{"id":23861,"date":"2021-10-29T13:18:48","date_gmt":"2021-10-29T13:18:48","guid":{"rendered":"https:\/\/www.ginx.tv\/valorant-chamber-agent-guide-abilities-strategies-tips-and-tricks"},"modified":"2024-07-19T10:45:35","modified_gmt":"2024-07-19T10:45:35","slug":"valorant-chamber-agent-guide-abilities-strategies-tips-and-tricks","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/valorant\/valorant-chamber-agent-guide-abilities-strategies-tips-and-tricks","title":{"rendered":"Valorant Chamber agent guide: Abilities, strategies, tips, and tricks"},"content":{"rendered":"
Fans of Valorant have finally got a look at the game’s seventeenth agent. In what many came to know as Deadeye, the Sentinel, in fact, called Chambers, has now got his full reveal. Unfortunately, the agent will not be released with Episode 3 Act 3 as previously planned, with Riot announcing a two-week delay<\/a> to his introduction. <\/p>\n Chamber was designed with the idea of creating someone “that bunkers down and holds a location by getting frags,” John Goscicki, Character Producer, explained. He can perfectly hold down a site with his pistol\/ult and gadgets. Here are the complete details about Chamber, including its release date, abilities and more.<\/p>\n After a delay of two weeks, Chamber will release on 16th November in the game. He is a Sentinel, and while creating him, Riot took a lot of inspiration from the archetype of “the gentleman assassin”.<\/p>\n PLACE a trap that scans for enemies. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that slows players caught inside of it.<\/p>\n ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.<\/p>\n PLACE two teleport anchors. While on the ground and in range of an anchor, REACTIVATE to quickly teleport to the other anchor. Anchors can be picked up to be REDEPLOYED.<\/p>\n ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit. Killing an enemy creates a lingering field that slows players caught inside of it.<\/p>\nChamber release date<\/strong><\/h2>\n
Chamber’s abilities<\/strong><\/h2>\n
(C) Trademark<\/h3>\n
(Q) Headhunter<\/h3>\n
(E) Rendezvous<\/h3>\n
(X) Tour de Force<\/h3>\n