released earlier this month<\/a>. While they largely follow previous rules, like only double battles and the exclusion of mythical Pokémon, notable additions like Dynamax and Gigantamax have split the community. <\/p>\nThe rules allow for Dynamaxing and permit certain monsters to Gigantamax; an even stronger version of Dynamax which only applies to certain Pokémon and boosts stats over three turns. Only ten Pokemon from a specific list are permitted for tournaments, although this will expand as certain Gigantamax Pokémon become more common in-game. <\/p>\n
Cybertron<\/span>:<\/strong> âFor the most part, the ruleset is pretty close to what I was expecting. I like it because I think G-max is a cool feature of the game and most of the Pokemon with G-max attacks donât look overly strong. <\/em><\/p>\nâThere are worries about a few G-max Pokemon being a bit broken but players doing tests are finding side effects from some really strong moves, like Snorlaxâs or Grimmsnarlâs G-max attack, isnât actually guaranteed. Itâs by random chance. <\/em><\/p>\n“I think that will make people feel better about some of the potentially stronger G-max attacks.â<\/em><\/p>\n
\nGigantamax Charizard is allowed in tournaments (Picture: Nintendo) <\/span><\/p>\nThe reintroduction of a battle timer, which wasnât featured in the 2017, 2018 or 2019 season, has also proved a sticking point. The cap is at 15 minutes of âgame timeâ for each battle, while players are entitled to seven minutes of âyour timeâ to plan strategies. <\/p>\n
Extended animations for Dynamax transformations and moves however could prove time-consuming in battle â sparking concern it could be exploited by players to run down the clock. <\/p>\n
Ralfdude90:<\/strong><\/span>âThe battle timer should be 20 minutes at the very minimum if they want to keep it, or even considering reducing âyour timeâ a bit to make a real impact in a match. Why? Because the battle timer being that low, factoring in animations, means its easily abusable. <\/em><\/p>\nâThe most intense battles Iâve had in my life were around 20-25 turns with a lot of turn-by-turn analysis and positioning for each side. I cannot stop thinking those amazing battles would never happen with this new timer.â <\/em><\/p>\nDynamax <\/h2>\n
The inclusion of Dynamax, which unlike Gigantamax applies to every Pokémon, is arguably the biggest game-changer.<\/p>\n
While it opens strategies in choosing when to deploy it for maximum effect across three turns, thereâs early uncertainty around exactly how much Dynamax boosts stats and whether it could be exploited. <\/p>\n
Jamesspeed1<\/strong><\/span>: âDynamax is something Iâm a little concerned about as I think it will be really strong early on, especially since we donât truly understand everything about it and when is effective to use it. <\/em><\/p>\nâThereâs so many options and team possibilities you can do with Dynamax, however Iâm not too sure how weâre going to see this later in the game. Right now, at the beginning, itâs going to be really strong, overwhelming and pretty hectic.â <\/em><\/p>\n
\nDynamax fights could change the competitive scene drastically (Picture: Nintendo) <\/span><\/p>\nThe ability to drastically increase stats through unique evolutions isnât a new concept for Pokémon. Mega Evolutions in past games were a controversial inclusion in competitive circles, which saw certain Pokémon temporarily transform to a superior form. <\/p>\n
While similar in theory, the differences in Dynamaxing have made some players more positive about the options and exciting flexibility it affords. <\/p>\n
Cybertron:<\/strong><\/span>âDynamax feels like a mechanic designed for doubles matches; the fact you can increase your stats as well as your partnerâs stats is really cool for a bunch of attacks. <\/em><\/p>\nâThe fact any Pokémon can Dynamax makes team building really interesting. In previous formats we had Mega Evolutions or Z-Crystals, where you could only really have one or two on a team, now we have a concept where you can theoretically Dynamax any Pokémon at any given point. <\/em><\/p>\nâA lot of people see Pokémon as just doing heavy damage and trading blows left and right, but with Dynamax you can play it offensively for big knockouts, or defensively for raising your own stats or decreasing your opponentâs stats. I think the mark of a good team will be one thatâs super flexible and can pull off Dynamaxing at any given point.â <\/em><\/p>\nSpeed boosts<\/h2>\n