{"id":30937,"date":"2022-05-08T10:51:59","date_gmt":"2022-05-08T10:51:59","guid":{"rendered":"https:\/\/www.ginx.tv\/343-devs-halo-infinite-season-2-launch-bumpy"},"modified":"2024-07-19T08:14:42","modified_gmt":"2024-07-19T08:14:42","slug":"343-devs-halo-infinite-season-2-launch-bumpy","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/343-devs-halo-infinite-season-2-launch-bumpy","title":{"rendered":"Halo Infinite dev review feedback after \u201cbumpy\u201d Season 2 launch"},"content":{"rendered":"
Halo<\/a> Infinite’s highly anticipated release of the Season 2 Lone Wolves<\/a> update launched this month, despite a lengthy break between the previous season. Looking to build upon what was introduced in Season 1, developer 343 Industries had a massive mountain to climb to attract new and veteran players to the game.<\/p>\n In the lead up to the Season 2 launch, the developer addressed multiple bugs hampering the game to bring much-needed stability. Their attempts were thwarted as the Season 2 update proved to be another step backwards as a studio employee addressed player concerns on social media.<\/p>\n Halo Infinite Season 2 Lone Wolves launched despite a decline in its player base since the beginning of the year. While 343 Industries had hoped that the Lone Wolves update release would mitigate many recurring issues<\/a>, this was the opposite.<\/p>\n The Halo community was shocked<\/a> at the changes implemented in the update, including various weapons like the Battle Rifle and the rollout of the free-for-all (FFA) challenges despite not having an FFA playlist available. While the grips continue to amount online, 343 Industries’ Head of Creative Joseph Staten took to Twitter to address the multiple complaints and concerns directed at the studio.<\/p>\n Admittedly, he stated that the launch of the Lone Wolves update “has been bumpy “, which was the intended “goal”, the developers are listening to player feedback and thus reviewing available options. He also stated that player concerns regarding “map jumps<\/a> and speedrunning” are likely to be reviewed and addressed soon.<\/p>\n Hey Spartans, this week has been bumpy. That definitely wasn’t our goal. We are indeed taking your feedback to heart, especially regarding map jumps and speedrunning. We’re reviewing options and will have more news to come. 💚 https:\/\/t.co\/RWEHK7VpDl<\/a><\/p>\n — Joseph Staten (@joestaten) May 5, 2022<\/a><\/p><\/blockquote>\n \nHalo Infinite Season 2 launch was “bumpy”, the devs admit<\/h2>\n
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