{"id":17376,"date":"2021-05-31T16:39:26","date_gmt":"2021-05-31T16:39:26","guid":{"rendered":"https:\/\/www.ginx.tv\/valorant-dev-acknowledge-fps-issues-working-on-improving-cpu-performance"},"modified":"2024-07-19T21:39:17","modified_gmt":"2024-07-19T21:39:17","slug":"valorant-dev-acknowledge-fps-issues-working-on-improving-cpu-performance","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/valorant\/valorant-dev-acknowledge-fps-issues-working-on-improving-cpu-performance","title":{"rendered":"Valorant devs acknowledge FPS issues, working on improving CPU performance"},"content":{"rendered":"

If you are an active Valorant<\/a> player, you might have noticed that the game can get quite unstable in regards to frames per second (FPS) over the past few months.<\/p>\n

Sudden frame drops, stuttering, and lag have been plaguing the game since patch 2.05, and it still seems that there is no permanent solution at sight, despite being a very serious problem.<\/p>\n

In the latest Ask Valorant blog, Riot touched on this issue, explaining the process behind maintaining the game’s performance and talking about Riots’ plan to fix the FPS issues.<\/p>\n

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Frame drops often occur when there are many Agents on the screen (Picture: Riot Games)<\/span><\/p>\n

Brian Fischer, Valorant’s performance engineer, explained that the biggest issue stems from the CPU, which limits performance and FPS because mid to high spec machines “tend to be CPU bound”.<\/p>\n

“Currently, we are focused on improving CPU performance,” Fischer stated. “This can be done by either improving baseline performance, which results in an average higher FPS or by removing hitches, which will reduce how much FPS drops when there is more expensive workload.”<\/p>\n

Fischer explains that they are “setting budgets” in terms of data and actively monitoring client and server performance before the patch and after patching the game with each new content patch.<\/p>\n