{"id":1691,"date":"2019-11-12T12:49:49","date_gmt":"2019-11-12T12:49:49","guid":{"rendered":"https:\/\/www.ginx.tv\/game-dictionary-league-of-legends"},"modified":"2024-07-19T11:27:05","modified_gmt":"2024-07-19T11:27:05","slug":"game-dictionary-league-of-legends","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/game-dictionary-league-of-legends","title":{"rendered":"Game Dictionary: League of Legends"},"content":{"rendered":"<h3>Abbreviations<\/h3>\n<p><strong>AA <\/strong>&#8211; auto attack, the right-click your champion does to opponenets<\/p>\n<p><strong>ADC<\/strong> &#8211; attack damage carry, a champion in the bottom lane, used generally for any bot laner although technically different to a mage \/ ability power carry (APC)<\/p>\n<p><strong>AoE<\/strong> &#8211; area of effect, where an ability can have an impact<\/p>\n<p><strong>AP<\/strong> &#8211; ability power, the strength of a champion&#8217;s abilities<\/p>\n<p><strong>CC<\/strong> &#8211; crowd control, managing the waves of minions and champions in a teamfight<\/p>\n<p><strong>CD <\/strong>&#8211; cooldown, when you use an ability, time must pass before you can use it again<\/p>\n<p><strong>CDR<\/strong> &#8211; cooldown reduction, allowing you to reduce the time between using the same ability again<\/p>\n<p><strong>CS<\/strong> &#8211; creep score (minions killed)<\/p>\n<p><img decoding=\"async\" alt=\"latest?cb=20170727000337\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/lCni3qjnczzUHeOmqTUWrwQ8GFnuRXSo3rQnTPx4wE4\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly92aWduZXR0ZS53aWtpYS5ub2Nvb2tpZS5uZXQvbGVhZ3Vlb2ZsZWdlbmRzL2ltYWdlcy80LzRkL01pbmlvbnMucG5nL3JldmlzaW9uL2xhdGVzdD9jYj0yMDE3MDcyNzAwMDMzNw\" style=\"width: 600px; height: 434px;\" width=\"790\" height=\"572\" loading=\"lazy\"><\/p>\n<p><strong>DPS<\/strong> &#8211; damage per second, there is also the separate DoT for damage over time<\/p>\n<p><strong>ER<\/strong> &#8211; Essence Reaver, an item that provides +70 attack damage, +25% critical strike chance and +20% cooldown reduction<\/p>\n<p><strong>GG<\/strong> &#8211; good game, said at the end of matches<\/p>\n<p><strong>IAS<\/strong> &#8211; increased attack speed<\/p>\n<p><strong>IE<\/strong> &#8211; Infinity Edge, an item that grants&nbsp;+80 attack damage+25% critical strike chance and an increase in critical strike damage by 25%<\/p>\n<p><strong>KS <\/strong>&#8211; kill steal, overused phrase for when a champion is set to get the kill but another champion &#8216;takes&#8217; it<\/p>\n<p><strong>MR<\/strong> &#8211; magic resist, the equivalent of armor but for magical attacks<\/p>\n<p><img decoding=\"async\" alt=\"1215?cb=20180414203544\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/65nsD2rcnLhJInqAQKiGURXAuCmGOQfYtb3QtfinWXg\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly92aWduZXR0ZS53aWtpYS5ub2Nvb2tpZS5uZXQvbGVhZ3Vlb2ZsZWdlbmRzL2ltYWdlcy9lL2VkL1J5emVfT3JpZ2luYWxDZW50ZXJlZC5qcGcvcmV2aXNpb24vbGF0ZXN0L3NjYWxlLXRvLXdpZHRoLWRvd24vMTIxNT9jYj0yMDE4MDQxNDIwMzU0NA\" style=\"width: 600px; height: 337px;\" width=\"1215\" height=\"683\" loading=\"lazy\"><\/p>\n<p><strong>MS<\/strong> &#8211; movement speed (not to be confused with ms in the top right corner)<\/p>\n<p><strong>TP<\/strong> &#8211; Teleport, a summoner spell you can bind to D or F by default that allows you to send your champion to an allied structure or champion quickly<\/p>\n<p><strong>VGU<\/strong> &#8211; visual and gameplay update, another way of describing a rework with significant changes<\/p>\n<p><strong>VO<\/strong> &#8211; voiceover, champions often deliver voice lines as they are played<\/p>\n<p>&nbsp;<\/p>\n<h3>Terms<\/h3>\n<p><strong>Ace<\/strong> &#8211; when a whole team of five champions is killed by the opposing team<\/p>\n<p><strong>Ban<\/strong> &#8211; in modes with a draft, each team member can ban a champion that prevents it from being picked by allies or enemies<\/p>\n<p><strong>Baron<\/strong> &#8211; Baron Nashor is a huge and powerful monster in the jungle that first spawns at 20 minutes and gives the Hand of Baron buff to the team that kills it<\/p>\n<p><img decoding=\"async\" alt=\"latest?cb=20151202202626\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/RoIT8njueeULU0sSUqw0meYdlkgFHiFtkwNnIzwOfn8\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly92aWduZXR0ZS53aWtpYS5ub2Nvb2tpZS5uZXQvbGVhZ3Vlb2ZsZWdlbmRzL2ltYWdlcy8xLzE1L0Jhcm9uX05hc2hvcl9PcmlnaW5hbFNraW4uanBnL3JldmlzaW9uL2xhdGVzdD9jYj0yMDE1MTIwMjIwMjYyNg\" style=\"width: 600px; height: 338px;\" width=\"1920\" height=\"1080\" loading=\"lazy\"><\/p>\n<p><strong>Baron Pit<\/strong> &#8211; the area in which Baron Nashor and the Rift Herald spawn<\/p>\n<p><strong>Blue Buff<\/strong> &#8211; the Crest of Insight buff is given to the champion that kills the large Blue Sentinel in jungle<\/p>\n<p><strong>Brush<\/strong> &#8211; the tall grass in which champions and wards turn invisible<\/p>\n<p><strong>Camp<\/strong> &#8211; where monsters spawn, these are set areas in every game so are known before the start<\/p>\n<p><strong>Chickens <\/strong>&#8211; the Raptors are the bird-like creatures that spawn in the jungle<\/p>\n<p><strong>Counter<\/strong> &#8211; champions that are a strong matchup against their opponenet, counter picks often give you a better chance of winning through kit alone<\/p>\n<p><strong>Damage<\/strong> &#8211; three types of damage can be dealt &#8211; physical damage, magic damage and true damage &#8211; with the latter ignoring armor and resistance items\/stats<\/p>\n<p><strong>Dive<\/strong> &#8211; going under a turret to engage with and kill a champion knowing you will take significant damage<\/p>\n<p><strong>Dragon<\/strong> &#8211; in the bottom right of Summoner&#8217;s Rift, different elemental drakes spawn here that provide different buffs when killed<\/p>\n<p><strong>Elder Dragon<\/strong> &#8211; a strong monster that spawns 35 minutes into the game and when killed, grants the Aspect of the Dragon buff<\/p>\n<div data-oembed-url=\"https:\/\/www.youtube.com\/watch?v=5pwMht-B46g\">\n<div style=\"left: 0; width: 100%; height: 0; position: relative; padding-bottom: 56.25%;\"><iframe allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\" scrolling=\"no\" src=\"https:\/\/www.youtube.com\/embed\/5pwMht-B46g?rel=0\" style=\"border: 0; top: 0; left: 0; width: 100%; height: 100%; position: absolute;\" tabindex=\"-1\" srcdoc=\"&lt;style&gt;*{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}span{height:1.5em;text-align:center;font:48px\/1.5 sans-serif;color:white;text-shadow:0 0 0.5em black}&lt;\/style&gt;&lt;a href=https:\/\/www.youtube.com\/embed\/5pwMht-B46g?autoplay=1&gt;&lt;img src=https:\/\/img.youtube.com\/vi\/5pwMht-B46g\/hqdefault.jpg alt='YouTube video thumbnail'&gt;&lt;span&gt;&#9654;&lt;\/span&gt;&lt;\/a&gt;\"><\/iframe><\/div>\n<\/div>\n<p><strong>Engage<\/strong> &#8211; the act of entering into a fight with disengaging being the opposite<\/p>\n<p><strong>Farm <\/strong>&#8211; gaining gold and exp from minions and monsters<\/p>\n<p><strong>Fed<\/strong> &#8211; a champion that earns many kills and levels up above opponents is &#8216;fed&#8217;. Dying multiple times to another champion, this can be described as &#8216;feeding&#8217;<\/p>\n<p><strong>Focus<\/strong> &#8211; usually followed by a champion name, this means the team should seek to eliminate that champion to give a higher chance of winning a fight<\/p>\n<p><strong>Fog of War<\/strong> &#8211; the dark areas of the map over which players do not have vision<\/p>\n<p><strong>Gank<\/strong> &#8211; a surprise attack that seeks to ambush and eliminate an enemy champion, often the junglers who have the most freedom to gank all three lanes<\/p>\n<p><strong>Herald<\/strong> &#8211; the Rift Herald is a large and strong monster that spawns once a game at 9:50 and drops the Eye of the Herald when killed<\/p>\n<p><img decoding=\"async\" alt=\"Rift_Herald_Image.png\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/BQRfXDKxgOSrtqH7oreW0JdVGqwH6B225Rkj-7N96qA\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly9nYW1lcGVkaWEuY3Vyc2VjZG4uY29tL2xvbGVzcG9ydHNfZ2FtZXBlZGlhX2VuLzkvOTYvUmlmdF9IZXJhbGRfSW1hZ2UucG5n\" style=\"width: 600px; height: 416px;\" width=\"1013\" height=\"703\" loading=\"lazy\"><\/p>\n<p><strong>Kit<\/strong> &#8211; the set passive and abilities a champion possesses<\/p>\n<p><strong>Kite<\/strong> &#8211; staying out of range of enemies while attacking them and keeping them in place through slows, stuns or other CC<\/p>\n<p><strong>Last hit<\/strong> &#8211; the last hit is the killing blow to enemy champions, minions or mobs. This determines who receives gold or buffs in the case of the jungle monsters<\/p>\n<p><strong>Mana<\/strong> &#8211; the resource many champions have that allows them to use abilities that cost a portion of it to cast<\/p>\n<p><strong>Minions<\/strong> &#8211; the small mobs that walk down each of the lanes<\/p>\n<p><strong>Monsters<\/strong> &#8211; also referred to as &#8216;neutrals&#8217; or &#8216;mobs&#8217;, these are the enemies that appear in the jungle such as the raptors and wolves<\/p>\n<p><img decoding=\"async\" alt=\"latest?cb=20151202202628\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/BTxT5ud5gHkk_XpdVnzcIyc3ybRhcm3APnEOMWp1mEY\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly92aWduZXR0ZS53aWtpYS5ub2Nvb2tpZS5uZXQvbGVhZ3Vlb2ZsZWdlbmRzL2ltYWdlcy82LzY0L0NyaW1zb25fUmFwdG9yX09yaWdpbmFsU2tpbi5qcGcvcmV2aXNpb24vbGF0ZXN0P2NiPTIwMTUxMjAyMjAyNjI4\" style=\"width: 600px; height: 338px;\" width=\"1920\" height=\"1080\" loading=\"lazy\"><\/p>\n<p><strong>Peel<\/strong> &#8211; a means of enabling an ADC, peeling is preventing your carry from taking damage using CC<\/p>\n<p><strong>Penta<\/strong> &#8211; similar to an &#8216;ace&#8217; when all enemies are wiped out, a penta is when one champion kills the five enemy champions personally<\/p>\n<p><strong>Pick<\/strong> &#8211; draft mode allows you to select, or pick, a champion<\/p>\n<p><strong>Poke<\/strong> &#8211; small damage to reduce enemy HP without seeking a kill<\/p>\n<p><strong>Pre<\/strong> &#8211; short for &#8216;premade&#8217;, used in lobbies by players to state they are queued with others in the lobby<\/p>\n<p><strong>Proc<\/strong> &#8211; short for Programmed Random Occurence, this term is borrowed from World of Warcraft to mean an ability\/item that has an extra effect that can be activated<\/p>\n<p><strong>Push<\/strong> &#8211; leaving your lane or jungle to make progress in a lane as a team together to bring down a tower<\/p>\n<p><strong>Red Buff<\/strong> &#8211; the Crest of Cinders buff is given to the champion that kills the large Red Brambleback in jungle<\/p>\n<p><strong>Roam<\/strong> &#8211; not sticking to one area\/lane on the map<\/p>\n<p><strong>Rocks<\/strong> &#8211; the Krugs are the rock-like monsters in the jungle that split into smaller versions of themselves when first killed<\/p>\n<p><strong>Root<\/strong> &#8211; similar to a stun, this debuff stops champions moving and roots them to the spot<\/p>\n<p><strong>Runes<\/strong> &#8211; special customisation that can tweak how a champion plays such as providing shields when hit or earning extra gold, this is explained in detail below in a YouTube video by Snow Fox<\/p>\n<div data-oembed-url=\"https:\/\/www.youtube.com\/watch?v=vPY-slW6b5k\">\n<div style=\"left: 0; width: 100%; height: 0; position: relative; padding-bottom: 56.25%;\"><iframe allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\" scrolling=\"no\" src=\"https:\/\/www.youtube.com\/embed\/vPY-slW6b5k?rel=0\" style=\"border: 0; top: 0; left: 0; width: 100%; height: 100%; position: absolute;\" tabindex=\"-1\" srcdoc=\"&lt;style&gt;*{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}span{height:1.5em;text-align:center;font:48px\/1.5 sans-serif;color:white;text-shadow:0 0 0.5em black}&lt;\/style&gt;&lt;a href=https:\/\/www.youtube.com\/embed\/vPY-slW6b5k?autoplay=1&gt;&lt;img src=https:\/\/img.youtube.com\/vi\/vPY-slW6b5k\/hqdefault.jpg alt='YouTube video thumbnail'&gt;&lt;span&gt;&#9654;&lt;\/span&gt;&lt;\/a&gt;\"><\/iframe><\/div>\n<\/div>\n<p><strong>Silence<\/strong> &#8211; this debuff prevents a champion from activating their abilities<\/p>\n<p><strong>Smite<\/strong> &#8211; a summoner spell all junglers should have, this enables high damage to neutrals and bosses in the jungle<\/p>\n<p><strong>Smurf<\/strong> &#8211; someone who is using a low level or low rank account while their main account is of higher level and rank<\/p>\n<p><strong>Split Push<\/strong> &#8211; this involves the team pushing a lane while a teammate tries to make progress elsewhere while the opponent is distracted<\/p>\n<p><strong>Squishy<\/strong> &#8211; a champion that is easy to kill due to low HP on their side or high damage on the other side<\/p>\n<p><strong>Tank<\/strong> &#8211; strong durable champions who are capable of taking significant amounts of damage<\/p>\n<p><strong>Tower \/ Turret<\/strong> &#8211; the tall structures to attack and defend in each lane<\/p>\n<p><img decoding=\"async\" alt=\"latest?cb=20140814113329\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/qmxwATaRORX2s7VdwBpyn7jKyVrsaa-djKDzr9Rf0rA\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly92aWduZXR0ZS53aWtpYS5ub2Nvb2tpZS5uZXQvbGVhZ3Vlb2ZsZWdlbmRzL2ltYWdlcy84LzhjL1NSVlVfUmVkX3Rvd2VyX2NvbmNlcHRzLmpwZy9yZXZpc2lvbi9sYXRlc3Q_Y2I9MjAxNDA4MTQxMTMzMjk\" style=\"width: 600px; height: 450px;\" width=\"3264\" height=\"2448\" loading=\"lazy\"><\/p>\n<p><strong>Trade<\/strong> &#8211; an enemy champion kills you or another ally and is then killed<\/p>\n<p><strong>Ward<\/strong> &#8211; a unit that can be placed to grant vision in an area and come in multiple forms<\/p>\n<p><strong>Wave<\/strong> &#8211; the crowd of minions is commonly referred to as a wave<\/p>\n<p><strong>Ult<\/strong> &#8211; R for all champions is an ultimate, a special ability that allows for a powerful attack, buffs, transformations or other significant changes<\/p>\n<p><strong>Zoning <\/strong>&#8211; keeping a champion out of range for their attacks to land<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Abbreviations AA &#8211; auto attack, the right-click your champion does to opponenets ADC &#8211; attack damage carry, a champion in the bottom lane, used generally&#8230;<\/p>\n","protected":false},"author":25,"featured_media":1692,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-1691","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-league-of-legends"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Game Dictionary: League of Legends - GINX TV<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/1691\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Game 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