\nGloom<\/td>\n An unnatural fog has settled on this area.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\nAll Back 4 Blood Active cards and effects<\/h2>\n Active cards basically allow players to acquire special perks and can be used to counter Corruption cards picked by the Game Director, thus allowing players a greater chance to win.<\/p>\nBack 4 Blood character (Picture: Turtle Rock Studios)<\/figcaption><\/figure>\nThey are categorized into four types, which can also be associated by colour:<\/p>\n
\nReflex cards (Blue)<\/li>\n Discipline cards (Red)<\/li>\n Brawn cards (Green)<\/li>\n Fortune cards (Yellow)<\/li>\n<\/ul>\nAt the start of each campaign, players begin with 1 loadout card and then select an additional 4 cards by the time they leave the safe house<\/p>\nBack 4 Blood exiting Safe House (Picture: Turtle Rock Studios)<\/figcaption><\/figure>\nPlayers can also find other Active cards scattered across the levels but will need to purchase these using Copper (the in-game currency).<\/p>\nBack 4 Blood (Picture: Turtle Rock Studios)<\/figcaption><\/figure>\nIn total, there are currently 61 Active cards available to players in Back 4 Blood. We’ve indicated all of the Active cards below and their effects, per the Back 4 Blood Fandom Wiki<\/a>.<\/p>\n
\n\n\nBlue Colour Cards<\/strong><\/td>\n<\/tr>\n\nCross trainers<\/td>\n +10% Stamina<\/td>\n<\/tr>\n \nRhythmic breathing<\/td>\n +30% Stamina -20% Slow Resistance<\/td>\n<\/tr>\n \nReload drills<\/td>\n +10% Reload Speed<\/td>\n<\/tr>\n \nMag coupler<\/td>\n +30% Reload Speed Disables: Aim Down Sights<\/td>\n<\/tr>\n \nMeth head<\/td>\n +60% Melee Attack Speed +60% Melee Stamina Efficiency -30% Trauma Resistance<\/td>\n<\/tr>\n \nRidden slayer<\/td>\n +10% Weakspot Damage<\/td>\n<\/tr>\n \nReckless strategy<\/td>\n +20% Weakspot Damage -5% Damage Resistance<\/td>\n<\/tr>\n \nShooting gloves<\/td>\n +10% Weapon Swap Speed<\/td>\n<\/tr>\n \nSmelling salts<\/td>\n +25% Revive Speed<\/td>\n<\/tr>\n \nDash<\/td>\n +5% Move Speed<\/td>\n<\/tr>\n \nSuperior cardio<\/td>\n +15% Sprint Efficiency<\/td>\n<\/tr>\n \nBreakout<\/td>\n Automatically break out of a grab 1 time per level.<\/td>\n<\/tr>\n \nCombat knife<\/td>\n Turns your Bash into a Knife that counts as a melee weapon.<\/td>\n<\/tr>\n \nDance all day<\/td>\n +10% Movement Speed No Movement Penalty for strafe and backpedal. Disables: Sprint<\/td>\n<\/tr>\n \nTeam stamina<\/td>\n +10% Team Stamina This card applies to you and your teammates.<\/td>\n<\/tr>\n \nUzi<\/td>\n Grants you an Uzi starting weapon.<\/td>\n<\/tr>\n \nPep in your step<\/td>\n Precision kills grant you 10% Movement Speed for 4 seconds.<\/td>\n<\/tr>\n \nUtility scavenger<\/td>\n You can sense nearby Utility Accessories. More Utility Accessories spawn.<\/td>\n<\/tr>\n \nRed Colour Cards<\/strong><\/td>\n<\/tr>\n\nAmmo pouch<\/td>\n +10% Ammo Capacity<\/td>\n<\/tr>\n \nFront sight focus<\/td>\n +10% Accuracy<\/td>\n<\/tr>\n \nQuick kill<\/td>\n +30% Accuracy Disables: Aim Down Sights<\/td>\n<\/tr>\n \nAntibiotic ointment<\/td>\n +15% Healing Efficiency<\/td>\n<\/tr>\n \nEMT bag<\/td>\n +30% Healing Efficiency -10% Stamina Efficiency<\/td>\n<\/tr>\n \nBlood donor<\/td>\n When you or your teammate becomes incapacitated, all teammates heal for 45 health over 10 seconds. This card applies to you and your teammates.<\/td>\n<\/tr>\n \nCaretaker<\/td>\n Healing a teammate also heals you for 100% of the amount healed.<\/td>\n<\/tr>\n \nHunker down<\/td>\n While crouching, gain 20% Damage Resistance and 12.5% Accuracy.<\/td>\n<\/tr>\n \nMartyr<\/td>\n When you or your teammate becomes incapacitated, all teammates gain 100% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds. This card applies to you and your teammates.<\/td>\n<\/tr>\n \nTeam ammo<\/td>\n +10% Team Ammo Capacity This card applies to you and your teammates.<\/td>\n<\/tr>\n \nAK47<\/td>\n Grants you an AK47 starting weapon.<\/td>\n<\/tr>\n \nTAC14<\/td>\n Grants you a TAC14 starting weapon.<\/td>\n<\/tr>\n \nDown in front!<\/td>\n While crouching, gain 10% Damage Resistance and 100% Friendly Fire Resistance.<\/td>\n<\/tr>\n \nM1A<\/td>\n Grants you an M1A starting weapon.<\/td>\n<\/tr>\n \nAmmo scavenger<\/td>\n You can sense nearby Ammo. More Ammo spawns<\/td>\n<\/tr>\n \nWeapon scavenger<\/td>\n You can sense nearby Weapons More Weapons spawn.<\/td>\n<\/tr>\n \nSupport scavenger<\/td>\n You can sense nearby Support Accessories More Support Accessories spawn.<\/td>\n<\/tr>\n \nGreen Colour Cards<\/strong><\/td>\n<\/tr>\n\nVitamins<\/td>\n +10% Health<\/td>\n<\/tr>\n \nCanned goods<\/td>\n +30% Health -10% Stamina<\/td>\n<\/tr>\n \nBatter up<\/td>\n +25% Melee Damage +25% Melee Cleave Power<\/td>\n<\/tr>\n \nMean drunk<\/td>\n +75% Melee Damage +75% Melee Cleave Power -50% Gun Accuracy<\/td>\n<\/tr>\n \nBerserker<\/td>\n Gain 10% Melee Damage, 10% Melee Speed, and 5% Movement Speed for each Melee kill in the last 4 seconds.<\/td>\n<\/tr>\n \nPyro<\/td>\n +75% Fire Resistance Kills with fire grant you 3 Temporary Health.<\/td>\n<\/tr>\n \nSapper<\/td>\n +100% Explosive Damage +50% Explosive Resistance<\/td>\n<\/tr>\n \nTriumph<\/td>\n Kills with a melee weapons heal 2 Health.<\/td>\n<\/tr>\n \nTeam health<\/td>\n +10% Team Health This card applies to you and your teammates.<\/td>\n<\/tr>\n \nHeavy attack<\/td>\n Charge: Hold LMB with melee weapons to burst forward. Charge attacks deal 100% increased damage.<\/td>\n<\/tr>\n \nSunder<\/td>\n Melee hits cause the target to take 20% increased damage 5 seconds.<\/td>\n<\/tr>\n \nArsenal<\/td>\n You can equip a Primary weapon in your Secondary slot.<\/td>\n<\/tr>\n \nOffensive scavenger<\/td>\n You can sense nearby Offensive Accessories. More Offensive Accessories spawn.<\/td>\n<\/tr>\n \nYellow Colour Cards<\/strong><\/td>\n<\/tr>\n\nGrenade pouch<\/td>\n +1 Offensive Inventory<\/td>\n<\/tr>\n \nFanny pack<\/td>\n +1 Support Inventory<\/td>\n<\/tr>\n \nFinders keepers<\/td>\n Pistol kills have a 2% chance to spawn ammo.<\/td>\n<\/tr>\n \nGunslinger<\/td>\n When you stow your weapon, it reloads.<\/td>\n<\/tr>\n \nTrophy Hunter<\/td>\n When you kill a Mutation, gain 10 Copper (up to 300 per level). This card applies to you and your teammates.<\/td>\n<\/tr>\n \nResourceful<\/td>\n Your secondary weapons have unlimited ammo.<\/td>\n<\/tr>\n \nInsurance policy<\/td>\n +1 Extra Life Lose 50 Copper at each Saferoom<\/td>\n<\/tr>\n \nLiving on a prayer<\/td>\n Kills while at critical health recover 1 health.<\/td>\n<\/tr>\n \nLucky duck<\/td>\n Whenever your team loots Copper, you have a 35% chance to find 35% additional Copper.<\/td>\n<\/tr>\n \nWake of death<\/td>\n You can shoot while sprinting.<\/td>\n<\/tr>\n \nOverheal<\/td>\n Healing that exceeds your maximum Health will grant Temporary Health.<\/td>\n<\/tr>\n \nCopper scavenger<\/td>\n You can sense nearby Copper. More Copper Piles spawn.<\/td>\n<\/tr>\n \nSaferoom recovery<\/td>\n Your team heals 5 Trauma Damage and refills 10% Ammo in each Saferoom. This card applies to you and your teammates.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\nBack 4 Blood is expected to be a hit amongst Left 4 Dead fans and will officially release on the 12th of October 2021 on PlayStation 4, Xbox One, PlayStation 5, Xbox Series X \/S and on Microsoft Windows PC platforms.<\/p>\n