{"id":19023,"date":"2021-07-06T20:10:48","date_gmt":"2021-07-06T20:10:48","guid":{"rendered":"https:\/\/www.ginx.tv\/destiny-2-season-15-sandbox-changes-exotic-weapon-nerfs-shotgun-hand-cannon-nerfs-and-more"},"modified":"2024-07-20T00:19:43","modified_gmt":"2024-07-20T00:19:43","slug":"destiny-2-season-15-sandbox-changes-exotic-weapon-nerfs-shotgun-hand-cannon-nerfs-and-more","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-season-15-sandbox-changes-exotic-weapon-nerfs-shotgun-hand-cannon-nerfs-and-more","title":{"rendered":"Destiny 2 Season 15 Sandbox changes: Exotic weapon nerfs, Shotgun, Hand Cannon nerfs, and more"},"content":{"rendered":"<p>While Season 15 is still a few weeks away, Bungie has decided to go ahead with some sandbox changes for <a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\">Destiny 2<\/a> while still in the middle of Season 14, also known as Season of the Splicer.&nbsp;<\/p>\n<p>With the 6th July weekly reset, players can not only find the <a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-solstice-of-heroes-start-time-activities-rewards-and-more\">Solstice of Heroes<\/a> event live, as well as <a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-timelost-weapons-all-guns-how-to-get-and-more\">Timelost weapons<\/a> and reissued <a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-moon-and-dreaming-city-reissued-weapons-all-new-guns-how-to-get-and-more\">Moon and Dreaming City gear<\/a>, but plenty of balance changes that include reworks to how Hand Cannons and Shotguns will work in PvP, alongside nerfs to Exotic guns like Anarchy.<\/p>\n<p><span data-preserver-spaces=\"true\">According to the devs, this is what they&#8217;re aiming for with the new sandbox update for each weapon archetype:<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Sniper Rifles &#8211; Engaging at long range, with aiming skill, when not already under fire.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Shotguns &#8211; Engaging at point blank range, using skill at movement or positioning to get close enough to get a one- or two-hit elimination.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fusion Rifles &#8211; Engaging at mid-range, but with careful positioning and pre-charging around cover required for success.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Trace Rifles &#8211; Strong at close to mid-ranges, at the cost of not being a one-hit elimination, making it possible to be outplayed by skillful Primary users.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Grenade Launchers &#8211; Useful for weakening an opponent, getting damage around corners with bounces, or getting a one-hit elimination with a direct impact, at the cost of projectile travel time and being in a bad place if you miss your shot with the single-round magazine.&nbsp;<\/span><\/li>\n<\/ul>\n<h2><span data-preserver-spaces=\"true\">Destiny 2 Season 15 Sandbox changes<\/span><\/h2>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/x-UBEKAKlLAwrrsOFccQSHpm8er4LCqBHz8I-rmSR2Q\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9EZXN0aW55XzIvYXJtb3Jfc2V0LmpwZw\" alt=\"destiny 2 sandbox changes\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">(Picture: Bungie)<\/figcaption><\/figure>\n<p>Here are all the early Season 15 sandbox changes that are now live in Destiny 2.<\/p>\n<p><strong>Shotguns<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li style=\"list-style-type: disc;\">Increased Aggressive Frame Shotgun cone angle from 4.0 to 4.25 degrees.&nbsp;<\/li>\n<li style=\"list-style-type: disc;\">Reduced Shotgun damage falloff min by 2m.&nbsp;<\/li>\n<li style=\"list-style-type: disc;\">Increased Shotgun damage falloff max by 2m.&nbsp;<\/li>\n<li style=\"list-style-type: disc;\">Note: Slug Shotguns are unaffected by this change.<\/li>\n<\/ul>\n<p><strong>120RPM Hand Cannons<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li style=\"list-style-type: disc;\">Reduced precision damage multiplier from 1.8 to 1.6, preventing a 10% damage bonus from allowing two-tapping in PvP.&nbsp;<\/li>\n<li style=\"list-style-type: disc;\">Reduced aim assist minimum falloff distance by 1-2m depending on the Range stat.&nbsp;<\/li>\n<li style=\"list-style-type: disc;\">Reduced damage minimum falloff distance by 1m (this reduces their damage falloff advantage over other Hand Cannons to 1m (as usual, this is 1m before the zoom scalar).&nbsp;<\/li>\n<\/ul>\n<p><strong>Perk Changes<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li style=\"list-style-type: disc;\">Drop Mag&nbsp;\n<ul style=\"list-style-type: disc;\">\n<li style=\"list-style-type: disc;\">Can no longer roll on new drops of weapons, will have functionality changed later.&nbsp;<\/li>\n<li style=\"list-style-type: disc;\">There&#8217;s a change coming next Season that requires adjusting this, and some perks with similar functionality &#8211; more on that later&#8230;&nbsp;<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\">Pulse Monitor&nbsp;\n<ul style=\"list-style-type: disc;\">\n<li style=\"list-style-type: disc;\">Fixed an issue where the Handling bonus was no longer applying.&nbsp;<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\">Rewind Rounds&nbsp;\n<ul style=\"list-style-type: disc;\">\n<li style=\"list-style-type: disc;\">Fixed an issue where the perk would not trigger if the last shot in a magazine missed, or if the player reloaded another weapon before firing the final shot.&nbsp;<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\">Reservoir Burst&nbsp;\n<ul style=\"list-style-type: disc;\">\n<li style=\"list-style-type: disc;\">We&#8217;ve seen the complaints that the detonation on kills doesn&#8217;t feel that reliable or impactful, so this has been updated with the same consistency and speed fix as Dragonfly.&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Dead Man&#8217;s Tale<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li style=\"list-style-type: disc;\">Removed hip-fire damage falloff scalar (was 1.8x to match zoom).&nbsp;<\/li>\n<li style=\"list-style-type: disc;\">Aim Assist cone angle hip scalar reduced from 1.5 to 1.2.&nbsp;<\/li>\n<\/ul>\n<p><strong>Sleeper Stimulant<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li style=\"list-style-type: disc;\">Fixed an issue where Sleeper Simulant was benefiting less than other LFRs from the Season of the Splicer LFR precision damage buff.&nbsp;<\/li>\n<li style=\"list-style-type: disc;\">Total buff is now 16.5%, compared to the 15% buff other LFRs received.&nbsp;<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>While Season 15 is still a few weeks away, Bungie has decided to go ahead with some sandbox changes for Destiny 2 while still in&#8230;<\/p>\n","protected":false},"author":1973,"featured_media":19024,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-19023","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-destiny-2","genre-fps","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Destiny 2 Season 15 Sandbox changes: Exotic weapon nerfs, Shotgun, Hand Cannon nerfs, and more - GINX TV<\/title>\n<meta name=\"description\" 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