{"id":2279,"date":"2020-01-11T18:29:50","date_gmt":"2020-01-11T18:29:50","guid":{"rendered":"https:\/\/www.ginx.tv\/fortnite-the-year-ahead-2020"},"modified":"2024-07-19T21:06:39","modified_gmt":"2024-07-19T21:06:39","slug":"fortnite-the-year-ahead-2020","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/fortnite\/fortnite-the-year-ahead-2020","title":{"rendered":"Fortnite – The Year Ahead"},"content":{"rendered":"
Fortnite<\/a> has become the kind of game your relatives ask you to explain at Christmas, reaching beyond our beloved cradle of video game culture and becoming its own entertainment entity.<\/p>\n It’s so big now it transcends the platforms we play it on, and even people that don’t play it find themselves drawn to its constant updates out of sheer curiosity if nothing else.<\/p>\n There has been plenty to admire in 2019. Fortnite got a hefty dose of Marvel in another Avengers crossover for the long-awaited Endgame, while still finding time in December to tie-in with Star Wars: Rise Of Skywalker via an exclusive scene introduced by director JJ Abrams.<\/p>\n The inaugural Champion Series competition, hosted by Epic themselves during Season X, helped carry things along, but the clear “gaming moment”<\/a> of 2019 belongs to Chapter 2. After a black hole swallowed the game and had millions tuning in waiting for signs of life, Fortnite emerged with a fresh map, new gameplay tweaks (like fishing, of all things), which have all been well received.<\/p>\n All of these events no doubt added to the 250 million players Epic reported in March of 2019 – albeit with some inactive accounts. That’s already about four times the population of the UK.<\/p>\nThe year that was<\/b><\/h2>\n
\nFortnite reinvented itself in 2019 (Picture: Epic)<\/p>\n