{"id":18257,"date":"2021-06-18T16:26:46","date_gmt":"2021-06-18T16:26:46","guid":{"rendered":"https:\/\/www.ginx.tv\/valorant-episode-3-early-patch-notes-agents-and-weapons-economy-changes-kay-o-breach-aftershock-rework-more"},"modified":"2024-07-19T11:04:13","modified_gmt":"2024-07-19T11:04:13","slug":"valorant-episode-3-early-patch-notes-agents-and-weapons-economy-changes-kay-o-breach-aftershock-rework-more","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/valorant\/valorant-episode-3-early-patch-notes-agents-and-weapons-economy-changes-kay-o-breach-aftershock-rework-more","title":{"rendered":"Valorant Episode 3 patch notes: Agents and weapons economy changes, KAY\/O, Breach Aftershock rework, more"},"content":{"rendered":"<p>We are just a few days away from the release of <a href=\"https:\/\/www.ginx.tv\/en\/valorant\" target=\"_blank\" rel=\"noopener\">Valorant<\/a> Episode 3 Act 1, the next chapter in the game&#8217;s development, and the first new episode in Valorant&#8217;s second year.<\/p>\n<p>Scheduled for release on 22nd June, Episode 3 Act 1 is set to bring some major changes to Riot&#8217;s tactical FPS hero shooter.<\/p>\n<p>While we still don&#8217;t know the full scope of balance changes and other features that will come with Episode 3 Act 1, early insight into some of the biggest changes is slowly starting to appear online.&nbsp;<\/p>\n<p>Without further ado, let&#8217;s check out everything we currently know about Episode 3 Act 1.<\/p>\n<h2>New agent KAY\/O&nbsp;<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/BsVNgIImQte49asW3n8FC_PzREOEk53WdTr79Sz0b9A\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9WYWxvcmFudC9rYXkvVkFMT1JBTlRfS0FZXzBfV2FsbHBhcGVyc180ay5qcGc\" alt=\"VALORANT season 3 patch notes\" width=\"1024\" height=\"576\" loading=\"lazy\"><span style=\"font-size: 8pt;\">(Picture: Riot Games)<\/span><\/p>\n<p>Revealed earlier this week, Valorant&#8217;s latest agent is a deadly killing machine known as KAY\/O, designed to work as an aggressive initiator, and officially the first agent fully designed after the game&#8217;s launch.<\/p>\n<p>For more details, check out our dedicated <a href=\"https:\/\/www.ginx.tv\/en\/valorant\/valorant-kay-o-agent-guide-abilities-strategies-tips-and-tricks\" target=\"_blank\" rel=\"noopener\">KAY\/O Agent guide.<\/a><\/p>\n<h2>Valorant Episode 3 Act 1 weapon price changes<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/mdpnsr1J7GxFj4FyL6isiTskvFb0lZJ6Z_KoMteXBqc\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9WYWxvcmFudC9WYWxvcmFudF9ZZWFyXzEvVmFsb3JhbnRfTmV3X1dlYXBvbl9QcmljZXNfRXBpc29kZV8zLmpwZw\" alt=\"Valorant New Weapon Prices Episode 3 Act 1\" width=\"1024\" height=\"576\" loading=\"lazy\"><span style=\"font-size: 8pt;\">(Picture: Riot Games\/ValorLeaks)<\/span><\/p>\n<p>Probably the biggest change coming with Episode 3 Act 1 as a complete overhaul of the game&#8217;s economy.<\/p>\n<p><a href=\"https:\/\/www.ginx.tv\/en\/valorant\/leaks-suggest-valorant-s-operator-to-drop-to-4700-credits-amid-weapon-cost-changes\" target=\"_blank\" rel=\"noopener\">As previously leaked<\/a>, Episode 3 Act 1 brings a number of price changes for weapons in order to shake up the current meta and make room for more decision-making when it comes to the game&#8217;s round economy.<\/p>\n<div class=\"twitter-tweet twitter-tweet-rendered\"><iframe id=\"twitter-widget-0\" class=\"\" style=\"position: absolute; visibility: hidden; width: 0px; height: 0px;\" title=\"Twitter Tweet\" src=\"https:\/\/platform.twitter.com\/embed\/Tweet.html?dnt=false&amp;embedId=twitter-widget-0&amp;features=eyJ0ZndfZXhwZXJpbWVudHNfY29va2llX2V4cGlyYXRpb24iOnsiYnVja2V0IjoxMjA5NjAwLCJ2ZXJzaW9uIjpudWxsfSwidGZ3X2hvcml6b25fdHdlZXRfZW1iZWRfOTU1NSI6eyJidWNrZXQiOiJodGUiLCJ2ZXJzaW9uIjpudWxsfSwidGZ3X3R3ZWV0X2VtYmVkX2NsaWNrYWJpbGl0eV8xMjEwMiI6eyJidWNrZXQiOiJjb250cm9sIiwidmVyc2lvbiI6bnVsbH19&amp;frame=false&amp;hideCard=false&amp;hideThread=false&amp;id=1405880418038079492&amp;lang=en&amp;origin=https%3A%2F%2Fwww.ginx.tv%2Fen%2Fadmin%2Fpost%2Fedit%2F11948&amp;sessionId=e71839216dff8e3344696e630344ddc4b6a20e8d&amp;theme=light&amp;widgetsVersion=82e1070%3A1619632193066&amp;width=550px\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/div>\n<div class=\"twitter-tweet twitter-tweet-rendered\" style=\"display: flex; max-width: 550px; width: 100%; margin-top: 10px; margin-bottom: 10px;\"><iframe id=\"twitter-widget-0\" class=\"\" style=\"position: absolute; visibility: hidden; width: 0px; height: 0px; display: block; flex-grow: 1;\" title=\"Twitter Tweet\" src=\"https:\/\/platform.twitter.com\/embed\/Tweet.html?dnt=false&amp;embedId=twitter-widget-0&amp;features=eyJ0ZndfZXhwZXJpbWVudHNfY29va2llX2V4cGlyYXRpb24iOnsiYnVja2V0IjoxMjA5NjAwLCJ2ZXJzaW9uIjpudWxsfSwidGZ3X2hvcml6b25fdHdlZXRfZW1iZWRfOTU1NSI6eyJidWNrZXQiOiJodGUiLCJ2ZXJzaW9uIjpudWxsfSwidGZ3X3R3ZWV0X2VtYmVkX2NsaWNrYWJpbGl0eV8xMjEwMiI6eyJidWNrZXQiOiJjb250cm9sIiwidmVyc2lvbiI6bnVsbH19&amp;frame=false&amp;hideCard=false&amp;hideThread=false&amp;id=1405880418038079492&amp;lang=en&amp;origin=https%3A%2F%2Fwww.ginx.tv%2Fen%2Fadmin%2Fpost%2Fedit%2F11948&amp;sessionId=28eb621865d65419979ef7ef63ff8babc53e7dce&amp;theme=light&amp;widgetsVersion=82e1070%3A1619632193066&amp;width=550px\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/div>\n<blockquote class=\"twitter-tweet\" data-twitter-extracted-i1624035987232755016=\"true\" data-twitter-extracted-i1624036428246982876=\"true\" data-twitter-extracted-i1624036707486419086=\"true\" data-twitter-extracted-i162403758799987536=\"true\" data-twitter-extracted-i1624038086523117536=\"true\" data-twitter-extracted-i1624364706461372156=\"true\" data-twitter-extracted-i1624367083379979476=\"true\" data-twitter-extracted-i1624368883504355916=\"true\" data-twitter-extracted-i1624371242439789756=\"true\" data-twitter-extracted-i1624451340906570506=\"true\">\n<p dir=\"ltr\" lang=\"en\">New Weapon Prices | <a href=\"https:\/\/twitter.com\/hashtag\/VALORANT?src=hash&amp;ref_src=twsrc%5Etfw\">#VALORANT<\/a><a href=\"https:\/\/t.co\/RPXvfdIcaE\">pic.twitter.com\/RPXvfdIcaE<\/a><\/p>\n<p>&mdash; Mike &#8211; Valorant Leaks &amp; Info (@ValorLeaks) <a href=\"https:\/\/twitter.com\/ValorLeaks\/status\/1405880418038079492?ref_src=twsrc%5Etfw\">June 18, 2021<\/a><\/p><\/blockquote>\n<p>\n<script src=\"https:\/\/platform.twitter.com\/widgets.js\" async><\/script>\n<\/p>\n<h2>Valorant Episode 3: Agent ability price changes<\/h2>\n<p>Due to all the changes in the cost of weapons, Riot Games will implement some major changes in the economy department for Agents as well.<\/p>\n<p>Almost all Agents will see modifications in how much their abilities cost and\/or how much charges they will have available.<\/p>\n<p>Here&#8217;s the full list of currently known changes.<\/p>\n<ul style=\"list-style-type: disc;\">\n<li><strong>Astra<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Stars price decreased from 200 to 150 Creds<\/li>\n<li>Starts with only 1 free star (down from 2)<\/li>\n<\/ul>\n<\/li>\n<li><strong>Breach<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Aftershock price increased from 150 to 200 Creds&nbsp;<\/li>\n<li>Flashpoint price increased from 200 to 250 Creds&nbsp;<\/li>\n<li>Flashpoint has 2 charges (down from 3)<\/li>\n<\/ul>\n<\/li>\n<li><strong>Brimstone<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Incendiary price increased from 200 to 250 Creds<\/li>\n<\/ul>\n<\/li>\n<li><strong>Cypher<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Neural Theft Ult points requirement increased from 7 to 8<\/li>\n<\/ul>\n<\/li>\n<li><strong>Jett<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Cloudburst price increased from 100 to 200 Creds<\/li>\n<li>Updraft price increased from 100 to 150 Creds<\/li>\n<li>Blade Storm Ult points requirement increased from 6 to 7<\/li>\n<\/ul>\n<\/li>\n<li><strong>Omen<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Shrouded Step price increased from 100 to 150 Creds<\/li>\n<li>Paranoia price decreased from 400 to 300 Creds<\/li>\n<\/ul>\n<\/li>\n<li><strong>Phoenix<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Curveball price increased from 100 to 150 Creds<\/li>\n<\/ul>\n<\/li>\n<li><strong>Reyna<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Leer price increased from 200 to 250 Creds<\/li>\n<\/ul>\n<\/li>\n<li><strong>Raze<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Boombot price increased from 200 to 400 Creds<\/li>\n<li>Showstopper Ult points requirement increased from 7 to 8<\/li>\n<\/ul>\n<\/li>\n<li><strong>Sage<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Slow Orb price increased from 100 to 200 Creds<\/li>\n<li>Resurrection Ult points requirement increased from 7 to 8<\/li>\n<\/ul>\n<\/li>\n<li><strong>Skye<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Trailblazer price decreased from 250 to 200 Creds<\/li>\n<li>Guiding Light price increased from 100 to 150 Creds<\/li>\n<li>Guiding Light has 2 charges (down from 3)<\/li>\n<li>Guiding Light flashes now regenerate after 40 seconds<\/li>\n<\/ul>\n<\/li>\n<li><strong>Sova<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Owl Drone price increased from 300 to 400 Creds<\/li>\n<li>Shock Bolt price increased from 100 to 150 Creds<\/li>\n<li>Hunter&rsquo;s Fury Ult points requirement increased from 7 to 8<\/li>\n<\/ul>\n<\/li>\n<li><strong>Viper<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Snake Bites price increased from 100 to 200 Creds<\/li>\n<\/ul>\n<\/li>\n<li><strong>Yoru<\/strong>\n<ul style=\"list-style-type: disc;\">\n<li>Blindside price increased from 200 to 250 Creds<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2>Valorant Episode 3 Agent balance changes<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/dHINEf0RXqiw88p1Z1cjb9uOOaf70vDGytEYjYR_d8g\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9WYWxvcmFudC9WYWxvcmFudF9ZZWFyXzEvQnJlYWNoX1VsdGltYXRlX2VwaXNvZGVfM19jaGFuZ2VzLmpwZw\" alt=\"Valorant Episode 3 Agent balance changes\" width=\"1024\" height=\"576\" loading=\"lazy\"><span style=\"font-size: 8pt;\">(Picture: Riot Games\/ValorLeaks)<\/span><\/p>\n<p>At the moment, we currently know several Agent changes slated for release in Episode 3 Act 1, thanks to <a href=\"https:\/\/twitter.com\/ValorLeaks\" target=\"_blank\" rel=\"noopener nofollow\">ValorLeaks<\/a>.<\/p>\n<p>Breach&#8217;s Aftershock ability has been redesigned. It now sends three smaller shock bursts instead of one huge shockwave.<\/p>\n<ul>\n<li><strong>Read more: <a href=\"https:\/\/www.ginx.tv\/en\/valorant\/valorant-episode-3-act-1-battle-pass-all-tiers-price-skins-release-date-and-more\" target=\"_blank\" rel=\"noopener\">Valorant Episode 3 Act 1 battle pass: All tiers, price, skins, release date, and more<\/a><\/strong><\/li>\n<\/ul>\n<p>Breach&#8217;s Fault Line signature ability is also different and ValorLeaks says it &#8220;feels faster on charging up&#8221;.<\/p>\n<div class=\"twitter-tweet twitter-tweet-rendered\" style=\"display: flex; max-width: 550px; width: 100%; margin-top: 10px; margin-bottom: 10px;\"><iframe id=\"twitter-widget-1\" class=\"\" style=\"position: absolute; visibility: hidden; width: 0px; height: 0px; display: block; flex-grow: 1;\" title=\"Twitter Tweet\" src=\"https:\/\/platform.twitter.com\/embed\/Tweet.html?dnt=false&amp;embedId=twitter-widget-1&amp;features=eyJ0ZndfZXhwZXJpbWVudHNfY29va2llX2V4cGlyYXRpb24iOnsiYnVja2V0IjoxMjA5NjAwLCJ2ZXJzaW9uIjpudWxsfSwidGZ3X2hvcml6b25fdHdlZXRfZW1iZWRfOTU1NSI6eyJidWNrZXQiOiJodGUiLCJ2ZXJzaW9uIjpudWxsfSwidGZ3X3R3ZWV0X2VtYmVkX2NsaWNrYWJpbGl0eV8xMjEwMiI6eyJidWNrZXQiOiJjb250cm9sIiwidmVyc2lvbiI6bnVsbH19&amp;frame=false&amp;hideCard=false&amp;hideThread=false&amp;id=1405888761960013824&amp;lang=en&amp;origin=https%3A%2F%2Fwww.ginx.tv%2Fen%2Fadmin%2Fpost%2Fedit%2F11948&amp;sessionId=28eb621865d65419979ef7ef63ff8babc53e7dce&amp;theme=light&amp;widgetsVersion=82e1070%3A1619632193066&amp;width=550px\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/div>\n<blockquote class=\"twitter-tweet\" data-twitter-extracted-i162403758799987536=\"true\" data-twitter-extracted-i1624038086523117536=\"true\" data-twitter-extracted-i1624364706461372156=\"true\" data-twitter-extracted-i1624367083379979476=\"true\" data-twitter-extracted-i1624368883504355916=\"true\" data-twitter-extracted-i1624371242439789756=\"true\" data-twitter-extracted-i1624451340906570506=\"true\">\n<p dir=\"ltr\" lang=\"en\">Breach Fault Line Before and After<\/p>\n<p>~ Its also feels faster on charging up <a href=\"https:\/\/t.co\/qvoEhSyOhH\">pic.twitter.com\/qvoEhSyOhH<\/a><\/p>\n<p>&mdash; Mike &#8211; Valorant Leaks &amp; Info (@ValorLeaks) <a href=\"https:\/\/twitter.com\/ValorLeaks\/status\/1405888761960013824?ref_src=twsrc%5Etfw\">June 18, 2021<\/a><\/p><\/blockquote>\n<p>\n<script src=\"https:\/\/platform.twitter.com\/widgets.js\" async><\/script>\n<\/p>\n<p>Finally, another interesting change, with which Jett mains will not be happy, is that Jett will no longer be able to dash through Cypher&#8217;s tripwires.<\/p>\n<p>We will update the article as soon as more information becomes available and more changes are being revealed.<\/p>\n<h2>Valorant v3.0 full patches<\/h2>\n<h3>Agent Updates<\/h3>\n<p><strong>All Agents<\/strong><\/p>\n<ul>\n<li>Signature abilities now only provide a minimum of one charge per round instead of<br \/>accumulating a charge every round.\n<ul>\n<li>For example, if you have a two charge signature ability and you end the round<br \/>with one charge remaining, you will not gain an additional charge<\/li>\n<\/ul>\n<\/li>\n<li>Charges gained from cooldowns are now always temporary<\/li>\n<li>Visibility returns faster during the fadeout period of all flashes<\/li>\n<\/ul>\n<p><strong>Astra<\/strong><\/p>\n<ul>\n<li>Nova Pulse (Q)\n<ul>\n<li>Cooldown time increased 12 &gt;&gt;&gt; 25<\/li>\n<\/ul>\n<\/li>\n<li>Gravity Well (C)\n<ul>\n<li>Cooldown time increased 12 &gt;&gt;&gt; 25<\/li>\n<\/ul>\n<\/li>\n<li>Stars\/Astral Form (X)\n<ul>\n<li>Stars are now inactive when placed during the buy phase<\/li>\n<\/ul>\n<\/li>\n<li>When the barriers drop, her Stars charge for 1.4 seconds before becoming active<br \/>and usable.\n<ul>\n<li>On Attack, Astra can now see the Spike&rsquo;s location in Astral form\n<ul>\n<li>This representation does not animate so it will not provide additional info on the<br \/>status of the Spike.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Recall cooldown increased 8 &gt;&gt;&gt; 15<\/li>\n<li>Granted signature charges decreased 2 &gt;&gt;&gt; 1<\/li>\n<li>Star cost decreased 200 &gt;&gt;&gt;150<\/li>\n<\/ul>\n<p><strong>Breach<\/strong><\/p>\n<ul>\n<li>Flashpoint (Q)\n<ul>\n<li>Total charges reduced 3 &gt;&gt;&gt; 2<\/li>\n<li>Cost increased 200 &gt;&gt;&gt; 250<\/li>\n<li>Projectile speed decreased 2500 &gt;&gt;&gt;2000<\/li>\n<\/ul>\n<\/li>\n<li>Fault Line (E)\n<ul>\n<li>Full charge time decreased 1.5 &gt;&gt;&gt; 1 second<\/li>\n<li>Width increased 600 &gt;&gt;&gt; 750<\/li>\n<li>Telegraph windup time decreased 1.3 &gt;&gt;&gt; 1<\/li>\n<li>Concussion duration increased 3 &gt;&gt;&gt; 3.5<\/li>\n<li>Unequip time after firing decreased 1 &gt;&gt;&gt; .7<\/li>\n<li>Cooldown time increased 35 &gt;&gt;&gt;<\/li>\n<\/ul>\n<\/li>\n<li>After Shock (C)\n<ul>\n<li>Now explodes 3 times with each blast dealing 60 damage with no fall off, blasts are .6 seconds apart<\/li>\n<li>Explosion radius increased 260 &gt;&gt;&gt; 300<\/li>\n<li>Unuequip time after firing decreased 1.1 &gt;&gt;&gt; .9 seconds<\/li>\n<li>Cost increased 100 &gt;&gt;&gt; 200<\/li>\n<\/ul>\n<\/li>\n<li>Rolling Thunder (X)\n<ul>\n<li>Width of all explosions increased to 2300, which was the previous width of the final explosion<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Brimstone<\/strong><\/p>\n<ul>\n<li>Incendiary (Q)\n<ul>\n<li>Cost increased 200 &gt;&gt;&gt; 250<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Cypher<\/strong><\/p>\n<ul>\n<li>Neural Theft (X)\n<ul>\n<li>Ultimate points required decreased 7 &gt;&gt;&gt; 6<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Jett<\/strong><\/p>\n<ul>\n<li>Updraft (Q)\n<ul>\n<li>Cost increased 100 &gt;&gt;&gt; 150<\/li>\n<\/ul>\n<\/li>\n<li>Tailwind (E)\n<ul>\n<li>No longer breaks Cypher&rsquo;s Trapwire<\/li>\n<\/ul>\n<\/li>\n<li>Cloudburst (C)\n<ul>\n<li>Cost increased 100 &gt;&gt;&gt; 200<\/li>\n<\/ul>\n<\/li>\n<li>Bladestorm (X)\n<ul>\n<li>Ultimate points required increased 6 &gt;&gt;&gt; 7<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Killjoy<\/strong><\/p>\n<ul>\n<li>Alarmbot (Q)\n<ul>\n<li>Cooldown after pickup increased 7 &gt;&gt;&gt; 20<\/li>\n<\/ul>\n<\/li>\n<li>Turret (E)\n<ul>\n<li>Cooldown after pickup increased 10 &gt;&gt;&gt; 20<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Omen<\/strong><\/p>\n<ul>\n<li>Paranoia (Q)\n<ul>\n<li>Cost decreased 400 &gt;&gt;&gt; 300<\/li>\n<\/ul>\n<\/li>\n<li>Dark Cover (E)\n<ul>\n<li>Granted signature charges reduced 2 &gt;&gt;&gt;&nbsp;<\/li>\n<li>Omen now must buy his second smoke for 100<\/li>\n<li>Cooldown time increased 35 &gt;&gt;&gt; 40<\/li>\n<\/ul>\n<\/li>\n<li>Shrouded Step (C)\n<ul>\n<li>Cost increased 100 &gt;&gt;&gt; 150<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Phoenix<\/strong><\/p>\n<ul>\n<li>Curveball (Q)\n<ul>\n<li>Cost increased 200 &gt;&gt;&gt; 250<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Raze<\/strong><\/p>\n<ul>\n<li>Model Update\n<ul>\n<li>Model has been updated with a polish pass<\/li>\n<\/ul>\n<\/li>\n<li>Boombot (C)\n<ul>\n<li>Cost increased 200 &gt;&gt;&gt; 400<\/li>\n<\/ul>\n<\/li>\n<li>Showstopper (X)\n<ul>\n<li>Ultimate points required increased 7 &gt;&gt;&gt; 8<\/li>\n<\/ul>\n<\/li>\n<li>Leer (C)\n<ul>\n<li>Cost increased 200 &gt;&gt;&gt; 250<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Sage<\/strong><\/p>\n<ul>\n<li>Slow Orb (Q)\n<ul>\n<li>Cost increased 100 &gt;&gt;&gt; 200<\/li>\n<\/ul>\n<\/li>\n<li>Barrier Orb (C)\n<ul>\n<li>Cost increased 300 &gt;&gt;&gt; 400<\/li>\n<\/ul>\n<\/li>\n<li>Resurrection (X)\n<ul>\n<li>Ultimate points required increased 7 &gt;&gt;&gt; 8<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Skye<\/strong><\/p>\n<ul>\n<li>Trailblazer (Q)\n<ul>\n<li>Vision radius increased 1750 &gt;&gt;&gt; 2250<\/li>\n<li>Max concussion duration increased 3 &gt;&gt;&gt; 4<\/li>\n<li>Cost increased 200 &gt;&gt;&gt; 250<\/li>\n<\/ul>\n<\/li>\n<li>Guiding Light (E)\n<ul>\n<li>Charges reduced 3 &gt;&gt;&gt; 2<\/li>\n<li>Charges are now replenished on a 40-second cooldown<\/li>\n<li>Skye no longer needs to re-equip to trigger her flash<\/li>\n<li>Guiding Light&rsquo;s projectile now goes around corners tighter when free flying and is more responsive to guiding<\/li>\n<li>Audio attenuation when cast reduced 3250 &gt;&gt;&gt; 1250<\/li>\n<li>Cost of charges increased 100 &gt;&gt;&gt; 250<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Sova<\/strong><\/p>\n<ul>\n<li>Shock Dart (Q)\n<ul>\n<li>Cost increased 100 &gt;&gt;&gt; 150<\/li>\n<\/ul>\n<\/li>\n<li>Recon Bolt (E)\n<ul>\n<li>Cooldown time increased 35 &gt;&gt;&gt; 40<\/li>\n<\/ul>\n<\/li>\n<li>Owl Drone (C)\n<ul>\n<li>Cost increased 300 &gt;&gt;&gt; 400<\/li>\n<\/ul>\n<\/li>\n<li>Hunter&rsquo;s Fury (X)\n<ul>\n<li>Ultimate points required increased 7 &gt;&gt;&gt; 8<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Viper<\/strong><\/p>\n<ul>\n<li>Snakebite (C)\n<ul>\n<li>Duration reduced 8 &gt;&gt;&gt; 6.5<\/li>\n<li>Outer edges of Viper&rsquo;s acid patch form faster to ensure it is lethal if an enemy sits in the<br \/>entire duration<\/li>\n<li>Cost increased 100 &gt;&gt;&gt; 200<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Yoru<\/strong><\/p>\n<ul>\n<li>Blindside (Q)\n<ul>\n<li>Cost increased 200 &gt;&gt;&gt; 250<\/li>\n<\/ul>\n<\/li>\n<li>Gatecrash (E)\n<ul>\n<li>Cooldown time increased 35 &gt;&gt;&gt; 40<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Weapon Updates<\/strong><\/p>\n<p><strong>All Weapons<\/strong><\/p>\n<ul>\n<li>Bullet tagging changed from 75% slow &gt;&gt;&gt; 72.5% slow\n<ul>\n<li>&ldquo;Tagging&rdquo; is the slowing ef ect you feel when hit by bullets<\/li>\n<\/ul>\n<\/li>\n<li>Weapon Deadzones changed from 30% &gt;&gt;&gt; 27.5%\n<ul>\n<li>&ldquo;Deadzone&rdquo; in VALORANT refers to the movement speed a player becomes<br \/>inaccurate<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>All Rifles<\/strong><\/p>\n<ul>\n<li>Walking inaccuracy changed from 1.3 &gt;&gt;&gt; 2.0<\/li>\n<li>Running unchanged at 5.0<\/li>\n<\/ul>\n<p><strong>All Heavies<\/strong><\/p>\n<ul>\n<li>Walking Inaccuracy changed from .5 &gt;&gt;&gt; 2.4<\/li>\n<li>Running unchanged at 6.0<\/li>\n<\/ul>\n<p><strong>All SMGs<\/strong><\/p>\n<ul>\n<li>Walking inaccuracy changed from .3 &gt;&gt;&gt; 1.0<\/li>\n<li>Running inaccuracy changed from 2.0 &gt;&gt;&gt; 2.5<\/li>\n<\/ul>\n<p><strong>Classic<\/strong><\/p>\n<ul>\n<li>Walking inaccuracy changed from .25 &gt;&gt;&gt; .84<\/li>\n<li>Running inaccuracy changed from 1.5 &gt;&gt;&gt; 2.1<\/li>\n<\/ul>\n<p><strong>Frenzy<\/strong><\/p>\n<ul>\n<li>Price decreased 500 &gt;&gt;&gt; 450<\/li>\n<li>Walking inaccuracy changed from .25 &gt;&gt;&gt; .8<\/li>\n<li>Running inaccuracy changed from 1.0 &gt;&gt;&gt; 2.0<\/li>\n<\/ul>\n<p><strong>Ghost<\/strong><\/p>\n<ul>\n<li>Walking inaccuracy changed from .25 &gt;&gt;&gt; .92<\/li>\n<li>Running Inaccuracy changed from 1.85 &gt;&gt;&gt; 2.3<\/li>\n<\/ul>\n<p>Sheriff<\/p>\n<ul>\n<li>Walking inaccuracy changed from .25 &gt;&gt;&gt; 1.2<\/li>\n<li>Running inaccuracy changed from 2.0 &gt;&gt;&gt; 3.0<\/li>\n<li>Price increased 1600 &gt;&gt;&gt; 1850<\/li>\n<\/ul>\n<p><strong>Judge<\/strong><\/p>\n<ul>\n<li>Damage falloff at 10m changed from 13 per pellet &gt;&gt;&gt; 10 per pellet<\/li>\n<li>Damage falloff at 15m changed from 10 per pellet &gt;&gt;&gt; 7 per pellet<\/li>\n<\/ul>\n<p><strong>Bulldog<\/strong><\/p>\n<ul>\n<li>Hip-fire (full auto mode) firing rate increased from 9.15 RPS &gt;&gt;&gt; 9.5 RPS<\/li>\n<li>Price decreased 2100 &gt;&gt;&gt; 2050<\/li>\n<\/ul>\n<p><strong>Shorty<\/strong><\/p>\n<ul>\n<li>Price decreased 200 &gt;&gt;&gt; 150<\/li>\n<\/ul>\n<p><strong>Stinger<\/strong><\/p>\n<ul>\n<li>Price decreased 1100 &gt;&gt;&gt; 950<\/li>\n<\/ul>\n<p><strong>Bucky<\/strong><\/p>\n<ul>\n<li>Price decreased 900 &gt;&gt;&gt; 850<\/li>\n<\/ul>\n<p><strong>Marshal<\/strong><\/p>\n<ul>\n<li>Price decreased 1000 &gt;&gt;&gt; 950<\/li>\n<\/ul>\n<p><strong>Ares<\/strong><\/p>\n<ul>\n<li>Price decreased 1600 &gt;&gt;&gt; 1550<\/li>\n<\/ul>\n<p>Operator<\/p>\n<p><strong>Price decreased from 5000 &gt;&gt;&gt; 4700<\/strong><\/p>\n<p><strong>Competitive Updates<\/strong><\/p>\n<p>Here&rsquo;s some of what you can expect from our changes:<\/p>\n<ul>\n<li>Reduced the possibility of feeling &ldquo;hard stuck&rdquo; on older accounts. If your skill improves,<br \/>your rank should properly reflect that, regardless of account age.<\/li>\n<li>Matchmaking accuracy will improve across all ranks, which should lead to a smoother<br \/>ranked climb and reduce how hard you may swing up and down in rank<\/li>\n<li>While winning games is still the most important factor, individual performance will also<br \/>be accounted for to improve matchmaking at Immortal+\n<ul>\n<li>This should result in better matches at the highest levels.<\/li>\n<\/ul>\n<\/li>\n<li>Close games will have a smaller effect on rank rating gains and losses<\/li>\n<li>Adjusted our Rank Rating curves, so climbing (or falling) should feel less volatile<\/li>\n<li>Updated Rank distribution<\/li>\n<li>Placements raised to Diamond 1\n<ul>\n<li>This should help reduce the grind for our players at the top<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>Performance Updates<\/p>\n<p>Players with medium to high spec machines (CPU bound systems) may see up to 6%<br \/>performance improvements as a result of the following work:<\/p>\n<ul>\n<li>Improved clipping plane calculations using multithreading<\/li>\n<li>Improved thread utilization across multiple cores for distributed tasks<\/li>\n<li>Optimized camera calculations<\/li>\n<li>Optimized ambient audio for each map<\/li>\n<li>General optimizations for all ability animations<\/li>\n<\/ul>\n<p><strong>Social Updates<\/strong><\/p>\n<ul>\n<li>Hover Cards have been added to the social panel\n<ul>\n<li>Hover over your friends list to quickly learn more about the players you have<br \/>added. Rank, Account Level, Riot ID, friend note, title, Player Card, and more!<\/li>\n<\/ul>\n<\/li>\n<li>You can now invite to party with Riot ID in custom games<\/li>\n<\/ul>\n<p>Gameplay Technology<\/p>\n<p><strong>Killfeed<\/strong><\/p>\n<ul>\n<li>Your kills will get an additional highlighted border to make them stand out<\/li>\n<li>Kill assists will also be shown to the left of the killfeed entries<\/li>\n<li>The killfeed will also display a highlighted border for your assist portrait<\/li>\n<li>The killfeed will display certain ultimate abilities when players on either team are killed<br \/>in a second-life state or revived\n<ul>\n<li>For example: Sage&rsquo;s player resurrection or Phoenix&rsquo;s death during his Run It<br \/>Back ability.<\/li>\n<\/ul>\n<\/li>\n<li>Added multi-colored killfeeds in cases where kills would result in the same team color<br \/>appearing side by side<\/li>\n<\/ul>\n<p><strong>&ldquo;Round Rollback&rdquo; feature for Tournament Mode Custom Games<\/strong><\/p>\n<ul>\n<li>This feature allows you to set the game back to the start of a previous round and re-play<br \/>the game starting from there<\/li>\n<li>To enable the feature, go to &ldquo;Options&rdquo; while setting up a Custom Game and toggle &ldquo;On&rdquo;<br \/>Tournament Mode\n<ul>\n<li>Moderators can activate a rollback<\/li>\n<li>If Cheats are enabled as a Custom Game option, all players can activate a<br \/>rollback.<\/li>\n<\/ul>\n<\/li>\n<li>During the match, the Round Rollback feature can be found in the &ldquo;Cheats&rdquo; section of the<br \/>Menu.<\/li>\n<li>Added the ability to toggle on and off the outer crosshair lines!<\/li>\n<li>Adjusted assist timings and thresholds for utility-based assists to make them more<br \/>consistent across different Agent abilities.<\/li>\n<\/ul>\n<p><strong>Progression Updates<\/strong><\/p>\n<ul>\n<li>Year One Event Pass&mdash;this is similar to a Battlepass but it&#8217;s completely free\n<ul>\n<li>This will be active for the duration of Patch 3.0 and will only last till 3.01 goes live.<br \/>So remember to get your goodie bag before the party ends.<\/li>\n<\/ul>\n<\/li>\n<li>Added a Squad Boost: You will get extra XP when you play in a premade group.\n<ul>\n<li>+8% boost for one additional player, +12% for two, +16% for three, and +20% for a<br \/>full squad.<\/li>\n<li>This will also be active for the duration of 3.0.<\/li>\n<\/ul>\n<\/li>\n<li>We&rsquo;re also permanently adding Account Leveling\n<ul>\n<li>Your account Player Card will now display a numeric level based on how much you<br \/>play.<\/li>\n<li>In addition to that, you will also be boosted to a certain level based on how many<br \/>games you&rsquo;ve played before Patch 3.0.<\/li>\n<li>For more details, check out our full breakdown.<br \/>BUGS<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Agents<\/strong><\/p>\n<ul>\n<li>Characters blocked by Sage&rsquo;s Barrier Orb when resurrected now break the wall to ensure<br \/>they don&rsquo;t get pushed inside map geo<\/li>\n<li>Fixed Skye&rsquo;s Seekers showing up on the minimap even when they aren&rsquo;t visible to an<br \/>enemy<\/li>\n<li>Fixed Viper&rsquo;s ultimate not showing as active on the team UI when Viper&rsquo;s Pit is up<\/li>\n<li>Fixed bug where Cypher&rsquo;s Spy Camera could be placed inside the map on mid Icebox<\/li>\n<li>Fixed a bug where Reyna&rsquo;s Dismiss ability could not be rebought if the Buy Menu is<br \/>closed and reopened during the same Buy Phase<\/li>\n<li>Fixed a bug where cancelling Sova&rsquo;s Hunter&rsquo;s Fury while charging the shot allows player<br \/>to skip unequip animation by equipping a weapon, ability, or Spike<\/li>\n<li>Fixed a bug where picking up Cypher&rsquo;s TrapWires\/Cages and Killjoy&rsquo;s Nano Swarms<br \/>during the Buy phase would prevent you from purchasing a second charge<\/li>\n<\/ul>\n<p><strong>Competitive<\/strong><\/p>\n<ul>\n<li>Fixed a bug that was causing a delay in recent Competitive game&rsquo;s Ranked Rating<br \/>updates in Match History<\/li>\n<li>Fixed a Career screen visual bug that would show up for those who dropped out of<br \/>Immortal<\/li>\n<li>Fixed a bug that caused a friend&rsquo;s career to infinitely load<\/li>\n<\/ul>\n<p><strong>Social<\/strong><\/p>\n<ul>\n<li>Fixed a bug where friends&#8217; names were merging together in the social panel when<br \/>interacting with them, jumbling them together at times. Word scramble no longer!<\/li>\n<\/ul>\n<p><strong>Content Support<\/strong><\/p>\n<ul>\n<li>Fixed an issue causing a hitch when viewing skins in the Collection<\/li>\n<\/ul>\n<p><strong>Gameplay Technology<\/strong><\/p>\n<ul>\n<li>Fixed a bug where the inner crosshair toggle feature wasn&#8217;t working<\/li>\n<li>Fixed a bug where AOE kills were not rewarding the appropriate character if the enemy<br \/>was in a debuffed state<\/li>\n<li>Fixed a bug where the Spike icon pulse and beeping sound were not in sync<\/li>\n<li>Fixed a bug where Ally defuse progress bar sometimes fails to appear<\/li>\n<li>Fixed a bug where Observer&rsquo;s Killfeed has no team colors<\/li>\n<li>Reverted our fix for the &ldquo;swirly arms&rdquo; in the last patch, since it was causing significant<br \/>animation snapping<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>We are just a few days away from the release of Valorant Episode 3 Act 1, the next chapter in the game&#8217;s development, and the&#8230;<\/p>\n","protected":false},"author":1832,"featured_media":18258,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-18257","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-valorant","genre-fps","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - 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