{"id":21974,"date":"2021-09-14T23:47:08","date_gmt":"2021-09-14T23:47:08","guid":{"rendered":"https:\/\/www.ginx.tv\/rocket-league-v2-04-patch-notes-120fps-on-playstation-fixed-and-voice-chat-removed"},"modified":"2024-07-19T12:08:32","modified_gmt":"2024-07-19T12:08:32","slug":"rocket-league-v2-04-patch-notes-120fps-on-playstation-fixed-and-voice-chat-removed","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/rocket-league-v2-04-patch-notes-120fps-on-playstation-fixed-and-voice-chat-removed","title":{"rendered":"Rocket League V2.04 patch notes: 120fps on PlayStation fixed and voice chat removed"},"content":{"rendered":"
Rocket League<\/a> staff has been facing harsh criticism after the 120 fps PlayStation update was originally set to go live a month ago — and then it didn’t.<\/p>\n Developers weren’t aware of the game-breaking bug, so much so that Psyonix even launched a platform exclusive Ratchet and Clank DLC<\/a> as the occasion begged a celebration.<\/p>\n The cheerful nature of the event quickly turned to stress when the option to switch from 60 frames per second to 120 did absolutely nothing to the rocketeers’ experience.<\/p>\n