{"id":3043,"date":"2020-03-05T14:19:05","date_gmt":"2020-03-05T14:19:05","guid":{"rendered":"https:\/\/www.ginx.tv\/best-car-to-use-in-rocket-league"},"modified":"2024-07-19T12:07:41","modified_gmt":"2024-07-19T12:07:41","slug":"best-car-to-use-in-rocket-league","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/rocket-league\/best-car-to-use-in-rocket-league","title":{"rendered":"What is the best car to use in Rocket League? A guide to picking your Battlecar"},"content":{"rendered":"
Itâs a question as old as the game itself – what is the best Battlecar to use in Rocket League?<\/span><\/span><\/span><\/span><\/span><\/span><\/p>\n And like so many of these questions, the answer is… it depends.<\/span><\/span><\/span><\/span><\/span><\/span><\/p>\n There are three cars considered meta in Rocket League esports the Octane, Dominus and Batmobile, but as we have seen from FC Barcelonaâs Hhrant âFlakesâ Yacoub in recent weeks any car can be meta in the right hands.<\/p>\n <\/p>\n <\/p>\n But that is not to say there isnât a reason for why people gravitate to the three aforementioned cars and in this guide we will layout the reasons for that and what you should consider when deciding on what car is best for you.<\/p>\n <\/p>\n Back when Rocket League was released in 2015, nearly every car had its own unique properties. From the hit-box to the turning radius each car moved and reacted with the world differently.<\/p>\n That changed though when Psyonix created a class system for the cars standardizing the turning radiuses and hitboxes. The turning radiance is now very similar across all cars but with hitboxes, there is still a marked difference.<\/p>\n And if all this talk of hitboxes is confusing you donât worry its an easy concept to grasp.<\/p>\n \nEssentially the car that we can see in-game is just an approximate of where the carâs model (read: hitbox) actually begins and ends. The hitbox is used to calculate collisions with every other in-game object whether that be the ball, other cars or the map. Sometimes the hitbox doesnât match up exactly with the cars visible size and shape.<\/p>\n The standardized hit-box classes are Octane, Dominus, Plank, Breakout, and Hybrid. Every car in the game is one of these five classes, however, some cars better represent their actual hitboxes and it is one of the reasons people pick one over the other.<\/p>\nYou need to know your hitboxes<\/h2>\n
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