New weapon balancing has once again changed the state of play as we enter Warzone Pacific Season 3. (Picture: Raven Software \/ Infinity Ward)<\/figcaption><\/figure>\nIn addition to map changes, new perks, new guns, and a slew of other important additions, Warzone’s game developers have tweaked the already existing weapons in hopes to keep players on their toes.<\/p>\n
\nWarzone Pacific Season 3 Battle Pass – Price, tiers, and rewards<\/a><\/strong><\/li>\nHow to get free Warzone Godzilla vs Kong calling cards<\/a><\/strong><\/li>\nHow to unlock the M1916 Marksman Rifle in Warzone Pacific Season 3<\/a><\/strong><\/li>\nHow to unlock the Nikita AVT AR in Warzone Pacific Season 3<\/strong><\/a><\/li>\n<\/ul>\nChanges to Assault Rifles, Handguns, Light Machine Guns, Sniper Rifles, and Submachine Guns are all on hand as Warzone Pacific Season 3 kicks off, so here’s the full list of Weapon Balance changes.<\/p>\n
Warzone Pacific Season 3 Weapon Balancing – Assault Rifles<\/h3>\n\nAssault Rifle Alpha (VG)<\/strong>\n\n.30 Russian Short 45 Round Mags\n\nDamage Range decreased to 10%, down from 20%<\/li>\n Horizontal Recoil Control penalty decreased to -23%, down from -25%<\/li>\n Vertical Recoil Control penalty decreased to -18%, down from 20%<\/li>\n Visual Recoil decreased<\/li>\n<\/ul>\n<\/li>\n 7.62 Gorenko 50 Round Mags\n\nDamage Range penalty removed<\/li>\n Bullet Velocity penalty removed<\/li>\n<\/ul>\n<\/li>\n Krausnick 620mm Precision\n\nBullet Velocity increased to 40%, up from 30%<\/li>\n Now increases Damage Range by 20%<\/li>\n<\/ul>\n<\/li>\n VDD 320mm 02B\n\nBullet Velocity increased to 30%, up from -12%<\/li>\n Damage Range increased to 10%, up from -10%<\/li>\n Horizontal Recoil Control penalty decreased to -18%, down from -25%<\/li>\n Initial Firing Recoil penalty decreased to -10%, down from -20%<\/li>\n<\/ul>\n<\/li>\n VDD 760mm 05B\n\nDamage Range increased to 35%, up from 15%<\/li>\n Bullet Velocity increased to 50%, up from 40%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n Assault Rifle Bravo (VG)<\/strong>\n\n.303 British Round Mags\n\nCapacity increased to 36, up from 32<\/li>\n<\/ul>\n<\/li>\n 6.5 Sakura Round Mags\n\nCapacity increased to 28, up from 24<\/li>\n<\/ul>\n<\/li>\n 8mm Klauser Round Fast Mags\n\nCapacity increased to 24, up from 20<\/li>\n<\/ul>\n<\/li>\n 8mm Klauser 38 Round Drum Mags Capacity increased to 42, up from 38<\/li>\n<\/ul>\n<\/li>\n Volkssturmgewehr (VG)<\/strong>\n\n7.62 Gorenko 30 Round Mags\n\nBullet Velocity penalty removed<\/li>\n Damage Range penalty removed<\/li>\n<\/ul>\n<\/li>\n 7.62 Gorenko 40 Round Mags\n\nBullet Velocity penalty removed<\/li>\n Damage Range penalty removed<\/li>\n<\/ul>\n<\/li>\n Krausnick 428mm 05V\n\nBullet Velocity increased to 50%, up from 40%<\/li>\n<\/ul>\n<\/li>\n Reisdorf 407mm Custom\n\nNow increases Bullet Velocity by 30%<\/li>\n Now increases Damage Range by 26%<\/li>\n<\/ul>\n<\/li>\n VDD 287mm\n\nBullet Velocity increased to -10%, up from -12%<\/li>\n Horizontal Recoil Control penalty decreased to -21%, down from -25%<\/li>\n Vertical Recoil Control penalty decreased to -12%, down from -50%<\/li>\n<\/ul>\n<\/li>\n Vargo 52 (BOCW) <\/strong>\n\n17.1” VDV Reinforced Barrel\n\nHorizontal Recoil Control decreased to 2.5%, down from 4%<\/li>\n Vertical Recoil Control decreased to 2.5%, down from 4%<\/li>\n<\/ul>\n<\/li>\n 17.9” Takedown Barrel\n\nHorizontal Recoil Control decreased to 7%, down from 8%<\/li>\n<\/ul>\n<\/li>\n 18.6” Task Force Barrel\n\nHorizontal Recoil Control decreased to 5%, down from 8%<\/li>\n Vertical Recoil Control decreased to 5%, down from 8%<\/li>\n<\/ul>\n<\/li>\n 19.8” Liberator Barrel\n\nVertical Recoil Control decreased to 7%, down from 8%<\/li>\n Vertical Recoil Control decreased to 7%, down from 8%<\/li>\n<\/ul>\n<\/li>\n Foregrip\n\nHorizontal Recoil Control decreased to 5%, down from 10%<\/li>\n<\/ul>\n<\/li>\n Spetsnaz Grip\n\nHorizontal Recoil Control decreased to 5%, down from 20%<\/li>\n Vertical Recoil Control decreased to 5%, down from 6%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n XM4 (BOCW)<\/strong>\n\nMinimum Damage decreased to 26, down from 27<\/li>\n Maximum Damage Range increased to 880, up from 850<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\nThe new Warzone Pacific Season 3 brings some exciting changes to existing weapons. (Picture: Raven Software \/ Infinity Ward)<\/figcaption><\/figure>\nWarzone Pacific Season 3 Weapon Balancing – Handguns<\/h3>\n\nTop Break (VG)<\/strong>\n\nMax Damage increased to 46, up from 45<\/li>\n Mid Damage increased to 38, up from 34<\/li>\n Min Damage increased to 28, up from 26<\/li>\n<\/ul>\n<\/li>\n Handgun Charlie (BOCW)<\/strong>\n\nHead Damage Multiplier decreased to 1.49<\/li>\n<\/ul>\n<\/li>\n<\/ul>\nWarzone Pacific Season 3 Weapon Balancing – Light Machine Guns<\/h3>\n\nLight Machine Gun Charlie (VG) <\/strong>\n\nMax Damage decreased to 32, down from 34<\/li>\n Min Damage decreased to 28, down from 30<\/li>\n 6.5 Sakura 40 Round Mags\n\nHorizontal Recoil Control decreased to 14%, down from 20%<\/li>\n Vertical Recoil Control decreased to 14%, down from 18%<\/li>\n<\/ul>\n<\/li>\n Queen’s 775m Scepter\n\nHorizontal Recoil Control decreased to 23%, down from 40%<\/li>\n Vertical Recoil Control decreased to 20%, down from 40%<\/li>\n<\/ul>\n<\/li>\n Queen’s 705mm Royal\n\nHorizontal Recoil Control decreased to 31%, down from 38%<\/li>\n<\/ul>\n<\/li>\n Tight Grip <\/strong><\/li>\nRecoil Control greatly decreased<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\nWhitley (VG)<\/strong>\n\nMin Damage increased to 31, up from 30<\/li>\n ADS Speed decreased to 0.460, down from 0.475<\/li>\n .303 British 45 Round Mags\n\nFire Rate increased to 18%, up from 15%<\/li>\n<\/ul>\n<\/li>\n 28″ Gracy MK. 9 Barrel\n\nADS Speed penalty decreased to -11%, down from -18%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\nWarzone Pacific Season 3 Weapon Balancing – Sniper Rifles<\/h3>\n\nSniper Rifles<\/strong>\n\nThe following Weapons will one-shot-kill to the head only while inside of their Max Damage Range:\n\nMarksman Rifle Charlie (MW)<\/li>\n SP-R 208 (MW)<\/li>\n Pelington 703 (BOCW)<\/li>\n Swiss K31 (BOCW)<\/li>\n Type 99 (VG)<\/li>\n Kar98k (VG)<\/li>\n<\/ul>\n<\/li>\n The following Weapons will one-shot-kill to the head at any Range:\n\nHDR (MW)<\/li>\n Sniper Rifle Charlie (MW)<\/li>\n ZRG 20mm (BOCW)<\/li>\n 3-Line Rifle (VG)<\/li>\n Gorenko Anti-Tank Rifle (VG)<\/li>\n<\/ul>\n<\/li>\n The following Weapons do not have one-shot potential to the head:\n\nRytec AMR (MW)<\/li>\n Sniper Rifle Alpha (MW)<\/li>\n Sniper Rifle Charlie (BOCW)<\/li>\n<\/ul>\n<\/li>\n Sniper Rifle Charlie (MW)<\/strong>\n\nCan one-shot to the head at any range<\/li>\n Max Damage Range increased to 3400, up from 3072<\/li>\n Head Damage Multiplier increased to 3.2<\/li>\n<\/ul>\n\nSniper Rifle Alpha (MW)<\/strong>\n\nCannot one shot<\/li>\n Max Damage Range decreased to 1375, down from 2500<\/li>\n Min Damage increased to 60, up from 50<\/li>\n Max Damage increased to 80, up from 70<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\nHDR (MW)<\/strong>\n\nCan one-shot to the head at any range<\/li>\n Max Damage Range decreased to 3400, down from 4000<\/li>\n Head Damage Multiplier increased to 3.2<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\nMarksman Rifle Charlie (MW)<\/strong>\n\nCan one-shot to the head within max damage range<\/li>\n Max Damage Range decreased to 1425, down from 2400<\/li>\n Head Damage Multiplier increased to 3.2<\/li>\n Min Damage increased to 75, up from 50<\/li>\n Max Damage increased to 95, up from 86<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\nSP-R 208 (MW)<\/strong>\n\nCan one-shot to the head within max damage range<\/li>\n Max Damage Range increased to 1300, up from 900<\/li>\n Head Damage Multiplier increased to 3.2<\/li>\n Max Damage increased to 94, up from 93<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\nSwiss K31 (BOCW)<\/strong>\n\nCan one-shot to the head within max damage range<\/li>\n Max Damage Range increased to 1650, up from 900<\/li>\n Head Damage Multiplier increased to 2.31<\/li>\n Max Damage increased to 130, up from 95<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\nZRG 20mm (BOCW)<\/strong>\n\nCan one-shot to the head at any range<\/li>\n Max Damage Range increased to 4000, up from 3072<\/li>\n Head Damage Multiplier increased to 3.2<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\nSniper Rifle Charlie (BOCW)<\/strong>\n\nCannot one shot<\/li>\n Max Damage Range increased to 2675, up from 2600<\/li>\n Min Damage decreased to 96, down from 99<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\nPelington 703 (BOCW)<\/strong>\n\nCan one-shot to the head within max damage range<\/li>\n Max Damage Range decreased to 1900, down from 2000<\/li>\n Head Damage Multiplier increased to 2.4<\/li>\n Min Damage decreased to 95, up from 99<\/li>\n Max Damage increased to 125, up from 102<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\nLW3 – Tundra (BOCW)<\/strong>\n\nCan one-shot to the head within max damage range<\/li>\n Max Damage Range decreased to 1675, down from 4000<\/li>\n Head Damage Multiplier increased to 2.5<\/li>\n Max Damage increased to 120, up from 102<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\nRytec AMR (MW)<\/strong>\n\nCannot one shot<\/li>\n Max Damage Range decreased to 2650, down from 2800<\/li>\n Min Damage decreased to 96, down from 99<\/li>\n Head Damage Multiplier increased to 2.1<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\nType 99 (VG)<\/strong>\n\nCan one-shot to the head within max damage range<\/li>\n Max Damage Range decreased to 1350, down from 4092<\/li>\n Head Damage Multiplier increased to 2.4<\/li>\n ADS Transition In Speed decreased to 0.45, down from 0.48<\/li>\n ADS Transition Out Speed decreased to 0.42, down from 0.5<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\nKar98k (VG)<\/strong>\n\nCan one-shot to the head within max damage range<\/li>\n Max Damage Range decreased to 1850, down from 3800<\/li>\n Max Damage increased to 100, up from 92<\/li>\n ADS Transition In Speed decreased to 0.43, down from 0.455<\/li>\n ADS Transition Out Speed decreased to 0.4, down from 0.476<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n3-Line Rifle (VG)<\/strong>\n\nCan one-shot to the head at any range<\/li>\n Max Damage Range decreased to 3225, down from 4092<\/li>\n Head Damage Multiplier increased to 3.15<\/li>\n Max Damage increased to 115, up from 95<\/li>\n Min Damage increased to 96, up from 79<\/li>\n ADS Transition In Speed increased to 0.532, up from 0.517<\/li>\n ADS Transition Out Speed increased to 0.54, up from 0.52<\/li>\n Movement speed scaler decreased to 0.80, down from 0.83<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\nGorenko Anti-Tank Rifle (VG)<\/strong>\n\nCan one-shot to the head at any range<\/li>\n Max Damage Range decreased to 3700, down from 4092<\/li>\n Head Damage Multiplier increased to 3.0<\/li>\n Upper Torso Multiplier increased to 1.2<\/li>\n Upper Torso Multiplier increased to 1.1<\/li>\n ADS Transition Out Speed decreased to 0.5, down from 0.66<\/li>\n Now Has Access to Lengthened, Armor Piercing, Subsonic, Frangible, and Hollow Point Ammunition<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\nEnjoy the new landscape of weaponry in COD Warzone Pacific Season 3. (Picture: Raven Software \/ Infinity Ward)<\/figcaption><\/figure>\n