{"id":21267,"date":"2021-08-27T02:48:53","date_gmt":"2021-08-27T02:48:53","guid":{"rendered":"https:\/\/www.ginx.tv\/guilty-gear-strive-v1-09-patch-notes-all-buffs-and-nerfs"},"modified":"2024-07-20T21:27:17","modified_gmt":"2024-07-20T21:27:17","slug":"guilty-gear-strive-v1-09-patch-notes-all-buffs-and-nerfs","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/guilty-gear-strive-v1-09-patch-notes-all-buffs-and-nerfs","title":{"rendered":"Guilty Gear Strive v1.09 patch notes – All buffs and nerfs"},"content":{"rendered":"

Guilty Gear Strive<\/a>‘s latest update is finally here, bringing the second DLC character to the game, Jack-O<\/a>, as well as a balance patch that controversially buffs some of the game’s strongest characters.<\/p>\n

That’s right, patch v1.09 didn’t bring any significant nerfs to any characters, but instead focuses on rebalancing and improving a lot of the cast across the board, regardless of how good or bad they were perceived to be<\/a>. <\/p>\n

Perhaps the character that needed some more tuning was Sol Badguy, the undisputed best character in all of Guilty Gear Strive, with his 6P being more susceptible to low-profile moves now and his far-standing S getting more knockback to avoid making it such an oppressive tool.<\/p>\n