash; Now daily contracts also award Battle Pass XP to help you progress through the Battle Pass!<\/p>\n<p><img decoding=\"async\" style=\"height: auto; width: initial;\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/s2PUFfS1inQNdKchjM6A3-ns0fuB2qO6d6XFX01tt8E\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93ZWJjZG4uaGlyZXpzdHVkaW9zLmNvbS9yb2d1ZS1jb21wYW55L3dwLWNvbnRlbnQvdXBsb2Fkcy8yMDIxLzA0L2xvZ2luLTEwMjR4NTY1LmpwZw\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" srcset=\"https:\/\/webcdn.hirezstudios.com\/rogue-company\/wp-content\/wp-content\/uploads\/2026\/01\/login-1568x865.jpg 1568w\" alt=\"Daily contracts Rogue Company Season 2\" width=\"640\" height=\"353\" loading=\"lazy\"><\/p>\n<h3>Daily Login Rewards<\/h3>\n<p>Players can no earn rewards just for logging in to Rogue Company!&nbsp; Currently there are 10 total rewards available each cycle which will give you boosts, camo, and Rogue Bucks!<\/p>\n<p><img decoding=\"async\" style=\"height: auto; width: initial;\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/Nj87wpG9x6stTGebCAvDixpqAIbQ3QM2TkIvc-aQpfc\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93ZWJjZG4uaGlyZXpzdHVkaW9zLmNvbS9yb2d1ZS1jb21wYW55L3dwLWNvbnRlbnQvdXBsb2Fkcy8yMDIxLzA0L2xvZ2lucmV3YXJkLTEwMjR4NDYwLmpwZw\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" srcset=\"https:\/\/webcdn.hirezstudios.com\/rogue-company\/wp-content\/wp-content\/uploads\/2026\/01\/loginreward-1568x704.jpg 1568w\" alt=\"Daily Login rewards Rogue COmpany Season 2\" width=\"640\" height=\"288\" loading=\"lazy\"><\/p>\n<h4><strong>Modes: <\/strong><strong>Limited Time Mode: King of the Hill<\/strong><\/h4>\n<p>This mode needs no introduction! In this Best of 3, 4v4 respawn mode, you will gain points by securing and holding a control point!<\/p>\n<ul style=\"list-style-type: disc;\">\n<li>Each round will last 5 minutes<\/li>\n<li>Each second on the hill will gain you points but you must remain within it.<\/li>\n<li>The hill will move to a different location every 75 seconds<\/li>\n<li>The first team to 150 points or the team with the most points when the time expires wins.<\/li>\n<li>Sudden Death will occur if the losing team is on the hill when the match timer runs out and continue until every team member has been removed.<\/li>\n<\/ul>\n<h3>Weapons<\/h3>\n<p>Assault Rifles<\/p>\n<p>KA30<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Headshot damage increased to 30&nbsp;<\/li>\n<li aria-level=\"1\">Body damage increased to 24&nbsp;<\/li>\n<\/ul>\n<p>HRM-30KS&nbsp;<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Body damage increased to 28&nbsp;<\/li>\n<\/ul>\n<p>MLX Mark 4&nbsp;<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Body damage increased to 24&nbsp;<\/li>\n<li aria-level=\"1\">Headshot damage increased to 32&nbsp;<\/li>\n<\/ul>\n<p>Nightshade<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Body damage increased to 20&nbsp;<\/li>\n<\/ul>\n<p>Sahara<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Body damage increased to 25<\/li>\n<li aria-level=\"1\">Headshot damage increased to 30<\/li>\n<li aria-level=\"1\">Range reduced to 19.5m<\/li>\n<\/ul>\n<p>Riptide<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Body damage increased to 18<\/li>\n<li aria-level=\"1\">Headshot damage increased to 27&nbsp;<\/li>\n<\/ul>\n<h4>SMGs<\/h4>\n<p>General<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">All SMGs have had their sprint fire delay removed<\/li>\n<\/ul>\n<p>D40-C<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Body damage increased to 16<\/li>\n<\/ul>\n<p>24S<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Body damage increased to 17<\/li>\n<\/ul>\n<p>Knight<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Body damage increased to 25<\/li>\n<li aria-level=\"1\">Headshot damage increased to 32&nbsp;<\/li>\n<\/ul>\n<p>LMP-X<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Body damage increased to 18<\/li>\n<li aria-level=\"1\">Fixed an issue where the weapon was receiving less Aim Over Shoulder accuracy than intended<\/li>\n<\/ul>\n<p>Objection<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Headshot damage reduced to 15<\/li>\n<li aria-level=\"1\">Body damage increased to 13<\/li>\n<\/ul>\n<p>SL-C<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Headshot damage increased to 18<\/li>\n<li aria-level=\"1\">Body damage increased to 15<\/li>\n<\/ul>\n<h4>DMRs<\/h4>\n<p>D3D-i<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Fire rate increased to 3.6<\/li>\n<\/ul>\n<p>MX-R<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Body damage increased to 34<\/li>\n<\/ul>\n<p>Mamba<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Body damage increased to 48<\/li>\n<li aria-level=\"1\">Headshot damage increased to 75<\/li>\n<\/ul>\n<p>Devotion<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Headshot damage increased to 78<\/li>\n<\/ul>\n<h4>Shotguns<\/h4>\n<p>General<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">All shotguns have had their sprint fire delay removed<\/li>\n<\/ul>\n<p>Striker 8&times;10<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Body damage increased to 66<\/li>\n<li aria-level=\"1\">Headshot damage increased to 80<\/li>\n<li aria-level=\"1\">Range increased to 6.5<\/li>\n<\/ul>\n<p>SKL-6<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Fire rate increased to 2.0<\/li>\n<li aria-level=\"1\">Headshot damage reduced to 125<\/li>\n<\/ul>\n<p>S12 Tactical&nbsp;<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Body damage increased to 70<\/li>\n<\/ul>\n<h4>Pistols<\/h4>\n<p>A3 Salvo<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Body damage increased to 38<\/li>\n<li aria-level=\"1\">Headshot damage increased to 46<\/li>\n<li aria-level=\"1\">Reduced horizontal kick<\/li>\n<\/ul>\n<p>Executioner<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Headshot damage reduced to 42<\/li>\n<li aria-level=\"1\">Body damage reduced to 30<\/li>\n<\/ul>\n<p>P12K<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Clip size increased to 9<\/li>\n<\/ul>\n<h4>LMGs<\/h4>\n<p>MLX Maw<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Body damage increased to 18<\/li>\n<li aria-level=\"1\">Fixed an issue where the weapon had a slower Aim Over Shoulder transition time than intended<\/li>\n<\/ul>\n<h4>Snipers<\/h4>\n<p>Tyr<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Clip size reduced to 1<\/li>\n<li aria-level=\"1\">Headshot damage increased to 150<\/li>\n<li aria-level=\"1\">Body damage increased to 80<\/li>\n<li aria-level=\"1\">Reload time reduced to 1.4<\/li>\n<\/ul>\n<h4>Melee Weapons<\/h4>\n<p>General<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Throw speed has been reduced for all thrown melee weapons<\/li>\n<\/ul>\n<p>Baseball Bat<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">When thrown, the Baseball Bat will now deal 75 Body Damage and 100 Headshot damage<\/li>\n<\/ul>\n<p>Katana<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Base: When thrown, the Katana will now deal 75 Body Damage and 100 Headshot Damage<\/li>\n<li aria-level=\"1\">Level 2: When thrown, the Katana will now deal 125 Body Damage and 125 Headshot Damage<\/li>\n<\/ul>\n<p>Kukri<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Base: When thrown, the Kukri&nbsp; will now deal 75 Body Damage and 100 Headshot Damage<\/li>\n<li aria-level=\"1\">Level 2: When thrown, the Kukri will now deal 125 Body Damage and 125 Headshot Damage<\/li>\n<\/ul>\n<p>Throwing Axe<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Base: When thrown, the Throwing Axe will now deal 75 Body Damage and 100 Headshot Damage&nbsp;<\/li>\n<li aria-level=\"1\">Level 2: When thrown, the Throwing Axe will now deal 150 Body Damage and 150 Headshot Damage<\/li>\n<\/ul>\n<h4><strong>Rogues<\/strong><\/h4>\n<p>Fixer<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">No longer has Shredder Rounds. Now has Toughen Up<\/li>\n<\/ul>\n<p>Gl1tch<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Fixed an issue where he wasn&rsquo;t able to pull out his tablet after hacking<\/li>\n<li aria-level=\"1\">Hacked enemies are forced to put away their abilities and gadgets<\/li>\n<li aria-level=\"1\">Hack range increased from 20 to 25 meters<\/li>\n<\/ul>\n<p>Ronin<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Ballistic Knife&rsquo;s damage increased from 100 to 125<\/li>\n<\/ul>\n<p>Sigrid<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Shield is now immune to melee attacks<\/li>\n<\/ul>\n<p>Trench<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Now has Trip Mine<\/li>\n<li aria-level=\"1\">No longer has Shredder Rounds. Now has Toughen Up<\/li>\n<\/ul>\n<p>Vy<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Improved the visual effects for better visibility<\/li>\n<\/ul>\n<h4><strong>Gadgets<\/strong><\/h4>\n<p>EMP Grenade<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Enemies hit by EMP&rsquo;s are forced to put away their abilities and gadgets<\/li>\n<\/ul>\n<p>Sticky Sensor<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Fixed an ADS bug<\/li>\n<\/ul>\n<h4><strong>Perks<\/strong><\/h4>\n<p>Tenacity<\/p>\n<ul style=\"list-style-type: disc;\">\n<li aria-level=\"1\">Cost increased to 8000<\/li>\n<li aria-level=\"1\">Now reduces incoming explosive damage by 40%<\/li>\n<\/ul>\n<h3>Bugs<\/h3>\n<ul style=\"list-style-type: disc;\">\n<li>Fixed an issue where players were not receiving Mastery Experience for both Rogues played in both match halves<\/li>\n<li>Fixed an issue where the Replenish Perk would not work when purchasing the second Nightshade upgrade<\/li>\n<li>Fixed an issue where players could reroll completed contracts<\/li>\n<li>Fixed an issue where enemy barbwire could appear as a friendly color after respawn<\/li>\n<li>Fixed an issue where offline players could be invited to a party<\/li>\n<li>Fixed an issue where players in Spectator could see Gadget icons when a Gadget was purchased<\/li>\n<li>Fixed a preview thumbnail for the Arren L2-12 purchase screen<\/li>\n<li>Fixed an exploit where players could climb on top of the Chimera<\/li>\n<li>Fixed an issue where an Extraction Hack objective could persist between rounds on the minimap<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Rogue Company Season 1 is coming to an end in the next few days and the developers, Hi-Rez Studios, have been revealing all that we&#8230;<\/p>\n","protected":false},"author":1325,"featured_media":16227,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-16226","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-roguecompany","genre-tps","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - 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