{"id":30919,"date":"2022-05-06T23:47:46","date_gmt":"2022-05-06T23:47:46","guid":{"rendered":"https:\/\/www.ginx.tv\/overwatch-2-beta-patch-notes-zenyattta"},"modified":"2024-07-21T08:40:53","modified_gmt":"2024-07-21T08:40:53","slug":"overwatch-2-beta-patch-notes-zenyattta","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/overwatch\/overwatch-2-beta-patch-notes-zenyattta","title":{"rendered":"Overwatch 2 beta patch notes &#8211; Zenyatta powerful super kick"},"content":{"rendered":"<p>The <a href=\"https:\/\/www.ginx.tv\/en\/overwatch\">Overwatch<\/a> 2 PvP experience might still be in beta, however, that&#8217;s not stopping Blizzard from making balance changes to certain heroes, including Zenyatta.<\/p>\n<p>With the loss of one extra tank, with the sequel going for 5v5 teams as opposed to 6v6 in the previous version of the game, some supports have had a hard time adjusting to this. Zenyatta&#8217;s low mobility and high skill ceiling have made him the perfect target for flanking DPS enemies.<\/p>\n<p>With the aforementioned in mind, Zenyatta mains will be happy to hear his melee ability has extra properties to help him deal with DPS pressure, ones that Leonidas himself would be proud of.<\/p>\n<h2>Overwatch 2 PvP beta patch notes<\/h2>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/8wkMnPY4DYy5DMzQWtlEqur9ZwUmMqJNMxTQ1TLocpI\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9PdmVyd2F0Y2gvZnJlZS9GUk5YWU16V1lBQW4tNmcuanBn\" alt=\"overwatch patch notes\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">The Overwatch 2 PvP patch notes are extensive. (Picture: Blizzard Entertainment)<\/figcaption><\/figure>\n<p>With the patch, Zenyatta&#8217;s melee has knockback properties as well as a 50% damage increase.<\/p>\n<ul>\n<li><a href=\"https:\/\/www.ginx.tv\/en\/overwatch\/overwatch-beta-reaches-1-million-twitch-viewers\"><strong>Overwatch 2 beta reaches 1.5 million concurrent Twitch viewers<\/strong><\/a><\/li>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/overwatch\/overwatch-league-2022-schedule\">Overwatch League 2022 &#8211; Schedule, format, prize pool, and more<\/a><br \/><\/strong><\/li>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/overwatch\/how-to-get-overwatch-2-beta-codes\">How to get Overwatch 2 PvP beta codes from Overwatch League<\/a><br \/><\/strong><\/li>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/twitch\/xqc-leaks-overwatch-2-twitch-stream\">Twitch megastar xQc mistakenly leaks Overwatch 2 in livestream<\/a><\/strong><\/li>\n<\/ul>\n<p>He&#8217;s far from the only hero adjusted, take a look at all the changes down below.<\/p>\n<h4><span data-preserver-spaces=\"true\">General<\/span><\/h4>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Enabled Quick Play Open Queue<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Made adjustments to Kill Feed and Activity Feed UI<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Adjusted audio mix:<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced bass frequencies on 3rd person weapons<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed a bug in the reverb system that caused reverberation to play from all directions &ndash; now should be fully directional towards the sound&rsquo;s source.<\/span><\/li>\n<\/ul>\n<h4><span data-preserver-spaces=\"true\">Bug Fixes<\/span><\/h4>\n<ul>\n<li><span data-preserver-spaces=\"true\">Fixed a bug where the &#8220;Thank you for reporting&#8221; message would not clear<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Fixed a bug where names in the friends list would appear alphabetically regardless of game status<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Fixed a bug where heroes that killed themselves would show incorrectly in the kill feed<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Fixed a bug where health packs would sometimes be missing timers<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Fixed a bug where Reaper would sometimes be auto selected on hero select<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Fixed a bug where the control progress bar would sometimes be the wrong color<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Made several adjustments to sound volume and mix<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Fixed several crashes<\/span><\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">Heroes<\/span><\/h3>\n<p><span data-preserver-spaces=\"true\">Wrecking Ball<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed a bug where Wrecking Ball could crash other players<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Doomfist<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed a bug where Melee attacks would not deal damage to Doomfist during Power Block<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Roadhog<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed a bug where Roadhog&#8217;s hook cooldown would start on return instead of cast<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed a bug where Roadhog&#8217;s Scrap Gun lacked recovery time while Whole Hog was active<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Soldier 76<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed a bug where Soldier&#8217;s Heavy Pulse Rifle might snap awkwardly during Tactical Visor<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed a bug when Soldier 76 would have a slanted UI when wearing his Ugly Sweater skin<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Symmetra<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed a bug where shooting Symmetra&#8217;s turrets into the horizon would cause turrets to be unusable<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Hanzo<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed a bug where Hanzo&#8217;s White Wolf skin would appear invisible<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Brigitte<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed a bug where Brigitte&#8217;s shield did not block damage from above<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Ana<\/span><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">Fixed a bug where using Nano Boost on Doomfist would overwrite his damage reduction<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Lucio<\/span><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">Fixed a bug where Sonic Amplifier could jam and not reload<\/span><\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">Maps<\/span><\/h3>\n<p><span data-preserver-spaces=\"true\">Midtown<\/span><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">Adjusted some geometry on top of the train to prevent players from staying there indefinitely<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Colosseo<\/span><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">Adjusted some geometry that could be abused by players<\/span><\/li>\n<\/ul>\n<h4><span data-preserver-spaces=\"true\">Heroes<\/span><\/h4>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/nxHvsU3hnOfcuKffH4NORlvgPf1hdb9p5NVDV0SfWPE\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9TbWFzaC9vdmVyd2F0Y2gtMjIxMTE4Ny5qcGc\" alt=\"overwatch 2 pvp changes\" width=\"1024\" height=\"538\" loading=\"lazy\"><figcaption contenteditable=\"false\">Sojourn, Zenyatta, and more were buffed. (Picture: Blizzard Entertainment)<\/figcaption><\/figure>\n<h5><span data-preserver-spaces=\"true\">Sojourn<\/span><\/h5>\n<p><span data-preserver-spaces=\"true\">Railgun Alt Fire<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Projectile width increased from 0.05m to 0.1m<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Power Slide<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Cooldown reduced from 7 to 6 seconds<\/span><\/li>\n<\/ul>\n<h5><span data-preserver-spaces=\"true\">SOLDIER: 76<\/span><\/h5>\n<p><span data-preserver-spaces=\"true\">Heavy Pulse Rifle<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Damage reduced from 20 to 18<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Sprint<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Movement speed reduced from 50 to 40%<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Tactical Visor<\/span><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">Now allows for critical hits, if a shot would have been a critical hit outside his ultimate<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">No longer removes damage falloff from his Heavy Pulse Rifle<\/span><\/li>\n<\/ul>\n<h5><span data-preserver-spaces=\"true\">Sombra<\/span><\/h5>\n<p><span data-preserver-spaces=\"true\">Stealth<\/span><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">Movement speed reduced from 65 to 50%<\/span><\/li>\n<\/ul>\n<h4><span data-preserver-spaces=\"true\">Tank<\/span><\/h4>\n<h5><span data-preserver-spaces=\"true\">Roadhog<\/span><\/h5>\n<p><span data-preserver-spaces=\"true\">Whole Hog<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">This ability has changed from a &lsquo;Channeled&rsquo; ultimate (e.g. Pharah, Reaper, Cassidy), into a &lsquo;Transform&rsquo; ultimate (e.g. Soldier: 76, Genji, Winston). This is what that means:<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The weapon no longer automatically fires, and you must press Primary Fire to use the ultimate<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">You can use normal abilities during Whole Hog without canceling the ultimate<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Stuns will no longer cancel the ultimate<\/span><\/li>\n<\/ul>\n<h5><span data-preserver-spaces=\"true\">Winston<\/span><\/h5>\n<p><span data-preserver-spaces=\"true\">Tesla Cannon<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Secondary fire ammo cost reduced from 20 to 12<\/span><\/li>\n<\/ul>\n<h5><span data-preserver-spaces=\"true\">Wrecking Ball<br \/><\/span><\/h5>\n<p><span data-preserver-spaces=\"true\">Roll<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Knockback increased by 36%<\/span><\/li>\n<\/ul>\n<h5><span data-preserver-spaces=\"true\">Zarya<\/span><\/h5>\n<p><span data-preserver-spaces=\"true\">Graviton Surge<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Duration reduced from 4 to 3.5 seconds<\/span><\/li>\n<\/ul>\n<h5><span data-preserver-spaces=\"true\">Lucio<\/span><\/h5>\n<p><span data-preserver-spaces=\"true\">Crossfade<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Self-healing penalty increased from 30% to 60%<\/span><\/li>\n<\/ul>\n<h5><span data-preserver-spaces=\"true\">Baptiste<\/span><\/h5>\n<p><span data-preserver-spaces=\"true\">Biotic Launcher Alt Fire<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Healing ammo increased from 10 to 13<\/span><\/li>\n<\/ul>\n<h5><span data-preserver-spaces=\"true\">Ana<\/span><\/h5>\n<p><span data-preserver-spaces=\"true\">Biotic Rifle<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Ammo increased from 12 to 15<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Biotic Grenade<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Duration reduced from 4 to 3 seconds<\/span><\/li>\n<\/ul>\n<h5><span data-preserver-spaces=\"true\">Zenyatta<\/span><\/h5>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Base shields increased from 150 to 175<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">Snap Kick<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">New Passive Ability<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increases Quick melee damage by 50% and significantly increases its knockback<\/span><\/li>\n<\/ul>\n<h5><span data-preserver-spaces=\"true\">Brigitte<\/span><\/h5>\n<p><span data-preserver-spaces=\"true\">Shield Bash<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Knockback doubled<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><em>For more on all things related to the <a href=\"https:\/\/www.ginx.tv\/en\/overwatch\">Overwatch 2, including hero guides, tier lists<\/a>, and more check out our dedicated section. We&#8217;ll keep you in the loop with all the latest from Blizzard Entertainment.<\/em><\/p>\n<p><em><span data-preserver-spaces=\"true\">Featured image courtesy of Blizzard Entertainment.<\/span><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Overwatch 2 PvP experience might still be in beta, however, that&#8217;s not stopping Blizzard from making balance changes to certain heroes, including Zenyatta. With&#8230;<\/p>\n","protected":false},"author":1973,"featured_media":30920,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-30919","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-overwatch","genre-fps","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Overwatch 2 beta patch notes - Zenyatta powerful super kick - GINX TV<\/title>\n<meta name=\"description\" content=\"The latest Overwatch 2 beta patch notes surprised fans with an incredibly fun and interesting Zenyatta buff.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/30919\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Overwatch 2 beta patch notes - Zenyatta powerful super kick - GINX TV\" \/>\n<meta property=\"og:description\" content=\"The latest Overwatch 2 beta patch notes surprised fans with an incredibly fun and interesting Zenyatta buff.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.ginx.tv\/en\/overwatch\/overwatch-2-beta-patch-notes-zenyattta\" \/>\n<meta property=\"og:site_name\" content=\"GINX TV\" \/>\n<meta property=\"article:published_time\" content=\"2022-05-06T23:47:46+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-07-21T08:40:53+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/zenyatta.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1\" \/>\n\t<meta property=\"og:image:height\" content=\"1\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Andr\u00e9s Aquino\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Andr\u00e9s Aquino\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.ginx.tv\/en\/overwatch\/overwatch-2-beta-patch-notes-zenyattta#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/overwatch\/overwatch-2-beta-patch-notes-zenyattta\"},\"author\":{\"name\":\"Andr\u00e9s Aquino\",\"@id\":\"https:\/\/www.ginx.tv\/en\/#\/schema\/person\/698eade43138e2429335d2cf7435466a\"},\"headline\":\"Overwatch 2 beta patch notes &#8211; 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