{"id":18829,"date":"2021-07-02T01:53:25","date_gmt":"2021-07-02T01:53:25","guid":{"rendered":"https:\/\/www.ginx.tv\/overwatch-july-1-update-hitscan-nerfs-d-va-nerf-bastion-buff-and-more"},"modified":"2024-07-20T00:23:41","modified_gmt":"2024-07-20T00:23:41","slug":"overwatch-july-1-update-hitscan-nerfs-d-va-nerf-bastion-buff-and-more","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/overwatch\/overwatch-july-1-update-hitscan-nerfs-d-va-nerf-bastion-buff-and-more","title":{"rendered":"Overwatch July 1 update: Hitscan nerfs, D.Va nerf, Bastion buff, and more"},"content":{"rendered":"<p>Initially presenting a few hitscan balance changes within the Experimental Mode, Blizzard has decided to implement every single one into the live game with the 1st July update which coincides with the start of a new competitive season, the first one with <a href=\"https:\/\/www.ginx.tv\/en\/admin\/post\/edit\/Overwatch%20June%2022%20update:%20Crossplay,%20Parity%20Adjustment,%20and%20more\">crossplay enabled<\/a>.<\/p>\n<p>The biggest change, as we&#8217;ve mentioned during the Experimental patch notes last week, is the major hitscan nerfs across the board, with damage scaling all the way down to 30% at maximum falloff range.<\/p>\n<p>Let&#8217;s take a look at the complete patch notes down below.<\/p>\n<h2>Overwatch 1st July update &#8211; patch notes<\/h2>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/JzRZmzVWAqTUDZRZrLTQWDEqifW0G3kl4fScs75x-Tk\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9PdmVyd2F0Y2gvT3ZlcndhdGNoLTItMjA2MHgxMTU5LmpwZw\" alt=\"overwatch hitscan nerfs\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">(Picture: Blizzard Entertainment)<\/figcaption><\/figure>\n<p><strong><span data-preserver-spaces=\"true\">General<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Hitscan damage now scales to 30% at maximum falloff range, down from 50% for the following heroes:<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Ashe<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Baptiste<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Bastion<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">McCree<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Soldier: 76<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Widowmaker<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Wrecking Ball<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Bastion<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">Configuration: Recon<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Weapon spread reduced from 1.5 to 1.2<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">D.Va<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">Call Mech<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Damage area reduced from 3 to 2.5 meters<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">No longer builds ultimate charge while using Self Destruct until after her mech detonates<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Soldier: 76<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">Heavy Pulse Rifle<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Damage falloff is disabled while Tactical Visor is active<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Widowmaker<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">Widow&rsquo;s Kiss<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Damage falloff range increased from 60-85 to 70-100 meters<\/span><\/li>\n<\/ul>\n<p><em>To stay up to date on all things Overwatch, check out <a href=\"https:\/\/www.ginx.tv\/en\/overwatch\">our dedicated section<\/a>.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Initially presenting a few hitscan balance changes within the Experimental Mode, Blizzard has decided to implement every single one into the live game with the&#8230;<\/p>\n","protected":false},"author":1973,"featured_media":18830,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-18829","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-overwatch","genre-fps","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Overwatch July 1 update: Hitscan nerfs, D.Va nerf, Bastion buff, and more - GINX TV<\/title>\n<meta name=\"description\" content=\"The hitscan nerfs from the Experimental patch are live.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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