{"id":2561,"date":"2020-01-30T12:25:40","date_gmt":"2020-01-30T12:25:40","guid":{"rendered":"https:\/\/www.ginx.tv\/cs-go-update-patch-notes-map-dust2-mirage-train"},"modified":"2024-07-20T06:46:51","modified_gmt":"2024-07-20T06:46:51","slug":"cs-go-update-patch-notes-map-dust2-mirage-train","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/cs-go-update-patch-notes-map-dust2-mirage-train","title":{"rendered":"CS:GO update delivers big map changes for Dust2 and Mirage"},"content":{"rendered":"
In a new update released on 29 January, developer Valve made some key changes to CS:GO<\/a> maps new and old, offering up a range of new tactical possibilities. <\/p>\n The new improvements include “various visibility improvements” across all maps, along with minor bug fixes ahead of the Blast Premier<\/a>. <\/p>\n Arguably the biggest change is on classic map Dust2, with changes to the skybox between B site and the upper tunnels opening up more executes and making it easier to retake. <\/p>\n Train received a similar update whereby the skybox over the building separating the Ivy and A site has been opened up, with players now able to pound on the pressure with grenade throws.<\/p>\n Mirage also saw some big changes, with a new bench allowing you to jump into Window with some nifty navigation.<\/p>\n