{"id":17278,"date":"2021-05-28T00:46:44","date_gmt":"2021-05-28T00:46:44","guid":{"rendered":"https:\/\/www.ginx.tv\/destiny-2-hotfix-3-2-0-3-stasis-nerfs-lost-sector-rewards-fixed-and-more"},"modified":"2024-07-20T09:40:13","modified_gmt":"2024-07-20T09:40:13","slug":"destiny-2-hotfix-3-2-0-3-stasis-nerfs-lost-sector-rewards-fixed-and-more","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-hotfix-3-2-0-3-stasis-nerfs-lost-sector-rewards-fixed-and-more","title":{"rendered":"Destiny 2 Hotfix 3.2.0.3: Stasis nerfs, Lost Sector rewards fixed, and more"},"content":{"rendered":"<p><a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\">Destiny 2<\/a> has a huge surprise in store for players with the upcoming Hotfix 3.2.0.3, as Bungie has moved a batch of balance changes intended to hit with Season 5 coming three months before planned due to heavy criticism from PvP players against the Stasis subclass.<\/p>\n<p>Amongst the biggest nerfs coming to Stasis, which has dominated every PvP activity in the game due to the amounts of crowd-control and freezing abilities, becoming a nightmarish experience for those looking to enjoy Crucible, Iron Banner, and Trials of Osiris, is the fact that non-Super freeze only lasts 1.3 seconds, however, you can&#8217;t break out of them.<\/p>\n<p>On top of this, the bonus damage while using Special-weapon, Heavy-weapon, and Light-ability has decreased from 50% to 5%.<\/p>\n<ul>\n<li><strong>Read more: <a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-how-to-complete-expunge-quest-and-earn\">Destiny 2 &#8211; How to complete Expunge: Labyrinth mission<\/a><\/strong><\/li>\n<\/ul>\n<p>There are a plethora more changes, so take a look at them down below.<\/p>\n<h2>Destiny 2&nbsp;HOTFIX 3.2.0.3 patch notes<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/mcF76t0lmT0Ahkjp_5StCTtB9kGbSlj9yFPEjn-a34U\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9EZXN0aW55XzIvMjAyMV9TZWFzb25fb2ZfdGhlX1NwbGljZXJfUHJlc3NfS2l0X0NoYXJhY3RlcnNfQ09NUFJFU1NFRDEyLmpwZw\" alt=\"2021_Season_of_the_Splicer_Press_Kit_Characters_COMPRESSED12\" width=\"1024\" height=\"576\" loading=\"lazy\"><br \/><span style=\"font-size: 8pt;\">(Picture: Bungie)<\/span><\/p>\n<p><strong><span style=\"color: #0e101a; background: transparent; margin-top: 0pt; margin-bottom: 0pt; text-decoration: underline;\"><span data-preserver-spaces=\"true\">General Stasis<\/span><\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><strong><span data-preserver-spaces=\"true\">Stasis Freeze<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced duration of all non-Super freezes vs. players to 1.35s.<\/span>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Note: This freeze is too short to break out of, so breaking out is now only possible when frozen by a Super.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced Special-weapon, Heavy-weapon, and Light-ability bonus damage vs. frozen players from +50% to +5%.<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Stasis Slow&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">No longer reduces weapon accuracy.&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now increases weapon flinch when under fire.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">No longer suppresses class ability and air moves (e.g., Icarus Dash).&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><em><span data-preserver-spaces=\"true\">Known issue: The Stormcaller&rsquo;s Ionic Blink is still suppressed when slowed. We plan to address this in a future release.&nbsp;<\/span><\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced movement speed penalty while slowed by ~20%.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Whisper of Hedrons Fragment<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">No longer increases weapon damage after freezing.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now increases weapon stability, weapon aim assist, Mobility, Resilience, and Recovery after freezing.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Whisper of Rime Fragment<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">No longer provides overshield while in Super.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Coldsnap Grenade&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Seeker no longer tracks targets after initial target acquisition.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased arming duration before seeker spawns from 0.3s to 0.8s.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced detonation radius vs. players from 3m to 1.5m.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now bounces off walls and detonates on the ground.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Titan Behemoth&nbsp;<\/span><\/strong><\/p>\n<p><strong><span data-preserver-spaces=\"true\">Shiver Strike&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced flight speed and distance.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced knockback vs. players.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Removed slow detonation on player impact.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Cryoclasm&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now requires the Titan to sprint for 1.25s before activation when not in Super.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Removed cooldown.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Howl of the Storm&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced angle of initial freezing\/damage cone.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced crystal-creation freezing radius.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Slowed down sequence of crystal formation to allow victims more opportunity to escape.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now spawns a small crystal on walls if performed into walls.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Glacial Quake&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced heavy slam vertical freeze range vs. players.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced damage resistance from 50% to 47%.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span style=\"color: #0e101a; background: transparent; margin-top: 0pt; margin-bottom: 0pt; text-decoration: underline;\"><span data-preserver-spaces=\"true\">Hunter Revenant&nbsp;<\/span><\/span><\/strong><\/p>\n<p><strong><span data-preserver-spaces=\"true\">Withering Blade<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced slow duration vs. players from 2.5s to 1.5s.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced Whisper of Durance slow-duration extension vs. players from 2s to 0.5s.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced damage vs. players from 65 to 45 (after one bounce reduced further to 30).&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced projectile speed by 10%.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced tracking after bouncing off a wall.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Winter&rsquo;s Shroud&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced slow duration vs. players from 2.5s to 1.5s.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced Whisper of Durance slow-duration extension vs. players from 2s to 0.5s.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Touch of Winter&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Coldsnap seeker no longer has increased movement speed or travel distance.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Coldsnap seeker now spawns a small Stasis crystal on detonation.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span style=\"color: #0e101a; background: transparent; margin-top: 0pt; margin-bottom: 0pt; text-decoration: underline;\"><span data-preserver-spaces=\"true\">Warlock Shadebinder<\/span><\/span><\/strong><\/p>\n<p><strong><span data-preserver-spaces=\"true\">Penumbral Blast&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced tracking and proximity detonation size and tracking vs. players.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced freeze radius vs. players when impacting the environment from 2.7m to 1.5m.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Iceflare Bolts&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Seeker now only chains once when spawned from a player shatter.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Winter&rsquo;s Wrath&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Freezing-projectile tracking strength now ramps down to 0 after 2s of flight.&nbsp;<\/span><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Destiny 2 has a huge surprise in store for players with the upcoming Hotfix 3.2.0.3, as Bungie has moved a batch of balance changes intended&#8230;<\/p>\n","protected":false},"author":1973,"featured_media":17279,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-17278","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-destiny-2","genre-fps","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Destiny 2 Hotfix 3.2.0.3: Stasis nerfs, Lost Sector rewards fixed, and 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