{"id":18521,"date":"2021-06-24T22:14:39","date_gmt":"2021-06-24T22:14:39","guid":{"rendered":"https:\/\/www.ginx.tv\/overwatch-june-24-update-hitscan-nerfs-d-va-nerf-bastion-buff-and-more"},"modified":"2024-07-20T05:11:14","modified_gmt":"2024-07-20T05:11:14","slug":"overwatch-june-24-update-hitscan-nerfs-d-va-nerf-bastion-buff-and-more","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/overwatch\/overwatch-june-24-update-hitscan-nerfs-d-va-nerf-bastion-buff-and-more","title":{"rendered":"Overwatch June 24 update: Hitscan nerfs, D.Va nerf, Bastion buff, and more"},"content":{"rendered":"
Overwatch<\/a> 2 is bringing massive changes to Blizzard’s hero shooter, and while the sequel seems years away, the dev team is laying the groundwork for balancing the game around a 5v5 model<\/a> rather than the current 6v6.<\/p>\n As a result, the Experimental Mode, Blizzard’s little playground open for PC and console users in which the devs try out wackier changes that sometimes are not intended to make it to live servers, is now hosting a massive batch of hitscan changes.<\/p>\n The biggest one includes hitscan damage decreasing to 30% at maximum falloff damage range, down from 50% or half the total damage. This will affect almost every hitscan heroe with some exceptions like Tracer and Sombra.<\/p>\n