{"id":28340,"date":"2022-02-23T10:16:41","date_gmt":"2022-02-23T10:16:41","guid":{"rendered":"https:\/\/www.ginx.tv\/horizon-forbidden-west-1-05-patch-notes"},"modified":"2024-07-19T11:55:54","modified_gmt":"2024-07-19T11:55:54","slug":"horizon-forbidden-west-1-05-patch-notes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/horizon-forbidden-west\/horizon-forbidden-west-1-05-patch-notes","title":{"rendered":"Horizon Forbidden West 1.05 patch notes – Bug fixes and improvements"},"content":{"rendered":"
Guerrilla Games has released Horizon Forbidden West patch 1.05, the first official update for the game, fixing a number of bugs and crashing issues reported by players. This includes Reach for the Stars where autosave is blocking progression, ‘The Sea of Sands’ is affecting several grapple points, etc.<\/p>\n
In addition to this, the developers are also actively investigating various other problems that players are experiencing including graphical issues<\/a>, infinite loading screens, blurry Aloy’s outfit, and more. Here’s are the complete Horizon Forbidden West 1.05 patch notes listing all the fixes and improvements made to the game.<\/p>\n We are currently looking into several issues reported by the community:<\/p>\n The team is investigating with high priority, several graphical issues reported by players regarding shimmering, sharpening and screen saturation when moving the camera.<\/p>\n<\/li>\n Some players are experiencing an issue with infinite loading screens when attempting to load into Melee Pits.<\/p>\n<\/li>\n Some players are experiencing an issue where Aloy’s outfit appears blurry in Photo Mode.<\/p>\n<\/li>\n Some players are experiencing an issue in the main quest ‘Reach for the Stars’ where Aloy can’t interact with a machine carcass, blocking progression.<\/p>\n<\/li>\n<\/ul>\n Main Quests<\/strong><\/p>\n Fixed an issue in main quest ‘Reach for the Stars’ where reloading a certain auto-save after completing the first quest could block progression.<\/p>\n<\/li>\n Fixed an issue during interlude ‘The Eye of the Earth’ where Aloy could fall out of the world after skipping a cinematic.<\/p>\n<\/li>\n Fixed an issue in main quest ‘Cradle of Echoes’ where Varl would wander off on a reload from save.<\/p>\n<\/li>\n Fixed an issue in main quest ‘The Sea of Sands’ affecting several grapple points.<\/p>\n<\/li>\n<\/ul>\n Side Quests and Errands<\/strong><\/p>\n Fixed an issue in side quest ‘Blood Choke’ where Atekka would appear to fall out of the sky.<\/p>\n<\/li>\n Fixed a progression issue in side quest ‘In The Fog’ related to fast travel during the quest.<\/p>\n<\/li>\n Fixed an issue in errand quest ‘Night of Lights’ where a pullable box could get stuck and block the quest progression.<\/p>\n<\/li>\n<\/ul>\n World activities<\/strong><\/p>\n Fixed an issue where Relic Ruin: The Daunt could not be started in certain circumstances.<\/p>\n<\/li>\n Fixed an issue in salvage contract The Greenswell: Plowhorn and the Plants where an optional objective could not be completed if the required item was sent to the player stash.<\/p>\n<\/li>\n A rogue Tallneck near The Sand of the Sentinels that would sometimes change the direction of its route has been disciplined.<\/p>\n<\/li>\n<\/ul>\n Gameplay fixes<\/strong><\/p>\n The Second Chance skill should now work correctly.<\/p>\n<\/li>\n Fixed an issue where the camera had an unintended position when using certain weapon techniques.<\/p>\n<\/li>\n<\/ul>\n General fixes<\/strong><\/p>\n Image oversharpening in HDR mode has been corrected.<\/p>\n<\/li>\n Fixed an issue where some settlements would stream in, then stream out in certain circumstances.<\/p>\n<\/li>\n Fixed an issue where the HUD would flicker when the player performs a loot action.<\/p>\n<\/li>\n Fixed an issue where rapidly opening and closing the map could cause graphical anomalies.<\/p>\n<\/li>\n Fixed an issue where Aloy’s animation would sometimes jitter rapidly when climbing after picking up a plant has been fixed.<\/p>\n<\/li>\n Fixed a global issue where the direction of Aloy’s gaze, or that of certain NPCs, was incorrect.<\/p>\n<\/li>\n Fixed several instances where Aloy, NPCs or enemies could get stuck in geometry.<\/p>\n<\/li>\n Fixed an issue where roads and icons on the map would sometimes appear with a delay.<\/p>\n<\/li>\n Fixed several streaming issues and unintended loading screens.<\/p>\n<\/li>\n NPCs that seemed to suffer from insomnia and would gather in large groups at night in settlements should act more naturally now.<\/p>\n<\/li>\n Petra will no longer teleport into her seat inside the Chainscrape brewery if followed immediately after the initial conversation with her.<\/p>\n<\/li>\n<\/ul>\n Crash fixes<\/strong><\/p>\n Fixed several crashes.<\/p>\n<\/li>\n<\/ul>\n Other<\/strong><\/p>\n Various performance improvements.<\/p>\n<\/li>\n Various other minor fixes and cosmetic improvements.<\/p>\n<\/li>\n<\/ul>\n If you are facing any other issues, you can report them on PlayStation’s Horizon support page<\/a>.<\/p>\nHorizon Forbidden West 1.05 patch notes<\/strong><\/h2>\n
Known Issues<\/strong><\/h3>\n
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Fixes and improvements<\/strong><\/h3>\n
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