{"id":1691,"date":"2019-11-12T12:49:49","date_gmt":"2019-11-12T12:49:49","guid":{"rendered":"https:\/\/www.ginx.tv\/game-dictionary-league-of-legends"},"modified":"2024-07-19T11:27:05","modified_gmt":"2024-07-19T11:27:05","slug":"game-dictionary-league-of-legends","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/league-of-legends\/game-dictionary-league-of-legends","title":{"rendered":"Game Dictionary: League of Legends"},"content":{"rendered":"
AA <\/strong>– auto attack, the right-click your champion does to opponenets<\/p>\n ADC<\/strong> – attack damage carry, a champion in the bottom lane, used generally for any bot laner although technically different to a mage \/ ability power carry (APC)<\/p>\n AoE<\/strong> – area of effect, where an ability can have an impact<\/p>\n AP<\/strong> – ability power, the strength of a champion’s abilities<\/p>\n CC<\/strong> – crowd control, managing the waves of minions and champions in a teamfight<\/p>\n CD <\/strong>– cooldown, when you use an ability, time must pass before you can use it again<\/p>\n CDR<\/strong> – cooldown reduction, allowing you to reduce the time between using the same ability again<\/p>\n CS<\/strong> – creep score (minions killed)<\/p>\n DPS<\/strong> – damage per second, there is also the separate DoT for damage over time<\/p>\n ER<\/strong> – Essence Reaver, an item that provides +70 attack damage, +25% critical strike chance and +20% cooldown reduction<\/p>\n GG<\/strong> – good game, said at the end of matches<\/p>\n IAS<\/strong> – increased attack speed<\/p>\n IE<\/strong> – Infinity Edge, an item that grants +80 attack damage+25% critical strike chance and an increase in critical strike damage by 25%<\/p>\n KS <\/strong>– kill steal, overused phrase for when a champion is set to get the kill but another champion ‘takes’ it<\/p>\n MR<\/strong> – magic resist, the equivalent of armor but for magical attacks<\/p>\n MS<\/strong> – movement speed (not to be confused with ms in the top right corner)<\/p>\n TP<\/strong> – Teleport, a summoner spell you can bind to D or F by default that allows you to send your champion to an allied structure or champion quickly<\/p>\n VGU<\/strong> – visual and gameplay update, another way of describing a rework with significant changes<\/p>\n VO<\/strong> – voiceover, champions often deliver voice lines as they are played<\/p>\n <\/p>\n Ace<\/strong> – when a whole team of five champions is killed by the opposing team<\/p>\n Ban<\/strong> – in modes with a draft, each team member can ban a champion that prevents it from being picked by allies or enemies<\/p>\n Baron<\/strong> – Baron Nashor is a huge and powerful monster in the jungle that first spawns at 20 minutes and gives the Hand of Baron buff to the team that kills it<\/p>\n Baron Pit<\/strong> – the area in which Baron Nashor and the Rift Herald spawn<\/p>\n Blue Buff<\/strong> – the Crest of Insight buff is given to the champion that kills the large Blue Sentinel in jungle<\/p>\n Brush<\/strong> – the tall grass in which champions and wards turn invisible<\/p>\n Camp<\/strong> – where monsters spawn, these are set areas in every game so are known before the start<\/p>\n Chickens <\/strong>– the Raptors are the bird-like creatures that spawn in the jungle<\/p>\n Counter<\/strong> – champions that are a strong matchup against their opponenet, counter picks often give you a better chance of winning through kit alone<\/p>\n Damage<\/strong> – three types of damage can be dealt – physical damage, magic damage and true damage – with the latter ignoring armor and resistance items\/stats<\/p>\n Dive<\/strong> – going under a turret to engage with and kill a champion knowing you will take significant damage<\/p>\n Dragon<\/strong> – in the bottom right of Summoner’s Rift, different elemental drakes spawn here that provide different buffs when killed<\/p>\n Elder Dragon<\/strong> – a strong monster that spawns 35 minutes into the game and when killed, grants the Aspect of the Dragon buff<\/p>\n<\/p>\n
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