{"id":30329,"date":"2022-04-21T22:02:27","date_gmt":"2022-04-21T22:02:27","guid":{"rendered":"https:\/\/www.ginx.tv\/dead-by-daylight-matchmaking-test-results"},"modified":"2024-07-19T12:37:20","modified_gmt":"2024-07-19T12:37:20","slug":"dead-by-daylight-matchmaking-test-results","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/dead-by-daylight-matchmaking-test-results","title":{"rendered":"Dead by Daylight matchmaking test results – Upcoming changes"},"content":{"rendered":"
Throughout April 2022, Behaviour Interactive has conducted multiple matchmaking tests<\/a> in Dead by Daylight<\/a> in order to improve matchmaking. The results of those tests have finally been released.<\/p>\n The tests come after many players have expressed their frustration with the current matchmaking system, which was implemented to replace skill-based matchmaking and ranks in 2021. Here’s an overview of how those tests were conducted, the results of those tests, and which changes will be coming to the game as a result.<\/p>\n Dead by Daylight’s matchmaking tests involved changing variables that determine which players you are matched with. For the first time ever on 19th April 2022, Behaviour announced<\/a> which variables are used in matchmaking. <\/p>\n The following two variables can be adjusted to switch up matchmaking and conduct matchmaking tests: <\/p>\n Maximum range involves the level of other players you’re matched with and how close they are to your rank.<\/p>\n Expansion time involves the amount of time you can stay in a queue before your maximum range increases, speeding up wait times.<\/p>\n During the matchmaking tests, Behaviour did not tell players which changes they would be making each day in order to minimize bias. Now, that information has been released.<\/p>\n Here are the changes that were made each day:<\/p>\n Expansion time decreased to 1 minute (from 5 minutes) <\/p>\n<\/td>\n<\/tr>\n Maximum range decreased to 250 (from 500) <\/p>\n<\/td>\n<\/tr>\n Enable bidirectional matchmaking <\/p>\n<\/td>\n<\/tr>\n Maximum range decreased to 250 (from 500), expansion time decreased to 1 minute (from 5 minutes) <\/p>\n<\/td>\n<\/tr>\n Maximum range decreased to 350 (from 500), expansion time decreased to 1 minute (from 5 minutes), enable bidirectional matchmaking <\/p>\n<\/td>\n<\/tr>\n Maximum range decreased to 350 (from 500), expansion time decreased to 1 minute (from 5 minutes), enable bidirectional matchmaking, grades hidden <\/p>\n<\/td>\n<\/tr>\n Switch to Grade Based Matchmaking <\/p>\n (April 12th only: Show grades) <\/p>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n In accordance with Behaviour Interactive’s findings from the matchmaking tests, the following changes to matchmaking will be made:<\/p>\n Behaviour also announced a list of changes that may come in the future, but aren’t currently set to be released, such as:<\/p>\n Behaviour Interactive said that strong matchmaking is incredibly important to the quality of players’ matches.<\/p>\nMatchmaking Test Results – Dead by Daylight<\/h2>\n
Matchmaking Variables<\/h3>\n
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Matchmaking Tests<\/h3>\n
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\n Date<\/strong><\/td>\n Test<\/strong><\/td>\n<\/tr>\n \n 28 March<\/td>\n \n \n 29 March<\/td>\n \n \n 30 March<\/td>\n \n \n 31 March<\/td>\n \n \n 4th April<\/td>\n \n \n 7th April<\/td>\n \n \n 11th April \/ 12th April<\/td>\n \n Matchmaking Changes – Dead by Daylight<\/h2>\n
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