{"id":24723,"date":"2021-11-19T03:27:51","date_gmt":"2021-11-19T03:27:51","guid":{"rendered":"https:\/\/www.ginx.tv\/destiny-2-to-completely-rework-abilities-with-the-30th-anniversary-event"},"modified":"2024-07-19T10:20:44","modified_gmt":"2024-07-19T10:20:44","slug":"destiny-2-to-completely-rework-abilities-with-the-30th-anniversary-event","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-to-completely-rework-abilities-with-the-30th-anniversary-event","title":{"rendered":"Destiny 2 to completely rework abilities with the 30th Anniversary event"},"content":{"rendered":"<p>For years Bungie has been struggling with balancing Destiny 2 to make both PvE and PvP fans happy at the same time. A seemingly impossible task, but nonetheless, the developers keep trying to find a middle ground for the player base.<\/p>\n<p>With the upcoming 30th Anniversary event, the developers have confirmed complete rework of ability subclasses, particularly around cooldowns, using the term &#8220;Variable Ability Cooldowns system&#8221; for this new direction.<\/p>\n<p>In essence, each ability cooldown will have a more varied downtime, thus, their effects will also be completely changed in alignment with their new cooldown.<\/p>\n<p>&#8220;One of our design goals this year was to reduce the amount of ability spam in the Crucible and put the focus back on gunplay. To this end, we&rsquo;ve made ability cooldown times longer on average than they were before. We don&rsquo;t want the PvE experience to suffer for the sake of PvP balance though, so we&rsquo;ve tried to compensate where possible. For example, we&rsquo;ve increased all grenade damage vs. PvE combatants by 15% or more. This should make grenades feel like bigger power moments than they do in today&rsquo;s game,&#8221; game designer Eric Smith wrote during the latest <a href=\"https:\/\/www.bungie.net\/en\/Explore\/Detail\/News\/50829\" target=\"_blank\" rel=\"noopener nofollow\">This Week at Bungie<\/a>.<\/p>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/7i7WYdxTTThkirinzDpXl6qXYDVEqxO-L7793xWW4JM\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9EZXN0aW55XzIvY2hhbmdlc19idW5nby5wbmc\" alt=\"bungie 30th anniversary changes\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">Bungie is gearing up for the biggest sandbox changes in Destiny 2 history. (Picture: Bungie)<\/figcaption><\/figure>\n<p>Of course, some things will remain the same, including how stats like Strength and Discipline will impact ability cooldown times.&nbsp;<\/p>\n<p>Without going into specific details regarding Supers, Bungie did confirm slight changes are coming to how players can energy for it.<\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">In PvE, super uptime should be relatively unchanged from the live game, if not slightly higher.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Everybody should get at least one Super in a 6v6 match that goes to the score or time limit as long as they engage in regular combat.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Supers should be less frequent in 3v3 modes than in the live game, where two Supers per match is a fairly regular occurrence.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Primary weapon play should have a noticeable benefit in Super energy regeneration.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Different Supers should come online at different times in a given match, and your Super of choice should have an impact on how quickly it regenerates.&nbsp;&nbsp;<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">With this in mind, Super have now been stacked into tiers to differentiate their cooldowns. These are:<\/span><\/p>\n<p><span data-preserver-spaces=\"true\">Tier 5 (Fastest Regeneration)&nbsp;<\/span><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">Well of Radiance&nbsp;<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Tier 4&nbsp;<\/span><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">Blade Barrage&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Silence and Squall&nbsp;<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Tier 3&nbsp;<\/span><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">Shadowshot&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Burning Maul&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Arc Staff&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Nova Bomb&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Thundercrash&nbsp;<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Tier 2&nbsp;<\/span><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">Golden Gun&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Chaos Reach&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Nova Warp&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Stormtrance&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Daybreak&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Sentinel Shield&nbsp;<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Tier 1 (Slowest Regeneration)&nbsp;<\/span><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">Spectral Blades&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Fist of Havoc&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Hammer of Sol&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Glacial Quake&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Winter&rsquo;s Wrath&nbsp;<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Now, for the list of changes per class, check them out down below.<\/span><\/p>\n<h2><span data-preserver-spaces=\"true\">Destiny 2 30th Anniversary ability changes<\/span><\/h2>\n<p>There&#8217;s plenty to dig into, so let&#8217;s get started.<\/p>\n<h3>Hunter<\/h3>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/ayLpRAfYsH-1qw5kHaQlsQnLfRegljh5Ip5PWnFGyyA\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9EZXN0aW55XzIvaHVudGVyLmpwZw\" alt=\"hunter changes destiny\" width=\"1024\" height=\"263\" loading=\"lazy\"><figcaption contenteditable=\"false\">Some controversial changes for the Hunter class. (Picture: Bungie)<\/figcaption><\/figure>\n<p><strong><span data-preserver-spaces=\"true\">DODGE&nbsp;<\/span><\/strong><\/p>\n<p><strong><span data-preserver-spaces=\"true\">Hunter Dodge&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">No longer breaks projectile tracking.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Marksman&#8217;s Dodge&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Tier 10 Mobility cooldown increased from 11s to 14s.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Base cooldown unchanged at 29s.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Gambler&#8217;s Dodge&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Tier 10 Mobility cooldown increased from 11s to 18s.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Base cooldown duration from 29s to 38s.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">REVENANT&nbsp;<\/span><\/strong><\/p>\n<p><strong><span data-preserver-spaces=\"true\">Shatterdive&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Much less lethal vs players due to Stasis crystal changes.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Much more lethal vs combatants due to Stasis crystal changes.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased shatter damage vs frozen PvE combatants by 100%.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Grim Harvest Aspect&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased fragment slots from 2 to 3&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">TOP-TREE ARCSTRIDER&nbsp;<\/span><\/strong><\/p>\n<p><strong><span data-preserver-spaces=\"true\">Combination Blow&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced base cooldown duration from 96s to 15s.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">BOTTOM-TREE NIGHTSTALKER&nbsp;<\/span><\/strong><\/p>\n<p><strong><span data-preserver-spaces=\"true\">Vanish in Smoke melee&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced base cooldown from 96s to 75s.<\/span><\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">Titan<\/span><\/h3>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/EfaonjWMrUMHlEwD_E4h9pe8WvYmZ9AdfmmhXcNhspo\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9EZXN0aW55XzIvdGl0YW5zLmpwZw\" alt=\"titan changes destiny 2\" width=\"1024\" height=\"263\" loading=\"lazy\"><figcaption contenteditable=\"false\">Titans are not the only ones losing one-shot abilities. (Picture: Bungie)<\/figcaption><\/figure>\n<p><strong><span data-preserver-spaces=\"true\">SHOULDER CHARGES&nbsp;<\/span><\/strong><\/p>\n<p><strong><span data-preserver-spaces=\"true\">All Shoulder Charges&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">No longer one-shot players.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Sprint activation time reduced from 1.5s to 1.25s.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased range from 5.5m to 6.8m.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Targeting-cone width increased by ~10%.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased damage vs PvE combatants by 25%.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Seismic Strike (Arc Shoulder Charge)&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced AoE damage from 90 to 40.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now blinds enemies in the area on hit.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased base cooldown from 82s to 90s.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Shield Bash (Void Shoulder Charge)&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced AoE damage from 90 to 40.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased base cooldown from 82s to 90s.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Hammer Strike (Solar Shoulder Charge)&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced direct impact damage from 170 to 120.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased base cooldown from 82s to 90s.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">BARRICADE&nbsp;<\/span><\/strong><\/p>\n<p><strong><span data-preserver-spaces=\"true\">Towering Barricade&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased base cooldown duration from 37s to 40s.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Rally Barricade&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced base cooldown duration from 37s to 32s.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">BEHEMOTH&nbsp;<\/span><\/strong><\/p>\n<p><strong><span data-preserver-spaces=\"true\">Diamond Lance&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased fragment slots from 1 to 3.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now spawns a Diamond Lance upon:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Killing a PvE combatant with a Stasis weapon.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Killing three players with Stasis weapons in a single life.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Killing an enemy with a Stasis ability.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Shattering an enemy.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Shiver Strike&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">Increased Shiver Strike damage while in Glacial Quake by 50%.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Whisper of Chains&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">Increased damage resistance vs PvE combatants from 25% to 40%.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">BOTTOM-TREE STRIKER&nbsp;<\/span><\/strong><\/p>\n<p><strong><span data-preserver-spaces=\"true\">Knockout&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Melee lunge range and melee damage bonus now deactivate after a melee kill.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Trample&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Super-energy gain from Fist of Havoc light attack now decays to minimum amount over 3 PvP kills (down from 7).&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Frontal Assault melee&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased base cooldown from 82s to 106s.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Fist of Havoc&nbsp;&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">Heavy-slam radius reduced from 8m to 6m (bottom-tree only).&nbsp;<\/span><\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">Warlock<\/span><\/h3>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/4NTeWyQMjJ_p-fL_TnLR2yqFPcp_Q7TkKk8RG6od-E4\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9EZXN0aW55XzIvd2FybG9jay5qcGc\" alt=\"warlock changes destiny 2\" width=\"1024\" height=\"263\" loading=\"lazy\"><figcaption contenteditable=\"false\">Seems Bungie doesn&#8217;t really like Warlocks&#8230; (Picture: Bungie)<\/figcaption><\/figure>\n<p><strong><span data-preserver-spaces=\"true\">UNCHARGED MELEE&nbsp;<\/span><\/strong><\/p>\n<p><strong><span data-preserver-spaces=\"true\">Uncharged Melee&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">Reduced melee range from 5.5m to 4.5m (now matches Hunter and Titan).&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Reduced suppression time after melee (can now melee back-to-back at the same speed as Hunter and Titan).&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">MIDDLE-TREE VOIDWALKER&nbsp;<\/span><\/strong><\/p>\n<p><strong><span data-preserver-spaces=\"true\">Handheld Supernova&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced damage vs players.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now deals 150 damage max.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased damage vs Champions and Bosses by 30%.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased projectile range from 12m to 14m.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now pushes targets away from the Warlock on detonation.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Nova Warp&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased damage vs Champions and Bosses by 30%.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">SHADEBINDER&nbsp;<\/span><\/strong><\/p>\n<p><strong><span data-preserver-spaces=\"true\">Winter&#8217;s Wrath&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced shatter-pulse damage vs enemy Supers.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Must now generally freeze and shatter all Supers twice to eliminate.<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Penumbral Blast&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased proximity-detonation radius vs PvE combatants by 100%.<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Bleak Watcher&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">While Bleak Watcher is equipped, all Stasis grenades charge at Glacier Grenade rate.&nbsp;<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">We strongly encourage you to take a look at the entire explanations for all these changes over at <a href=\"https:\/\/www.bungie.net\/en\/Explore\/Detail\/News\/50829\" target=\"_blank\" rel=\"noopener nofollow\">TWAB<\/a>.<\/span><\/p>\n<ul>\n<li><strong>Read more: <a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\/when-is-destiny-2-beyond-light-leaving-game-pass\">When is Destiny 2 Beyond Light leaving Xbox Game Pass?<\/a><\/strong><\/li>\n<\/ul>\n<p><em>For more on all things Destiny 2, <a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\">check out our dedicated section<\/a>.<\/em><\/p>\n<p><em>Featured image courtesy of Bungie.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>For years Bungie has been struggling with balancing Destiny 2 to make both PvE and PvP fans happy at the same time. A seemingly impossible&#8230;<\/p>\n","protected":false},"author":1973,"featured_media":24724,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-24723","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-destiny-2","genre-fps","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Destiny 2 to completely rework abilities with the 30th Anniversary event - GINX TV<\/title>\n<meta name=\"description\" content=\"Hold on to your seat Guardians, because everything&#039;s about to change.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/24723\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Destiny 2 to completely rework abilities with the 30th Anniversary event - 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