Six = +60 mana<\/li>\n<\/ul>\nThe five champions below are the initial Ocean options with their cost, second class and stats for their ultimates listed:<\/p>\n
Vladimir<\/h2>\n <\/h2>\nOcean \/ Mage<\/h3>\nCost: 1 Gold<\/h3>\n Ultimate: <\/strong>Drain – Vladimir deals 200\/325\/450 magic damage to the target and heals for the same amount.<\/p>\n <\/p>\n
Syndra<\/h2>\n <\/h3>\nOcean \/ Mage<\/h3>\nCost: 2 Gold<\/h3>\n Ultimate: <\/strong>Hydro Sphere – Syndra conjures a sphere of water which explodes near a random enemy, dealing 175\/350\/600 magic damage to all enemies hit.<\/p>\n <\/p>\n
Thresh<\/h2>\n <\/h3>\nOcean \/ Warden<\/h3>\nCost: 2 Gold<\/h3>\n Ultimate:<\/strong> Deep Sea Lantern – Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies against 250\/400\/600 damage for five seconds.<\/p>\n <\/p>\n
Nautilus<\/h2>\n <\/h3>\nOcean \/ Warden<\/h3>\nCost: 3 Gold<\/h3>\n Ultimate<\/strong>: Depth Charge – Nautilus sends out a depth charge that seeks out his farthest enemy, knocking them up and stunning them for three\/four\/six seconds. It also deals 100\/200\/400 magic damage to all enemies it passes through.<\/p>\n <\/p>\n
Nami<\/h2>\n <\/h3>\nOcean \/ Mystic<\/h3>\nCost: 5 Gold<\/h3>\n Ultimate<\/strong>: Tidal Wave – Nami summons a massive tidal wave which deals 150\/250\/350 magic damage to all enemies hit, knocking up and stunning them for one and a half\/two\/two and a half seconds. Allies hit are empowered, and their Basic Attacks deal an additional 25\/50\/300 magic damage for the next eight seconds.<\/p>\nIt is also possible for Qiyana to be Ocean, depending on the element randomly selected at the start of a game. Water in the middle of the first carousel and a water-based hex for each player will indicate this.<\/p>\n
Qiyana<\/h2>\n <\/p>\n
Ocean \/ Assassin<\/h3>\nCost: 3 Gold<\/h3>\n Ultimate<\/strong>: Elemental Blade – Qiyana blasts a short line in front of her, stunning enemies for three\/three and a half\/four seconds and dealing 300\/500\/900 magic damage.<\/p>\n <\/p>\n
Build Guide<\/h2>\n Most players will only find four Ocean champions for the majority of their matches due to the one-in-four chance for Qiyana to be Ocean and the rarity and RNG in acquiring Lux for the full six champion bonus.<\/p>\n
Like Light, Ocean has a good mix of classes that allow for a team to be well-balanced between Mages and Wardens.<\/p>\n
With the Ocean buff providing mana, champions that can do damage are perfect to pair with this element’s bonus. Considering Vladimir and Syndra are both Mages, a third Mage is an easy addition to get the double-cast bonus from that class.<\/p>\n
If you reach level seven and get lucky with the tiny two percent chance of a five-cost unit, you can use Amumu or Taric as a bonus Warden until you find Nami.<\/p>\n
Ocean and its champions look set to be unaffected by Patch 10.2<\/a> but there are other changes coming to classes, champions and items that could shift the balance for this element.<\/p>\n","protected":false},"excerpt":{"rendered":"Teamfight Tactics‘ second set of champions came with the Rise of the Elements update that also changed League of Legends’ iconic Summoner’s Rift map. Ocean…<\/p>\n","protected":false},"author":25,"featured_media":2366,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-2365","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tft"],"acf":[],"yoast_head":"\n
A guide to Ocean: Spilling the TFTea - GINX TV<\/title>\n \n \n \n \n \n \n \n \n \n \n \n\t \n\t \n\t \n \n \n \n\t \n\t \n\t \n