{"id":29284,"date":"2022-03-25T03:35:37","date_gmt":"2022-03-25T03:35:37","guid":{"rendered":"https:\/\/www.ginx.tv\/nickmercs-calls-halo-infinite-a-flop"},"modified":"2024-07-19T12:25:05","modified_gmt":"2024-07-19T12:25:05","slug":"nickmercs-calls-halo-infinite-a-flop","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/halo\/nickmercs-calls-halo-infinite-a-flop","title":{"rendered":"Nickmercs calls Halo Infinite a “flop,” needs battle royale to thrive"},"content":{"rendered":"
Following an initial great reception for both the single-player and multiplayer components, Halo Infinite has been banished to the realm of forgotten FPS’ in the subsequent months. <\/p>\n
Initial excitement made Halo Championship Series events break viewership records, but amid a serious lack of offerings, with seasonal content not hitting the mark, Halo Infinite is in a comatose state according to a lot of people, including Nicholas “Nickmercs” Kolcheff.<\/p>\n
The Twitch streamer and FaZe co-owner described Halo Infinite via social media as a “flop,” and a game with untapped potential that may have missed its train on route to success. <\/p>\n
In a tweet posted on 23rd March, Nick explained that a battle royale mode would’ve been a “net+,” being a matter of “adapt or die.”<\/p>\n
\nHalo Infinite was a flop. Such a shame too, because the potential was through* the roof. Should’ve incorporated a Battle Royale. Would’ve been a net+. More content = More viewership = More everything. All ships rise. Adapt or die.<\/p>\n
— FaZe Nickmercs (@NICKMERCS) March 23, 2022<\/a><\/p><\/blockquote>\n
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