{"id":22755,"date":"2021-10-05T13:43:31","date_gmt":"2021-10-05T13:43:31","guid":{"rendered":"https:\/\/www.ginx.tv\/valorant-v3-07-patch-notes-raw-input-buffer-deathmatch-changes-bug-fixes"},"modified":"2024-07-19T14:20:04","modified_gmt":"2024-07-19T14:20:04","slug":"valorant-v3-07-patch-notes-raw-input-buffer-deathmatch-changes-bug-fixes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/valorant\/valorant-v3-07-patch-notes-raw-input-buffer-deathmatch-changes-bug-fixes","title":{"rendered":"Valorant v3.07 patch notes: Raw Input Buffer, deathmatch changes, bug fixes"},"content":{"rendered":"<p>Valorant&#8217;s latest patch is a small one but will be music to the ears for those with some of the best gaming mice available.<\/p>\n<p>In amongst some bug fixes and changes to the Deathmatch mode, there is also the inclusion of a new feature, still in beta, that will reduce input lag and allow players to use 8000hz polling rate mice, with &#8220;major&#8221; improvements expected with those with a mouse capable of that.<\/p>\n<p>The feature, called &#8220;Raw Input Buffer&#8221;, promises minor improvement for all gaming mice.<\/p>\n<p>The update also gives a minor buff to Viper&#8217;s wall with agents who fly over, rather than go through it, will now correctly apply instant decay.<\/p>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/f81-UOcZMf5oYVHOO0pNNxkZe0DVAmlthkkeI3rM7Ag\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9WYWxvcmFudC8zLjA1L1ZpcGVyX3dhbGxfMi5qcGc\" alt=\"Valorant v3.07 patch notes\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">Agents, such as Jett and Raze, can no longer get past the affects of Viper&#8217;s wall by going over it. (Picture: Riot Games)<\/figcaption><\/figure>\n<p>Valorant v3.07 is expected to roll out in the coming hours.<\/p>\n<h2>Valorant v3.07 patch notes<\/h2>\n<h3><strong>Agent Updates<\/strong><\/h3>\n<p><strong>Viper<\/strong><\/p>\n<ul type=\"disc\">\n<li>Passing through the highest portion of Viper&rsquo;s wall now correctly applies instant decay to high-flying Agents.<\/li>\n<\/ul>\n<p><strong>Jett<\/strong><\/p>\n<ul type=\"disc\">\n<li>Jett&rsquo;s Blade Storm kunai will now recharge after killing a training dummy or defuse practice bot.<\/li>\n<\/ul>\n<h3><strong>Social Updates<\/strong><\/h3>\n<p>Penalties removed for leaving Deathmatch early<\/p>\n<ul type=\"disc\">\n<li>Full game participation is required to earn XP.<\/li>\n<li><em>Many of you use Deathmatch to warm up, and its drop-in-drop-out nature <\/em><em>makes that work great. Which is why we&#8217;ll now support DM as a drop-in-drop-out mode with no penalties for leaving a game early.<\/em><\/li>\n<\/ul>\n<h3><strong>Performance Updates<\/strong><\/h3>\n<ul>\n<li>&nbsp;New setting, in Beta, &ldquo;Raw Input Buffer&rdquo; improves performance of input device processing\n<ul>\n<li>VALORANT has used Raw Input for devices since launch. Enabling &ldquo;Raw Input Buffer&rdquo; will adjust which APIs are used for processing Raw Input.<\/li>\n<li>Should result in minor performance improvement and identical input latency when used with standard input devices and gaming mice.<\/li>\n<li>Major performance improvement when used with 8000hz polling rate mice.<\/li>\n<li>8000hz polling rate mice are supported with this feature enabled.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>Game System Updates<\/strong><\/h3>\n<ul type=\"disc\">\n<li>A slew of fixes for some common crashes as reported by players <strong>BUGS<\/strong><\/li>\n<\/ul>\n<h3><strong>Social<\/strong><\/h3>\n<ul type=\"disc\">\n<li>Fixed a bug where the text cursor would relocate to the right when editing text in the Report A Player menu<\/li>\n<\/ul>\n<h3><strong>Game System<\/strong><\/h3>\n<ul>\n<li>Fixed a bug where Team Ace could be awarded in scenarios where it wasn&rsquo;t earned by the team (we still respect teamwork!).<\/li>\n<\/ul>\n<p><em>Featured image courtesy of Riot Games.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Valorant&#8217;s latest patch is a small one but will be music to the ears for those with some of the best gaming mice available. In&#8230;<\/p>\n","protected":false},"author":1325,"featured_media":22756,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-22755","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-valorant","genre-fps","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Valorant v3.07 patch notes: Raw Input Buffer, deathmatch changes, bug fixes - GINX TV<\/title>\n<meta name=\"description\" content=\"A new setting, in beta, aims to reduce input latency with some of the most sensitive mice.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/22755\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Valorant v3.07 patch notes: Raw Input Buffer, deathmatch changes, bug fixes - 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