{"id":25992,"date":"2021-12-16T05:11:42","date_gmt":"2021-12-16T05:11:42","guid":{"rendered":"https:\/\/www.ginx.tv\/warzone-pacific-december-15-patch-notes-recoil-adjustments-cooper-carbine-nerf-and-more"},"modified":"2024-07-19T09:55:02","modified_gmt":"2024-07-19T09:55:02","slug":"warzone-pacific-december-15-patch-notes-recoil-adjustments-cooper-carbine-nerf-and-more","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-pacific-december-15-patch-notes-recoil-adjustments-cooper-carbine-nerf-and-more","title":{"rendered":"Warzone Pacific December 15 patch notes: Recoil adjustments, Cooper Carbine nerf, and more"},"content":{"rendered":"<p>Following the release of the highly anticipated <a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/caldera-best-landing-spots-best-drop-locations-in-warzone-pacific\">Warzone Pacific<\/a> update, Raven Software has paid close attention to the meta and how all the new weaponry affected it.<\/p>\n<p>As a result, just mere days since the update went live, the developers have issued <a href=\"https:\/\/www.ravensoftware.com\/community\/2021\/12\/call-of-duty-vg-warzone-season-one-patch-notes\" target=\"_blank\" rel=\"noopener nofollow\">a new patch<\/a> to fix certain issues identified with the Vanguard weapons, and a general adjustment to recoil patterns across the board.&nbsp;<\/p>\n<p>The looting has also been changed. While no specifics were given, simply referring to the change as an &#8220;adjustment&#8221; in weapon spans, ground loot, supply boxes, and contract rewards have been tuned.&nbsp;<\/p>\n<p>Let&#8217;s not beat around the bush and see everything the 15th December Call of Duty: Warzone Pacific patch has in store for players.<\/p>\n<h2>Warzone Pacific 15th December patch notes<\/h2>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/Io-8WSjmxi1ZrdpwtUGhnynoIENs5LZXz6OKyP6Zs4o\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9GSUZBXzIyL2NhbC5qcGc\" alt=\"warzone 15 patch notes\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">Ravensoft isn&#8217;t messing around with nerfs. (Picture: Activision)<\/figcaption><\/figure>\n<h3><span data-preserver-spaces=\"true\">Gameplay<\/span><\/h3>\n<p><span data-preserver-spaces=\"true\">Weapons that spawn across Caldera have been adjusted for the following&hellip;<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Ground loot<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Supply Box loot<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Contract rewards<\/span><\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">&nbsp;Bug Fixes<\/span><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed collision issues with various elements across Caldera allowing Players to exploit\/peek\/shoot through them.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue causing placeholder images to appear in various Store Bundle previews and\/or purchases.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue causing placeholder text to appear on the Social menu.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue with the Marksman Rifle Charlie (MW) where the Focus Gun Perk would drastically increase Flinch Resistance.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where the Type 99 (VG) could down players in one hit to the Upper Torso.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue causing the PPSh-41 (VG) and Owen Gun (VG) to deal more damage than intended.&nbsp;<\/span><\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">Weapons<\/span><\/h3>\n<p><span data-preserver-spaces=\"true\">As many of the changes below pertain to Recoil, we felt it was necessary to clarify the language used:<\/span><\/p>\n<p><span data-preserver-spaces=\"true\">Recoil adjustment<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Recoil pattern has changed<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Recoil Deviation<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Amount of randomness in the Recoil pattern&nbsp;<\/span><\/li>\n<\/ul>\n<p>Recoil increase or decrease<\/p>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Magnitude has changed<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Weapon Adjustments<\/span><\/strong><\/h3>\n<p><strong><span data-preserver-spaces=\"true\">Assault Rifle<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">Assault Rifle Alpha (VG)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Recoil adjusted<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">&nbsp;Assault Rifle Charlie (VG)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Recoil increased<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Assault Rifle Hotel (VG)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Recoil greatly increased<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Cooper Carbine (VG)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Maximum Damage Range decreased to 1200, down from 1350<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Neck Damage Multiplier decreased to 1.2, down from 1.3<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lower Torso Damage Multiplier decreased to 1, down from 1.1<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Recoil increased slightly<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Volkssturmgewehr (VG)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Neck Damage Multiplier decreased to 1.2, down from 1.5<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lower Torso Multiplier decreased to 1, down from 1.1<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS Speed decreased by 19%<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Handgun<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">Klauser (VG)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Neck Damage Multiplier decreased to 1.2, down from 1.5<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">&nbsp;Machine Pistol (VG)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Maximum Damage Range decreased to 215 units, down from 225<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Second Damage Range decreased to 450 units, down from 600&nbsp;<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">RATT (VG)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Neck Damage Multiplier decreased to 1.2, down from 1.5<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Top Break (VG)<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Neck Damage Multiplier decreased to 1.2, down from 1.5&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Light Machine Gun&nbsp;<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">MG 82 (BOCW)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Recoil Deviation increased&nbsp;<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">MG42 (BOCW)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS Speed decreased by 9%<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Recoil increased<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Marksman Rifle&nbsp;<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">G-43 (VG)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Recoil adjusted<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Marksman Rifle Charlie (MW)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Flinch Resistance increased by 19%<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Shotgun<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">Combat Shotgun (VG)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Maximum Damage Range decreased to 140 units, down from 150<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Second Damage Range decreased to 220 units, down from 240<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">&nbsp;Einhorn Revolving (VG)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Maximum Damage Range increased to 160 units, up from 140<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Second Damage Range decreased to 220 units, down from 230<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">&nbsp;Gracey Auto (VG)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Second Damage amount decreased to 20, down from 22<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Third Damage amount decreased to 14, down from 18<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Maximum Damage Range decreased to 140 units, down from 160<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Second Damage Range decreased to 300 units, down from 325&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Sniper Rifle&nbsp;<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">3-Line Rifle (VG)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Maximum Damage increased to 95, up from 92<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Minimum Damage increased to 78, up from 75<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Neck Damage Multiplier decreased to 1.5, down from 2<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lower Torso Damage Multiplier decreased to 1.06, down from 1.1<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Upper Extremities Damage Multipliers decreased to 1, down from 1.1<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS Speed increased by 16.6%<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Gorenko Anti-Tank Rifle (VG)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Minimum Damage decreased to 102, down from 108<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Minimum Damage Range increased to 4096 units, up from 2048<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Neck Damage Multiplier decreased to 1.8, down from 2<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Bullet Velocity increased by 22%<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">&nbsp;Kar98k (VG)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Flinch Resistance increased by 19%&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Swiss K31 (BOCW)<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Flinch Resistance increased by 19%&nbsp;<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Type 99 (VG)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Maximum Damage increased to 96, up from 92<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Minimum Damage increased to 82, up from 75<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Neck Damage Multiplier decreased to 1.7, down from 2&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Submachine Gun<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">Owen Gun (VG)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Recoil adjusted<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">PPSh-41 (VG)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Recoil adjusted&nbsp;<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Sten (VG)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Recoil adjusted<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS Move Speed decreased by 10%<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">&nbsp;Submachine Gun Charlie (VG)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Recoil adjusted<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">M1912 (VG)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Recoil adjusted<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Move Speed decreased by 1.25%<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS Move Speed decreased by 4%<\/span><\/li>\n<\/ul>\n<h3><span style=\"color: #0e101a; background: transparent; margin-top: 0pt; margin-bottom: 0pt;\">Attachment<\/span><span style=\"color: #0e101a; background: transparent; margin-top: 0pt; margin-bottom: 0pt;\">Adjustments<\/span><\/h3>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/GyApmK8ZFwZO1-Ut-lkG2Oi3PYNxdfG5q-cwxBZgf0s\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9DT0QvRmFaZVN3YWdnQ29vcGVyQ2FyYmluZUZhc3Rlc3RLaWxsaW5nR3VuTG9hZG91dC5qcGc\" alt=\"Cooper carbine nerf\" width=\"943\" height=\"500\" loading=\"lazy\"><figcaption contenteditable=\"false\">The Cooper Carbine has been nerfed. (Picture: Activision)<\/figcaption><\/figure>\n<p><strong><span data-preserver-spaces=\"true\">Ammunition&nbsp;<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">Top Break (VG)<\/span><\/p>\n<p><span data-preserver-spaces=\"true\">M15 Shot Shell<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Maximum Damage decreased to 18, down from 25<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Second Damage amount decreased to 14, down from 15<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Maximum Damage Range decreased to 180, down from 197<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Second Damage Range decreased to 278, down from 315<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Gun Perk&nbsp;<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">Steady<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Firing Move Speed Multiplier decreased to 4%, down from 5.5%<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS Firing Move Speed Multiplier decreased to 3.5%, down from 4%<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Magazine<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">3-Line Rifle (VG)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">7.62x54mmR 5 Round Fast Mags<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Magazine Capacity increased to 5, up from 3<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">&nbsp;Kar98k (VG)<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">8mm Klauser 5 Round Fast Mags<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Magazine Capacity increased to 5, up from 3<\/span><\/li>\n<\/ul>\n<p>So there you have it, the full patch notes for the Warzone Pacific update released on 15th December 2021.<\/p>\n<ul>\n<li><strong>Read more: <a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-pacific-suffering-from-serious-graphics-texture-issues\">Warzone Pacific suffering from serious graphics texture issues<\/a><\/strong><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><em>Want to learn more about the secrets of Caldera? Check out our dedicated <a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\">Warzone Pacific hub<\/a> for all the latest news and guides.<\/em><\/p>\n<p><em>Featured image courtesy of Activision Blizzard.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Following the release of the highly anticipated Warzone Pacific update, Raven Software has paid close attention to the meta and how all the new weaponry&#8230;<\/p>\n","protected":false},"author":1973,"featured_media":25993,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-25992","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-call-of-duty","genre-battle-royal","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Warzone Pacific December 15 patch notes: Recoil adjustments, Cooper Carbine nerf, and more - 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