{"id":2903,"date":"2020-02-25T11:16:09","date_gmt":"2020-02-25T11:16:09","guid":{"rendered":"https:\/\/www.ginx.tv\/dragon-ball-fighterz-update-patch-notes"},"modified":"2024-07-19T12:32:46","modified_gmt":"2024-07-19T12:32:46","slug":"dragon-ball-fighterz-update-patch-notes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/dragonball-fighterz\/dragon-ball-fighterz-update-patch-notes","title":{"rendered":"Dragon Ball FighterZ update 1.21 full patch notes released"},"content":{"rendered":"<p lang=\"EN-US\" paraeid=\"{5a76bd11-8ea6-4257-9129-908bd55a9f94}{240}\" paraid=\"2140263987\" xml:lang=\"EN-US\">Ahead of <a href=\"https:\/\/www.ginx.tv\/en\/dragonball-fighterz\/go1-wins-dragon-ball-fighterz-world-tour-finals\">Dragon Ball&nbsp;FighterZ&rsquo;s<\/a>&nbsp;third season, developer Bandai Namco has brought in a bunch of adjustments for update 1.21.&nbsp;&nbsp;<\/p>\n<div id=\"traffective-ad-Content_1_837277\" style=\"display: none;\" class=\"Content_1\"><\/div>\n<div id=\"traffective-ad-Content_1_783287\" style=\"display: none;\" class=\"Content_1\"><\/div>\n<div id=\"traffective-ad-Content_1_862701\" style=\"display: none;\" class=\"Content_1\"><\/div>\n<p lang=\"EN-US\" paraeid=\"{61ec4f87-9e2e-457b-9e3d-4fc3415b1382}{15}\" paraid=\"377546790\" xml:lang=\"EN-US\">Dragon Ball&nbsp;FighterZ&nbsp;Season 3 kicks off Wednesday 26th&nbsp;February, with those who purchase the&nbsp;<a href=\"https:\/\/www.ginx.tv\/en\/dragonball-fighterz\/dragon-ball-fighterz-kefla-moveset\">FighterZ&nbsp;Pass 3 gaining access to new DLC character Kefla<\/a>.&nbsp;&nbsp;<\/p>\n<p lang=\"EN-US\" paraeid=\"{03230c77-7076-4321-be12-c09aae0f79c0}{207}\" paraid=\"113649569\" xml:lang=\"EN-US\">The new update provides more details on the new Z Assist Select mechanic, whereby players can choose a character&rsquo;s Assist attack between three options.&nbsp;&nbsp;<\/p>\n<p lang=\"EN-US\" paraeid=\"{a7d0cd5d-8b0e-4b56-9541-27f20b0698aa}{37}\" paraid=\"92848563\" xml:lang=\"EN-US\">It also brings in Limit-Breaking Power &ndash; a comeback mechanic where your last remaining character receives an attack boost automatically.&nbsp;&nbsp;<\/p>\n<p lang=\"EN-US\" paraeid=\"{21de6051-64f7-40bd-9910-023875e6e68f}{98}\" paraid=\"1416898668\" xml:lang=\"EN-US\">In fact, the list of changes is enormous.&nbsp;So&nbsp;prepare yourself and dive in below for the <a href=\"https:\/\/en.bandainamcoent.eu\/dragon-ball\/news\/dragon-ball-fighterz-patch-notes-121\" rel=\"nofollow\" target=\"_blank\">full patch<\/a> overload:<\/p>\n<div data-oembed-url=\"https:\/\/www.youtube.com\/watch?v=n5rMnfqL5Os&amp;feature=emb_title\">\n<div style=\"left: 0; width: 100%; height: 0; position: relative; padding-bottom: 56.25%;\"><iframe allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\" scrolling=\"no\" src=\"https:\/\/www.youtube.com\/embed\/n5rMnfqL5Os?rel=0\" style=\"border: 0; top: 0; left: 0; width: 100%; height: 100%; position: absolute;\" tabindex=\"-1\" srcdoc=\"&lt;style&gt;*{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}span{height:1.5em;text-align:center;font:48px\/1.5 sans-serif;color:white;text-shadow:0 0 0.5em black}&lt;\/style&gt;&lt;a href=https:\/\/www.youtube.com\/embed\/n5rMnfqL5Os?autoplay=1&gt;&lt;img src=https:\/\/img.youtube.com\/vi\/n5rMnfqL5Os\/hqdefault.jpg alt='YouTube video thumbnail'&gt;&lt;span&gt;&#9654;&lt;\/span&gt;&lt;\/a&gt;\"><\/iframe><\/div>\n<\/div>\n<p><strong><u>Advantage Gauge<\/u><\/strong><\/p>\n<p>&#8211; Added a gauge that displays health proportion for all members of a team.<\/p>\n<p>&nbsp;<\/p>\n<p><strong><u>Ki Charge<\/u><\/strong><\/p>\n<p>&#8211; Reduced recovery.<br \/>\n&#8211; Can now deflect Ki Blasts.<br \/>\n&#8211; Pressing the heavy attack button during a Ki Charge will now perform a Super Dash.<br \/>\n&#8211; Ki Charge can now be continued for a set amount of time even when Ki gauge is maxed out.<\/p>\n<p>&nbsp;<\/p>\n<p><strong><u>Vanish<\/u><\/strong><\/p>\n<p>&#8211; Can now be canceled with a Special Move or Super Dash during camera shift.<\/p>\n<p>&nbsp;<\/p>\n<p><strong><u>Dragon Rush<\/u><\/strong><\/p>\n<p>&#8211; Made it easier to combo into when the opponent is taking damage mid-air.<br \/>\n&#8211; Can now be performed after landing a standing light attack.<br \/>\n&#8211; If landed in a combo, it can now be canceled after the attack with a Vanish.<br \/>\n&#8211; The number of jumps and mid-air dashes available resets after a Dragon Rush break.<\/p>\n<p>&nbsp;<\/p>\n<p><strong><u>Dragon Rush (Forced Switch)<\/u><\/strong><\/p>\n<p>&#8211; When a switch is forced via Dragon Rush, the switch will occur faster than before.<br \/>\n&#8211; Switch-in timing can now be manually controlled with a &larr; input after the forced switch.<\/p>\n<p>&nbsp;<\/p>\n<p><strong><u>Powered-up Special Moves<\/u><\/strong><\/p>\n<p>&#8211; They now only consume half a Ki gauge.<\/p>\n<p>&nbsp;<\/p>\n<p><strong><u>&rarr; + Medium Attack<\/u><\/strong><\/p>\n<p>&#8211; While Sparking! is active, the character will no longer go over the opponent when the move is canceled into an air dash.<\/p>\n<p>&nbsp;<\/p>\n<p><u><strong>Standing\/Crouching Heavy Attack<\/strong><\/u><\/p>\n<p>&#8211; Increased the move&#8217;s damage during camera shift.<\/p>\n<p>&nbsp;<\/p>\n<p><u><strong>Jumping Heavy Attack<\/strong><\/u><\/p>\n<p>&#8211; Removed landing recovery during camera shift.<\/p>\n<p>&nbsp;<\/p>\n<p><u><strong>Guard Cancel Change<\/strong><\/u><\/p>\n<p>&#8211; Increased the attack level when clashed.<\/p>\n<p>&nbsp;<\/p>\n<p><u><strong>Z Assists<\/strong><\/u><\/p>\n<p>&#8211; Can no longer use another Z Assist until some time has passed after the opponent stops blocking.<br \/>\n&#8211; Z Assists that blowback will always knock the opponent in the direction the Z Assist character is facing.<br \/>\n&#8211; Adjusted where Z Assists appear.<\/p>\n<p>&nbsp;<\/p>\n<p><u><strong>Air Dash<\/strong><\/u><\/p>\n<p>&#8211; Made it possible to perform a simple air dash even when holding &#8599; immediately after jumping.<\/p>\n<p>&nbsp;<\/p>\n<p><strong><u>Sub-Character Attacks<\/u><\/strong><\/p>\n<p>&#8211; Attacks hitting sub-characters such as Saibamen and the Ginyu Force can now be canceled.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong><u>Error Fixes<\/u><\/strong><\/p>\n<p>&#8211; Fixed an issue in which landing a certain way after an attack with landing recovery would cause that same recovery to occur on the next jump.<br \/>\n&#8211; Fixed an issue in which performing an attack immediately after blocking would cause problems with the hurtbox during the following action.<br \/>\n&#8211; For certain attacks that lock the opponent in place and trigger a cinematic sequence, the hitboxes are no longer active during the hitstop.<\/p>\n<p>&nbsp;<\/p>\n<p><u><strong>Goku (Super Saiyan)<\/strong><\/u><\/p>\n<p>The grounded follow-up version of the Kamehameha leaves you less open, making it easier to use!<br \/>\nGoku&#8217;s Type C Z Assist hits the opponent multiple times, and it even automatically follows up on hit!<\/p>\n<p><u>Crouching Medium Attack<\/u><\/p>\n<ul>\n<li>Increased distance moved during the attack.<\/li>\n<li>Increased the attack&#8217;s active frames.<\/li>\n<li>Increased recovery.<\/li>\n<li>Slowed start-up.<\/li>\n<\/ul>\n<p><u>Standing Special Attack<\/u><\/p>\n<ul>\n<li>Adjusted blowback.<\/li>\n<\/ul>\n<p><u>Warp Kamehameha<\/u><\/p>\n<ul>\n<li>Sped up the start-up when the opponent is taking damage.<\/li>\n<\/ul>\n<p><u>Kamehameha (Grounded Diagonal Version)<\/u><\/p>\n<ul>\n<li>Increased damage.<\/li>\n<li>Reduced recovery.<\/li>\n<li>Reduced the attack&#8217;s active frames.<\/li>\n<li>Reduced opponent&#8217;s untechable time.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><u><strong>Vegeta (Super Saiyan)<\/strong><\/u><\/p>\n<p>The heavy version of Crushing Knee Kick is now stronger! It&#8217;ll knock the opponent down on the opposite side now!<br \/>\nCrouching medium attack and Special attack are now easier to land in the air!<\/p>\n<p><u>Crouching Medium Attack<\/u><\/p>\n<ul>\n<li>Increased distance moved during the attack.<\/li>\n<li>Increased the attack&#8217;s active frames.<\/li>\n<li>Increased recovery.<\/li>\n<li>Slowed start-up.<\/li>\n<\/ul>\n<p><u>Standing Special Attack<\/u><\/p>\n<ul>\n<li>Extended the base of the attack&#8217;s hitbox upward.<\/li>\n<li>Adjusted the hurtbox.<\/li>\n<\/ul>\n<p><u>Standing Special Attack<\/u><\/p>\n<ul>\n<li>Adjusted blowback<\/li>\n<\/ul>\n<p><u>Super Dash Kick<\/u><\/p>\n<ul>\n<li>The number of jumps available is no longer reduced when the grounded version is canceled with another attack.<\/li>\n<\/ul>\n<p><u>Crushing Knee Kick (Heavy)<\/u><\/p>\n<ul>\n<li>Will now appear behind the opponent and follow up on hit.<\/li>\n<li>Will now cause a ground bounce during camera shift.<\/li>\n<\/ul>\n<p><u>Big Bang Attack (Medium + Heavy)<\/u><\/p>\n<ul>\n<li>Adjusted blowback for the mid-air version.<\/li>\n<\/ul>\n<p><img decoding=\"async\" alt=\"Kefla Dragon Ball FighterZ\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/2hP4bXy1F3H509OVaZDS7M0gYSIra0838vsUNeq8HuA\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL0tlZmxhX0RyYWdvbl9CYWxsX0ZpZ2h0ZXJaLmpwZw\" style=\"width: 600px; height: 335px;\" width=\"1024\" height=\"572\" loading=\"lazy\"><br \/>\n<span style=\"font-size:11px;\">Kefla is coming to Dragon Ball FighterZ (Picture: Bandai Namco)&nbsp;<\/span><\/p>\n<p><u><strong>Piccolo<\/strong><\/u><\/p>\n<p>Light and medium versions of Demon Slicer now stop attacks faster!<br \/>\nHis Type A Z Assist now launches two homing projectiles!<\/p>\n<p><u>Jumping Medium Attack<\/u><\/p>\n<ul>\n<li>Increased tracking during Super Combos.<\/li>\n<\/ul>\n<p><u>Demon Slicer<\/u><\/p>\n<ul>\n<li>Increased timing for input buffering a Super Attack when landing.<\/li>\n<\/ul>\n<p><u>Demon Slicer (Light, Medium)<\/u><\/p>\n<ul>\n<li>Invincible frames activate sooner for the grounded version.<\/li>\n<\/ul>\n<p><u>Demon Slicer (Light, Heavy)<\/u><\/p>\n<ul>\n<li>Sped up the mid-air version&#8217;s start-up.<\/li>\n<\/ul>\n<p><u>Demon Elbow (Medium)<\/u><\/p>\n<ul>\n<li>Adjusted distance moved after crossing-up the opponent with the mid-air version.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>Now fires 2 projectiles.<\/li>\n<li>Adjusted individual projectile damage; increased total damage.<\/li>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<li>Increased the opponent&#8217;s hitstop on hit.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><u><strong>Gohan (Teen)<\/strong><\/u><\/p>\n<p>You now have more advantage after Father-Son Kamehameha (Full Power) hits!<br \/>\nHis Type B Z Assist throws a Ki Blast from the air diagonally downward!<\/p>\n<p><u>Standing Light Attack: Follow-up 1<\/u><\/p>\n<ul>\n<li>Increased landing recovery.<\/li>\n<\/ul>\n<p><u>Standing Special Attack<\/u><\/p>\n<ul>\n<li>Adjusted blowback.<\/li>\n<\/ul>\n<p><u>Mid-air &darr; + Special Attack<\/u><\/p>\n<ul>\n<li>Enlarged the move&#8217;s hitbox during the early active frames.<\/li>\n<\/ul>\n<p><u>Super Dragon Flight<\/u><\/p>\n<ul>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Super Dragon Flight (Heavy)<\/u><\/p>\n<ul>\n<li>Extended the move&#8217;s hitbox upward.<\/li>\n<li>Extended collision detection upward at the beginning of the move.<\/li>\n<li>Increased the attack&#8217;s active frames.<\/li>\n<\/ul>\n<p><u>Flying Kick (Medium)<\/u><\/p>\n<ul>\n<li>Adjusted blowback.<\/li>\n<\/ul>\n<p><u>Flying Kick (Heavy)<\/u><\/p>\n<ul>\n<li>Reduced damage.<\/li>\n<li>Increased damage scaling.<\/li>\n<li>Increased recovery when blocked.<\/li>\n<\/ul>\n<p><u>Father-Son Kamehameha (Full Power)<\/u><\/p>\n<ul>\n<li>Increased untechable time.<\/li>\n<li>Changed the final hit&#8217;s hit effect.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><u><strong>Frieza<\/strong><\/u><\/p>\n<p>Now you can cancel the Golden Frieza transformation whenever you want!<br \/>\nHis jumping Special attack will now stop Super Dashes!<\/p>\n<p><u>Crouching Medium Attack<\/u><\/p>\n<ul>\n<li>Extended the move&#8217;s hitbox upward.<\/li>\n<\/ul>\n<p><u>Jumping Medium Attack<\/u><\/p>\n<ul>\n<li>Increased tracking during Super Combos.<\/li>\n<\/ul>\n<p><u>Jumping &darr; + Heavy Attack<\/u><\/p>\n<ul>\n<li>Adjusted blowback during camera shift.<\/li>\n<li>Increased amount of sliding knockdown during camera shift.<\/li>\n<li>Removed landing recovery during camera shift.<\/li>\n<li>Adjusted distance moved during the attack.<\/li>\n<li>Increased landing recovery.<\/li>\n<\/ul>\n<p><u>Jumping Special Attack<\/u><\/p>\n<ul>\n<li>Can no longer be evaded with a Super Dash.<\/li>\n<li>Increased untechable time.<\/li>\n<li>Reduced damage.<\/li>\n<li>Increased landing recovery.<\/li>\n<\/ul>\n<p><u>You might not survive this time<\/u><\/p>\n<ul>\n<li>Changed the hit effect during camera shift.<\/li>\n<li>Reduced the distance moved by the projectile when it hits anywhere other than at close range.<\/li>\n<\/ul>\n<p><u>Sorbet&#8217;s Ray Gun<\/u><\/p>\n<ul>\n<li>Increased the base damage of the attack.<\/li>\n<li>Changed the mid-air hit effect.<\/li>\n<li>Removed Super Attack follow-up damage scaling.<\/li>\n<\/ul>\n<p><u>Golden Frieza<\/u><\/p>\n<ul>\n<li>Inputting the same command again during Golden Frieza will now cancel the transformation.<\/li>\n<li>Golden Frieza timer will not decrease while Sparking! is active.<\/li>\n<li>As with other Z Combos, time for input buffering normal attacks has been added when performing the following attacks:\n<ul>\n<li>(Standing Light Attack: Follow-up 2, Standing Heavy Attack, Standing Special Attack, Crouching Special Attack, Jumping &darr; + Special Attack)<\/li>\n<\/ul>\n<\/li>\n<li>Fixed an issue in which ground recovery after the transformation ends would differ under certain conditions.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><u><strong>Trunks<\/strong><\/u><\/p>\n<p><u>Crouching Medium Attack<\/u><\/p>\n<ul>\n<li>Extended the move&#8217;s hitbox upward.<\/li>\n<\/ul>\n<p><u>Jumping Heavy Attack<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<li>Increased the attack&#8217;s active frames.<\/li>\n<li>Shrunk the move&#8217;s initial hitbox.<\/li>\n<li>Enlarged the hurtbox at the beginning of the attack&#8217;s active frames.<\/li>\n<\/ul>\n<p><u>Jumping &darr; + Heavy Attack<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<\/ul>\n<p><u>Change the Future<\/u><\/p>\n<ul>\n<li>The initial hitbox at the base of the attack now only hits the opponent&#8217;s main character.<\/li>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Shining Slash<\/u><\/p>\n<ul>\n<li>Increased timing for buffering into a Super Attack when landing.<\/li>\n<li>Increased amount of sliding knockdown during camera shift.<\/li>\n<\/ul>\n<p><u>Cyclone Jump (Heavy)<\/u><\/p>\n<ul>\n<li>Added the ability to input &uarr; or &darr; during the attack.<\/li>\n<li>Adjusted distance moved during the attack in line with the above change.<\/li>\n<li>Increased the amount of time the character is spinning.<\/li>\n<\/ul>\n<p><img decoding=\"async\" alt=\"Dragon Ball FighterZ\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/nAgChHSqa-dqVrIJnVLYyWHTDMyzlZjjR74A1zc5zVg\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL2RyYWdvbl9iYWxsX2ZpZ2h0ZXJ6LmpwZw\" style=\"width: 600px; height: 348px;\" width=\"740\" height=\"429\" loading=\"lazy\"><br \/>\n<span style=\"font-size:11px;\">Dragon Ball FighterZ is heading into its third season (Picture: Bandai Namco)&nbsp;<\/span><\/p>\n<p><u><strong>Android 18<\/strong><\/u><\/p>\n<p>The spacing for Back Grapple has been extended, making it easier to grab the opponent!<br \/>\nYou can now perform the follow-up attack of the heavy version of Support Attack with additional button input!<\/p>\n<p><u>Standing Light Attack<\/u><\/p>\n<ul>\n<li>Adjusted blowback in mid-air.<\/li>\n<\/ul>\n<p><u>Crouching Light Attack<\/u><\/p>\n<ul>\n<li>Adjusted blowback in mid-air.<\/li>\n<\/ul>\n<p><u>Standing Special Attack<\/u><\/p>\n<ul>\n<li>Adjusted blowback<\/li>\n<\/ul>\n<p><u>Jumping Light Attack<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<li>Extended the move&#8217;s hitbox upward.<\/li>\n<\/ul>\n<p><u>Jumping Special Attack<\/u><\/p>\n<ul>\n<li>Increased recovery.<\/li>\n<\/ul>\n<p><u>Back Grapple<\/u><\/p>\n<ul>\n<li>Increased throw range.<\/li>\n<\/ul>\n<p><u>Back Grapple (Medium, Heavy)<\/u><\/p>\n<ul>\n<li>Changed timing for inputting the follow-up.<\/li>\n<li>Increased distance moved during the attack.<\/li>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Back Grapple (Heavy)<\/u><\/p>\n<ul>\n<li>Made the 2nd half of the attack Special Move and jump-cancellable on hit.<\/li>\n<li>Increased hitstop inflicted by Android 17&#8217;s follow-up.<\/li>\n<li>Adjusted blowback from Android 17&#8217;s follow-up.<\/li>\n<\/ul>\n<p><u>Support Attack (Heavy)<\/u><\/p>\n<ul>\n<li>Sped up Android 17&#8217;s appearance.<\/li>\n<li>Inputting the same command will now perform a follow-up move.<\/li>\n<li>Will no longer pull the opponent in on guard.<\/li>\n<li>Increased hitstop when the final hit lands.<\/li>\n<li>Android 17 is no longer invulnerable to the opponent&#8217;s main character&#8217;s strike attack while he is on standby.<\/li>\n<li>Android 17 will now leave if a Z Assist is used while he is on standby.<\/li>\n<\/ul>\n<p><u>Support Attack (Special)<\/u><\/p>\n<ul>\n<li>Adjusted blowback for the grounded version.<\/li>\n<\/ul>\n<p><u>Destructo-Disc<\/u><\/p>\n<ul>\n<li>Increased the attack&#8217;s damage when it hits the opponent&#8217;s Z Assist.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><u><strong>Gotenks<\/strong><\/u><\/p>\n<p>You can now perform different Special Moves during Miracle Super Punch and Great Special Rolling Kick!<br \/>\nSuper Ghost Kamikaze Attack is now faster, making it easier to use in combos!<\/p>\n<p><u>Standing Light Attack: Follow-up 2<\/u><\/p>\n<p>&#8211; Extended the move&#8217;s hitbox upward.<br \/>\n&#8211; Extended the hurtbox upward.<\/p>\n<p><u>Standing Heavy Attack<\/u><\/p>\n<p>&#8211; Holding the button will increase the damage.<\/p>\n<p><u>Standing Special Attack<\/u><\/p>\n<p>&#8211; Adjusted blowback.<\/p>\n<p><u>Miracle Super Punch<\/u><\/p>\n<p>&#8211; Once on whiff, the move can now be canceled with a Special Move.<br \/>\n&#8211; Changed the move&#8217;s performance in tandem with the ability to cancel the attack when it whiffs.<br \/>\n&#8211; Adjusted the move&#8217;s range.<\/p>\n<p><u>Great Special Rolling Kick<\/u><\/p>\n<p>&#8211; Once on whiff, the move can now be canceled with a Special Move.<br \/>\n&#8211; Changed the move&#8217;s performance in tandem with the ability to cancel the attack when it whiffs.<br \/>\n&#8211; Adjusted the move&#8217;s range.<\/p>\n<p><u>Great Special Rolling Kick (Heavy)<\/u><\/p>\n<p>&#8211; Increased recovery.<\/p>\n<p><u>Galactic Donuts<\/u><\/p>\n<p>&#8211; Increased range when the opponent is taking damage.<br \/>\n&#8211; Changed the hit effect during camera shift.<\/p>\n<p><u>Vengeful Shout<\/u><\/p>\n<p>&#8211; Holding the button will increase the landing recovery.<\/p>\n<p><u>Super Ghost Kamikaze Attack (Light + Medium)<\/u><\/p>\n<p>&#8211; Sped up the attack&#8217;s start-up when the opponent is taking damage.<\/p>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<p>&#8211; Increased range when the opponent is taking damage.<\/p>\n<p>&nbsp;<\/p>\n<p><u><strong>Krillin<\/strong><\/u><\/p>\n<p>Stone Throw and Senzu Bean are now separate Special Moves. You also have unlimited Senzu Beans!<br \/>\nHis Type B Z Assist is a Kamehameha, which is great for hitting opponents from far away!<\/p>\n<p><u>Senzu Bean<\/u><\/p>\n<ul>\n<li>Removed limit to how many can be used.<\/li>\n<li>Move will always throw a Senzu Bean (never a stone).<\/li>\n<\/ul>\n<p><u>Stone Throw<\/u><\/p>\n<ul>\n<li>Changed input from Senzu Bean (&darr;&darr; + Light or Medium or Heavy).<\/li>\n<li>Changed the move&#8217;s performance in tandem with the input change.<\/li>\n<li>Cannot be deflected with Super Dash.<\/li>\n<\/ul>\n<p><u>Solar Flare<\/u><\/p>\n<ul>\n<li>Will automatically perform a follow-up on hit.<\/li>\n<li>Holding the button will prevent the follow-up from being performed.<\/li>\n<li>The first part of the attack will no longer be affected by untechable time reduction.<\/li>\n<\/ul>\n<p><u>Afterimage<\/u><\/p>\n<ul>\n<li>Increased timing for buffering a Super Attack when landing.<\/li>\n<li>Extended the move&#8217;s hitbox downward.<\/li>\n<\/ul>\n<p><u>Afterimage (Light, Medium)<\/u><\/p>\n<ul>\n<li>The number of jumps available is no longer reduced when the grounded version is canceled with another attack.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>Changed the properties of the stone throw to match that of the non-assist version.<\/li>\n<li>Increased the stone&#8217;s untechable time.<\/li>\n<li>The character now throws 2 stones.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong><u>Cell<\/u><\/strong><\/p>\n<p>The heavy version of Rolling Crush will now put you behind the opponent!<br \/>\nHis Type B Z Assist rushes toward the opponent, an easy-to-use attack against grounded foes!<\/p>\n<p><u>Standing Light Attack: Follow-up 2<\/u><\/p>\n<ul>\n<li>Reduced damage scaling.<\/li>\n<\/ul>\n<p><u>Crouching Medium Attack<\/u><\/p>\n<ul>\n<li>Enlarged the move&#8217;s hitbox.<\/li>\n<\/ul>\n<p><u>Standing Heavy Attack<\/u><\/p>\n<ul>\n<li>Holding the button will increase the damage.<\/li>\n<\/ul>\n<p><u>Hell Strike<\/u><\/p>\n<ul>\n<li>Increased stagger time when the attack hits on the ground.<\/li>\n<\/ul>\n<p><u>Rolling Crush (Medium)<\/u><\/p>\n<ul>\n<li>Sped up the grounded version&#8217;s start-up.<\/li>\n<\/ul>\n<p><u>Rolling Crush (Heavy)<\/u><\/p>\n<ul>\n<li>The grounded version now places the character behind the opponent.<\/li>\n<\/ul>\n<p><u>Perfect Attack<\/u><\/p>\n<ul>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Perfect Attack (Heavy)<\/u><\/p>\n<ul>\n<li>An Ultimate Z Change can now be performed when the grounded version hits.<\/li>\n<\/ul>\n<p><u>Psycho Crash<\/u><\/p>\n<ul>\n<li>The move will no longer hit multiple times in a combo.<\/li>\n<li>The move will no longer hit after a K.O.<\/li>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Kamehameha (Grounded Diagonal Version)<\/u><\/p>\n<ul>\n<li>Increased the move&#8217;s damage.<\/li>\n<li>Reduced recovery.<\/li>\n<li>Reduced the attack&#8217;s active frames.<\/li>\n<li>Reduced the attack&#8217;s untechable time.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><u><strong>Captain Ginyu<\/strong><\/u><\/p>\n<p>You now have access to a new Meteor Attack that can also be used in an Ultimate Z Change!<br \/>\nHis Type B Z Assist summons the Ginyu Force!<\/p>\n<p><u>Standing Medium Attack<\/u><\/p>\n<ul>\n<li>Increased distance moved during the attack.<\/li>\n<\/ul>\n<p><u>Crouching Medium Attack<\/u><\/p>\n<ul>\n<li>Increased distance moved during the attack.<\/li>\n<\/ul>\n<p><u>Jumping Medium Attack<\/u><\/p>\n<ul>\n<li>Increased the attack&#8217;s active frames.<\/li>\n<li>Increased recovery.<\/li>\n<li>Adjusted the hitbox.<\/li>\n<li>Adjusted the hurtbox.<\/li>\n<\/ul>\n<p><u>Standing Heavy Attack<\/u><\/p>\n<ul>\n<li>Ki Blast will now be deflected while spinning.<\/li>\n<li>Holding the button will increase the damage.<\/li>\n<li>Can no longer be blocked while standing.<\/li>\n<\/ul>\n<p><u>Special Attack (Guldo)<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<li>Increased damage.<\/li>\n<li>Increased untechable time.<\/li>\n<li>Increased hitstop when the attack lands.<\/li>\n<li>Enlarged the move&#8217;s hitbox.<\/li>\n<\/ul>\n<p><u>Special Attack (Burter)<\/u><\/p>\n<ul>\n<li>Increased untechable time.<\/li>\n<li>Reduced damage scaling.<\/li>\n<li>Increased hitstop when the final hit lands.<\/li>\n<li>Extended collision detection while moving.<\/li>\n<li>Increased distance moved during the attack.<\/li>\n<\/ul>\n<p><u>Special Attack (Jeice)<\/u><\/p>\n<ul>\n<li>Reduced Jeice&#8217;s recovery.<\/li>\n<li>Changed where the character appears.<\/li>\n<li>Added a ground bounce to the hit effect.<\/li>\n<\/ul>\n<p><u>Strong Jersey<\/u><\/p>\n<ul>\n<li>Increased the active frames of the mid-air version.<\/li>\n<li>Increased distance moved during the mid-air version.<\/li>\n<\/ul>\n<p><u>Strong Jersey (Medium)<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<\/ul>\n<p><u>Strong Jersey (Heavy)<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<li>Increased knockback.<\/li>\n<li>Increased the mid-air version&#8217;s untechable time during camera shift.<\/li>\n<\/ul>\n<p><u>Together we are&#8230; the Ginyu Force!<\/u><\/p>\n<ul>\n<li>New move performed with &darr;&#8601;&larr; + Heavy + Special).<\/li>\n<li>Now used in an Ultimate Z Change.<\/li>\n<li>If used after Body Change, the character will stagger instead.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><u><strong>Kid Buu<\/strong><\/u><\/p>\n<p>It&#8217;s now easier to hit airborne opponents with standing heavy attack, and the standing Special attack now does more damage!<br \/>\nHis Type B Z Assist rushes toward the opponent. It&#8217;s faster than his Type A assist!<\/p>\n<p><u>Standing Heavy Attack<\/u><\/p>\n<ul>\n<li>Extended the move&#8217;s hitbox upward.<\/li>\n<li>Extended the hurtbox upward.<\/li>\n<\/ul>\n<p><u>Standing Special Attack<\/u><\/p>\n<ul>\n<li>Increased the move&#8217;s damage.<\/li>\n<li>Extended the move&#8217;s hitbox upward.<\/li>\n<li>Adjusted where the attack starts.<\/li>\n<\/ul>\n<p><u>Jumping Medium Attack<\/u><\/p>\n<ul>\n<li>Increased how much the opponent floats when the first part of the attack is canceled into a normal attack with a Z Combo.<\/li>\n<\/ul>\n<p><u>Candy Beam<\/u><\/p>\n<ul>\n<li>Changed the hit effect during the camera shift.<\/li>\n<\/ul>\n<p><u>Arm Ball<\/u><\/p>\n<ul>\n<li>Increased the move&#8217;s damage.<\/li>\n<\/ul>\n<p><u>Mystic Ball Attack (Heavy)<\/u><\/p>\n<ul>\n<li>Slowed start-up.<\/li>\n<\/ul>\n<p><u>Mystic Arm Swing (Medium, Heavy)<\/u><\/p>\n<ul>\n<li>Changed the hit effect during the camera shift.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>Increased the move&#8217;s damage.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><u><strong>Majin Buu<\/strong><\/u><\/p>\n<p>You can now combo into standing medium attack from crouching medium attack!<br \/>\nHis Type B Z Assist binds the opponent, making it easier to follow up with more attacks!<\/p>\n<p><u>Vanish, Sparking Blast<\/u><\/p>\n<ul>\n<li>Matched the speed of descent after the attack to that of other characters.<\/li>\n<\/ul>\n<p><u>Standing Light Attack: Follow-up 1<\/u><\/p>\n<ul>\n<li>Adjusted blowback.<\/li>\n<\/ul>\n<p><u>Standing Light Attack: Follow-up 2<\/u><\/p>\n<ul>\n<li>Damage scaling from throws now applies.<\/li>\n<\/ul>\n<p><u>Standing Medium Attack<\/u><\/p>\n<ul>\n<li>Increased distance moved during the attack.<\/li>\n<li>Hitting the opponent mid-air will cause a ground bounce now.<\/li>\n<\/ul>\n<p><u>Crouching Medium Attack<\/u><\/p>\n<ul>\n<li>Adjusted blowback.<\/li>\n<li>Increased untechable time.<\/li>\n<li>Increased the opponent&#8217;s hitstop on hit.<\/li>\n<li>Increased recovery.<\/li>\n<\/ul>\n<p><u>Dive Bomb<\/u><\/p>\n<ul>\n<li>Now causes sliding knockdown during camera shift.<\/li>\n<li>Will now cause a ground bounce when there is no camera shift.<\/li>\n<\/ul>\n<p><u>Dive Bomb (Heavy)<\/u><\/p>\n<ul>\n<li>Increased recovery.<\/li>\n<li>Decreased distance moved during the mid-air version of the attack.<\/li>\n<\/ul>\n<p><u>Cartwheel<\/u><\/p>\n<ul>\n<li>Increased distance moved during the beginning of the mid-air version.<\/li>\n<\/ul>\n<p><u>Turn into candy!<\/u><\/p>\n<ul>\n<li>Increased the move&#8217;s damage.<\/li>\n<li>Increased the base damage of the attack.<\/li>\n<li>Increased the projectile&#8217;s speed.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong><u>Nappa<\/u><\/strong><\/p>\n<p><u>Standing Light Attack<\/u><\/p>\n<ul>\n<li>Adjusted blowback.<\/li>\n<\/ul>\n<p><u>Standing Light Attack: Follow-up 2<\/u><\/p>\n<ul>\n<li>Extended the move&#8217;s hitbox upward.<\/li>\n<\/ul>\n<p><u>Standing Special Attack<\/u><\/p>\n<ul>\n<li>Adjusted blowback for the first hit.<\/li>\n<li>Enlarged collision detection during the attack.<\/li>\n<li>Increased the opponent&#8217;s hitstop when the projectile hits.<\/li>\n<\/ul>\n<p><u>Crouching Light Attack<\/u><\/p>\n<ul>\n<li>Adjusted blowback.<\/li>\n<\/ul>\n<p><u>Jumping Light Attack<\/u><\/p>\n<ul>\n<li>Enlarged the move&#8217;s hitbox.<\/li>\n<li>Enlarged the hurtbox.<\/li>\n<li>Adjusted the character&#8217;s position during the attack.<\/li>\n<\/ul>\n<p><u>Too bad<\/u><\/p>\n<ul>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Giant Storm<\/u><\/p>\n<ul>\n<li>Adjusted the position of the shockwave.<\/li>\n<li>Holding the button now changes the position of the attack.<\/li>\n<\/ul>\n<p><u>Break Cannon<\/u><\/p>\n<ul>\n<li>Holding the button will allow for a follow-up under certain conditions.<\/li>\n<li>When charged, a Special Move can now be performed on-hit.<\/li>\n<\/ul>\n<p><u>Saibaman (Medium)<\/u><\/p>\n<ul>\n<li>Changed the Saibaman&#8217;s color.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>The attack position now changes based on how far away the opponent is.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><u><strong>Android 16<\/strong><\/u><\/p>\n<p>His jumping heavy attack is now faster, making it easier to use!<br \/>\nHis Type B Z Assist is a projectile, a great option for hitting the opponent at a distance!&#12288;<\/p>\n<p><u>Jumping Light Attack<\/u><\/p>\n<ul>\n<li>Extended the move&#8217;s hitbox upward during early active frames.<\/li>\n<li>Extended the hurtbox upward during start-up.<\/li>\n<\/ul>\n<p><u>Jumping Heavy Attack<\/u><\/p>\n<ul>\n<li>Pressing the light attack button during a Super Combo will now trigger a Super Dash.<\/li>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<\/ul>\n<p><u>Jumping Special Attack<\/u><\/p>\n<ul>\n<li>Extended the 2nd attack&#8217;s hitbox upward.<\/li>\n<\/ul>\n<p><u>Dynamite Driver (Medium, Heavy)<\/u><\/p>\n<ul>\n<li>Reduced damage scaling during camera shift.<\/li>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Flying Power Bomb (Heavy)<\/u><\/p>\n<ul>\n<li>Super Attacks and Vanish can now be performed after the first part of the grounded version lands.<\/li>\n<\/ul>\n<p><u>Gliding Powerbomb (Medium)<\/u><\/p>\n<ul>\n<li>Reduced damage scaling during camera shift.<\/li>\n<\/ul>\n<p><u>Gliding Powerbomb (Medium, Heavy)<\/u><\/p>\n<ul>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>Increased untechable time.<\/li>\n<li>Increased the opponent&#8217;s hitstop on hit.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><u><strong>Yamcha<\/strong><\/u><\/p>\n<p>Wolf Fang Fist: Gale Claws will now beat out the opponent&#8217;s jumping attacks! The mid-air version is also stronger!<br \/>\nHis Type B Z Assist is a Kamehameha, which is great for hitting opponents from far away!<\/p>\n<p><u>Standing Light Attack: Follow-up 2<\/u><\/p>\n<ul>\n<li>Increased untechable time.<\/li>\n<li>All hits are jump-cancelable during Sparking!<\/li>\n<li>Adjusted blowback during camera shift.<\/li>\n<\/ul>\n<p><u>Jumping &darr; + Heavy Attack<\/u><\/p>\n<ul>\n<li>Increased untechable time.<\/li>\n<li>Extended the move&#8217;s hitbox upward during start-up.<\/li>\n<\/ul>\n<p><u>Wolf Fang Fist: Gale Claws<\/u><\/p>\n<ul>\n<li>The beginning of the attack can no longer be clashed.<\/li>\n<li>Increased timing for input buffering a Super Attack when landing.<\/li>\n<\/ul>\n<p><u>Wolf Fang Fist: Gale Claws (Light, Medium)<\/u><\/p>\n<ul>\n<li>Added upper invincibility partway through the motion of the mid-air version.<\/li>\n<li>The number of jumps available is no longer reduced when the grounded version is canceled with another attack.<\/li>\n<li>Adjusted the grounded version&#8217;s distance, improving frame advantage.<\/li>\n<\/ul>\n<p><u>Wolf Fang Fist<\/u><\/p>\n<ul>\n<li>Increased untechable time.<\/li>\n<li>Increased hitstop when the final hit lands.<\/li>\n<\/ul>\n<p><u>Reverse Wolf Fang Fist<\/u><\/p>\n<ul>\n<li>Increased untechable time.<\/li>\n<li>Increased hitstop when the final hit lands.<\/li>\n<\/ul>\n<p><u>Wolf Fang Fist: Pack Attack<\/u><\/p>\n<ul>\n<li>Increased untechable time.<\/li>\n<li>Increased hitstop when the final hit lands.<\/li>\n<\/ul>\n<p><u>Wolf Fang Fist: Finisher<\/u><\/p>\n<ul>\n<li>Enlarged collision detection while the opponent is taking damage.<\/li>\n<\/ul>\n<p><u>Wolf Fang Fist: Finisher (Medium)<\/u><\/p>\n<ul>\n<li>Reduced recovery.<\/li>\n<li>Adjusted opponent position during camera shift.<\/li>\n<\/ul>\n<p><u>Wolf Fang Fist: Flash<\/u><\/p>\n<ul>\n<li>Reduced the opponent&#8217;s blockstun.<\/li>\n<li>Reduced recovery when the attack hits the opponent&#8217;s main character.<\/li>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Neo Wolf Fang Fist<\/u><\/p>\n<ul>\n<li>Increased untechable time.<\/li>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><u><strong>Gohan (Adult)<\/strong><\/u><\/p>\n<p>When the heavy version of Jet Uppercut hits, you can now combo into a Super Attack after landing!<br \/>\nHis Type C Z Assist is a ranged attack and a powerful new option for the character!<\/p>\n<p><u>Crouching Heavy Attack<\/u><\/p>\n<ul>\n<li>Increased landing recovery when canceled with another attack.<\/li>\n<\/ul>\n<p><u>Standing Special Attack<\/u><\/p>\n<ul>\n<li>Allowed for input buffering of normal attacks only when Potential Unleashed level is at max.<\/li>\n<\/ul>\n<p><u>Jumping Special Attack<\/u><\/p>\n<ul>\n<li>Allowed for input buffering of normal attacks only when Potential Unleashed level is at max.<\/li>\n<\/ul>\n<p><u>Jet Uppercut<\/u><\/p>\n<ul>\n<li>Increased landing recovery.<\/li>\n<\/ul>\n<p><u>Jet Uppercut (Medium, Heavy)<\/u><\/p>\n<ul>\n<li>Adjusted action after the initial hit.<\/li>\n<li>Adjusted blowback for hits other than the initial one.<\/li>\n<li>Landing portion of the attack can now be canceled with Super Attacks upon hit.<\/li>\n<li>Increased the number of hits.<\/li>\n<li>Adjusted damage.<\/li>\n<li>Increased untechable time.<\/li>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Machine Gun Kick (Heavy)<\/u><\/p>\n<ul>\n<li>Increased the move&#8217;s untechable time during camera shift.<\/li>\n<li>Adjusted blowback during camera shift.<\/li>\n<li>A camera shift now no longer occurs if the attack lands after one has already occurred.<\/li>\n<li>Adjusted distance when the attack hits the opponent.<\/li>\n<li>Landing recovery has been removed when the attack hits the opponent&#8217;s main character.<\/li>\n<li>Reduced damage.<\/li>\n<li>Reduced blockstun.<\/li>\n<li>Adjusted recovery.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>Slowed start-up.<\/li>\n<li>Can no longer be clashed.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><u><strong>Tien<\/strong><\/u><\/p>\n<p>Tien is less open now after standing heavy attack hits, giving you new combo options in the corner!<br \/>\nUsing Telekinesis fills your Ki gauge. The opponent is now bound for a longer time, making it a more viable option!<\/p>\n<p><u>Standing Light Attack: Follow-up 2<\/u><\/p>\n<ul>\n<li>Enlarged the move&#8217;s hitbox.<\/li>\n<\/ul>\n<p><u>Standing Heavy Attack<\/u><\/p>\n<ul>\n<li>Reduced recovery during camera shift.<\/li>\n<\/ul>\n<p><u>Crouching Medium Attack<\/u><\/p>\n<ul>\n<li>Increased distance moved during the attack.<\/li>\n<\/ul>\n<p><u>Crouching Heavy Attack<\/u><\/p>\n<ul>\n<li>Increased landing recovery.<\/li>\n<li>Adjusted distance moved during the attack.<\/li>\n<\/ul>\n<p><u>Jumping &darr; + Heavy Attack<\/u><\/p>\n<ul>\n<li>Adjusted distance moved during the attack.<\/li>\n<\/ul>\n<p><u>Volleyball Fist<\/u><\/p>\n<ul>\n<li>Removed landing recovery during camera shift.<\/li>\n<\/ul>\n<p><u>Volleyball Fist (Medium)<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<li>Attack start-up now changes based on distance from the opponent.<\/li>\n<li>Increased the attack&#8217;s active frames.<\/li>\n<\/ul>\n<p><u>Volleyball Fist (Heavy)<\/u><\/p>\n<ul>\n<li>The grounded version can no longer be used multiple times in a combo.<\/li>\n<li>Sped up the mid-air version&#8217;s start-up.<\/li>\n<\/ul>\n<p><u>Crane Strike<\/u><\/p>\n<ul>\n<li>Reduced recovery.<\/li>\n<\/ul>\n<p><u>Crane Strike (Light)<\/u><\/p>\n<ul>\n<li>Increased amount of sliding knockdown during camera shift.<\/li>\n<\/ul>\n<p><u>Crane Strike (Medium, Heavy)<\/u><\/p>\n<ul>\n<li>Adjusted blowback after ground bounce during camera shift.<\/li>\n<\/ul>\n<p><u>Telekinesis<\/u><\/p>\n<ul>\n<li>Reduced recovery.<\/li>\n<li>Increased hitstop.<\/li>\n<li>The attack now fills more of the Ki gauge.<\/li>\n<\/ul>\n<p><u>Farewell, Tien&#8230;<\/u><\/p>\n<ul>\n<li>Increased invincibility frames.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>Increased untechable time.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><u><strong>Hit<\/strong><\/u><\/p>\n<p>Landing Instant Blow now puts the opponent in a sliding knockdown state!<br \/>\nHis Type C Z Assist can hit the opponent even when far away, making it a great option!<\/p>\n<p><u>Standing Light Attack<\/u><\/p>\n<ul>\n<li>Adjusted blowback.<\/li>\n<\/ul>\n<p><u>Crouching Light Attack<\/u><\/p>\n<ul>\n<li>Increased the opponent&#8217;s hitstop on hit.<\/li>\n<li>Increased the attack&#8217;s active frames.<\/li>\n<li>Adjusted blowback.<\/li>\n<\/ul>\n<p><u>Standing Special Attack<\/u><\/p>\n<ul>\n<li>Adjusted blowback.<\/li>\n<li>Changed the timing at which Vanish can be performed after the counterattack hits.<\/li>\n<li>Added recovery when successfully making contact with the opponent.<\/li>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Icy Glare<\/u><\/p>\n<ul>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Instant Blow<\/u><\/p>\n<ul>\n<li>Now causes sliding knockdown during camera shift.<\/li>\n<\/ul>\n<p><u>Guard Breaker<\/u><\/p>\n<ul>\n<li>Increased the attack&#8217;s active frames.<\/li>\n<li>Extended the move&#8217;s hitbox upward.<\/li>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>Sped up the start of invincibility frames.<\/li>\n<li>Increased untechable time.<\/li>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<li>Increased the attack&#8217;s active frames.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><u><strong>Goku (SSGSS)<\/strong><\/u><\/p>\n<p>Throw range for Super God Shock Flash has been extended! The light version also causes sliding knockdown now!<br \/>\nHis Type A Z Assist now causes a ground bounce on hit!<\/p>\n<p><u>Standing Special Attack<\/u><\/p>\n<ul>\n<li>Adjusted blowback.<\/li>\n<\/ul>\n<p><u>Divine Void Strike (Heavy)<\/u><\/p>\n<ul>\n<li>Adjusted blowback during camera shift.<\/li>\n<li>Actions can now be taken in the air after the mid-air version is blocked.<\/li>\n<li>Fixed an issue in which the character would face an odd direction when the move is used against an off-screen opponent.<\/li>\n<\/ul>\n<p><u>Super God Shock Flash<\/u><\/p>\n<ul>\n<li>Increased throw range.<\/li>\n<\/ul>\n<p><u>Super God Shock Flash (Medium, Heavy)<\/u><\/p>\n<ul>\n<li>Increased distance moved during the attack.<\/li>\n<li>Changed the hit effect when the move hits after the camera shift.<\/li>\n<\/ul>\n<p><u>Dragon Flash Kick<\/u><\/p>\n<ul>\n<li>Lengthened input window for buffering a Super Attack when landing.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>The opponent will now bounce off the ground on hit.<\/li>\n<li>Added jumping attack properties.<\/li>\n<li>Enlarged the move&#8217;s hitbox.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><u><strong>Vegeta (SSGSS)<\/strong><\/u><\/p>\n<p>You&#8217;re now in a better spot after landing Final Flash Attack!<br \/>\nHis Type A Z Assist now does more damage, and his Type B assist is easy to land on grounded opponents!<\/p>\n<p><u>Crouching Medium Attack<\/u><\/p>\n<ul>\n<li>Extended the move&#8217;s hitbox upward.<\/li>\n<li>Adjusted the hurtbox.<\/li>\n<\/ul>\n<p><u>Standing Special Attack<\/u><\/p>\n<ul>\n<li>Adjusted blowback.<\/li>\n<li>Increased untechable time.<\/li>\n<\/ul>\n<p><u>Crouching Special Attack<\/u><\/p>\n<ul>\n<li>Adjusted blowback.<\/li>\n<li>Increased untechable time.<\/li>\n<\/ul>\n<p><u>On a scale of one to ten, I&#8217;ll give you a three!<\/u><\/p>\n<ul>\n<li>Increased the duration of sliding knockdown.<\/li>\n<\/ul>\n<p><u>On a scale of one to ten, I&#8217;ll give you a three! (Light, Medium)<\/u><\/p>\n<ul>\n<li>Sped up the grounded version&#8217;s start-up.<\/li>\n<\/ul>\n<p><u>On a scale of one to ten, I&#8217;ll give you a three! (Medium)<\/u><\/p>\n<ul>\n<li>Increased distance moved during the attack.<\/li>\n<\/ul>\n<p><u>On a scale of one to ten, I&#8217;ll give you a three! (Medium, Heavy)<\/u><\/p>\n<ul>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Niagara Pummel<\/u><\/p>\n<ul>\n<li>Adjusted blowback when there is no camera shift.<\/li>\n<li>Increased the move&#8217;s untechable time when there is no camera shift.<\/li>\n<\/ul>\n<p><u>Final Flash Attack<\/u><\/p>\n<ul>\n<li>Changed the attack&#8217;s hit effect.<\/li>\n<li>No actions can be taken until the character lands.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>Increased the move&#8217;s damage.<\/li>\n<li>Reduced damage scaling for the first part of the attack.<\/li>\n<li>Increased the 2nd hit&#8217;s untechable time.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><u><strong>Beerus<\/strong><\/u><\/p>\n<p>The mid-air version of God of Destruction&#8217;s Rampage causes a ground bounce!<br \/>\nHis Type C Z Assist is a powerful, wide-reaching attack!<\/p>\n<p><u>Standing Light Attack<\/u><\/p>\n<ul>\n<li>Sped up Super Combo timing when it misses.<\/li>\n<\/ul>\n<p><u>Standing Light Attack: Follow-up 1<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<\/ul>\n<p><u>Standing Heavy Attack<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<\/ul>\n<p><u>Crouching Heavy Attack<\/u><\/p>\n<ul>\n<li>The character now moves forward when the attack starts.<\/li>\n<li>Enlarged the move&#8217;s hitbox.<\/li>\n<\/ul>\n<p><u>Crouching Special Attack<\/u><\/p>\n<ul>\n<li>Can now be performed up to 3 times in succession.<\/li>\n<li>Increased projectile damage when the character hits it.<\/li>\n<li>Enlarged the projectile&#8217;s hitbox when the character hits it.<\/li>\n<\/ul>\n<p><u>Sphere of Destruction<\/u><\/p>\n<ul>\n<li>Increased projectile damage when the character hits it.<\/li>\n<li>Enlarged the projectile&#8217;s hitbox when the character hits it.<\/li>\n<\/ul>\n<p><u>Spheres of Destruction<\/u><\/p>\n<ul>\n<li>Increased projectile damage when the character hits it.<\/li>\n<li>Enlarged the projectile&#8217;s hitbox when the character hits it.<\/li>\n<\/ul>\n<p><u>God of Destruction&#8217;s Rampage<\/u><\/p>\n<ul>\n<li>The opponent will now bounce off the ground on hit.<\/li>\n<li>Reduced the speed of sliding knockdown.<\/li>\n<\/ul>\n<p><u>God of Destruction&#8217;s Rampage (Heavy)<\/u><\/p>\n<ul>\n<li>&nbsp;Reduced damage.<\/li>\n<li>Increased the height of the ground bounce during camera shift.<\/li>\n<\/ul>\n<p><u>Beerus Ball<\/u><\/p>\n<ul>\n<li>The attack will no longer remain on the screen for a long time under certain conditions.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>Increased the move&#8217;s damage.<\/li>\n<li>Adjusted blowback.<\/li>\n<li>Increased untechable time.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><u><strong>Goku Black<\/strong><\/u><\/p>\n<p>You can now perform standing or crouching heavy attack after standing Special attack!<br \/>\nHis crouching light attack can now be performed two times in a row, and his crouching medium attack is faster!<\/p>\n<p><u>Standing Light Attack: Follow-up 1<\/u><\/p>\n<ul>\n<li>Extended the move&#8217;s hitbox upward during start-up.<\/li>\n<\/ul>\n<p><u>Standing Special Attack<\/u><\/p>\n<ul>\n<li>Adjusted blowback.<\/li>\n<li>The opponent will now always be knocked forward by the attack.<\/li>\n<li>Added a Z Combo into a standing\/crouching heavy attack.<\/li>\n<\/ul>\n<p><u>Crouching Light Attack<\/u><\/p>\n<ul>\n<li>Can now perform a crouching light attack in a Z Combo.<\/li>\n<\/ul>\n<p><u>Crouching Medium Attack<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<\/ul>\n<p><u>Crouching Heavy Attack<\/u><\/p>\n<ul>\n<li>Increased the move&#8217;s untechable time during camera shift.<\/li>\n<\/ul>\n<p><u>Fierce God Kick<\/u><\/p>\n<ul>\n<li>Enlarged the inner hitbox.<\/li>\n<li>Increased distance moved during the attack.<\/li>\n<li>Adjusted distance moved after the camera shift.<\/li>\n<\/ul>\n<p><u>Binding Black Kamehameha<\/u><\/p>\n<ul>\n<li>Prevented the grab portion of the attack from being used multiple times in a combo.<\/li>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Holy Light Grenade<\/u><\/p>\n<ul>\n<li>Fixed an issue in which the projectile would freeze if the first portion of the attack clashes.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>Reduced recovery.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong><u>Android 21<\/u><\/strong><\/p>\n<p>Connoisseur Cut and Aerial Connoisseur Cut now cause sliding knockdown!<br \/>\nLanding Sweet Tooth will now give you access to four absorbed moves!<\/p>\n<p><u>Hors d&#8217;Oeuvre Stab<\/u><\/p>\n<ul>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Connoisseur Cut<\/u><\/p>\n<ul>\n<li>Sped up the grounded version&#8217;s start-up.<\/li>\n<li>Increased untechable time.<\/li>\n<li>Changed the hit effect and added sliding knockdown.<\/li>\n<li>Increased damage scaling.<\/li>\n<li>Shortened the input window for the follow-up attack.<\/li>\n<\/ul>\n<p><u>Aerial Connoisseur Cut<\/u><\/p>\n<ul>\n<li>Increased untechable time.<\/li>\n<li>Changed the hit effect and added sliding knockdown.<\/li>\n<li>Increased damage scaling.<\/li>\n<li>Shortened the input window for the follow-up attack.<\/li>\n<\/ul>\n<p><u>Sticky Energy Blast<\/u><\/p>\n<ul>\n<li>Changed the hit effect and added sliding knockdown.<\/li>\n<li>The Hors d&#8217;Oeuvre Stab follow-up now tracks the opponent after this attack hits.<\/li>\n<\/ul>\n<p><u>Total Detonation Ball<\/u><\/p>\n<ul>\n<li>Enlarged the move&#8217;s hitbox.<\/li>\n<\/ul>\n<p><u>Sweet Tooth<\/u><\/p>\n<ul>\n<li>Now absorbs moves for all empty icons on hit.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>Increased the opponent&#8217;s hitstop on hit.<\/li>\n<li>Enlarged the move&#8217;s hitbox.<\/li>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><u><strong>Broly<\/strong><\/u><\/p>\n<p>Broly is less open after Powered Shell, making it easier to use!<br \/>\nHis Type B Z Assist launches multiple Ki Blasts from the air!<\/p>\n<p><u>Standing Light Attack<\/u><\/p>\n<ul>\n<li>Adjusted blowback.<\/li>\n<\/ul>\n<p><u>Standing Heavy Attack<\/u><\/p>\n<ul>\n<li>Holding the button will increase the damage.<\/li>\n<\/ul>\n<p><u>Standing Special Attack<\/u><\/p>\n<ul>\n<li>Extended the move&#8217;s hitbox downward during early frames.<\/li>\n<\/ul>\n<p><u>Jumping &darr; + Heavy Attack<\/u><\/p>\n<ul>\n<li>Increased amount of sliding knockdown during camera shift.<\/li>\n<li>Increased how long the opponent is frozen during the camera shift.<\/li>\n<\/ul>\n<p><u>Eraser Blow<\/u><\/p>\n<ul>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Lariat Express<\/u><\/p>\n<ul>\n<li>Adjusted to make blowback match that of the heavy version.<\/li>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Gigantic Claw<\/u><\/p>\n<ul>\n<li>Increased distance moved after the attack.<\/li>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Gigantic Strike<\/u><\/p>\n<ul>\n<li>Removed landing recovery on hit.<\/li>\n<li>Increased timing for input buffering a Super Attack.<\/li>\n<\/ul>\n<p><u>Gigantic Strike (Medium)<\/u><\/p>\n<ul>\n<li>Increased the duration of sliding knockdown.<\/li>\n<\/ul>\n<p><u>Powered Shell<\/u><\/p>\n<ul>\n<li>Shortened all recovery for the move.<\/li>\n<li>The move can now be triggered again when the effect is still active.<\/li>\n<\/ul>\n<p><u>Gigantic Meteor (Heavy + Special)<\/u><\/p>\n<ul>\n<li>Reduced the move&#8217;s base damage.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<li>The move now deflects Ki Blasts.<\/li>\n<li>Adjusted blowback.<\/li>\n<li>Increased the opponent&#8217;s hitstop on hit.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><u><strong>Bardock<\/strong><\/u><\/p>\n<p>Now it&#8217;s easier to perform an Ultimate Z Change after the mid-air follow-up version of Riot Javelin!<br \/>\nHis Type B Z Assist is Tyrant Lancer, making it easy to follow up when it hits!<\/p>\n<p><u>Rebellion Spear (Medium)<\/u><\/p>\n<ul>\n<li>Increased landing recovery (except when there is a camera shift).<\/li>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Rebellion Spear (Heavy)<\/u><\/p>\n<ul>\n<li>Reduced blockstun.<\/li>\n<li>Reduced recovery.<\/li>\n<li>Reduced the attack&#8217;s untechable time.<\/li>\n<\/ul>\n<p><u>Tyrant Lancer<\/u><\/p>\n<ul>\n<li>Sped up the timing during which the move is strengthened by holding the button.<\/li>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Riot Javelin<\/u><\/p>\n<ul>\n<li>Increased untechable time.<\/li>\n<li>Adjusted the angle of the mid-air downward version.<\/li>\n<li>Adjusted blowback of the mid-air downward version.<\/li>\n<li>Increased the time the player is able to perform an Ultimate Z Change during the mid-air version.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>Increased the opponent&#8217;s hitstop on hit.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><u><strong>Goku<\/strong><\/u><\/p>\n<p>You can now peform x3 Kaioken Kamehameha and x20 Kaioken Kamehameha after landing from Kaioken Finisher!<br \/>\nHis Type B Z Assist increases your Ki gauge and charges a Spirit Bomb!&#12288;<\/p>\n<p><u>Heavy Elbow (Medium)<\/u><\/p>\n<ul>\n<li>Adjusted blowback from the wall bounce after the mid-air version&#8217;s camera shift.<\/li>\n<\/ul>\n<p><u>Heavy Elbow (Heavy)<\/u><\/p>\n<ul>\n<li>Increased distance moved downward during the mid-air version.<\/li>\n<\/ul>\n<p><u>Back Throw<\/u><\/p>\n<ul>\n<li>Sped up the timing during which an assist can be performed.<\/li>\n<\/ul>\n<p><u>Back Throw (Medium)<\/u><\/p>\n<ul>\n<li>Reduce distance moved after the attack hits.<\/li>\n<li>Adjusted blowback.<\/li>\n<li>Adjusted blowback distance from the ground bounce.<\/li>\n<li>Increased hitstop.<\/li>\n<\/ul>\n<p><u>Back Throw (Medium, Heavy)<\/u><\/p>\n<ul>\n<li>Prevented other attacks from interrupting between the camera shift and the follow-up.<\/li>\n<\/ul>\n<p><u>Spirit Bomb<\/u><\/p>\n<ul>\n<li>A Z Change is now possible on hit.<\/li>\n<li>Reduced recovery after the attack hits.<\/li>\n<\/ul>\n<p><u>Kamehameha (Grounded Diagonal Version)<\/u><\/p>\n<ul>\n<li>Increased the move&#8217;s damage.<\/li>\n<li>Reduced recovery.<\/li>\n<\/ul>\n<p><u>Kaioken Finisher<\/u><\/p>\n<ul>\n<li>Made it possible to perform a x3 Kaioken Kamehameha or a x20 Kaioken Kamehameha even after charging forward.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>Adjusted blowback.<\/li>\n<li>Increased the opponent&#8217;s hitstop on hit.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong><u>Vegeta<\/u><\/strong><\/p>\n<p>You can now change the angle of his jumping Special attack with an upward input!<br \/>\n&#8220;I have no use for Saiyans that can&#8217;t move&#8221; has been powered up! Following it up with a Super Attack also does more damage!<\/p>\n<p><u>Standing Light Attack: Follow-up 2<\/u><\/p>\n<ul>\n<li>Added invincibility against jumping attacks.<\/li>\n<\/ul>\n<p><u>Standing Special Attack<\/u><\/p>\n<ul>\n<li>Adjusted blowback.<\/li>\n<\/ul>\n<p><u>Crouching Medium Attack<\/u><\/p>\n<ul>\n<li>Extended the move&#8217;s hitbox upward.<\/li>\n<\/ul>\n<p><u>Jumping Special Attack<\/u><\/p>\n<ul>\n<li>An upward input will now change the angle of the Ki Blast.<\/li>\n<\/ul>\n<p><u>Super Dash Kick (Light, Medium)<\/u><\/p>\n<ul>\n<li>The number of jumps available is no longer reduced when the grounded version is canceled with another attack.<\/li>\n<\/ul>\n<p><u>Super Dash Kick (Heavy)<\/u><\/p>\n<ul>\n<li>Sped up the start of invincibility frames.<\/li>\n<\/ul>\n<p><u>Deadly Knee Drop (Light)<\/u><\/p>\n<ul>\n<li>Increased duration of sliding knockdown during camera shift.<\/li>\n<\/ul>\n<p><u>Deadly Knee Drop (Medium)<\/u><\/p>\n<ul>\n<li>Will now cause a ground bounce during camera shift.<\/li>\n<\/ul>\n<p><u>I have no use for Saiyans that can&#8217;t move<\/u><\/p>\n<ul>\n<li>Increased throw range.<\/li>\n<li>Increased the attack&#8217;s active frames.<\/li>\n<li>Untechable time is no longer affected by combo duration.<\/li>\n<li>Increased the move&#8217;s untechable time during camera shift.<\/li>\n<li>Increased recovery after the attack hits.<\/li>\n<\/ul>\n<p><u>Galick Gun<\/u><\/p>\n<ul>\n<li>Increased the attack&#8217;s damage when performed after &#8220;I have no use for Saiyans that can&#8217;t move.&#8221;<\/li>\n<\/ul>\n<p><u>Galaxy Breaker<\/u><\/p>\n<ul>\n<li>Increased the attack&#8217;s damage when performed after &#8220;I have no use for Saiyans that can&#8217;t move.&#8221;<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<li>Increased untechable time.<\/li>\n<li>Adjusted blowback.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong><u>Zamasu (Fused)<\/u><\/strong><\/p>\n<p>Untechable time for his standing Special attack has been lengthened, making it easier to use in combos!<br \/>\nHis Type C Z Assist is a wide-reaching attack that is automatically followed up on hit. It&#8217;s great for combos!<\/p>\n<p><u>Standing Light Attack: Follow-up 2<\/u><\/p>\n<ul>\n<li>Extended throw range upward when used in combos.<\/li>\n<li>Added damage scaling to the throw.<\/li>\n<\/ul>\n<p><u>Standing Special Attack<\/u><\/p>\n<ul>\n<li>Increased distance the projectile travels.<\/li>\n<li>Increased hitstop.<\/li>\n<li>Increased untechable time.<\/li>\n<li>Adjusted blowback.<\/li>\n<li>Increased recovery.<\/li>\n<\/ul>\n<p><u>Jumping &darr; + Heavy Attack<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<li>Adjusted distance moved during the attack.<\/li>\n<li>Increased landing recovery.<\/li>\n<li>Removed landing recovery during camera shift.<\/li>\n<li>Removed landing recovery when performed after Heaven&#8217;s Flash.<\/li>\n<\/ul>\n<p><u>Jumping Special Attack<\/u><\/p>\n<ul>\n<li>Adjusted blowback for hits other than the final one.<\/li>\n<li>Extended the move&#8217;s hitbox upward during early frames.<\/li>\n<\/ul>\n<p><u>Eternal Justice<\/u><\/p>\n<ul>\n<li>Increased distance moved during the grounded version of the attack.<\/li>\n<li>Increased distance moved after the camera shift.<\/li>\n<li>Removed landing recovery during camera shift.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong><u>Vegito (SSGSS)<\/u><\/strong><\/p>\n<p>Crouching Special attack is now easier to use in combos! Use it to switch sides with the opponent!<br \/>\nHis Type B Z Assist rushes forward, which is a great option against grounded opponents!<\/p>\n<p><u>Crouching Special Attack<\/u><\/p>\n<ul>\n<li>Adjusted blowback when there is no camera shift.<\/li>\n<li>Increased the move&#8217;s untechable time when there is no camera shift.<\/li>\n<\/ul>\n<p><u>Jumping Special Attack<\/u><\/p>\n<ul>\n<li>Increased untechable time.<\/li>\n<\/ul>\n<p><u>Spiral Heel Shot<\/u><\/p>\n<ul>\n<li>Reduced damage scaling when there is no camera shift.<\/li>\n<\/ul>\n<p><u>Spiral Heel Shot (Medium, Heavy)<\/u><\/p>\n<ul>\n<li>The final hit will now trigger a camera shift even if the first hit doesn&#8217;t land.<\/li>\n<\/ul>\n<p><u>Split Finger Shot<\/u><\/p>\n<ul>\n<li>Enlarged the move&#8217;s hitbox.<\/li>\n<\/ul>\n<p><u>Spirit Excalibur<\/u><\/p>\n<ul>\n<li>Decreased damage when at a distance, and increased when at close range.<\/li>\n<li>Increased the base damage of the attack.<\/li>\n<li>Adjusted blowback for hits other than the final one.<\/li>\n<li>Added sliding knockdown for all hits other than the final one.<\/li>\n<li>Increased the active frames of the last hit.<\/li>\n<li>The final hit will no longer connect unless the character is in front and at a certain height.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>Increased untechable time.<\/li>\n<li>Increased hitstop.<\/li>\n<li>Increased landing recovery.<\/li>\n<li>Enlarged the move&#8217;s hitbox.<\/li>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<li>Adjusted blowback.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong><u>Cooler<\/u><\/strong><\/p>\n<p>Untechable time for his standing Special attack has been lengthened, making it easier to incorporate into combos!<br \/>\nHis Type C Z Assist is Death Flash, giving you a great ranged option!<\/p>\n<p><u>Standing Special Attack<\/u><\/p>\n<ul>\n<li>Increased the opponent&#8217;s hitstop on hit.<\/li>\n<li>Increased untechable time.<\/li>\n<li>Adjusted blowback.<\/li>\n<\/ul>\n<p><u>Crushing Stomp<\/u><\/p>\n<ul>\n<li>Extended the move&#8217;s hitbox upward.<\/li>\n<li>The opponent will now always be knocked forward by the attack.<\/li>\n<\/ul>\n<p><u>Atomic Supernova<\/u><\/p>\n<ul>\n<li>Fixed an issue in which Ki gauge scaling would not apply if the grounded version missed.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>Increased untechable time.<\/li>\n<li>Increased landing recovery.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong><u>Android 17<\/u><\/strong><\/p>\n<p>Standing and crouching light attacks are now easier to use in mid-air combos, and his standing medium attack is faster!<br \/>\nAcrobatic Assault is now easier to use! You can also use the attack in the air after using it on the ground!<\/p>\n<p><u>Standing Light Attack<\/u><\/p>\n<ul>\n<li>Adjusted blowback.<\/li>\n<\/ul>\n<p><u>Standing Light Attack: Follow-up 1<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<li>Adjusted movement and character position.<\/li>\n<li>Enlarged the move&#8217;s hitbox.<\/li>\n<li>Adjusted blowback.<\/li>\n<\/ul>\n<p><u>Standing Light Attack: Follow-up 2<\/u><\/p>\n<ul>\n<li>Adjusted character position.<\/li>\n<li>Enlarged the move&#8217;s hitbox.<\/li>\n<li>Shrunk the hurtbox.<\/li>\n<li>Extended collision detection for the first half upward.<\/li>\n<li>Added invincibility against low attacks.<\/li>\n<\/ul>\n<p><u>Standing Medium Attack<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<li>Enlarged the move&#8217;s hitbox.<\/li>\n<\/ul>\n<p><u>Standing Special Attack<\/u><\/p>\n<ul>\n<li>Adjusted blowback for hits other than the final one.<\/li>\n<\/ul>\n<p><u>Crouching Light Attack<\/u><\/p>\n<ul>\n<li>Adjusted blowback.<\/li>\n<\/ul>\n<p><u>Jumping Special Attack<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<li>Adjusted distance moved during the attack.<\/li>\n<li>Increased untechable time.<\/li>\n<li>Increased the opponent&#8217;s hitstop on hit.<\/li>\n<li>Adjusted blowback.<\/li>\n<\/ul>\n<p><u>Reverse Gear<\/u><\/p>\n<ul>\n<li>Increased the attack&#8217;s active frames.<\/li>\n<li>Increased untechable time.<\/li>\n<li>Can now perform a Driver follow-up when the Reverse Gear follow-up hits.<\/li>\n<\/ul>\n<p><u>Reverse Gear (Heavy)<\/u><\/p>\n<ul>\n<li>The attack now protects against Super Attacks and Meteor Attacks.<\/li>\n<\/ul>\n<p><u>Acrobatic Assault<\/u><\/p>\n<ul>\n<li>The mid-air version can be now performed after the grounded version.<\/li>\n<li>Reduced landing recovery.<\/li>\n<li>Slowed down collision detection timing.<\/li>\n<li>Sped up cancel timing.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>Increased the attack&#8217;s active frames.<\/li>\n<li>Increased untechable time.<\/li>\n<li>Reduced the opponent&#8217;s hitstop on hit.<\/li>\n<li>Adjusted blowback.<\/li>\n<li>The attack now causes a wall bounce on hit.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong><u>Jiren<\/u><\/strong><\/p>\n<p>The light version of Shock Tornado will now work against low attacks!<br \/>\nThe medium version of Shock Tornado now leaves you less open, and jumping &darr; + heavy attack is now easier to use in combos!<\/p>\n<p><u>Standing Light Attack<\/u><\/p>\n<ul>\n<li>Extended the move&#8217;s hitbox downward.<\/li>\n<\/ul>\n<p><u>Standing Special Attack<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<li>Increased the opponent&#8217;s hitstop on hit.<\/li>\n<li>Reduced the attack&#8217;s untechable time.<\/li>\n<li>Increased recovery.<\/li>\n<\/ul>\n<p><u>Crouching Special Attack<\/u><\/p>\n<ul>\n<li>Increased the move&#8217;s damage during camera shift.<\/li>\n<\/ul>\n<p><u>Jumping &darr; + Heavy Attack<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<li>Extended the move&#8217;s hitbox upward during start-up.<\/li>\n<li>The hitbox is now active when performing the move at the lowest possible height.<\/li>\n<li>Releasing the button in the middle of the move will immediately launch an attack.<\/li>\n<li>Increased the duration of sliding knockdown.<\/li>\n<li>Adjusted the timing at which a Z Assist can be called during the camera shift.<\/li>\n<li>Holding the button will increase the damage.<\/li>\n<\/ul>\n<p><u>Infinity Rush<\/u><\/p>\n<ul>\n<li>Increased hitstop.<\/li>\n<li>Reduced damage scaling when there is no camera shift.<\/li>\n<li>Fixed an issue in which the effect would not be visible when the attack clashes.<\/li>\n<\/ul>\n<p><u>Shock Tornado<\/u><\/p>\n<ul>\n<li>Increased the move&#8217;s damage.<\/li>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Shock Tornado (Light, Medium)<\/u><\/p>\n<ul>\n<li>Increased the amount of Ki gauge gained.<\/li>\n<\/ul>\n<p><u>Shock Tornado (Light)<\/u><\/p>\n<ul>\n<li>Now protects against low attacks.<\/li>\n<\/ul>\n<p><u>Shock Tornado (Medium)<\/u><\/p>\n<ul>\n<li>Reduced all recovery for the attack.<\/li>\n<\/ul>\n<p><u>Counter Impact<\/u><\/p>\n<ul>\n<li>Will now counter Z Assist attacks.<\/li>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>Hitbox is active even if the opponent is at a distance.<\/li>\n<li>Adjusted blowback.<\/li>\n<li>Increased untechable time.<\/li>\n<li>Slowed start-up.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong><u>Videl<\/u><\/strong><\/p>\n<p>Justice Combination now protects you against Ki Blasts!<br \/>\nDefender of Love &amp; Justice, Great Saiyaman will now stop attacks right away!<\/p>\n<p><u>Great Saiyaman Attack<\/u><\/p>\n<ul>\n<li>Reduced time needed until Great Saiyaman can be called again.<\/li>\n<\/ul>\n<p><u>Standing Light Attack<\/u><\/p>\n<ul>\n<li>Increased distance moved during the attack (except when mashing the button).<\/li>\n<\/ul>\n<p><u>Jumping &darr; + Special Attack<\/u><\/p>\n<ul>\n<li>Increased the duration of sliding knockdown.<\/li>\n<\/ul>\n<p><u>Justice Combination<\/u><\/p>\n<ul>\n<li>Added invincibility against Ki Blasts.<\/li>\n<\/ul>\n<p><u>Videl Rush (Heavy)<\/u><\/p>\n<ul>\n<li>Increased distance moved during the attack.<\/li>\n<\/ul>\n<p><u>Moonsault Kick<\/u><\/p>\n<ul>\n<li>Adjusted blowback during camera shift.<\/li>\n<li>Reduced damage scaling when used as a follow-up from Videl Rush.<\/li>\n<\/ul>\n<p><u>Frankensteiner (Medium)<\/u><\/p>\n<ul>\n<li>Increased the amount of sliding knockdown when followed up with Great Saiyaman.<\/li>\n<\/ul>\n<p><u>Defender of Love &amp; Justice, Great Saiyaman!<\/u><\/p>\n<ul>\n<li>Now protects against the opponent&#8217;s attack from the start.<\/li>\n<li>Fixed an issue in which Ki gauge scaling would not apply if the attack missed.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<li>Increased the opponent&#8217;s hitstop on hit.<\/li>\n<li>Reduced distance moved.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong><u>Goku (GT)<\/u><\/strong><\/p>\n<p>It&#8217;s now easier to follow up after standing or jumping Special attack!<br \/>\nHis Type B Z Assist is Dragon Flash Fist, a great option against grounded opponents!<\/p>\n<p><u>Standing Light Attack: Follow-up 1<\/u><\/p>\n<ul>\n<li>Reduced distance moved.<\/li>\n<li>Slowed start-up.<\/li>\n<\/ul>\n<p><u>Standing Special Attack<\/u><\/p>\n<ul>\n<li>Extended the move&#8217;s hitbox upward.<\/li>\n<li>Adjusted the opponent&#8217;s position during a camera shift.<\/li>\n<li>Adjusted blowback when there is no camera shift.<\/li>\n<li>Increased the move&#8217;s untechable time when there is no camera shift.<\/li>\n<\/ul>\n<p><u>Jumping Special Attack<\/u><\/p>\n<ul>\n<li>Increased the move&#8217;s untechable time during camera shift.<\/li>\n<\/ul>\n<p><u>Dragon Flurry Fist<\/u><\/p>\n<ul>\n<li>Reduced the range at which the attack lands.<\/li>\n<\/ul>\n<p><u>Dragon Flurry Fist (Light)<\/u><\/p>\n<ul>\n<li>Increased distance moved during the attack.<\/li>\n<\/ul>\n<p><u>Dragon Flash Fist<\/u><\/p>\n<ul>\n<li>The character now falls much further down after the attack.<\/li>\n<\/ul>\n<p><u>Dragon Flash Fist (Heavy)<\/u><\/p>\n<ul>\n<li>Reduced distance moved.<\/li>\n<\/ul>\n<p><u>Super Ultra Spirit Bomb<\/u><\/p>\n<ul>\n<li>The opponent can now perform a ground tech after the attack lands.<\/li>\n<li>Reduced damage.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong><u>Janemba<\/u><\/strong><\/p>\n<p>Demonic Blade leaves you less open, making it easier to use!<br \/>\nHis Type A Z Assist now performs more hits, making it even easier to use in combos!<\/p>\n<p><u>Standing Special Attack<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up (except when the opponent is taking damage).<\/li>\n<\/ul>\n<p><u>Crouching Special Attack<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up (except when the opponent is taking damage).<\/li>\n<\/ul>\n<p><u>Jumping Special Attack<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up (except when the opponent is taking damage).<\/li>\n<\/ul>\n<p><u>Demonic Blade<\/u><\/p>\n<ul>\n<li>Reduced recovery.<\/li>\n<li>Sped up descent timing for the mid-air version.<\/li>\n<li>Adjusted recovery during a camera shift.<\/li>\n<\/ul>\n<p><u>Phantom Shift<\/u><\/p>\n<ul>\n<li>When moving from the air to the ground, the character will now appear in the corner even when the opponent is airborne in the corner.<\/li>\n<\/ul>\n<p><u>Hell Gate<\/u><\/p>\n<ul>\n<li>The projectile will now bounce back when at the edge of the screen.<\/li>\n<li>Increased distance the projectile travels.<\/li>\n<li>Increased timing until the attack automatically triggers.<\/li>\n<\/ul>\n<p><u>Mystical Arm (Medium, Heavy)<\/u><\/p>\n<ul>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<li>Increased the number of hits.<\/li>\n<li>Adjusted individual projectile damage; increased total damage.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong><u>Gogeta (SSGSS)<\/u><\/strong><\/p>\n<p>His jumping heavy attack is now faster, making it easier to use!<br \/>\nHis Type B Z Assist is Rising Vortex, a fast offensive option!<\/p>\n<p><u>Jumping Heavy Attack<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<\/ul>\n<p><u>Jumping &darr; + Heavy Attack<\/u><\/p>\n<ul>\n<li>Increased the move&#8217;s damage during camera shift.<\/li>\n<\/ul>\n<p><u>Rising Vortex (Light)<\/u><\/p>\n<ul>\n<li>Added timing during which the move cannot be clashed.<\/li>\n<\/ul>\n<p><u>Punisher Drive<\/u><\/p>\n<ul>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>God Punisher<\/u><\/p>\n<ul>\n<li>Damage will no longer be reduced when the attack hits in the corner.<\/li>\n<\/ul>\n<p><u>Stardust Fall<\/u><\/p>\n<ul>\n<li>Increased hitstop on hit.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong><u>Broly (DBS)<\/u><\/strong><\/p>\n<p>His crouching light attack now advances, giving it more horizontal reach!<br \/>\nHis Type B and C Z Assists are projectiles that can hit the opponent at a distance!<\/p>\n<p><u>Crouching Light Attack<\/u><\/p>\n<ul>\n<li>Increased distance moved during the attack.<\/li>\n<li>Enlarged the move&#8217;s hitbox.<\/li>\n<li>Enlarged the hurtbox.<\/li>\n<\/ul>\n<p><u>Standing Heavy Attack<\/u><\/p>\n<ul>\n<li>Holding the button will increase the damage.<\/li>\n<\/ul>\n<p><u>Raging Quake<\/u><\/p>\n<ul>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Gigantic Fury<\/u><\/p>\n<ul>\n<li>Changed the hit effect during camera shift.<\/li>\n<\/ul>\n<p><u>Z Assist (A Type)<\/u><\/p>\n<ul>\n<li>Sped up the attack&#8217;s start-up.<\/li>\n<li>Adjusted blowback.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Ahead of Dragon Ball&nbsp;FighterZ&rsquo;s&nbsp;third season, developer Bandai Namco has brought in a bunch of adjustments for update 1.21.&nbsp;&nbsp; Dragon Ball&nbsp;FighterZ&nbsp;Season 3 kicks off Wednesday 26th&nbsp;February,&#8230;<\/p>\n","protected":false},"author":601,"featured_media":2904,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-2903","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dragonball-fighterz"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Dragon Ball FighterZ update 1.21 full patch notes released - GINX TV<\/title>\n<meta name=\"robots\" content=\"index, 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