{"id":24005,"date":"2021-11-02T14:31:36","date_gmt":"2021-11-02T14:31:36","guid":{"rendered":"https:\/\/www.ginx.tv\/valorant-v3-09-patch-notes-classic-nerf-fracture-changes-new-esport-feautres"},"modified":"2024-07-20T13:44:19","modified_gmt":"2024-07-20T13:44:19","slug":"valorant-v3-09-patch-notes-classic-nerf-fracture-changes-new-esport-feautres","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/valorant\/valorant-v3-09-patch-notes-classic-nerf-fracture-changes-new-esport-feautres","title":{"rendered":"Valorant v3.09 patch notes: Classic nerf, Fracture changes, new esport feautres"},"content":{"rendered":"<p>Valorant has got its final patch before the release of Episode 3 Act 3 and as you can imagine it&#8217;s a relatively small one.<\/p>\n<p>The headline changes are a nerf to the starting pistol, the Classic, which the developers stated was &#8220;over-performing in close to mid-range encounters&#8221; especially when &#8220;jumping or on the move&#8221;.<\/p>\n<p>Also catching the developers&#8217; attention is the game&#8217;s newest map Fracture, the &#8216;defenders start in the middle&#8217; vibe certainly hasn&#8217;t become an instant hit with many players with it felt to be too attacked sided (well who would have thought?), the developers have made a number of changes that look to give the defenders a fighting chance.<\/p>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/88BKA6pvwn0zAifjxkzHboLEPm1YLc7vCe4fejBeuPU\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9WYWxvcmFudC9DbGFzc2ljX2FsdF9maXJlX2ZyYWN0dXJlLmpwZw\" alt=\"Valorant v3.09\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">(Picture: Riot Games)<\/figcaption><\/figure>\n<p>You can check out the full patch notes below.<\/p>\n<h2>Valorant v3.09 patch notes<\/h2>\n<p><strong>Weapon Updates<\/strong><\/p>\n<p><strong>Classic (Right-click)<\/strong><\/p>\n<p><em>The Classic has been over-performing in close to mid-range encounters when used while jumping or on the move. So we&rsquo;ve reduced the weapon&rsquo;s effective accuracy while jumping, running, and walking, with the intent of narrowing it&rsquo;s ideal use case to only really close ranges.<\/em><\/p>\n<ul type=\"disc\">\n<li>Walking firing error changed .05 &gt;&gt;&gt; .6 (total error is 2.5 when walking, up from 1.95)<\/li>\n<li>Running firing error changed .2 &gt;&gt;&gt; 1.3 (total error is 3.2 when running, up from 2.1)<\/li>\n<li>Jumping firing error changed from 1.1 &gt;&gt;&gt; 2.1 (total error is 4.0 when jumping, up from 3.0)<\/li>\n<\/ul>\n<p><strong>Map Updates<\/strong><\/p>\n<p><strong>Fracture<\/strong><\/p>\n<ul type=\"disc\">\n<li>The B Arcade attacker barrier is shifted back towards Attacker Side Bridge, to allow defenders to more easily contest the area<\/li>\n<li>Defender barrier at A Rope moved up to the top of ropes to make it easier for Sentinels to prepare.<\/li>\n<li>A Hall orb shifted into more neutral space, making it less favorable for attackers<\/li>\n<li>New piece of cover in Attacker spawn added to break the long sightline from Hall<\/li>\n<\/ul>\n<p>entrance to B Main, which should relieve some pressure from attackers when defenders fast flank<\/p>\n<p><strong>Game Systems Updates<\/strong><\/p>\n<ul type=\"disc\">\n<li>Smoother Ropes\/Ziplines<br aria-hidden=\"true\">&#9675;&nbsp;Fixed jittery movement that could occur when stopping or changing directions on a zipline or rope. This was most noticeable when repeatedly moving a small amount and stopping.<\/li>\n<\/ul>\n<p><strong>Esports Features<\/strong><\/p>\n<ul type=\"disc\">\n<li>Observers using gamepad controllers are no longer locked out of the X\/Y axes when speeding up with the right bumper (R1).<\/li>\n<li><em>Free Cam observers rejoice!<\/em><\/li>\n<li>Observers now have the option to set handedness for teams\n<ul type=\"circle\">\n<li>When this option is toggled, observers will see players that start the match on attacker as right-handed, and players that start the match on defender will be left-handed.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>General<\/strong><\/p>\n<ul type=\"disc\">\n<li>One path for all traffic into game servers\n<ul type=\"circle\">\n<li>For those of you particular to a preferred server, you may notice a previously preferred location is no longer there. Don&rsquo;t worry, we simply consolidated what was two paths into the game servers into one&mdash;we did not remove any servers.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Bugs<\/strong><\/p>\n<p><strong>Competitive<\/strong><\/p>\n<p>&#9679;&nbsp;Fixed a bug that was causing the default Act Rank badge to display on Unrated game loading screens<\/p>\n<p><strong>Agents<\/strong><\/p>\n<ul type=\"disc\">\n<li>Cypher can no longer place Spycam on the Breeze door in order to destroy or see through the door when it&#8217;s lowered.\n<ul type=\"circle\">\n<li>Similarly, fixed random spots where Cypher could not place Spycam in the same area.<\/li>\n<\/ul>\n<\/li>\n<li>Fixed bug that displayed Jett&rsquo;s 1P Updraft visuals incorrectly<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Valorant has got its final patch before the release of Episode 3 Act 3 and as you can imagine it&#8217;s a relatively small one. The&#8230;<\/p>\n","protected":false},"author":1325,"featured_media":24006,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-24005","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-valorant","genre-fps","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Valorant v3.09 patch notes: Classic nerf, Fracture changes, new esport feautres - GINX TV<\/title>\n<meta name=\"description\" content=\"Some much-needed changes to Fracture are the highlights of what is a small update.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/24005\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Valorant v3.09 patch notes: Classic nerf, Fracture changes, new esport feautres - 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