{"id":22114,"date":"2021-09-18T00:40:05","date_gmt":"2021-09-18T00:40:05","guid":{"rendered":"https:\/\/www.ginx.tv\/riot-adds-queue-lockout-penalties-against-recurrent-afks-in-league-of-legends"},"modified":"2024-07-20T10:22:26","modified_gmt":"2024-07-20T10:22:26","slug":"riot-adds-queue-lockout-penalties-against-recurrent-afks-in-league-of-legends","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/league-of-legends\/riot-adds-queue-lockout-penalties-against-recurrent-afks-in-league-of-legends","title":{"rendered":"Riot adds Queue Lockout penalties against recurrent AFKs in League of Legends"},"content":{"rendered":"
Riot Games continues to deal and making changes to reduce and prevent toxic behaviour<\/a>, like inting, queue dodging, and AFKs in League of Legends.<\/p>\n As they announced first back in April<\/a>, their Behavioral Systems team revealed one of many updates for their penalties tier system, increasing the queue delay periods and the amount of LP lost, after falling into this game-ruining activities.<\/p>\n Since then, Riot has implemented a couple of adjustments to this, while releasing some stats around how the system has evolved around its players’ community, and while so far this has shown good results, there is still much to do to eradicate this problem.<\/p>\n